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FF2us (IV) v1.1 s**s r*m Battle Window Data!
« on: November 10, 2008, 06:38:27 AM »
 :cycle:
First hand: Apologies for Triple Posting and for Address Offset Data instead of ASM.
Second hand: Data Presented is FF2us_v1-1 in Headered offsettings.
Third hand: If this is deemed necessary, then I request for Sticky.

Category Formation of collective Data goes as follows: {Items, & Spells}; {Player/Enemy, & Command}; {Windows }.
Difficulty Levels of Finding are: Used/Info, Parry/Change, ItemSelect/Equip, SpellSelect, Player, Enemy, Command.
Addressed Positions: Command, ItemSelect, SpellSelect, PlayerName, PlayerHP, Parry/Change/Pause, EnemyName, ItemRLHandText, ItemEquip, Used/Info, etc.
>Completion Info: <
---1)Used/Info - 95% [near done] need relational data for text pointers and such.
---2)Parry/Change - 80% [near done]
---3)ItemSelect/Equip - 99% [almost done] fixed most expanded extra text, now have to deal with the  who can equip item part.
---4)SpellSelect - 100+% [way past done]   Finally figured out all that addressed positioning stuff.
---5)PlayerName - 80% [still working]    expanded & moved the address position, caused some blanking issues.
---6)EnemyName - 95% [almost done]    Need to Find how to expand the print area and what is include & shown in the print area
---7)Command - 100+% [way past done] Finally figured out most of the addressed positioning.  

>*UPDATED*<
as of 2009/04/27: Added Lots More info Stuff on Extended Window Data code section.
This has the Enemy name Max Print Length, Command Lengths, Spell Data, and Items Data Lengths.

Item Select Window Data:
Code: [Select]
   11AFD = BattleMenu, ItemSelectMenu, Item Column1 Position.          (A2) 2A C5 [86 00]  to 28 C5
    11B02 = BattleMenu, ItemSelectMenu, Item Column2 Position.          (A2) 46 C5 [86 02]
    11B14 = BattleMenu, ItemSelectMenu, Item Icon Position.             (A0) 40 00 [91 00] [91 02]
    11B1B = BattleMenu, ItemSelectMenu, Both Columns BoxLine.           (A0) 02 00          
    11B1E = BattleMenu, ItemSelectMenu, Item Column1-BaseLine1 Format.  (BD) A6 8E [91 00]  
    11B23 = BattleMenu, ItemSelectMenu, Item Column2-BaseLine1 Format.  (BD) D6 8E [91 02]        to DE 8E
    11B2A = BattleMenu, ItemSelectMenu, Item Length to View/Print.    --(C0) 1A 00 [D0 EF]        to 1E 00     *1*Increase this
    11B2F = BattleMenu, ItemSelectMenu, Both Columns HortSetLine.       (A0) 42 00  
    11B32 = BattleMenu, ItemSelectMenu, Item Column1-MainLine2 Format.  (BD) A6 8E [91 00]  
    11B37 = BattleMenu, ItemSelectMenu, Item Column2-MainLine2 Format.  (BD) D6 8E [91 02]        to DE 8E
    11B3E = BattleMenu, ItemSelectMenu, Item Length to View/Print?.   --(C0) 5A 00 [D0 EF]        to 5E 00     *1*Increase this
    11B45 = BattleMenu, ItemSelectMenu, Both Columns Max PrintLength. --[8A] (18 69) 30 00 [AA]   to 38 00
                                          Must change 121B7 (A9) 30 [85 28] to 38
    11B4B = BattleMenu, ItemSelectMenu, 1st column position.            [A5 00] (18 69) 80 00 [85 00]
    11B53 = BattleMenu, ItemSelectMenu, 2nd column position.            [A5 02] (18 69) 80 00 [85 02] 7B
    12133 = BattleMenu, ItemSelectMenu, Shaded area length.           --(A9) 0C [85 02]  to 10 (0E?)
    1213C = BattleMenu, ItemSelectMenu, Color of Useable Item Text.     (A9) 00 [85 00]
    12140 = BattleMenu, ItemSelectMenu, Color of Useable Item Icon.     (A9) 00 [80 08]
    12144 = BattleMenu, ItemSelectMenu, Color of Shaded area.           (A9) 04 [85 00]
    12170 = BattleMenu, ItemSelectMenu, ThrowCmd UseText Hilit Length.--(A9) 0C [85 02]  to 10 (0E?)
    1217C = BattleMenu, ItemSelectMenu, ThrowCmd Usable text color.     (A9) 00 [85 00]
    1217F = BattleMenu, ItemSelectMenu, ThrowCmd Usable Icon color.     (A9) 00 [80 08]
    12183 = BattleMenu, ItemSelectMenu, ThrowCmd Shaded Text color.     (A9) 04 [85 00] [80 02] [A5 00]
    121B7 = BattleMenu, ItemSelectMenu, Total Print spacing.          --(A9) 30 [85 28]     to 38
                                        ,Each line is 0C(12) x 4(2 line & 2 columns) = 30, So 4 line types and 0E = 38!!    
                                          Must change 11B45 [8A] (18 69) 30 00 [AA] to 38 00
    121C0 = BattleMenu, ItemSelectMenu, Printed Postion Format.         [A5 2A] (18 69) A6 8E [8D 52 EF] {7B}  to A2
    121CC = BattleMenu, ItemSelectMenu, Total Printed Length ":##".   --(A9) 0C [8D 54]  to 0E         seems to print specific section.
    121F7 = BattleMenu, ItemSelectMenu, Select Every # Item.          --(A9) 09 [85 28]  to 0B   true.
