Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« on: May 05, 2016, 09:51:28 AM »I like to kill super-bosses like Omega in non standard way :D
P.S How about Float to counter Earth Shaker?
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MediaWiki ignores single line breaks. To start a new paragraph, leave an empty line. You can force a line break within a paragraph with the HTML tag <br />.In Edit I simply copy->paste the text from my working .txt file (from Notepad, Wordpad) and it really ignores line breaks (not sure what they mean by single ...). Here is a link to that: http://slickproductions.org/slickwiki/index.php/Bank_C2C2/2264: A9 01 LDA #$01
C2/2266: 99 F7 3C STA $3CF7,Y
C2/2269: B9 FF 3D LDA $3DFF,Y
C2/226C: 99 7B 3D STA $3D7B,Y
C2/226F: A6 32 LDX $32
C2/2271: 64 0E STZ $0E
C2/2273: BD 24 20 LDA $2024,X
C2/2276: 3A DEC
C2/2277: F0 03 BEQ $227C
C2/2279: 9D 24 20 STA $2024,X
C2/227C: BD 28 20 LDA $2028,X
C2/227F: 3A DEC
C2/2280: F0 03 BEQ $2285
C2/2282: 9D 28 20 STA $2028,X
C2/2285: E8 INX
C2/2286: E6 0E INC $0E
C2/2288: A5 0E LDA $0E
C2/228A: C9 04 CMP #$04
C2/228C: D0 E5 BNE $2273
C2/228E: AE CE 3E LDX $3ECE
C2/2291: BD B7 3E LDA $3EB7,X
C2/2294: C9 04 CMP #$04
C2/2296: 90 14 BCC $22AC
C2/2298: A6 32 LDX $32
C2/229A: BD 02 20 LDA $2002,X
C2/229D: 3A DEC
C2/229E: F0 03 BEQ $22A3
C2/22A0: 9D 02 20 STA $2002,X
C2/22A3: BD 44 20 LDA $2044,X
C2/22A6: 3A DEC
C2/22A7: 10 03 BPL $22AC
C2/22A9: 9D 44 20 STA $2044,X
C2/22AC: 60 RTS Somehow I fail to see how that is interpreted as: Edit: Looks like I missed one value (probably Doom - spellpower), the previous notes are updated. I know what the pairs are for now, it's whether the status is caused by a spell or through an equipment (e.g. Cursed Ring.) My gut feeling also says those values should be Victim's <stat>, not Attacker's <stat> since there is no Attacker for statuses caused by items.You are most likely right. My description for 'Attacker' comes with plain substitution of Tseng's variable list ... but as I have already witness there are (many) mistakes. The fact that an item could bear a status mean that 'Attacker' should not play a role. That was the reason for me asking couple of days ago :)
Final/Timer Duration := 2 * SpellDuration + (Attacker Level / 4) - (Target Level / 4)
- SpellDuration is 7 bits of P2 ($58)
- Target Level/4 is calculated only if bit7 of P2 is not setJMP Table
C2/254A: 72 25 $2572 Spell Duration
C2/254C: 76 25 $2576 120
C2/254E: 79 25 $2579 Attacker's Vitality + 20
C2/2550: 79 25 $2579 Attacker's Vitality + 20
C2/2552: 72 25 $2572 Spell Duration
C2/2554: 84 25 $2584 120
C2/2556: 72 25 $2572 Spell Duration
C2/2558: 87 25 $2587 49
C2/255A: 72 25 $2572 Spell Duration
C2/255C: 8A 25 $258A 180 - Attacker's Magic / 2
C2/255E: 72 25 $2572 Spell Duration
C2/2560: 9A 25 $259A 180
