Final Fantasy IV Research & Development / Re: Final Fantasy IV / II us Utility Box
« on: April 03, 2014, 11:28:46 PM »Maybe Disch will finish his SPC sequencer...
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Hmm... you wouldn't at least happen to know where I can locate the current items one has in their inventory, would you?
I get the impression that Lufia was made by a team of people who didn't quite understand how to work with the SNES that well yet. A lot of things about Lufia feels very NES-ish. There's very little order to things as far as I can tell.
Yeah, I've actually seen your break damage limit video before. I guess I forgot that was yours.
I was worried that it would be like exceeding stat limits. I don't like the aesthetic of having "(black box)4(gray box with sguiggly lines)" strength,and I was worried you'd get something like that breaking the damage limit, which wouldn't be much help in battle. I wish I knew enough to make over 9999 values display properly, but I think that might be beyond all of us on this forum.
I don't necessarily think you should get rid of those limits, but figuring out what they are is probably a good idea. My guess would be one is for kick/dark wave... Not sure about the other... I think jump and focus use the same damage determination subroutine as fight... Dart, maybe?
Anyway, it looks like it has the potential to be a neat little editing tool. Don't tell PinkPuff }:-> but I do enjoy programs that have mouse interface.
Sort of off-topic, but I know you have some interest in music editing and have made several tools for ffiv. Have you ever considered undertaking a ffiv song editor? It would be a massive project, to be sure, but I drool over how much fun I could have with something like that. The little sea chanty in my hack (which is about 48 bars long) took about a day to transcribe into the game after I had written it out as a midi. I'd like to put in more original music, but I'm not sure I have the patience for anything more complex than that.
FF2us 1.0
9999 Damage: 1CA31 1CA36
9999 Damage: 1E3A0 1E3A5
9999 HP: 1F05B
99 Stat: 1F049 1F04D
999 MP: 1F06C
FF2us 1.1
9999 Damage: 1CA41 1CA46
9999 Damage: 1E3B5 1E3BA
9999 HP: 1F070
99 Stat: 1F05E 1F062
999 MP: 1F081
FF4
9999 Damage: 1CA31 1CA36
9999 Damage: 1E3B8 1E3BD
9999 HP: 1F075
99 Stat: 1F063 1F067
999 MP: 1F086
FF4 ET
9999 Damage: 1CA3B 1CA40
9999 Damage: 1E3AF 1E3B4
9999 HP: 1F06A
99 Stat: 1F058 1F05C
999 MP: 1F07B
There are a lot of formulas where I've seen 270F (9999) mentioned, likely a bit more than what is listed here. This does at least get the basic fight damage changed though.
Great to see this finally released though!
That was what I was guessing.
Also, why are there two damage limits, and why does each have two values?
Regarding their not displaying properly... Do you get "9999" for values over 9999, or do you get weird non-numeric characters?
What's "choose item starting byte?"