    12214 = BattleMenu, ItemSelectMenu, Item Pointer.                   (BF) 00 80 0F  (99) FD 74 C8  (78000 nohd(78200 hd)).  true
    12228 = BattleMenu, ItemSelectMenu, Value/Viewing Size/Position?  --(A9) 08 [85 00]         to 0A (after 03 to 00 of 12256,12263)
    1222C = BattleMenu, ItemSelectMenu, Item Offsetter.                 (BF) 01 80 0F  (99) FD 74 C8  does something relative to items
    1223E = BattleMenu, ItemSelectMenu, Spacer calibrator??unknown?.    (A9) 05 [99] FD 74 C8
    12244 = BattleMenu, ItemSelectMenu, Spacer calibrator??unknown?.    (A9) 03 [80 24]  
    12248 = BattleMenu, ItemSelectMenu, Separator Chr$ ":".             (A9) C8 [99] FD 74 C8
    12256 = BattleMenu, ItemSelectMenu, Spacer calibrator of left ##.   (A9) 03 [99] FD 74 {C8}  to 00 (after 08 to 0A of 12228)
                                         effects spaces of printed ## area to be printed. posibly where?
    1225C = BattleMenu, ItemSelectMenu, left numberic value holder.     [AD 0E 18] [99] FD 74 {C8}
    12263 = BattleMenu, ItemSelectMenu, Spacer calibrator of right ##.  (A9) 03 [99] FD 74 {C8}  to 00 (after 08 to 0A of 12228)
                                         effects spaces of printed ## area to be printed. posibly where?
    12269 = BattleMenu, ItemSelectMenu, right numberic value holder.    [AD 0F 18] [99] FD 74 {C8}  {7B}
    B80C1 = BattleMenu, ItemEquipMenu, Player Equiped Item Starting Position Pointer Data.         Increases Every +60 00
              Player1  Player2  Player3  Player4  Player5  
          Was  86 BC    E6 BC    46 BD    A6 BD    06 BE   (Increases Every +60 00)  Ends 66 BE
    B80CB = BattleMenu, ItemEquipMenu, Player Equiped Item Starting Position Pointer Data.         Increases Every +08 00
              Player1  Player2  Player3  Player4  Player5  
          Was  DA 32    E2 32    EA 32    F2 32    FA 32   (Increases Every +08 00)  Ends 02 33
    B80D5 = BattleMenu, ItemEquipMenu, Player RHand/LHand Text Starting Position Pointer Data.     Increases Every +28 00
              Player1  Player2  Player3  Player4  Player5  
          Was  BE BB    E6 BB    0E BC    36 BC    5E BC   (Increases Every +28 00)  Ends 86 BC

Item Equip Window Data:  updated 2009-04-27
Code: [Select]
   119A6 = BattleMenu, ItemEquipMenu, R/S-Hand&Item Column1 Position.  (A2) EC D1 [86 00]   to EA D1
    119AB = BattleMenu, ItemEquipMenu, L/S-Hand&Item Column2 Position.  (A2) 08 D2 [86 02]
    119B7 = BattleMenu, ItemEquipMenu, Equiped Item Print Pointer.      (BF) C1 FE 16  {48}
    119BC = BattleMenu, ItemEquipMenu, R/L-Hand Print Pointer.          (BF) D5 FE 16  {AA 7B}
    119C6 = BattleMenu, ItemEquipMenu, "RHand" Base Print Placement.    (BD) 00 00 [91 00]
    119CB = BattleMenu, ItemEquipMenu, "LHand" Base Print Placement.    (BD) 14 00 [91 02]
    119D2 = BattleMenu, ItemEquipMenu, "R/L-Hand" Print Format Length.  (C0) 0A 00 [D0 EF]
    119D7 = BattleMenu, ItemEquipMenu, "RHand" Main Print LinePosition. (A0) 40 00
    119DA = BattleMenu, ItemEquipMenu, "RHand" Main Print Placement.    (BD) 00 00 [91 00]
    119DF = BattleMenu, ItemEquipMenu, "RHand" Main Print Placement.    (BD) 14 00 [91 02]
    119E6 = BattleMenu, ItemEquipMenu, Other Spaces??.                  (C0) 4A 00 [D0 EF] {FA}
    119EC = BattleMenu, ItemEquipMenu, ItemName Main Print BoxPosition. (A0) 80 00              
    119EF = BattleMenu, ItemEquipMenu, ItemName Base Print Placement.   (BD) 00 00 [91 00]
    119F4 = BattleMenu, ItemEquipMenu, ItemName Base Print Placement.   (BD) 30 00 [91 02]  to 38 00    must change 11F70 to 38
    119FB = BattleMenu, ItemEquipMenu, ItemName Main PrintFormatLength. (C0) 98 00 [D0 EF]  to 9C 00    *1*Increase this
    11A00 = BattleMenu, ItemEquipMenu, ItemName Main Print LinePosition.(A0) C0 00                      moves both parts of whole line.
    11A03 = BattleMenu, ItemEquipMenu, ItemName Main Print Placement.   (BD) 00 00 [91 00]
    11A08 = BattleMenu, ItemEquipMenu, ItemName Main Print Placement.   (BD) 30 00 [91 02]  to 38 00    must change 11F70 to 38
    11A0F = BattleMenu, ItemEquipMenu, Other Spaces??.                  (C0) D8 00 [D0 EF]  to DC 00    *1*Increase this
    11F6F = BattleMenu, ItemEquipMenu, Line Position Format.            00
    11F70 = BattleMenu, ItemEquipMenu, Total Max Print Format.        --30        to 38  must change 119F4/11A08 to 38 00
    11F71 = BattleMenu, ItemEquipMenu, Line Compliment arrays.          [9C 16 18] [9C 17 18] {20} D5 [9D EE 17 18] [AD 17 18]
    11F99 = BattleMenu, ItemEquipMenu, Pointer to "#Hand" text.         (BD) 00 20
    11FA6 = BattleMenu, ItemEquipMenu, Printed "#Hand" position?.       (A9) 14 [85 28]
    11FBE = BattleMenu, ItemEquipMenu, Effects L/S-Handed Printout.     (A9) 14 [85 00]
    11FDB = BattleMenu, ItemEquipMenu, Total Printed Length ":##".    --(A9) 0C [8D 54] {EF}  to 0E    seems to print specific section.
