øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=3480e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexaee8.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexaee8.html.zx0žh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀKÅOKtext/htmlISO-8859-1gzip@øÕÅÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:32:08 GMT0ó°° ®0®P®€§²ð®/žh^ÿÿÿÿÿÿÿÿœ+Å Show Posts - Deathlike2

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Messages - Deathlike2

3481
Quick weapons checklist against those types:

Dragon: Dragoon Spear, Dragon Whip, Artemis Arrows
Reptile: Ice Rod
Spirit: Legend Sword, Light Sword, Excalibur, Crystal Sword, Silver Sword, Silver Staff, Silver Knife, Silver Hammer, Avenger Sword, White Spear, White Arrows, Artemis Bow
Giant: Ogre Axe, Poison Axe, Charm Claw, Charm Arrows, Drain Sword, Drain Spear
Undead: Legend Sword, Light Sword, Excalibur, Crystal Sword, White Spear, White Arrows
Mage: Mute Knife, Mute Arrows, Elven Bow, Silence Staff, Rune Axe
Mech: Thunder Claw, Thunder Arrows, Wooden Hammer, Silver Hammer, Earth Hammer
Flan: Drain Sword, Drain Spear

Sound about right?

3482
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 11, 2007, 11:30:41 AM »
Quote
Why do you think Kain has an early edge against the Eagles, Floateyes, and Sandmoths?

I know now it's because spears are Air-elemental. But back in the day, I used to just jump all the time so I thought it was Jump that was an air attack, since that makes sense. Then I discovered that he still did crazy damage to them with normal attacks, meaning it was the weapon, not the Jump attack, which to me makes no sense. Why would a spear be air-elemental? I mean it makes sense for the "Wind" spear but every spear? Weird.

Hangtime.  :wink:

Go figure, that's the only real way that Kain isn't totally outclassed by Cecil for regular attacks (Jump after all is a delayed 2x attack, then again Yang's Power Attack is superior for different reasons)... then again, the Dragoon (Dragon/Wyvern) Spear is already mindblowingly powerful.

Quote
Anyway, the drain spear isn't Air either I don't think.

After doing some quick testing, that sounds about right... hmmm

3483
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 11, 2007, 08:52:44 AM »
Kain's Spears have always been "Air" elemental.. only the overpowered Abel's Lance (FF4A ultimate weapon for Kain) is not one of them.. which is a bug to me.

Why do you think Kain has an early edge against the Eagles, Floateyes, and Sandmoths? :tongue:

3484
Final Fantasy IV Research & Development / FF2 v1.1 bugs fixed?!
« on: December 10, 2007, 11:13:02 PM »
There's only one bug that I can think of that got fixed in this version. This is best tested against a group with a Kary in it.

Basically, you are trying to harvest as many Artemis Arrows from Karys.. and you pretty much cast Stop on her very often. Well, in FF4 and FF2 v1.0.. a freeze occurs.. where a character just "holds up their arms" and that's how you know it happens. It doesn't occur with FF4:ET or FF2 1.1.

3485
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 10:40:35 PM »
Damage variance is too high for a weapon such as the Drain Spear.. though I suspect it has more to do with hit rate than anything. Try the Drain Sword instead since it has a better hit rate, but less damage...

3486
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 09:29:59 PM »
See my earlier post... doesn't that all just make sense now?  :wink:

Not really, as this weakness is never normally used. Unless I'm missing what you're trying to say here.

Never mind then. Shouldn't you try this weakness thing against something other than a Flamedog? The reason I say this is because the Flamedog takes 4x damage from Ice and I'm not exactly sure how elemental data is stored.. but it would have to cover none/resistance/absorb/weak(x2)/weak(x4) or something along those lines...

3487
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 08:46:50 PM »
Edit 2: It definitely is a drain weakness, Kain was doing between 150-300 damage on an unchanged FlameDog with his Drain Lance. After giving it the unknown weakness he was doing between 500-1000. :whoa:

See my earlier post... doesn't that all just make sense now?  :wink:

3488
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 08:44:07 PM »
How are you testing Drain on undead? If you're using one of the Drain weapons you should note that they're all set to do 4x damage to undead, that's what's causing the extra damage. The drain element just tells the game to make that weapon act like drain, an enemy can't be set to be weak against it.

I'm talking about the weapons only. Magic obviously doesn't work against such multipliers...

Quote
Edit: Actually, they may be able to. The enemies can be weak to Fire, Ice, Lightning, Dark, Holy, Aerial, Unknown, and Weak. The Unknown happens to be in the same place Drain is in the list of weapon elements, so it's possible that it is indeed a Drain weakness that they never bothered giving to any monsters. I'm going to test that right now.

