øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=33;area=showposts;start=315e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb27b-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=33e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb27b-2.html.zxâFh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤¥¦OKtext/htmlISO-8859-1gzip0|Ö¥¦ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 02:19:39 GMT0ó°° ®0®P®€§²ð®âFh^U¥¦ Show Posts - Jorgur

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Messages - Jorgur

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316
Topics merged. If you want to to change the topic name, change the title in the first post.   :wink:
I would also suggest updating the first post with the newest material.

 :edit:
I smacked all three topics together into one. :tongue:

I felt they were all about the same thing and I want to avoid too many outdated topics on the forum page. A slight problem is that the first post now is a really lengthy one, so modifying it means either losing a good deal of text, or making a mixture of new and old information in one post. Alternatively, I could take out one of your older posts from the Battle System topic and insert it, giving you a new top post to modify. As a last resort I could split the new topic back into two parts.

What do you think?

317
Final Fantasy V Research & Development / Re: Spell Animation Guide v0.8
« on: November 14, 2010, 07:05:30 AM »
These documents are the successors of the Battle Animation Guide version 0.7, right? If you don't mind, I'd like to merge the old topic into this one to clean up the forum page.

318
Final Fantasy V Research & Development / Re: Final Fantasy V Plus
« on: November 07, 2010, 04:57:06 PM »
Version 0.6 is open for beta testing! Check the first post for details.

319
Final Fantasy V Research & Development / Re: Spell Animation Guide v0.8
« on: October 27, 2010, 04:46:23 PM »
As always, good to see people are still alive and making progress.  :cycle:

Namely, actually modding FF5.
This caught my interest. Anything specific in mind?

320
Do you think the document is completed enough to be submitted to the main site?

321
...So, what's the current stance on using information from a seemingly-uncontactable source like this?
As for me, I never include other people's information in my documents without getting their permission first. Because of that, I try to steer away from these sources as much as possible, so no one can accuse me of stealing info. However, using other's information to assist your own research is in my opinion neither stealing or copying and therefore should not require permission or giving credit (although the latter is a good practice anyway). E.g reading the algorithm FAQ helps you understand the technical aspects of the game, yet it doesn't directly contribute to your work.

Getting ROM/RAM offsets from external sites would be somewhat in a grey-zone. Even if you figure out the structure and purpose of the information by yourself, the fact remains that you were not the one who located it. This holds true even if you stumble across something by accident, perhaps from a user referring to external info while discussing a specific issue or method.

I suggest using a simple rule of thumb: Only post information you have found by yourself. If you want to contribute by referring to external information, post a link to it, so the reader can choose whether or not to read it.

322
Every little bit helps. I might be using this as a starting point for event research in the next document update.

323
Submissions / Re: Yay, submissions
« on: May 04, 2010, 10:16:57 AM »
I use 7z only for really large file sizes like romsets. Rar is good for isos and such, but for anything below 10 MB, I use zip just for its compatibility.

As for navigation; if you have WinRAR installed, it will be associated with zip files by default and should treat them no different from rar files.

324
Submissions / Re: Yay, submissions
« on: April 28, 2010, 05:16:50 PM »
Yes, but zip files are automatically supported at least in Windows XP (possibly Vista and 7 too) without installing anything. I feel that makes up for the few extra kilobytes.

325
Submissions / Re: Yay, submissions
« on: April 28, 2010, 01:39:04 PM »
Why is 7zip and rar preferred over zip?

326
I could do the research, but not until v0.6 is done. The plan was actually to do it before now, but I decided to postpone it.

327
Neat, just too bad it takes up my whole screen. Changed to my 1024*768 LCD screen today...

328
For the overworld, "Zones" is pretty good. I would say anything with Zones in it should be acceptable. There are groups assigned to each non-overworld map as well, but that can wait until later I suppose.

329

World 1 ocean encounters
http://www.aerdan.org/sites/default/files/world%201%20ocean%20encounters.PNG
Mmm, never noticed this map, but I just found where this data is stored (thanks to an explanation in Gamefaqs of a document)

This information is located at the next address:
C0/7A00 to C0/83FF ->

The data is stored as follows:
P  N/U  F  N/U  D  N/U  S  N/U

P = Plains
F = Forest
D = Desert\Swamp
S = Sea
N/U = Not used

Not sure if N/U really isn't used, but is always set to 0, so I assume so...

It stores the data as a 8x8 grid, just like is shown in this map.


I'm already working on adding it to the Editor. This should explain better how is stored...:
Code: [Select]

World = w * &H200
Zone = z * &H2
CoordX = x * &H8
CoordY = y * &H40

    ' ==================================================
    ' Load the World Map Enemy Group
    ' ==================================================
    Get #FF, &H107A00 + 1 + World + Zone + CoordX + CoordY + Header, CurVal
    cbGroup.ListIndex = CurVal


I'm planning on creating 3 maps, one for each world, this is how it currently looks like:

Just a thought: Why don't you use maps with colour? It would be more useful if you could see the mountains and forests and so on.
Also, what term are you thinking of using for this data? I meant to research on this for v0.6 and mine was "Group locations". However, I wanted to replace it with something else, like "Group assignments". Thoughts on this?

330
Quote
$F586 is set from the Master Table.  I was looking at the basic Staff attack, which used row 1F8 from the Master Table (ie, D8/38EE,X, where X = 1F8).
Haha, I tried finding the data with that scribbled info without any luck.

Okay, checking the new file now...

This is great! Exactly what I needed. I should be able to add new weapons to v0.6 now.
The guide has improved a bit from last version, but I still think it needs more work. The document is clearly dominated by ROM data rips. They are nice to use as examples to look at, but mostly I can use the hex editor to view ROM data.

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