            .                          (0C) - "@ItemName:##"  to  (0E) - "@Item'sName:##"
    12022 = BattleMenu, ItemEquipMenu, Select every # Item.           --(A9) 09 [85 28]  to 0B  true?.
    1204C = BattleMenu, ItemEquipMenu, Pointers for Item Names.         (BF) 00 80 0F (99) FD 74 C8 (78000 nohd(78200 hd)).
    12060 = BattleMenu, ItemEquipMenu, Value Length?                  --(A9) 08 [85 00]     to 0A      (after ??)
    12064 = BattleMenu, ItemEquipMenu, OffPointers for Item Names.      (BF) 01 80 0F (99) FD 74 C8 [E8]  (over 1 to eliminate icon).
    12080 = BattleMenu, ItemEquipMenu, Separator Chr$ ":".              (A9) C8 (99) FD 74 C8
    1208E = BattleMenu, ItemEquipMenu, left numberic value holder.      [AD 0E 18] (99) FD 74 C8
    12095 = BattleMenu, ItemEquipMenu, right numberic value holder.     [AD 0F 18] (99) FD 74 C8 {7B}

Spell Select Window Data:  updated 2009-04-27
Code: [Select]
   1161F = BattleMenu, SpellSelectMenu, MpNeeded, efx space after ###. (A2) 06 00 [86 0E]
    11624 = BattleMenu, SpellSelectMenu, MpNeeded, unknown print of ###.(A9) 00
    11626 = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    (A2) [39 18]
    11629 = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    (A0) 39 5F {20}
    1162D = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    9A 86 [9C 38 18] {60} [AD 24 18] [F0 29] [AD 25 18] AA
    1163C = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    (BF) 67 94 02 {AA}
    11958 = BattleMenu, SpellSelectMenu, ?                              00 1C 38 54 70     +1C each Step?
    1195D = BattleMenu, SpellSelectMenu, PrintFormat of "NeedMP" Text.  DE DF E0 E1 FF E2 E3  
    11964 = BattleMenu, SpellSelectMenu, ?                              [AD 22 18] {AA}
    11968 = BattleMenu, SpellSelectMenu, Pointer of "MP" text?.         (BF) 58 97 02  to 011758/011958
    1196C = BattleMenu, SpellSelectMenu, ?                              {AA} 7B A8
    1196F = BattleMenu, SpellSelectMenu, LinePosition of "MP" text.     (BD) 92 BA (99) D4 D3   to (99) DC D3
    11975 = BattleMenu, SpellSelectMenu, LinePosition of MP###/###.     (BD) A0 BA (99) 14 D4   to (99) 1C D4
    1197B = BattleMenu, SpellSelectMenu, ?                              [C8 E8]
    1197D = BattleMenu, SpellSelectMenu, Print Length of MP###/###.     (C0) 0E 00 [D0 ED]      to 06 00
    11982 = BattleMenu, SpellSelectMenu, ?                              7B AA A8
    11985 = BattleMenu, SpellSelectMenu, Pointer of "NeedMP" Text.      (BF) 5D 97 02  to 01175D/01195D
    11989 = BattleMenu, SpellSelectMenu, LinePosition of "NeedMP"Text.             (99) 94 D4   to (99) 9A D4
    1198C = BattleMenu, SpellSelectMenu, ?                              [C8 C8 E8]
    1198F = BattleMenu, SpellSelectMenu, Print Length of NeedMP Text.   (E0) 07 00 [D0 F1]      to 04 00
    11994 = BattleMenu, SpellSelectMenu, Printabilty of NeedMP Text.    (A9) 06 [A0 02 00]
    11999 = BattleMenu, SpellSelectMenu, ?                              {20} 38 97 ((to 11938))
    1199C = BattleMenu, SpellSelectMenu, ?                              (A9) 01  [8D 25 18]  [8D 24 18]  {60} {60}
    11A25 = BattleMenu, SpellSelectMenu, Select Every Position.         [00 00] [C0 06] [80 0D] [40 14] [00 1B]   every +C0 06
    11A25 = BattleMenu, SpellSelectMenu, Select Every Position.         [00 00] [00 09] [00 12] [00 1B] [00 24]   every +00 09
    11A25 = BattleMenu, SpellMenus, 1st Player's Spell Position Data.   [00 00]    to [00 00]
    11A27 = BattleMenu, SpellMenus, 2nd Player's Spell Position Data.   [C0 06]    to [00 09]
    11A29 = BattleMenu, SpellMenus, 3rd Player's Spell Position Data.   [80 0D]    to [00 12]
    11A2B = BattleMenu, SpellMenus, 4th Player's Spell Position Data.   [40 14]    to [00 1B]
    11A2D = BattleMenu, SpellMenus, 5th Player's Spell Position Data.   [00 1B]    to [00 24]
    11A2F = BattleMenu, SpellMenus, All Summon SpellSelectMenu Position.(A2) 80 04  [80 08]   to 00 06
    11A34 = BattleMenu, SpellMenus, All Black  SpellSelectMenu Position.(A2) 40 02  [80 03]   to 00 03
    11A39 = BattleMenu, SpellMenus, All White  SpellSelectMenu Position.(A2) 00 00            to 00 00
    11A3C = BattleMenu, SpellSelectMenu, ?                              {DA} [AD 22 18]                                            
    11A40 = BattleMenu, SpellSelectMenu, ?                              [85 00]
    11A42 = BattleMenu, SpellSelectMenu, To SpellName Shading.          {20} B5 9E ((to 120B5))  
    11A45 = BattleMenu, SpellSelectMenu, ?                              {FA} [86 06]                              
    11A48 = BattleMenu, All Select Menus, Effects inbetween Spaces.     (A2) 36 C5 [86 00]      
    11A4D = BattleMenu, SpellSelectMenu, ?                              (A2) 10 00 [7B A8 3A] [91 00]  {C8 C8}                          
    11A57 = BattleMenu, SpellSelectMenu, Length of xtra spaces at end.  (C0) 2A 00 [D0 F7]  to 2E ?
