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Author Topic: My FF2usHT & FF3usHT Playthroughs  (Read 31397 times)

bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #60 on: May 23, 2008, 01:47:13 AM »
oh, wow...

dragonsbrethren, you're dkk?!? :omg:   :whoa: i didn't know that.  i've played through your ff2ET patch once or twice and thought it was pretty great.  good stuff.

and leno, thanks for that snestool info.  does it have any real use? or can i just abandon it for lunarips? do the other things that snestool does make it worthwhile to have around?

 :cycle: :cycle:
« Last Edit: August 13, 2008, 06:07:07 AM by bond697 »
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Dragonsbrethren

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #61 on: May 23, 2008, 01:52:42 AM »
Yeah, but I haven't actually gone by "Dark Knight Kain" since...well, let's just say ZD still updated fairly regularly. :wink:

NSRT should be able to do everything Snestool could.

bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #62 on: May 23, 2008, 01:58:33 AM »
Yeah, but I haven't actually gone by "Dark Knight Kain" since...well, let's just say ZD still updated fairly regularly. :wink:

NSRT should be able to do everything Snestool could.

very cool, thank you.  i guess snestool can finally be put out of its misery. yeah, i think it's  :sleep:  for me... night, gents.

edit: so, one last thing.  jce, what's the point of that castle-thingy that you can't enter near narshe? is it just for scenery?
« Last Edit: August 13, 2008, 06:07:37 AM by bond697 »
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I.S.T.

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #63 on: May 23, 2008, 02:59:54 AM »
Is it in the desert?

bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #64 on: May 23, 2008, 08:36:07 AM »
Is it in the desert?

i've been playing this game since, what, 94? when it came out. i would hope that i know figaro castle by now. :tongue:

no, off to the side of where narshe is, southeast, but still on the grassland, is a small-ish castle-looking thing.  all you can do is walk over it. i was wondering if maybe it's something from the world of ruin and is there by some kind of glitch, or just for scenery.

btw, jce, i love that you gave edgar/rod shock. it's a neat skill. 

the only negative that i've noticed so far is that monsters seem to drop way too many items and guy's capture always seems to work.  i already have 99 tonics and i'm at lv. 8 just before s. figaro. also, 17 fenix downs, 14 potions, 24 antidotes, and 5 x-potions.  those were all enemy drops, locke didn't steal any of those.  i don't mind, it just sees like it would make the game easy.  i guess i'm gonna need them later, once it starts to get pretty tough? also, i won a few items, a mythril sword, and a few other things.

btw, i ike the new relics.  i used the "learn bolt" relic to give terra that spell. i take it she would've learned it on her own since she learned fire and ice anyway, but it was neat to see. :) :happy: you've got some very, very cool ideas working so far.  :omghax: :cookie: :cookie:
« Last Edit: May 23, 2008, 08:53:49 AM by bond697 »
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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #65 on: May 23, 2008, 10:30:12 AM »
i guess i ought to start spoiler-ing?  granted i've ruined parts of FF2us HT for people, but i'll try to avoid doing that for ff3.  :tongue:

i found...
[spoiler]learnsafe and learconf in the cellar of the s figaro mansion.  this is a pretty cool way to learn spells.  :cookie: :cookie: [/spoiler]

 out of curiosity, can mostly everyone learn spells, or is it restricted to a few characters?  :cycle:

edit:
[spoiler]subwoofer is the "new" noiseblaster, i take it? [/spoiler]

ought i to spoiler things? or do you guys not really care?
« Last Edit: May 23, 2008, 10:36:00 AM by bond697 »
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JCE3000GT

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #66 on: May 23, 2008, 05:02:22 PM »
Spoiler tags are preferred. 

I didn't take offense to your statement.  I was just messing around. 

That castle was going to be a new area but no one coded an area editor and or the area data wasn't fully decoded at the time of the hack. 

Some monsters drop items at an accelerated rate--I give you plenty of oppertunity not to die. 

