Ah, well then that might actually do the trick in all reality.
If you do decide to try it, let me know how it goes!
Also a syntax update... In the AI there's a command called "Cast Black or White Magic Spell" and "Cast a Special Spell". Now the first one tells the enemy to randomly single target an ally or enemy. The second one tells the game to Multi-Target. There doesn't seem to be much special about it. I can change that easily enough with the indexes, but its just something to keep in mind.
Ok cool, I just got those descriptions either from some file or from some post here. Is the wording the only issue there, or does any of the actual functionality need changing?
May I ask as well why Golbez and Anna's character data isn't shown in the Actor's tab? Golbez, I can understand in a normal game sense. He's used in a pivotal battle scene, has no actual level up system. But he does have default stats and even has several Commands set as well as equipment (even though that equipment consists of a Flame Spear and Trashcans) and Anna is a completely blank slate. But the game does reserve five commands for her, so that actor slot can be used and is virtually unused by the game itself.
Is it because the information of these locations is unknown? If so I can do a quick search and bring them to light.
It's less about that and more about the character object that's being held in memory in FF4kster. When it loops through and writes all the characters, it does exactly that; writes
all the characters. I think there was even a point where something was being messed up because it was reading and writing stuff for Golbez when it shouldn't have been and made it so you couldn't finish the game. As a result, the editor only reads in the "regular" characters. Since the actors are dependent on characters, it will mess up if it tries to reference a "nonexistent" (as far as it can tell) character such as Golbez or Anna. The easiest (laziest ^_^) solution was to just exclude their actors.
I can probably jury rig something if there's significant demand for such functionality, but otherwise I'd rather focus on more pressing things like the tile editor. I'll certainly add it to the feature request list though ^_^;