    11A5C = BattleMenu, SpellSelectMenu, ?                              [C2 20]                                                    
    11A5E = BattleMenu, All Select Menus, Effects inbetween Spaces.     [A5 00] (18 69) 40 00 [85 00]
    11A66 = BattleMenu, SpellSelectMenu, ?                              {7B}
    11A67 = BattleMenu, SpellSelectMenu, ?                              [E2 20]                                                        
    11A69 = BattleMenu, SpellSelectMenu, effects xtra spaces at end?    {CA} [D0 E4]    
    11A6C = BattleMenu, SpellSelectMenu, Spell Column1 Position.        (A2) 2A C5 [86 00]  to 2A C5
    11A71 = BattleMenu, SpellSelectMenu, Spell Column2 Position.        (A2) 38 C5 [86 02]  to 3A C5
    11A76 = BattleMenu, SpellSelectMenu, Spell Column3 Position.        (A2) 46 C5 [86 04]  to 4A C5
    11A7B = BattleMenu, SpellSelectMenu, ?                              [AD 22 18] 0A AA                                              
    11A80 = BattleMenu, SpellSelectMenu, ?                              [C2 20]                                                        
    11A82 = BattleMenu, SpellSelectMenu, ?                              (BF) 25 98 02 [18 65 06] {AA 7B}    to 011825/011A25                              
    11A8B = BattleMenu, SpellSelectMenu, ?                              [E2 20]                                                    
    11A8D = BattleMenu, SpellSelectMenu, Troth Columns unknown effect.  (A9) 08 [85 06]     to ??
    11A91 = BattleMenu, SpellSelectMenu, ?                              {7B A8}                                                      
    11A93 = BattleMenu, SpellSelectMenu, SpellColumn1-BaseLine1 Format. (BD) A6 97 [91 00]  to 36 9C  (every 18) to (20)
    11A98 = BattleMenu, SpellSelectMenu, SpellColumn2-BaseLine1 Format. (BD) BE 97 [91 02]  to 4E 9C / 56 9C
    11A9D = BattleMenu, SpellSelectMenu, SpellColumn3-BaseLine1 Format. (BD) D6 97 [91 04]  to 66 9C / 76 9C
    11AA2 = BattleMenu, SpellSelectMenu, ?                              [C8 E8]                                                    
    11AA4 = BattleMenu, SpellSelectMenu, Spell Length to View/Print.  --(C0) 0C 00 [D0 EA]  to 10 00 [?? ??]
                        0C for 6 letters each line, 10 for 8 letters each line, now just need size & print of max chr$ length.
    11AA9 = BattleMenu, SpellSelectMenu, All 3 Columns Line Position.   (A0) 40 00
    11AAC = BattleMenu, SpellSelectMenu, SpellColumn1-MainLine2 Format. (BD) A6 97 [91 00]  to 36 9C  (every 18) to (20)
    11AB1 = BattleMenu, SpellSelectMenu, SpellColumn2-MainLine2 Format. (BD) BE 97 [91 02]  to 4E 9C / 56 9C
    11AB6 = BattleMenu, SpellSelectMenu, SpellColumn3-MainLine2 Format. (BD) D6 97 [91 04]  to 66 9C / 76 9C
    11ABB = BattleMenu, SpellSelectMenu, ?                              [C8 E8]                                                    
    11ABD = BattleMenu, SpellSelectMenu, Spell Length to View/Print.  --(C0) 4C 00 [D0 EA]  to 50 00 [?? ??]
                                         Compliment to 11AA4, Seems to effect where to print half lines.
    11AC2 = BattleMenu, SpellSelectMenu, ?                              [C2 20]                                                    
    11AC4 = BattleMenu, SpellSelectMenu, Troth Columns unknown effect.  [8A] (18 69) 30 00 [AA]    to 40 00
    11ACA = BattleMenu, SpellSelectMenu, 1st Column Position.           [A5 00] (18 69) 80 00 [85 00]
    11AD2 = BattleMenu, SpellSelectMenu, 2nd Column Position.           [A5 02] (18 69) 80 00 [85 02]
    11ADA = BattleMenu, SpellSelectMenu, 3rd Column Position.           [A5 04] (18 69) 80 00 [85 04]
    11AE2 = BattleMenu, SpellSelectMenu, ?                              {7B}                                                
    11AE3 = BattleMenu, SpellSelectMenu, ?                              [E2 20]                                              
    11AE5 = BattleMenu, SpellSelectMenu, ?                              (C6 06) [D0 A8]                                    
    11AE9 = BattleMenu, SpellSelectMenu, ?                              (A9) 02
    11AEB = BattleMenu, SpellSelectMenu, ?                              (A0) 02 00
    11AEE = BattleMenu, SpellSelectMenu, ?                              {20} 38 97 ((to 11938))                    
    11AF1 = BattleMenu, SpellSelectMenu, ?                              (A9) 01 [8D 25 18] [8D 24 18] {60}

    120B5 = BattleMenu, SpellSelectMenu, ?                              [A5 00] 0A {AA}  
    120B9 = BattleMenu, SpellSelectMenu, ?                              [C2 20]
    120BB = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) E9 FE 16 [85 00]     to 0B7EE9/0B80E9
    120C1 = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) DF FE 16 [85 02]     to 0B7EDF/0B80DF
    120C7 = BattleMenu, SpellSelectMenu, 1stColumn HiLite StartPosition.(18 69) 0C 00 [85 04]     to 10 00
    120CD = BattleMenu, SpellSelectMenu, ?                              {7B}
    120CE = BattleMenu, SpellSelectMenu, ?                              [E2 20]
    120D0 = BattleMenu, SpellSelectMenu, Factor?                        (A9) 48 [85 07]        to 60?
