øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=375e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb43c-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb43c-2.html.zx�âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬‹OKtext/htmlISO-8859-1gzip8:Ö‹ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:33 GMT0ó°° ®0®P®€§²ð®�âg^ÿÿÿÿÿÿÿÿy!‹ Show Posts - Dragonsbrethren

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dragonsbrethren

376
Gaming Discussion / Re: Final Fantasy III (US) Prototype
« on: November 06, 2009, 03:13:24 AM »
I think the table files must be slightly off:

Yeah, it looks like they're using a different DTE table. To be expected, really, if the script does have any significant changes. It shouldn't be too hard to find the location of the ROM's DTE table and give the table file an update. It's great to see this one finally pop up; I had heard about the proto Novalia linked to a few years back.

Also, welcome to the forum. Your site is great, I've linked to your articles here before. :happy:

377
Gaming Discussion / Re: Gaming Progress Thread
« on: November 05, 2009, 08:49:58 AM »
Final Fantasy (NES)

Finally getting somewhere. Finished the marsh cave and did everything needed to get the mystic key, then raided all of the treasure chests I could.

 :edit:

Made my first run into the earth cave to get the treasures from the first floor. Almost made it to the vampire on the my second trip, but got repeatedly attacked by four wizard formations and couldn't make it.

378
Gaming Discussion / Re: FF6: Rewriting the story thoughts
« on: November 03, 2009, 10:32:24 AM »
Depends on whether you pull it off well or not. Most attempts I've seen haven't.

379
General Discussion & Support / Re: Final Fantasy 2.0
« on: October 30, 2009, 05:13:51 PM »
Yeah, inserting a single tile will shift the entire map thanks to the RLE. You could always make an xdelta patch; they're able to move data without replicating it in the patch.

380
Oh, cool, that'll save me some time. I'm curious, is there any easy way to make the other tilesets load 4BPP graphics? I don't think I'll bother, but it would certainly be useful to anyone who wanted to give the game a graphical overhaul.

381
Very cool. I can't wait to play around with this, when you have a chance to release it.

382
Well, the tinting is vital for any tile that looks like another one, but has different properties. I like the way FFHackster did it; you could tint any tile you wanted any color you wanted. It was really useful for tracking which tiles had encounters, which doors/stairs led where (since it was a tile property in FF1), etc.

383
I haven't looked into any of this extensively yet, other than to make sure enough data had already been documented to redo a large chunk of the castle tileset, which I haven't even gotten around to doing yet. It looks like you're making great progress already, though. Since you're reading data from the ROM, one thing I'd like to see is a tint applied to the metatiles based on their properties. Tint solid tiles one color, event tiles another, etc. Pretty much the same thing you already did with the existing editor.

384
Gaming Discussion / Re: Gaming Progress Thread
« on: October 26, 2009, 09:24:51 PM »
Metroid Prime 3: Corruption (Wii)

Finally led the idiots to the wall (and realized I was right there every time I "died"...! :angry:), and went and killed Omega Ridley. Another "he'd be dangerous if I wasn't nearly invincible" boss. Now I just need to pick up the last few items I haven't gotten yet and go to Phaaze.

Final Fantasy VI Advance (GBA)

About to get the Falcon. This is usually the time my motivation to play through this game runs out.

385
Sounds pretty cool. Viewing both backgrounds at once would be great; there's a lot of untapped potential in this game for multi-layer backgrounds, but it's pretty hard to make them when you can only view one map at a time (I open both in tabs and switch between them to make sure everything is lining up).

386
Gaming Discussion / Re: Gaming Progress Thread
« on: October 20, 2009, 02:56:12 PM »
Final Fantasy VI Advance (GBA)

This and FF5 arrived yesterday, but I'm not too interested in playing through the beginning of that again, so I started on this one first. Got up to defending the esper last night and the opera house so far today. Well, technically I'm not at the opera house; I'm still outside working on getting my first few spells.

 :edit:

About to go to Crescent Island

 :edit:

Nearly done with the floating continent. Decided to hop off and get a few monsters that were missing from my bestiary, even though I don't really care about them.



Final Fantasy (NES)

Got this one for free off the Wii's VC. I'm currently at Elfland, preparing for the marsh cave.

 :edit:

Still preparing...



Metroid Prime 3: Corruption (Wii)

I'm at the part where you need to guide the demolition troopers to blow up...something, I can't even remember what anymore. A wall, I think. This section is extremely frustrating on this difficulty, it seems like they die if they get shot once, so it all comes down to memorization. All I find myself asking is why can't I just go and blow up the wall myself? Samus is a walking tank; these soldiers are made of cardboard...

387
General Discussion / Re: Tomorrow night...
« on: October 20, 2009, 12:12:35 PM »

388
Game Modification Station / Re: FF6 Improvement Project
« on: October 17, 2009, 07:29:39 AM »
That being said, I've got a question: Is there any place where the "X Fight" command is listed in the hex? I've been looking for it and I see "X Magic", so I'm wondering if this command is handled differently than the rest...?

There's no such thing as "X-Fight." The name is used in the Offering's description, but the command name never actually changes.

389
General Discussion / Re: Minnesota: Metrodome and Where is Leno?
« on: October 15, 2009, 09:05:56 PM »
He sent me this awesome hack today, along with a few other things.

390
Slick News / At last, DTE in Final Fantasy's battles
« on: October 15, 2009, 09:04:43 PM »
Yes, it's true: Lenophis took it upon himself to fix one of the more annoying aspects of the game, from a text hacking perspective. As anyone who has tried to utilize DTE for text that appears in battle knows, you would normally get a single garbage character, instead of the two expected characters. This is because the battles were still using the Japanese game's DTE table, which was used to print (han)dakuten over top of another character. This patch corrects that, and DTE can now be used anywhere. This should allow for more in-depth text hacks, without needing to repoint strings to any tiny bit of free space in the bank.



You can get the hack here, at Romhacking.net, for the time being. I'm sure Leno will add it to the site once he's back. (More on that here.)