øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=1788.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb22d.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1788.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb22d.html.zxXXg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÐ÷© OKtext/htmlISO-8859-1gzip@øÕ ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 09:21:51 GMT0ó°° ®0®P®€§²ð®XXg^s Print Page - FF4 - Shell Grants Monster Magic Immunity

Board of Slick

Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on November 15, 2012, 12:06:52 AM

Title: FF4 - Shell Grants Monster Magic Immunity
Post by: Deathlike2 on November 15, 2012, 12:06:52 AM
When a monster is set to having 255 magic defense, they are given magic immunity.

This includes Shell boosted magic defense to monsters with 254 (or lower) magic defense.

This behavior is limited to the SNES versions of the game.
Having 255 magic defense for the characters does not cause this... which really sucks.

I just found this out through Charm/Confuse testing...