    120D4 = BattleMenu, SpellSelectMenu, ?                              (A0) 01 00 [B2 00]
    120D9 = BattleMenu, SpellSelectMenu, ?                              30
    120DA = BattleMenu, SpellSelectMenu, ?                              08
    120DB = BattleMenu, SpellSelectMenu, Color of Useable Spell Text.   (A9) 00 [85 06]        to 08  
    120DF = BattleMenu, SpellSelectMenu, Color of Useable Spell Icon.   (A9) 00 [80 08]        to 0C
    120E3 = BattleMenu, SpellSelectMenu, Color of Shaded area.          (A9) 04 [85 06]        to
    120E7 = BattleMenu, SpellSelectMenu, ?                              [80 02] {A5 06} [91 02] [91 04]
    120EF = BattleMenu, SpellSelectMenu, ?                              {C8} {C8}
    120F1 = BattleMenu, SpellSelectMenu, Total Text HiLite area Length. (C0) 0D 00 [D0 F3]     to 11 00
    120F6 = BattleMenu, SpellSelectMenu, ?                              [C2 20]
    120F8 = BattleMenu, SpellSelectMenu, Icon HiLite Positon area.      [A5 02] (18 69) 18 00 [85 02]   to 20 00
    12100 = BattleMenu, SpellSelectMenu, IconText HiLite StartPosition.         (18 69) 0C 00 [85 04]   to 10 00
    12106 = BattleMenu, SpellSelectMenu, Effects of Shaded area.        [A5 00] (18 69) 04 00 [85 00]   to  
    1210E = BattleMenu, SpellSelectMenu, ?                              {7B}
    1210F = BattleMenu, SpellSelectMenu, ?                              [E2 20]
    12111 = BattleMenu, SpellSelectMenu, ?                              (C6) 07 [D0 BF] {60}
    12278 = BattleMenu, SpellSelectMenu, ?                              [9C 16 18] [9C 17 18]  
    1227E = BattleMenu, SpellSelectMenu, To SpellName Positions.        {20} 96 A0 ((to 12296))
    12281 = BattleMenu, SpellSelectMenu, ?                              [EE 17 18] [AD 17 18]  
    12287 = BattleMenu, SpellSelectMenu, ?                              (C9) 48 [D0 F3]   to ?
    1228B = BattleMenu, SpellSelectMenu, ?                              [EE 16 18] [AD 16 18]
                                                                                                                                      
    12291 = BattleMenu, SpellSelectMenu, ?                              (C9) 05 [D0 E6] effects commands, multiple of single type.
    12295 = BattleMenu, SpellSelectMenu, ?                              {60}
    12296 = BattleMenu, SpellSelectMenu, ?                              (A2) FD 74 [8E 50 EF]
    1229C = BattleMenu, SpellSelectMenu, Position of MainLine Frame.  --(A9) 06 [8D 54]   to 08   true.
                                                                    Moves Main Icon and Text over but leaves behind the Base.
                                                                    Does not expand text size or printed length.
    122A0 = BattleMenu, SpellSelectMenu, ?                              EF [AD 17 18] [85 26]
    122A6 = BattleMenu, SpellSelectMenu, Total Rows of Columns.       --(A9) 18 [85 28]   to 20
                                                             as if 3 columns & 8 rows then 18h(24d), 3 & 8 = 20(32)??
                                                             maybe 24 total spells in 1 section
                                                             Moves Main Icon/Text over and not the Base.
    122AA = BattleMenu, SpellSelectMenu, ?                              {20} 60 85 ((to 10760))  
    122AD = BattleMenu, SpellSelectMenu, ?                              [AD 16 18] 0A AA [AD 17 18]
    122B5 = BattleMenu, SpellSelectMenu, ?                              [C2 20]
    122B7 = BattleMenu, SpellSelectMenu, ?                              0A 0A [85 00]
    122BB = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) DF FE 16 [18 65 2A] [8D 52 EF]  to 0B7EDF/0B80DF
    122C5 = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) E9 FE 16 [18 65 00] {AA 7B}     to 0B7EE9/0B80E9
    122CE = BattleMenu, SpellSelectMenu, ?                              [E2 20]
    122D0 = BattleMenu, SpellSelectMenu, ?                              (BD) 01 00 [85 26]
    122D5 = BattleMenu, SpellSelectMenu, ?                              (A9) 00 [85 00]
    122D9 = BattleMenu, SpellSelectMenu, ?                              (A9) 00 [85 01]
    122DD = BattleMenu, SpellSelectMenu, ?                              (BD) 00 00
    122E0 = BattleMenu, SpellSelectMenu, ?                              (29) 80 [F0 06]      does something to spells in battle.
    122E4 = BattleMenu, SpellSelectMenu, ?                              (A9) 04 [85 00] [85 01]
    122EA = BattleMenu, SpellSelectMenu, Every # Spell.               --(A9) 06 [85 28]  to 08    true.
    122EE = BattleMenu, SpellSelectMenu, ?                              {20} 60 85 ((to 10760))  
    122F1 = BattleMenu, SpellSelectMenu, ?                              [A6 2A] {7B} {A8}
    122F5 = BattleMenu, SpellSelectMenu, ?                              (A9) 0E (99) FD 74 {C8} [A5 01] (99) FD 74 {C8}
    12301 = BattleMenu, SpellSelectMenu, ?                              (A9) 03 (99) FD 74 {C8}
    12307 = BattleMenu, SpellSelectMenu, Spell Name Text Pointer.       (BF) 00 89 0F [99 FD 74 C8]  (78B00)(BF 00 8B 0F) true.
    1230F = BattleMenu, SpellSelectMenu, ?                              (A9) 0E (99) FD 74 {C8} [A5 00]
    12317 = BattleMenu, SpellSelectMenu, ?                              (99) FD 74 {C8}
    1231B = BattleMenu, SpellSelectMenu, Space Length Position.       --(A9) 05 [85 00]   to 07  true.
