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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on February 07, 2008, 12:10:37 AM

Title: Barrier Status...
Post by: Deathlike2 on February 07, 2008, 12:10:37 AM
Entroper, what is this status?
Title: Re: Barrier Status...
Post by: Entroper on February 07, 2008, 12:56:47 AM
You know, I always thought it was either shell or protect, but I'm now realizing that can't be the case.  I'll ask my friend who hammered out most of those bits what he meant by barrier.
Title: Re: Barrier Status...
Post by: Deathlike2 on February 07, 2008, 01:42:09 AM
I'm not sure if you know this.. but I did figure out some of your unknown bits, and posted them in various threads.

The only thing close to a Barrier is Zeromus before using the Crystal on it.
Title: Re: Barrier Status...
Post by: Phoenix on February 07, 2008, 06:42:41 AM
The Tower of Bab-il documents say that Barrier is "Can't be hit with physical attacks (except Jump?)". I don't know how correct that is, as that's the limit of my knowledge about Barrier...  :blush: But it might be right.
Title: Re: Barrier Status...
Post by: Deathlike2 on February 07, 2008, 11:55:18 AM
The Tower of Bab-il documents say that Barrier is "Can't be hit with physical attacks (except Jump?)". I don't know how correct that is, as that's the limit of my knowledge about Barrier...  :blush: But it might be right.

The exception doesn't sound right. It would imply that Barbariccia have this protection as well. However, that simply is not the case.

This status would also occur in the Golbez-Rydia scene as well. Kain never gets hit by the death sequence, but he does not manage to hit Golbez on the way down.
Title: Re: Barrier Status...
Post by: Entroper on February 07, 2008, 01:07:43 PM
I'm not sure if you know this.. but I did figure out some of your unknown bits, and posted them in various threads.

The only thing close to a Barrier is Zeromus before using the Crystal on it.

I saw you figured out the level field in the monster table.  Were there others that we missed?
Title: Re: Barrier Status...
Post by: Deathlike2 on February 07, 2008, 01:16:08 PM
http://slickproductions.org/forum/index.php?topic=156.0 Item Targeting and Special Item type marker.

Title: Re: Barrier Status...
Post by: Dragonsbrethren on February 07, 2008, 05:28:35 PM
Barrier is given along with Reflect status by the Lunar Curtain. No enemies have it IIRC.
Title: Re: Barrier Status...
Post by: Deathlike2 on February 07, 2008, 05:51:46 PM
Do you know anything further than that?

This status is dispellable and sticks until the end of the battle. That's all I can gather at this time.
Title: Re: Barrier Status...
Post by: Entroper on February 07, 2008, 06:24:32 PM
Barrier is given along with Reflect status by the Lunar Curtain. No enemies have it IIRC.

I also wondered if it was a lunar curtain thing, but I've never used a lunar curtain.  I thought it just cast reflect and image on you simultaneously.
Title: Re: Barrier Status...
Post by: Deathlike2 on February 07, 2008, 06:58:03 PM
Barrier is given along with Reflect status by the Lunar Curtain. No enemies have it IIRC.

I also wondered if it was a lunar curtain thing, but I've never used a lunar curtain.  I thought it just cast reflect and image on you simultaneously.

I only remember using it for Bahamut's trial, but I never really noticed.

Maybe if someone timed the duration of the Walls. I normally go with active ATB+battle speed at 1. I don't think there is a difference.

If there is a difference, Barrier could be a boost for Reflect duration while you still have it.

I will have to look at this a bit more...
Title: Re: Barrier Status...
Post by: Deathlike2 on February 09, 2008, 01:24:17 AM
Barrier does not change anything statistic wise, nor does it magically change your damage output, whether it is magical or physical.
Title: Re: Barrier Status...
Post by: Entroper on February 09, 2008, 02:15:48 AM
So I asked my friend what Barrier was.  He looked at it and said, "I... really don't know... what's a Lunar Curtain do exactly?"

 :laugh:
Title: Re: Barrier Status...
Post by: Deathlike2 on February 09, 2008, 02:31:10 AM
So I asked my friend what Barrier was.  He looked at it and said, "I... really don't know... what's a Lunar Curtain do exactly?"

 :laugh:

Ooooooooooooooooooooohh boy.  :banonsmash: :cookie:
Title: Re: Barrier Status...
Post by: Entroper on February 09, 2008, 03:48:36 AM
I should clarify.  He knew what it did, he just wasn't sure specifically what the protection effect was in addition to reflect.  The next thing he said was "It puts up reflect and barrier... so whatever that extra protection is, that's what barrier is."

