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Author Topic: The ACTUAL targetting of commands  (Read 1008 times)

Pinkpuff

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The ACTUAL targetting of commands
« on: August 16, 2013, 12:34:49 PM »
Each menu command has associated with it a "cursor selection" type. However it seems that (for most commands) this does not actually affect the behaviour of the command. You can make, say, dark wave's cursor into one that selects a single unit but when the command actually executes, the dark wave will still hit all enemies, no matter who you selected.

Is it possible to change the actual targets of any or all of the commands? And if so, how?
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Grimoire LD

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Re: The ACTUAL targetting of commands
« Reply #1 on: October 20, 2013, 03:58:54 PM »
It would appear the first attempt at figuring out what commands could be targeted used a faulty method... Here is the revised list, you'll notice anything that casts an actual spell can be retargeted easily enough.

Fight - No
Dark Wave - No
Jump - No
Recall - Yes
Sing - Yes
Hide - No
Salve - Yes
Pray - Yes (It can target either allies or enemies without worry)
Aim - No
Focus - No
Kick - No
Gird - Yes (As above with Pray)
Twin - Yes
Boast - No
Cry - No
Cover - No
Peep - No
Crash - Yes
Dart - No
Sneak - No
Regen - No

Now Jump/Aim/Focus can't be made multi-attacks because they follow the same formula that Fight uses. The only difference in Focus and Jump's case is that they put on a special status which is removed when the attack resolves.. Aim is just the Attack Command with 255% Accuracy. (and 0 evasion on the enemy, but that's a moot point really)

This unfortunately also applies to Dark Wave and Kick Commands because they both derive from the same source. You could change this of course to use the magic formula (in Dark Wave's case as a way to differentiate it from Kick). Dart/Sneak/Regen are all different beasts all together, but they cannot be changed either it appears.

So while you can't change them all, everyone that uses a spell call can be easily manipulated, including Salve.

Deathlike2

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Re: The ACTUAL targetting of commands
« Reply #2 on: October 23, 2013, 12:51:33 AM »
Now Jump/Aim/Focus can't be made multi-attacks because they follow the same formula that Fight uses. The only difference in Focus and Jump's case is that they put on a special status which is removed when the attack resolves.. Aim is just the Attack Command with 255% Accuracy. (and 0 evasion on the enemy, but that's a moot point really)

Ironically the only time Aim would be most useful would be Cagnazzo (pointless, since Tellah = win) and Barbariccia... where she's far more useful as a spell caster.
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