                                           Viewing frame? ^moves spaces over or expands spaces??                      
    1231F = BattleMenu, SpellSelectMenu, Spell Offset.                  (BF) 01 89 0F [99 FD 74 C8]         (BF 01 8B 0F)
    12327 = BattleMenu, SpellSelectMenu, ?                              {E8} C6 00 [D0 F3] {7B} (99) FD 74  
    12330 = BattleMenu, SpellSelectMenu, ?                              {20} 5D A4 ((to 1265D))  {60}  
    B80DF = BattleMenu, SpellSelectMenu, Player Spell Starting Position Pointer Data.              Increases Every +C0 06 [Factor 18 * 48]
              Player1  Player2  Player3  Player4  Player5  
          Was  A6 97    66 9E    26 A5    E6 AB    A6 B2   (Increases Every +C0 06)  Ends 66 B9
          Now  36 9C    36 A5    36 AE    36 B7    36 C0   (Increases Every +00 09)  Ends 36 C9
    B80E9 = BattleMenu, SpellSelectMenu, Player Spell Starting Position Pointer Data.              Increases Every +20 01
              Player1  Player2  Player3  Player4  Player5  (Factors=20*09, 10*12, 0C*18, 08*24, 06*30, 04*48, 03*60, 02*90)
          Was  7A 2C    9A 2D    BA 2E    DA 2F    FA 30   (Increases Every +20 01)  Ends 1A 32 (06*30)

Use-On/Use Item On Who Window Data:
Code: [Select]
   124CC = BattleMenu, UseOnPlayer Menu, Position Format.              [A5 00] (18 69) 40 00 [85 00]
    124D4 = BattleMenu, UseOnPlayer Menu, Position Format.              [A5 02] (18 69) 40 00 [85 02]
    124EA = BattleMenu, UseOnPlayer InfoWindow, Info Position.        --(A2) 10 D7 [8E 52 EF]   to 12 D7
                        Info Stat Text is 8 letters long and is the basic 8 icons or a name of status conditions.
    12568 = BattleMenu, UseOnPlayer InfoWindow, Info LinePrint Format.  (A9) 20 [8D 54 EF]
    1256D = BattleMenu, UseOnPlayer InfoWindow, Info LinePrint Format.  (A9) 20 [8D 55 EF]
    1257A = BattleMenu, UseOnPlayer InfoWindow, Info LinePstn Format.  (18 69) 80 00 [8D 52 EF] {7B}


http://dragonfox-pages0.hyperholyiceplasmadragonfox.net/DragonFox_Pages0.html
(look for the Chozo Stautes facing each other in the updated &^^& updated section) or this:
http://hyperholyiceplasmadragonfox.net/DragonFoxPages0/Files/FF4wy_ItemAddresses.zip
« Last Edit: August 30, 2009, 01:27:07 AM by HHIPDragonFox »
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HHIPDragonFox

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #1 on: November 10, 2008, 06:44:15 AM »
 :cycle:
Player/Enemy Name Window Data:
Player Name Window Data:
Code: [Select]
   11BD7 = BattleMenu, PlayerName, Offsets                              (A9) 01 4C 05 [9A]
    11BDC = BattleMenu, PlayerHp's, Offsets                              (A9) 02 4C 05 [9A] {7B}
    11C05 = BattleMenu, Player Name, Effects Printed Length Area.        (A2) 00 00 [8E 62 EF] [85 26]
    11C0D = BattleMenu, Player?  mainly effects main menus               (A9) 06 [85 28]
    11C21 = BattleMenu, Player/Enemy Names, Efects Printed Length Area.  (C0) 06 00 [D0 F2]
    12347 = BattleMenu, HP #### Frame, Begining pointer who?.            (BF) D5 A1 02 [85 00] (7B)
    12350 = BattleMenu, HP #### Frame, grx spacing.                      FA {20} 00 (A2) B0 17 B2 00 [F0 13]
    1235A = BattleMenu, HP #### Frame, grx spacing.                      (A9) 06 [85 02]
    1235E = BattleMenu, HP #### Frame, Other Pointer who?.               (BF) 8A FF 16 99 FD 74 C8 E8
    12386 = BattleMenu, PlayerHP/MP, effects nonused spaces.             (A9) 05  99 FD 74 C8  
    1238C = BattleMenu, MPNeeded Window, efx MP & MP### gfx.             (A9) 09  [99 FD 74] {C8}  
    123A7 = BattleMenu, PlayerMenu, efx HP print position pointer.       (BF) D5 A1 02 [85 00] {7B}  to 0121D5/0123D5
    123B8 = BattleMenu, PlayerMenu, unknown Pointer effect.              (BF) C6 A1 02   to 0121C6/0123C6
    123BC = BattleMenu, PlayerMenu, efx HP chr$ print from font/table.   (A9) 77
    123C6 = BattleMenu, PlayerMenu, HP Position Data Table.              [24 00] [6C 00] [00 00] [90 00] [48 00]  every 2400
    123D0 = BattleMenu, PlayerMenu, HP Position Data Table.                 01      03      00      04      02
    123D5 = BattleMenu, PlayerMenu, HP Position Data Table.              [80 20] [80 21] [00 20] [00 22] [00 21]  every 8000
    12433 = BattleMenu, PlayerName, effects space of names.              (A2) B0 3C (B2) 00 [F0 38]  
    1243A = BattleMenu, PlayerName, effects 1st chr$ of Name.            (A9) 0E  
    12455 = BattleMenu, PlayerName, Color of HiLite/Shaded Name.         (A9) 08 [80 02]  to 0C
            Color Chart ==  00 - white,  04 - gray,  08 - yellow,  0C - pink,  10 - blue w/cyan bkgnd,  14 - deep brown w/brown,
                            18 - and beyond are blacked out.