Subwoofer was more of a joke name--you'll see a few of those.  Just wait until you find/use the "Lucky Knife".   :laugh: 

This hack is probably more "fun" to mess around with than FF2usHT due to there just being more content. 

bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #67 on: May 24, 2008, 12:38:09 AM »
at this point, is the area data sufficiently documented that new areas can be added to the game(vs. editing an already-existing area), or is that still an impossibility?

guy starts with a lucky knife. lucky my ass, 25% hit rate!

glad to hear that there's a decent amount of new content.  i thought the new stuff in ff2 was added flawlessly, so i'm curious to see how well ff3's new content blends in. btw, speaking of new content, i never got to say anything, but i loved those un-named yellow and green robots in the last lunar core level in ff2. i figured i would hit one with lit3, and BAM! globe199!  :omg: :wtf: cool stuff. also, i thought the blue-ish clear retweaked behemoths were pretty neat. were those based off of the "wicked mask(name?)" creatures?
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JCE3000GT

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #68 on: May 24, 2008, 07:50:44 AM »
at this point, is the area data sufficiently documented that new areas can be added to the game(vs. editing an already-existing area), or is that still an impossibility?

guy starts with a lucky knife. lucky my ass, 25% hit rate!

glad to hear that there's a decent amount of new content.  i thought the new stuff in ff2 was added flawlessly, so i'm curious to see how well ff3's new content blends in. btw, speaking of new content, i never got to say anything, but i loved those un-named yellow and green robots in the last lunar core level in ff2. i figured i would hit one with lit3, and BAM! globe199!  :omg: :wtf: cool stuff. also, i thought the blue-ish clear retweaked behemoths were pretty neat. were those based off of the "wicked mask(name?)" creatures?

Yes, "EvilMasks" were moved to the final floor.  The Lucky Knife does deal a decent amount of damage--if you hit something with it.  lol   :laugh:

bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #69 on: May 25, 2008, 11:34:05 PM »
i see that you named, what, mblock, into absorb in this hack? interesting choice. anyway, i'm on mt koltz.(?) why can't terra equip the bandanna anymore? it would really help her defense. anyway, could you kinda scale back health(i.e. change the formula so that it heals less hp)? granted, i could just not use it, but if it was like, 1/2 the strength it is now, it would be more fair.

i DEFINITELY am enjoying the new content, though. :happy:

i like how the twins have the same abilities! also, good call in how they're matched in terms of stats.  it lends more "credibility" to their builds vs. their moves.

got 4 bandannas from the punks..

[spoiler]
now i'm trying to decide between learnimp and learnshell
[/spoiler]

i picked the former.
« Last Edit: May 26, 2008, 12:12:18 AM by bond697 »
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JCE3000GT

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #70 on: May 26, 2008, 06:39:43 PM »
Health may rock now but it doesn't really get as good as Cure3.  But wait later in the game when you have no MP to cast Cure3 and Health is all you have...you'll be thanking me for it.   :laugh:

bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #71 on: May 27, 2008, 09:50:59 PM »
taking some time out to enjoy ff4a-PAL.  the back row bug in this version is pretty sweet. :happy:
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bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #72 on: May 28, 2008, 10:19:53 PM »
by the way, i can now fully edit zsnes savestates for ff2. i guess that's as good a place to start as any, no?

i was kind of outlining the uses of an ff2/4 utility, if i ever did make one, and i'd like it to edit zsnes savestates, as well as sram files.

also, would it be possible, to make one utility that could detect which rom was in use(i.e.ff2us/ffivj/ff4aus, etc) and be able to edit (almost) any version of the game? maybe if it read from a few .ini files with the proper offsets for each game? just a thought..
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bond697

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #73 on: June 01, 2008, 09:11:11 PM »
finally starting to play this again.  got through the banon/terra/edgar branch after the lete river. i'll do the other 2 tomorrow.

i've been reading over in the ff4 r&d forum, and i've been trying some of the stuff out on the ff2 rom.  i fooled around with pray for awhile. you're as good a person to ask as any, jce; why can't make pray cast black magic or ninja magic? i understand that summons are out of the question, because you can't target yourself, but why won't a spell than can target the party work? the prayer works, but just fails.
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JCE3000GT

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Re: My FF2usHT & FF3usHT Playthroughs
« Reply #74 on: June 01, 2008, 10:14:04 PM »
you're as good a person to ask as any, jce; why can't make pray cast black magic or ninja magic? i understand that summons are out of the question, because you can't target yourself, but why won't a spell than can target the party work? the prayer works, but just fails.


I'm not sure.  There's probably an assembly routine that dictates the effects of this command.  Otherwise I'm sure its just more likely to be a simple heal command.