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Author Topic: Castlevania: Order of Ecclesia  (Read 3268 times)

Dragonsbrethren

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Castlevania: Order of Ecclesia
« on: June 05, 2008, 09:48:48 AM »
Looks like this might be the best one yet:


I.S.T.

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Re: Castlevania: Order of Ecclesia
« Reply #1 on: June 21, 2008, 11:17:03 AM »
Nothing can beat SOTN. It's just the best metroidvania so far.

Though it would be better if it had a collecting stuff that makes you stronger(The DSS cards, souls, etc) system hacked into it. The damn game's too hard until you get stuff like the shield rod and Alucard Shield. Then it becomes broken in ways rarely equaled. :(

Edit: Watched the trailer. Looks pretty good.

given the time frame it takes place in(After SOTN before bloodlines), I wonder if what happens to Alucard and Maria after SOTN will be addressed... I doubt it.

Dragonsbrethren

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Re: Castlevania: Order of Ecclesia
« Reply #2 on: June 21, 2008, 11:22:36 AM »
I meant compared to the other two for the DS, while I still really enjoyed them I think the gameplay has "evolved" to the point where they'll never be able to top SotN. There's just too many little things missing from them that I don't think will ever be coming back.

As for SotN, from the minute you enter the castle it's really too easy, the game definitely needs a complete rebalancing.

I.S.T.

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Re: Castlevania: Order of Ecclesia
« Reply #3 on: June 21, 2008, 11:26:37 AM »
You mean the second castle?

I should mention part of the reason I found it so hard is because I can't dodge worth a shit. >.>

Dragonsbrethren

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Re: Castlevania: Order of Ecclesia
« Reply #4 on: June 21, 2008, 11:35:18 AM »
No, I mean the first one. Not being able to dodge explains it, that's where all the damage comes from, especially if you get caught between a few enemies who keep knocking you into the other one. Any actual enemy attacks are pretty pathetic though, and you're always overpowered. Never tried a no equipment run or anything like that, doubt I'd find it very enjoyable, I barely find Richter's game enjoyable.

I.S.T.

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Re: Castlevania: Order of Ecclesia
« Reply #5 on: June 21, 2008, 11:42:56 AM »
I like Richter's game in theory. The problem is the castle just isn't set up for him. It's set up for Alucard. Richter's skillset is designed for entirely different levels.

odditude

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Re: Castlevania: Order of Ecclesia
« Reply #6 on: June 22, 2008, 03:14:06 AM »
Holy water owns virtually every non-flying enemy and almost every boss in the game.  After the first time you can get it in the Marble Garden, the only time I switch weapons is to use the stopwatch in the clock room.

I.S.T., lack of platforming skills will make any platform game difficult. :tongue:

I.S.T.

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Re: Castlevania: Order of Ecclesia
« Reply #7 on: June 22, 2008, 04:42:11 AM »
THE TRUTH, IT BURNS ME

Dragonsbrethren

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Re: Castlevania: Order of Ecclesia
« Reply #8 on: June 22, 2008, 05:27:07 AM »
Holy water owns virtually every non-flying enemy and almost every boss in the game.  After the first time you can get it in the Marble Garden, the only time I switch weapons is to use the stopwatch in the clock room.

Hence the reason I avoided using it at all in my most recent playthrough. One thing that's definitely underutilized in that game, by me at least, are the one-time use items. They have a lot of really cool effects, but for some reason I always saved them for "when they were needed," which was obviously never. Also, the potions/pills that boost your stats, and food for that matter, I rarely use any item to heal.

I'm probably one of the few that wish they'd go back to having to equip your items to use them, it fits with the gameplay style so much better - have a few reserve slots you could select items for and swap into your left hand at any time. Of course, they don't even have separate hands in the newer ones...made sense on the GBA, doesn't on the DS.

I.S.T.

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Re: Castlevania: Order of Ecclesia
« Reply #9 on: June 22, 2008, 05:41:06 AM »
I hated that part of SOTN. To this day I want to slap IGA up the head for that, even if he's not responsible as. you see, he's a good target for my useless angst.

I did use up most of the one shot items(Mainly the healing... though I usually only used healing in boss battles.) aside from the potions. I might try that with a 99th level sword familiar equipped just for sheer ATK stat ownage.

As for the subweapons... I confess to not using them much. Is the Dagger as useless as it appears?

Dragonsbrethren

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Re: Castlevania: Order of Ecclesia
« Reply #10 on: June 22, 2008, 05:59:16 AM »
I hated that part of SOTN. To this day I want to slap IGA up the head for that, even if he's not responsible as. you see, he's a good target for my useless angst.

Well, I'm not talking about exactly how it was done in SotN, there's certainly room for improvement. The reason I like it is it doesn't pull you out of the action like having to open the menu does, which is why I suggested reserve slots. Basically, give the player a few extra slots to stick different items in, then they could simply hit a button to swap through the items at any time without pausing. You could use it for healing items, or even for different weapons and shields. Additional slots could be added with a relic, maybe the Bangle of Holding Things, that's a cheesy enough name for SotN.

As for the subweapons... I confess to not using them much. Is the Dagger as useless as it appears?

Pretty much, but it's long range and you can throw a ton of them in the time it would take you to walk over and attack the enemy you're throwing them at. Probably the best use of them is for powering up the Muramasa without killing what you're trying to make bleed, even at its weakest the Muramasa is a bit too powerful for that.

The subweapons are another thing I'm annoyed with them moving away from. It was understandable in Aria and Dawn of Sorrow, the soul system replaced them and your characters was...er, wasn't a Belmont. Leno, play this game already so I don't have to keep hiding spoilers. I disliked the "toggleable" subweapons the other characters got though, that was a really lame way to implement them.

Portrait of Ruin was no better in that regard though, it seems as though subweapons from now on are just going to be magical attacks that consume MP, and hearts are just going to be MP fuel.