C2/2562: 9D 25 $259D 10
C2/2564: 9D 25 $259D 10
C2/2566: A0 25 $25A0 110 - Attacker's Magic
C2/2568: A0 25 $25A0 110 - Attacker's Magic
C2/256A: AF 25 $25AF 30
C2/256C: AF 25 $25AF 30
C2/256E: B2 25 $25B2 Spell Duration - Attacker's Magic / 2
C2/2570: C3 25 $25C3 120 - Attacker's Magic / 2
Duration = Spell Duration
C2/2572: AD D8 3E LDA $3ED8
C2/2575: 60 RTS
Duration = 120
C2/2576: A9 78 LDA #$78
C2/2578: 60 RTS
Duration = Attacker's Vitality + 20
C2/2579: 18 CLC
C2/257A: AD E3 7B LDA $7BE3
C2/257D: 69 14 ADC #$14
C2/257F: 90 02 BCC $2583
C2/2581: A9 FF LDA #$FF
C2/2583: 60 RTS
Duration = 120
C2/2584: A9 78 LDA #$78
C2/2586: 60 RTS
Duration = 49
C2/2587: A9 31 LDA #$31
C2/2589: 60 RTS
Duration = 180 - Attacker's Magic Power / 2
C2/258A: AD E4 7B LDA $7BE4
C2/258D: 4A LSR
C2/258E: 85 0E STA $0E
C2/2590: 38 SEC
C2/2591: A9 B4 LDA #$B4
C2/2593: E5 0E SBC $0E
C2/2595: B0 02 BCS $2599
C2/2597: A9 01 LDA #$01
C2/2599: 60 RTS
Duration = 180
C2/259A: A9 B4 LDA #$B4
C2/259C: 60 RTS
Duration = 10
C2/259D: A9 0A LDA #$0A
C2/259F: 60 RTS
Duration = 110 - Attacker's Magic Power
C2/25A0: 38 SEC
C2/25A1: A9 6E LDA #$6E
C2/25A3: ED E4 7B SBC $7BE4
C2/25A6: 90 04 BCC $25AC
C2/25A8: C9 1E CMP #$1E
C2/25AA: B0 02 BCS $25AE
C2/25AC: A9 1E LDA #$1E
C2/25AE: 60 RTS
Duration = 30
C2/25AF: A9 1E LDA #$1E
C2/25B1: 60 RTS
Duration = Spell Duration - Attacker's Magic Power / 2
C2/25B2: AD E4 7B LDA $7BE4
C2/25B5: 4A LSR
C2/25B6: 85 0E STA $0E (Magic Power/2)
C2/25B8: 38 SEC
C2/25B9: AD D8 3E LDA $3ED8 (Status Duration = Status Duration - (Magic Power/2))
C2/25BC: E5 0E SBC $0E
C2/25BE: B0 02 BCS $25C2
C2/25C0: A9 01 LDA #$01
C2/25C2: 60 RTS
Duration = 120 - Attacker's Magic Power / 2
C2/25C3: AD E4 7B LDA $7BE4
C2/25C6: 4A LSR
C2/25C7: 85 0E STA $0E
C2/25C9: 38 SEC
C2/25CA: A9 78 LDA #$78
C2/25CC: E5 0E SBC $0E
C2/25CE: B0 02 BCS $25D2
C2/25D0: A9 01 LDA #$01
C2/25D2: 60 RTS ATTACK TYPE (HEX: 31) (Swords)
...
9) Apply Magic Sword modifiers to Attack, Defense and M (6.5.15).
10) Apply Attack Element modifiers to Attack and Defense (6.5.16).
Note that Magic Sword elements override weapon attack elements.C2/25A0: 38 SEC
C2/25A1: A9 6E LDA #$6E
C2/25A3: ED E4 7B SBC $7BE4
C2/25A6: 90 04 BCC $25AC
C2/25A8: C9 1E CMP #$1E
C2/25AA: B0 02 BCS $25AE
C2/25AC: A9 1E LDA #$1E
C2/25AE: 60 RTS
C2/25AF: A9 1E LDA #$1E
C2/25B1: 60 RTS
C2/25B2: AD E4 7B LDA $7BE4
C2/25B5: 4A LSR
C2/25B6: 85 0E STA $0E (Magic Power/2)
C2/25B8: 38 SEC
C2/25B9: AD D8 3E LDA $3ED8 (Status Duration = Status Duration - (Magic Power/2))
C2/25BC: E5 0E SBC $0E
C2/25BE: B0 02 BCS $25C2
C2/25C0: A9 01 LDA #$01
C2/25C2: 60 RTS Do you know the code below - Status Duration = Status Duration - (Magic Power/2), when is performed (because I cant find implicit jump/branch) ? Is it used for all timers or just specific statuses?