øAslickproductions.org/forum/index.php?PHPSESSID=du157f62bmvsint144o52raik3&topic=1850.45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb1f5.htmldelayedslickproductions.org/forum/index.php?topic=1850.30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb1f5.html.zx½h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>RÏOKtext/htmlISO-8859-1gzip8:ÖRÏÿÿÿÿÿÿÿÿÑHWed, 11 Mar 2020 10:43:53 GMT0ó°° ®0®P®€§²ð®½h^ÿÿÿÿÿÿÿÿg RÏ Changing details of Dark Wave

Author Topic: Changing details of Dark Wave  (Read 6832 times)

Swordmaster

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Re: Changing details of Dark Wave
« Reply #45 on: September 12, 2016, 06:33:23 PM »
You should get a Patreon so I can, you know, patronize you for your work!

...and we can throw visible money at you.  I mean, the option would be there at any rate.  Minus the cool sound effects, of course.  Ok, I'll shut up.

Bahamut ZERO

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Re: Changing details of Dark Wave
« Reply #46 on: September 13, 2016, 03:59:18 PM »
Oh man, I am so trying this out to see it in action.  :omg:


EDIT:Nice touch with the sound effects! I'll sprite out some "Gil" graphics to replace the Dark Wave ones if no one minds. I'm 99.9% sure those graphics aren't used for anything else, anyway.

(noticed an oddity where the standard "Fight" attacks characters/enemies use  in battle become useless (no damage or number popups) but given the amount of mods I'm already using, not to mention the fact it wasn't meant for my project to begin with, I'm just gonna assume it was something on my end.)
« Last Edit: September 13, 2016, 04:13:54 PM by Bahamut ZERO »
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Bahamut ZERO

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Re: Changing details of Dark Wave
« Reply #47 on: September 13, 2016, 05:48:22 PM »
First rough draft of a GP Coin graphic. Uh, don't mind the flying asses or other graphics, or the fact that it still has Dark Wave's palette and back end graphic. I just copy/pasted the graphic to my project to test it faster.

Any comments/criticism/suggestions are welcome. Not exactly sure what I ought to do with the back end graphic (the "trail" behind the coins). I may just look at the graphic for FF5's Cointoss graphic and try recreating it the best I can later on tonight or early tomorrow.

After the coin's done, and the fate of the Trail graphic's decided ( I might just blank that one out entirely if that's preferred) Then I'll figure how the hell to make it yellow instead of blue!  :yabin:
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

fedorajoe

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Re: Changing details of Dark Wave
« Reply #48 on: September 13, 2016, 05:50:58 PM »
That's what I did!  I kept the Darkness color scheme but swapped in the coin graphic from FFVI.  It looks amazing IMO!



I kept the trailing graphic and made it a darker color.  It gives the impression of the shit just flying at you at top speed.

Swordmaster

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Re: Changing details of Dark Wave
« Reply #49 on: September 13, 2016, 07:19:54 PM »
Whatever you're working on, fedorajoe-san, it looks very interesting!

fedorajoe

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Re: Changing details of Dark Wave
« Reply #50 on: September 13, 2016, 07:29:06 PM »
Oh thank you!  I normally don't share much because people hate when you over-share and then don't produce, no matter the arena.  But I'm so excited about this coin toss thing that I kinda couldn't help it.

chillyfeez

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Re: Changing details of Dark Wave
« Reply #51 on: September 13, 2016, 07:57:28 PM »
Hey, if you guys want to change the palette of the waves/coins/flying fartblasters: the byte in ROM that specifically determines which palette is used for Dark Wave is 1480C in ROM (2C80C in LoROM if you wanna fiddle live in Geiger's).
A few choices that I've found seem particularly conducive to coin color are 07, 11 and 15, but I'm sure there are others. These are the same palettes used by spells and (I think) weapons, so best not to mess with the palettes themselves, lest you suffer the consequences, but 1480C dictates which one is used by this command specifically, so have at it!

Bahamut ZERO

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Re: Changing details of Dark Wave
« Reply #52 on: September 14, 2016, 02:35:14 PM »
That's what I did!  I kept the Darkness color scheme but swapped in the coin graphic from FFVI.  It looks amazing IMO!



I kept the trailing graphic and made it a darker color.  It gives the impression of the shit just flying at you at top speed.

Whoa, that looks AWESOME! Since you used FF6's coin, I'm totally trying out FF5's to see the results!


Oh thank you!  I normally don't share much because people hate when you over-share and then don't produce, no matter the arena.  But I'm so excited about this coin toss thing that I kinda couldn't help it.

You can always post pics in my graphics thread if you want. I originally made it as showcase/share if-one-wants-to kind of thread kind of like RHDN's Screenshots thread,  but at the time the only folks I knew that were messing with graphics were Chillyfeez, Gerdankenschild, and myself so it's just a bunch of random stuff I've done.  :hmm:

Hell, since I've been meaning to update the original post with links to whatever patches I've posted, I'll redo the post/thread name in case anyone digs the idea of a thread to show stuff off.


Hey, if you guys want to change the palette of the waves/coins/flying fartblasters: the byte in ROM that specifically determines which palette is used for Dark Wave is 1480C in ROM (2C80C in LoROM if you wanna fiddle live in Geiger's).
A few choices that I've found seem particularly conducive to coin color are 07, 11 and 15, but I'm sure there are others. These are the same palettes used by spells and (I think) weapons, so best not to mess with the palettes themselves, lest you suffer the consequences, but 1480C dictates which one is used by this command specifically, so have at it!

Oh boy, thanks for the info!
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

fedorajoe

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Re: Changing details of Dark Wave
« Reply #53 on: September 14, 2016, 05:21:57 PM »
Sweet!  I'll post some stuff later in your thread.  :)

thepatirckinator

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Re: Changing details of Dark Wave
« Reply #54 on: September 16, 2016, 09:35:04 PM »
I hope you like my new victory pose and get damaged sprite as I worked on Sprite conversion of Dream Golbez from Wii/Mobile Phone to SNES. There was two that I couldn't convert cause he had Pressure and Darkwave command which I believe that was made from scratch.