    12459 = BattleMenu, PlayerName, Color of not selected Name.          (A9) 00  
    1245F = BattleMenu, PlayerName, effects nonused spaced.              (A9) 03 [85 02]
    12491 = BattleMenu, PlayerName, Efx Spaces Length After Names.     --(A9) 06  (99) FD 74 {C8}  to 08 ?
    127E3 = BattleMenu, PlayerName, NameTable StorageAddress.            (BD) 00 15  (@7Exxxx)  to F0 14
    127E6 = BattleMenu, PlayerName, Other Space Print??                  (C9) FF [D0 09] CA C6 00 [A5 00]
    127EF = BattleMenu, PlayerName, ???                                  (C9) 01 [D0] F0 [A6] 2A
    127F5 = BattleMenu, PlayerName, NameTable StorageAddress.            (BD) 00 15  (@7Exxxx)  to F0 14
    127F8 = BattleMenu, ??, Function Routine Call Space Print??          {20} 9F A4  ((to 1269F))  {E8}
    12873 = BattleMenu, Player Names, Name parameter?                    0A 0A 0A 0A 0A 0A 0A AA 7B
    1288B = BattleMenu, Player Names, Viewing Length?                    (A9) 06 [85 00] [85 28]
    12896 = BattleMenu, PlayerName, NameTable StorageAddress.            (BD) 00 15  (@7Exxxx)  to F0 14
    128F0 = BattleMenu, HP Stat section, HP Current.                     (C9) 01 [D0 07 64 02]
    128F6 = BattleMenu, HP Stat section, HP Current.                     (A9) 07 [4C 4E A7]
    128FB = BattleMenu, HP Stat section, HP Maximum.                     (C9) 02 [D0 07 64 02]
    12901 = BattleMenu, HP Stat section, HP Maximum.                     (A9) 09 [4C 4E A7]
    B8048 = BattleMenu, Player Name Position & Format.                  (0C 0A) 66 B9 [C2 BE]  to (10 0A) 3E B9 [C2 BE]   Length?
    B804E = BattleMenu, Player HP Position & Format.                    (12 0A) DE B9 [D0 BE]  to (12 0A) DE B9 [D2 BE]   Length?
    B8149 = BattleMenu, PlayerNameWindow, Print Frame Format.           FD 74  66 B9  06 00
    B814B = BattleMenu, PlayerNameWindow, Print Area.                 --66 B9   to 3E B9
    B814D = BattleMenu, PlayerNameWindow, Print Length.               --06 00   to 08 00
  Editted: 2009-04-25,  Found more Battle Player Data

Enemy Name Window Data:  updated 2009-04-25
Code: [Select]
   11BD2 = BattleMenu, EnemyName,  Offsets                              (99) 7B 20 05 [9A]
    125A6 = BattleMenu, EnemyName, Efx printed area, ?                   {7B} {20} 19 A4 ((to 12619))
    125AA = BattleMenu, EnemyName, Efx printed area, unknown spaces.  ?--(A2) B1 29 [86 00]
    125AF = BattleMenu, EnemyName, Efx printed area, unknown spaces.  ?--(A2) CA 29 [86 08]  {7B AA A8}
    125B7 = BattleMenu, EnemyName, effects spaces under name.            (A9) 04 [85 04] 64 06 B2 00
    125C3 = BattleMenu, EnemyName, Efx unknown ??.                    ?--(B2) 08 [F0 13]  to 0A ???
    125C7 = BattleMenu, EnemyName, Efx unknown Other Spaces.           --(A9) 08 [85 02]  to 06  
    125CB = BattleMenu, EnemyName, Position Pointer?.                    (BF) 63 FF 16    to 0B7F63/0B8163
    125E8 = BattleMenu, EnemyName, Efx unknown Other Spaces.          ?--[A6 00] {E8} [86 00]
    125ED = BattleMenu, EnemyName, Efx unknown Other Spaces.          ?--[A6 08] {E8} [86 08] {FA}   to [A6 0A]/[86 0A] ???
    125F3 = BattleMenu, EnemyName, Efx search Every# Pointer Data.       (C6) 04 [D0 C6] [A5 06] [F0 16]
    125FB = BattleMenu, EnemyName, Efx unknown Other space print.        (A9) 05  (99) FD 74 {C8}   ?
    12601 = BattleMenu, EnemyName, Efx Spaces Max Length Under Names.  --(A9) 0A  (99) FD 74 {C8}   to 0C
    12607 = BattleMenu, EnemyName, Efx Space Under Names?                (A9) 01  (99) FD 74 {C8}
    1260D = BattleMenu, EnemyName, Efx search Every# Pointer Data.       (C6) 06 [D0 EA] {7B}  (99) FC 74
    12615 = BattleMenu, EnemyName, Efx printed area, ?                   {20} 5D A4 ((to 1265D))  {60}  
    129D7 = BattleMenu, EnemyName, Search Variable Every # Name?       --0A 0A 0A {AA 7B}  to 20 C0 FF [017FC0/0181C0]
    181C0 = BattleMenu, EnemyName, Variable Search Every #.              [85 00] 06 00 0A 0A 0A [65 00] {60}  [from 0129D7]
    129DE = BattleMenu, EnemyName, Space/CHR$ Print Length.            --(A9) 08 [85 00]  to 0A  true.
    129E2 = BattleMenu, EnemyName, Pointer to EnemyNames.                (BF) 00 98 0E    to (BF) 00 96 0E [to 071800/071A00]
    129E6 = BattleMenu, EnemyName, Function Routine Call Space Print.    {20} 9F A4 ((to 1269F))  {E8}
    129EA = BattleMenu, EnemyName, ?                                     (C6) 00 [D0 F4] {60}  
    B8042 = BattleMenu, Enemy Name/Count Position & Format?.            (14 08) 1E BB [AA BE]  to (18 08) 08 BB [A8 BE]
    B8143 = BattleMenu, EnemyNameWindow, Print Frame Format.            FD 74  1E BB  0A 00
    B8145 = BattleMenu, EnemyNameWindow, Print Area.                  --1E BB   to 08 BB
    B8147 = BattleMenu, EnemyNameWindow, Print Length.                --0A 00   to 0C 00
  Editted: 2009-04-25,  Found more Battle Enemy Data
 Expanded Names creates Other Problems Like Printed Info sizes and whats included.  Also The Name Table is Loaded and Set Up at the Start of A New Game.