Weak as in the spell (FF2 name for "Tornado" or whatever)?

Well, I think there would be a "special" check for undead in regards to Drain weaponry/spells in general.. but it being an elemental would probably be an easier check against spells, whereas a weapon check is easier against enemy type modifiers...

Remember that enemy weakness or modifier take precedence over enemy resistance/absorb.

3489
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 08:08:31 PM »
Ok, after some testing, I've determined Drain to be more of an enemy type modifier.. since the damage dealt to undead and flans is 4x... which means enemy type modifiers are always 4x (this didn't occur to me initially).

3490
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 07:32:49 PM »
It's been a long time since i played FF4, but how can you test with Yang?

I used it in a different example in a different thread. Consider the Flamedog (or whatever it is called). If you attack with the Fireclaw, you will do half damage... if you attack with the Iceclaw you will do 4x damage (super vulnerable instead of "just vulnerable"). If you combine both claws on Yang, the Iceclaw will take precedence over the Fireclaw.

So, there are 6 elementals total then?

Fire, Ice, Lightning, Holy, Darkness, Aerial (unless you have a better name for it)

I prefer to call the element Dark since the status is Darkness and the two are completely unrelated to one another. Elements and status effects are actually stored together, so technically you could call every status effect an element as well, but I think the game does treat them differently. Drain is also an element/status effect, toggling it on armor gives you the absorb property. I've never tested if toggling the immune property on a weapon does anything or not, that's also an element.

Hmm.. I wonder what the best classification should be called for Drain.. it seems more like a monster type multiplier than anything.. elemental has completely different properties as I was describing in a different thread... it seems less of a status effect (not that it couldn't be).. if Drain was assigned to a weapon for Edge or a Bow/Arrow combo, maybe I could make a better guess. Status effect usually implies a message popping up when the target is successfully inflicted by the attack....

3491
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 05:54:51 PM »
So, there are 6 elementals total then?

Fire, Ice, Lightning, Holy, Darkness, Aerial (unless you have a better name for it)

As an aside, it is interesting how you can test elementals via Yang, and enemy "types" with Rosa (via the Elven Bow, although the Artemis Bow doesn't really have many big Ghoul targets to fight against...  :bah:)

3492
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 04:57:51 PM »
Anyone with comments?

3493
Final Fantasy IV Research & Development / FF2/4/4A Projectiles
« on: December 07, 2007, 05:25:36 PM »
I know Arrows and Boomerangs fall into this catagory (though I kinda wonder why the Dwarf Axe and Harps aren't)... they are considered an "elemental", yes?

It makes me wish there was an actual Aero  spell (maybe the series itself perhaps)...

Stupid properties make it worse for Ice Arrows against the Arachne.  :bah: :lame:

On the same thought, apparently having two enemy properties as weaknesses don't increase the multiplier further (see Screamer against Thunder+Charm Claw)...

I've come to the conclusion only one elemental multiplier can be combined with one enemy type multiplier (best example is the Stone Golem from the Tower of Babil... Charm+IceClaw for max punishment)...

3494
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 07, 2007, 08:45:45 AM »
Okay, I've got pretty much all the menus done, the only thing I have left is the treasure menu. Do you have a GG code so the enemies always drop treasure? If not I'll just hack my ROM later.

http://www.gamefaqs.com/console/snes/file/522596/11862

Quote
Ver.A:  6D32-D7DE
Ver.B:  6D3E-DD0E
  Always get a treasure from each enemy defeated (up to 8) after battle, even
  from enemies that don't normally drop anything, like bosses.  (those that
  don't normally drop items will just drop a Cure1 potion. :-/)


Ver.A:  DD3E-DFDE
Ver.B:  DD3D-040E
  Always get a treasure from each enemy defeated (up to 8) after battle,
  except from monsters (like bosses) that don't have any.  The only reason
  to use this code over the previous one is if you don't want to get useless
  Cure1 potions from bosses. =)  There may be subtle differences in the rarity
  of items enemies drop between these codes, but this hasn't been tested.

3495
Final Fantasy IV Research & Development / FF4A Big Chocobo Behavior
« on: December 07, 2007, 08:44:30 AM »
In the SNES versions prior to FF4A (though, this may have existed in other different port versions), the Big Chocobo always tries to "resort" its item list when you meet it again... in FF4A, the list doesn't get resorted at all.

 :bah: It is annoying... :lame: