Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1973.msg22377e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb068.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1973.45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb068.html.zxg'g^OKtext/htmlISO-8859-1gzip0|Tue, 10 Mar 2020 05:53:01 GMT0 0Pf'g^' Graphics info

Author Topic: Graphics info  (Read 10395 times)

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: Graphics info
« Reply #45 on: January 31, 2015, 02:58:26 PM »
Got it!
It has nothing to do with the monster data, and everything to do with the formation data.
Now, which bits and/or bytes are actually affecting this particular situation I haven't figured out, but if you set the formation settings to:
Code: [Select]
Arrangement: 56
Battle Music: Fiend
Floating: NO
Prevent Flee: YES
Boss Death: YES
Prevent Losing: NO
Versus Player: NO
Auto Battle: NO
Back Attack: NO
Transparent: NO
Mystery Byte: 0
Mystery Amount: 0
Mystery Flag 1: NO
Mystery Flag 2: NO
Mystery Flag 3: NO

(Which, by the way, are exactly the data for Kainazzo's formation), that should make the wall of water appear correctly!
 :cycle:

Pinkpuff

  • Flan Princess
  • *
  • Posts: 924
  • Find a Megalixir in Unprecedented Crisis!
    • View Profile
Re: Graphics info
« Reply #46 on: January 31, 2015, 06:44:03 PM »
That did the trick! Thanks Chillyfeez, you're a miracle worker!  :childish:

He still changes to Cagnazzo's palette for some reason but at least the glitches are gone.
Let's dance!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: Graphics info
« Reply #47 on: January 31, 2015, 07:00:50 PM »
That's because when you "change sprite," you're changing the special size (in this case, "change sprite 19" means "change to special size 0x93"). So you'll need to create yet another special size that is a mirror of Kainazzo with the wall up (but with Alichino's proper palette).

Pinkpuff

  • Flan Princess
  • *
  • Posts: 924
  • Find a Megalixir in Unprecedented Crisis!
    • View Profile
Re: Graphics info
« Reply #48 on: January 31, 2015, 07:04:06 PM »
Aha, now I see what you mean about being destructive, haha! Thanks, I understand now!
Let's dance!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: Graphics info
« Reply #49 on: January 31, 2015, 07:49:35 PM »
If I was trying to do something like what you're trying to do, I'd write some special-case palette code in... Something that says, for instance: "if (special size) palette = FE, then use palette from the monster graphical table instead."
That way, you'd be able to use the same special size for Kainazzo and Alichino.
Actually, that's not a bad idea. I might do that anyway.

Pinkpuff

  • Flan Princess
  • *
  • Posts: 924
  • Find a Megalixir in Unprecedented Crisis!
    • View Profile
Re: Graphics info
« Reply #50 on: February 01, 2015, 07:11:09 AM »
Indeed, however, you are correct that part of the purpose of this hack is to demonstrate the abilities of FF4kster, so I'm trying to stick to it as much as possible. That said, I have "cheated" a little already by applying some hack-facilitating and bugfix patches such as the protect/shell mod, long-range bugfix, and spell learning patch... but I'm trying to keep that to a minimum. I think I should be able to butcher Octomammoth forms without too much trouble.
Let's dance!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: Graphics info
« Reply #51 on: February 01, 2015, 09:03:29 AM »
Yeah, I thought you might say that. Down the road I may do something like that for my own purposes. If I do, I'll put up a patch for general consumption.

What's the "spell learning patch?"

Pinkpuff

  • Flan Princess
  • *
  • Posts: 924
  • Find a Megalixir in Unprecedented Crisis!
    • View Profile
Re: Graphics info
« Reply #52 on: February 01, 2015, 10:48:04 AM »
Let's dance!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: Graphics info
« Reply #53 on: February 01, 2015, 01:36:06 PM »
Ah, gotcha.
I've seen Grimoire mention this peculiarity of spell learning before, but I don't think I realized Phoenix had whipped up a fix for it, and it's never really been an issue for me (yet).

Pinkpuff

  • Flan Princess
  • *
  • Posts: 924
  • Find a Megalixir in Unprecedented Crisis!
    • View Profile
Re: Graphics info
« Reply #54 on: February 03, 2015, 06:38:19 PM »
A complete and polished Alichino:

www.youtube.com/watch?v=Q4-JwOHEb6w
Let's dance!

Grimoire LD

  • FF4 Hacker
  • *
  • Posts: 1,684
    • View Profile
Re: Graphics info
« Reply #55 on: February 03, 2015, 08:48:41 PM »
That looked great! And rather challenging too, I noticed some interesting things here...

Obviously that you have the Twins, Edge and Dark Knight Cecil. A new command called "Bonk!" (Great in-character reference by the way) for Porom, Tornado being a damage spell instead of 0-9 HP. A set of Black Magic for Cecil and oddly a set of Black Magic for Edge, seemingly losing his unique Ninjutsu. Rosa has Charge instead of Aim. Dark Knight Cecil starts with the Chaos Blade (Oh wonderful FFT/XII Reference!) in this battle and can equip swords. Coral Sword from Easytype making an appearance.

The new spells are Awake (I imagine it does what it says), Demi (A very interesting idea for a spell, may I add. The routine was there all along after all.) Berserk as a Black Magic, Warp as a White Magic.

All in all I am impressed by what I'm seeing! I had thought from the sounds of it it would be a tech demo sort of deal, but it seems you are going all out. I can't wait for news for this!

chillyfeez

  • FF4 Hacker
  • *
  • Posts: 1,285
  • Gender: Male
  • Go ahead, ask me about Angel Feathers!
    • View Profile
Re: Graphics info
« Reply #56 on: February 03, 2015, 09:04:29 PM »
If Alichino is in the Underworld, then you must really be making the plot over if DK Cecil's there, too...

Pinkpuff

  • Flan Princess
  • *
  • Posts: 924
  • Find a Megalixir in Unprecedented Crisis!
    • View Profile
Re: Graphics info
« Reply #57 on: February 04, 2015, 05:21:41 AM »
Heehee I guess this video gives away more than I thought!

That looked great! And rather challenging too, I noticed some interesting things here...

My team's a little underlevelled... I actually had to record a couple takes to get one where I won!  :celosa:

A new command called "Bonk!" (Great in-character reference by the way) for Porom,

Thanks, I thought so too! As you may notice, it's greyed out; that's because she needs a hammer equipped in order to use it (she's a white mage, so she can use hammers). It's a nice command but not very polished visually. I may be asking for help on that one down the road.

Tornado being a damage spell instead of 0-9 HP.

It's basically the couterpart to Quake; it hits all enemies, pierces reflect (which is why I was using it in that battle) but is Air instead of Earth.

A set of Black Magic for Cecil and oddly a set of Black Magic for Edge, seemingly losing his unique Ninjutsu.

Ninjutsu was hijacked in favor of a selectable song set for Edward. I figured elemental black magic was close enough.

Rosa has Charge instead of Aim. Dark Knight Cecil starts with the Chaos Blade (Oh wonderful FFT/XII Reference!) in this battle and can equip swords. Coral Sword from Easytype making an appearance.

Since, as chillyfeez noted, you have DK for a lot longer in this one, he needed regular swords (and armor for that matter; he can equip f.ex. mythril/flame/ice/etc gear) to keep him interesting. You can only Dark Wave with a Dark Sword though. Also the Dark Swords and armor usually give him a Wis boost, helping with his magic. I also gave him a bit better HP progression... with his original stats he was having a hard time keeping up with Rosa for HP which seemed like it shouldn't be the case.

The new spells are Awake (I imagine it does what it says), Demi (A very interesting idea for a spell, may I add. The routine was there all along after all.) Berserk as a Black Magic, Warp as a White Magic.

Awake removes "temporary" statuses (sleep, charm, stun, etc), like a mini version of Esuna.
Demi deals 1/4 target's max HP. It seems the only mechanic for current HP is relative to the caster, so I figured this made more sense; so it's more like the FFT demi than the usual demi.
The way I reorganized the effect spells, White gets the "time" spells and Black gets what in FFT would be considered the "Yinyang" spells. So White gets Stop, Slow, Haste, Demi, Comet, stuff like that, whereas black gets Charm, Berserk, Blind, Mute, Drain, Osmose, etc. Rosa, if you notice, only gets the time white spells (in this she's an Archer / Time Mage) and DK Cecil only gets the yinyang black spells (so he'll never get f.ex. Fire 2, but he'll get Drain and even Bio if you level him up enough).

All in all I am impressed by what I'm seeing! I had thought from the sounds of it it would be a tech demo sort of deal, but it seems you are going all out. I can't wait for news for this!

Basically, the plot is unchanged for the first while in the beginning. Enough to fool someone into thinking it's more or less unchanged if they didn't already know any better. But then the outcome of a certain event gets flipped on its head, and this affects everything from that point on. Some dungeons and motifs are the same or similar but a lot of it is just totally new content from that point on. Don't worry, I've got lots of surprises up my sleeve.
Let's dance!

Pinkpuff

  • Flan Princess
  • *
  • Posts: 924
  • Find a Megalixir in Unprecedented Crisis!
    • View Profile
Re: Graphics info
« Reply #58 on: February 04, 2015, 07:57:09 AM »
Let's dance!

Grimoire LD

  • FF4 Hacker
  • *
  • Posts: 1,684
    • View Profile
Re: Graphics info
« Reply #59 on: February 04, 2015, 11:41:54 AM »
Very nicely done! So I imagine in this that the two other Dark Crystals might be in the Feymarch and Tomra (Tomra's just a guess) I love the idea of a full compliment of Elemental Fiends that you're using and palette swapped Rubicante actually does look remarkably different.

I just did a little research, I had no idea Calcabrina was also from Dante's Inferno. And it looks like the remainder will bear just as much resemblance to their mythical counterparts than the original four fiends (Ruffle-haired does not mean Zombie, Turtle is not Dog, Tornado is not Beard (but I can at least see some of the symbolism there), Red... actually fits Rubicante well, the term Rabid does not). Good use of the same circle though. I wasn't aware they all came from the same part of Dante's Inferno.

I really like that you're delving in deeper into the theological aspects of FFIV, if just so, with the Summons (and mages?) referring to Bahamut as a God to be worshipped and having one of the fiends as a Prophet is a rather nice touch.

I see you're making good use of the expanded shields (or possibly got rid of others) for left handed equipment for Mages. A good way to make sure they can actually have Defense Multipliers short of hacking the game to look at something else.