He figured these out by isolating those bytes in memory and then casting spells/using items.  So in this case the significance of the bit was more clear than the actual effect.  :)
Title: Re: Barrier Status...
Post by: Phoenix on March 13, 2008, 08:17:42 AM
Finally got around to testing Barrier status. It turns out that the Tower of Bab-il documents were right (mostly): when you have Barrier status all physical attacks that target you fail (i.e. they miss). This includes Jump and Power, which also miss. Throw, Kick, and DarkWave can still do damage.

The status effect also never faded. Hitting the target with magic damage or curing the target also didn't remove the status. Does the Lunar Curtain work this way? The strength (or duration) of it is 14. I cast a spell that put Barrier status on with a strength of 0A, so the Lunar Curtain should last even longer. The thing is, if it doesn't fade for most or all of a battle, it seems like a pretty unfair advantage to give a character. How rare was the Lunar Curtain in the original game? It seems like it would have been extremely rare given its usefulness.
Title: Re: Barrier Status...
Post by: Deathlike2 on March 13, 2008, 08:29:51 AM
Finally got around to testing Barrier status. It turns out that the Tower of Bab-il documents were right (mostly): when you have Barrier status all physical attacks that target you fail (i.e. they miss). This includes Jump and Throw, which give the message "Nothing happened," and probably all other physical-based attacks.

AFAIK, commands like Jump and Throw intentionally fail when targeting allies. This is irrelevent to the status itself. I will have to check on physical damage.. but I don't recall noticing a difference...

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The status effect also never faded. Hitting the target with magic damage or curing the target also didn't remove the status. Does the Lunar Curtain work this way?

Yes. The effect can be dispelled via Dispel or Black Hole.

Quote
The strength (or duration) of it is 14. I cast a spell that put Barrier status on with a strength of 0A, so the Lunar Curtain should last even longer. The thing is, if it doesn't fade for most or all of a battle, it seems like a pretty unfair advantage to give a character. How rare was the Lunar Curtain in the original game? It seems like it would have been extremely rare given its usefulness.

IIRC, you would need to look up the drop table. A quick check at the table shows the wierd looking cell-squid monsters that poison you drop them 50% of the the time, just not as the common drop. A number of monsters on the moon drop this version. FF4A has a chest gives that out randomly (the one that used to carry the Vishnu Vest).
Title: Re: Barrier Status...
Post by: Phoenix on March 13, 2008, 05:17:24 PM
Whoops, I'd never tried targeting Jump or Throw on allies, so I didn't know. However, I retested on an enemy: Jump still missed, but Throw did damage. I'll edit my last post.

Also, did some more tests. Yang's Power command misses, but Kick and DarkWave can both still do damage.
Title: Re: Barrier Status...
Post by: Deathlike2 on March 13, 2008, 05:21:20 PM
Whoops, I'd never tried targeting Jump or Throw on allies, so I didn't know. However, I retested on an enemy: Jump still missed, but Throw did damage. I'll edit my last post.

Jump missed huh? Hmm, that almost never happens unless you are using the Drain/Blood spear...

Throw never misses.

Quote
Also, did some more tests. Yang's Power command misses, but Kick and DarkWave can both still do damage.

Power is simple a 2x hit, like Jump is, but have different animation/behavior/consequences.

Kick+Dark Wave never miss either.

What you should be testing is Aim though...

I'll have to create a new post on currently documented command behaviors... and link you to that.
Title: Re: Barrier Status...
Post by: Phoenix on March 13, 2008, 05:40:30 PM
Quote
Jump missed huh? Hmm, that almost never happens unless you are using the Drain/Blood spear...

That's what I'm saying, all physical attacks *always* miss when you have Barrier status.

I just tested Aim, and it misses also. It missed on an Imp with Barrier, so there's no question it was the Barrier status.
Title: Re: Barrier Status...
Post by: Deathlike2 on March 13, 2008, 05:48:29 PM
I'll take your word for it.. here's the command list for your reference: http://slickproductions.org/forum/index.php?topic=424.0

I will still get around to testing this. This isn't that overpowered, considering Zeromus, and I think ZeromusEG in FF4A, and the monster that drops the Hero Shield in FF4A casts Black Hole casts it as well, making it irrelevent as a threat.
Title: Re: Barrier Status...
Post by: Phoenix on March 13, 2008, 06:48:24 PM
Still seems quite handy. Maybe I'll make the top-level White magic spell in my hack a Barrier spell . . .  :hmm:
Title: Re: Barrier Status...
Post by: Deathlike2 on March 23, 2008, 12:36:06 PM
I've gotten around to testing this.. and have confirmed the virtual invinciblity to physical attacks. Hmm.. I wonder why this was never made into a spell (and why I didn't bother pondering its description in the FF4 Editor...)