http://slickproductions.org/forum/index.php?topic=2097.0First post in this thread has a list of graphics offsets, and my first two posts have zip files with a bunch of FF4 ZSNES savestates that you can load up in YYCHR to see the correct palettes. I figure it could help others get into FF4 sprite editing with a lot less hassle than I went through haha.
Also, I recommend YYCHR for sprite editing. It has a lot of neat pattern features, and you can keep a 2nd instance of the program open to use as a work area (makes things MUCH more fun to mess around with). I keep a 2nd instance of YYCHR up with a random rom that's been blanked out using the first palette color (the first color's the "invisible" or "transparent" color) so I can test out different concepts or keep backups of graphics in case I change my mind on something later.
EDIT: attached an FF4 table file so you can view text in the rom using Windhex or whatever hex editor with table file support that you use. This will help you track down the "GP" text locations when you go to change them to Gil (use an "il" squishtile for that). You can also change text that FF4kster can't, like menu names, the Mysida Legend IN SPAAAACE text (I turned it into a mock star wars text crawl in my project lol), the credits, and certain messages (like the text on the Namingway and Fat Chocobo screens, and shops).
Uhh I hope that wasn't an overload of information.
