øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1529.msg15313e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb2b1.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1529.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb2b1.html.zxŒah^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ À>WOKtext/htmlISO-8859-1gzip8:ÖWÿÿÿÿÿÿÿÿWed, 11 Mar 2020 04:13:25 GMT0ó°° ®0®P®€§²ð®Œah^W Tileset loader works!

Author Topic: Tileset loader works!  (Read 2017 times)

Entroper

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Tileset loader works!
« on: January 23, 2011, 07:56:10 PM »
And here's the Town tileset rendered on my 1920x1200 screen (attached).  Mmm, bilinear filtering. :)

EDIT: No wonder the screenshot function was crashing.  I should not try to declare 6 MB arrays on the stack...
« Last Edit: January 23, 2011, 11:07:08 PM by Entroper »

Entroper

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Re: Tileset loader works!
« Reply #1 on: January 26, 2011, 07:46:04 PM »
I've moved this functionality into a Tileset class that now correctly maps TileIDs to OpenGL texture handles.  I should be able to put maps on the screen very soon.