øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=510e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb174.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb174.html.zxWñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/©üOKtext/htmlISO-8859-1gzip8:Ö©üÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:38 GMT0ó°° ®0®P®€§²ð®Vñg^ÿÿÿÿÿÿÿÿ¦ ©ü Show Posts - JCE3000GT

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Messages - JCE3000GT

511
General Discussion / Re: Tomorrow night...
« on: November 07, 2009, 03:14:55 PM »
A bit late but thanks for the congrats nonetheless!

512
General Discussion & Support / Re: Final Fantasy 2.0
« on: November 07, 2009, 03:10:46 AM »
I recreated an all new Earth Cave, every floor is new and different--well the final B5F is boring but the rest is ok. 

I need testers for the Earth Cave.  Need to tweak some stuff and get suggestions on sprite placement/design as well as monster formations and how well I did the treasure contents.  Any takers?

513
Gaming Discussion / Re: Selling my game collection
« on: November 06, 2009, 12:06:32 AM »
Quote
Please, feel free to make offers.
10$ for TM:Black?

I am selling all the Twisted Metal games as a package.  I'm adding Small Brawl on there for an additional $3.

514
Gaming Discussion / Re: Selling my game collection
« on: November 05, 2009, 11:20:27 PM »
Japanese. 

515
Gaming Discussion / Re: Selling my game collection
« on: November 05, 2009, 10:28:36 PM »
JCE, that the Japanese version of Lunar: TSS SCD?

Which one, the Saturn or Mega CD?  I have both. 

Saturn: Lunar Silver Star Story MPEG Edition $20
Mega CD: Lunar The Silver Star $20

I don't know what shipping + insurance will be on any of this stuff yet.  I also have to buy some bubble wrap and shipping envelopes/boxes. 

I am planning on spending some part of Saturday taking pics of some of this stuff. 

516
Gaming Discussion / Re: Final Fantasy III (US) Prototype
« on: November 05, 2009, 10:26:46 PM »
I have in my possession a prototype of Final Fantasy III (US).  I intend to release this with an article on my website (SNES Central), and I would like to know any changes from the final version.  Of course it could entirely be possible that the game is identical to the final, but the dump is corrupt to a certain degree and overdumped.  I sent the rom to nach, so hopefully it can be fixed up before distribution.  I was wondering if there were any ways to extract the game text so I can compare with the final version?

A prototype ROM or prototype CART?  If the latter -->  :picsorstfu:

517
Gaming Discussion / Re: Selling my game collection
« on: November 05, 2009, 06:06:26 PM »
I have the gold cart with the gold screws.  I've seen a gold cart with silver screws and a grey cart with silver screws. 

518
Gaming Discussion / Re: Selling my game collection
« on: November 05, 2009, 03:31:55 PM »
Check my game list for the list of console games.  All prices are US Dollar, and any group packages are with a few dollars shaved off each individual game to get a group price. 

The Twisted Metal games (as well as about 95% of my game CD/DVD collection) should have excellent to near mint to almost new condition. 

Please, feel free to make offers. 

519
General Discussion / Re: The official "Happy Birthday" thread!
« on: November 05, 2009, 03:12:39 PM »
Thanks.  I feel so old today.   :bah:

520
Gaming Discussion / Re: Selling my game collection
« on: November 05, 2009, 02:05:52 AM »
Anyone feel free to take dibs on any of this stuff before I put it on ebay in a couple weeks.  I take paypal and I'll need to get shipping calculations as well. 

521
Gaming Discussion / Selling my game collection
« on: November 04, 2009, 10:53:20 PM »
I have some auctions up right now on eBay. 

=====================

So far I've sold 25 auctions totalling $730.15.  I've got alot of games left so if anyone wants to make an offer here's an updated spreadsheet.  Please make me any serious offers and I will strongly consider it. 

522
General Discussion / Re: NFL season (2009-2010), week 4
« on: November 01, 2009, 10:08:51 PM »
GO FAVRE!

And yea um go Cowboys.

523
General Discussion / Re: Sprites sheets critique
« on: November 01, 2009, 10:08:04 PM »
Looks pretty damn good to me so far!   :cookie:

524
General Discussion & Support / Re: Final Fantasy 2.0
« on: November 01, 2009, 01:58:16 AM »
I've relocated the Ice Cave to an island, relocated Bahamut's cave to somewhere else and finally I'll be adding some new areas that will be a surprise. 

Otherwise this weekend I'm booked up so expect some slow updates this week. 

525
General Discussion & Support / Re: Final Fantasy 2.0
« on: October 29, 2009, 10:45:03 PM »
This sounds promising. I have some comments though.

- When you say "easier to play", do you mean lower difficulty, or enhanced interface? (Or something else ?)
- Is it really necessary to double the movement speed? I mean, the game is all about the dungeons, where a few missteps can cost you your life...
- I would be careful about balancing the different classes. I believe total perfectionist balance has a tendency to degrade games (just look at TF2).
In FF1, the difference in power between the classes isn't really that big a deal, since you only get to choose classes in the very beginning. After that, you just have to make best use of what you have. Everyone knows Fighter is overly strong, yet people never start out with 4 of them anyway. It is much more common to choose a party suitable for your skill level, so the game's difficulty will be adjusted towards that. With total balance, challenges like White Mage SCC wouldn't be any fun at all.
I'd suggest keeping the classes at differing power levels. Weaker classes can be given other abilities to make up for it - such as higher HP growth or the ability to escape easier (you'll need to fix the Flee bug for this). Then again, maybe that is what you had in mind?

I also suggest you:
- Fix all known bugs
- Make all the different character stats useful in some way

Other than that, this looks to become a good hack.

Easier to play as in the interface tweaks makes it not so cumbersome just opening a chat window.  Walking is increased because it just needs to be now that we are used to the dash button in later games.  The difficulty might be mostly increased in the majority of the game. 

Some things need to be tweaked with the classes...  The Thief is useless, the Red Mage is overpowered and the Black Belt is just way too overpowered. 

I would love to fix the bugs!  I am going to try my damnedest to make each class worth choosing, but if you choose 4 you are screwed for doing it.  No more 4 Fighter parties walking through the game bulldozing everything.  lol

http://www.gamefaqs.com/boards/genmessage.php?board=522595&topic=45575058

http://www.gamefaqs.com/boards/genmessage.php?board=522595&topic=41701255

http://www.romhacking.net/?category=&Platform=1&game=561&author=&perpage=20&page=documents&level=&docsearch=Go&title=&desc=

These will all help you.

Awsome!  Thanks! 

I also need help with making the overworld graphics better.  I love the trees and mountains of FF2 or FF3 but cannot seem to get them to work right. 

I hope to have this quickly complete before the end of the year.  Then I'll finish MQHT. 

I don't quite understand where this is:
Unfortunately, I’m not good enough with hex editing to manually construct a patch that is short and simple enough to merit posting (adding in this tile phase-shifts a LOT of code), but this tile can easily be placed in the TOFR 1F using FFHackster (it’s the fifth tile down from the top to the far left on the tileset visual). If you’re at all interested in utilizing this tile, I would recommend placing it on the same spot your characters enter the TOFR, in the middle of the four statues.