Main Command Window Data:  updated 2009-04-27
Code: [Select]
   11B95 = BattleMenu, CommandWindow, MainSection Position.            (A9) 02
    11B97 = BattleMenu, CommandWindow, ?                                {20} 61 9B ((to 11D61))  
    11B9A = BattleMenu, CommandWindow, ?                                {20} CF 9B ((to 11DCF))  
    11B9D = BattleMenu, CommandMenu, ?                                  (A9) 03
    11B9F = BattleMenu, CommandMenu, Select Every ## Generate.        --(A2) 64 00      to (A2) A0 00       [(A2) 00 01 ??]
    11BA2 = BattleMenu, CommandWindow, ?                                {4C} F1 99 ((to 11BF1))  
    11BA5 = BattleMenu, CommandWindow, ?                                (A9) 01  
    11BA7 = BattleMenu, CommandWindow, ?                                (A0) 02 00
    11BAA = BattleMenu, CommandWindow, ?                                {20} 38 97 ((to 11938))  
    11BAD = BattleMenu, CommandWindow, ?                                (A9) 01 [8D 25 18] [8D 24 18] {60}
    11EDE = BattleMenu, CommandMenu, icon/1st MainLine PositionFormat.--(A9) 05    to 07 or 08 ??
    11EE8 = BattleMenu, CommandMenu, generate every# positions?.      --(A9) 14 [85 28]   to 1C or 20??
                                                                        This Efx the first 4 rows of commands.
                   Efx only the Main and not the Base.               Should some how be a factor. But must physically move the spaces over.
                   Seems to be a generator type, 1 line is 5 and 4 parts then 20 (14h) expanded is 7 and 4 = 28(1Chr). it does do something.
    11EEF = BattleMenu, CommandMenu, Printout Length For 5 Commands.    [AD 17 18] 0A 0A {AA} [86 00] [AD 16 18] 0A {AA}
    11EFE = BattleMenu, CommandMenu, Pointers to CmdStartPositions.     (BF) AD FE 16       to 0B7EAD/0B80AD
                                                                                          --B2 8C  16 8D  7A 8D  DE 8D  42 8E  (every 064)
                                                                                            (A9) 05 * (A9) 14 = 64              Ends 66 BE
                                                                                          --B2 8C  B0 8D  AE 8E  AC 8F  AA 90  (every 0FE)  
                                                                                            (A9) 08 * (A9) 20 = FE              Ends A8 91
                                             Problem Now Is That The Commands Runs Into the Items List Memory Field.
    11F08 = BattleMenu, CommandMenu, Pointers to CmdStartPositions.     (BF) B7 FE 16       to 0B7EB7/0B80B7
    11F14 = BattleMenu, CommandMenu, Pointer for Base Command Text?     (BD) 01 00 [85 26]
    11F19 = BattleMenu, CommandMenu, Effects ColorShade of Command Text.(BD) 00 00 {48}
    11F1D = BattleMenu, CommandMenu, Select every # Generate.         --(A9) 05 [85 28]  to 08  true.
    11F26 = BattleMenu, CommandMenu, Color of Useable Command Text.     (A9) 00 [85 00]  to 08
    11F2F = BattleMenu, CommandMenu, Color of Shaded area.              (A9) 04 [85 00] {7B} {A8}
    11F41 = BattleMenu, CommandMenu, Pointer to Commands Text.          (BF) C6 A7 0F  (7A7C6, 7A9C6)       to (BF) 00 A8 0F
    11F4A = BattleMenu, CommandMenu, Length value of Spaces/Chr$.     --(C0) 07 00 [D0 F2]                  to 0A for 08 chr$??  
    11F62 = BattleMenu, CommandMenu, Length of Spaces/Chr$ After.       (C0) 07 00 [D0 F7]  to 0A
    B80AD = BattleMenu, CommandMenu, Command Starting Position Pointer Data??.  Increases 64h[100d] (B28C + 6400 = 168D)
              Player1  Player2  Player3  Player4  Player5  
         Was   B2 8C    16 8D    7A 8D    DE 8D    42 8E   (Increases Every 064)  (A9) 05 * (A9) 14 = 64     Ends A6 8E
         Now   B2 8C    B2 8D    B2 8E    B2 8F    B2 90   (Increases Every 100)  (A9) 08 * (A9) 20 = 100
         Problem Now Is That The Commands Runs Into the Items List Memory Field.
    B80B7 = BattleMenu, CommandMenu, Command Starting Position Pointer Data??.  Increases 1Ch[028d] (0233 + 1C00 = 1E33)
               02 33    1E 33    3A 33    56 33    72 33                      

Command Window Data for Change/Parry:
Code: [Select]
   11C8B = BattleMenu, CommandMenu, Parry Line Positon Format.         (A2) E8 D5 [86 00]
    11C90 = BattleMenu, CommandMenu, Change/Parry Line Positon Format.  (A2) 18 D6 [86 02] {7B}
    11C98 = BattleMenu, CommandMenu, Parry pointer & placement value.   (BF) B7 9A 02 [91 00]  Points to (B7B90/B7D90) or [11AB7/11CB7]
    11C9E = BattleMenu, CommandMenu, Change pointer & placement value.  (BF) C3 9A 02 [91 02]  Points to (B7B94/B7D94) or [11AC3/11CC3]
    11CA7 = BattleMenu, CommandMenu, Length of Spaces & Change/Parry.   (E0) 0C 00 [F0 0A]   6Spaces,6Letters
    11CAC = BattleMenu, CommandMenu, Print Length of Change/Parry Rows. (E0) 06 00 [D0 E7]
    11CB1 = BattleMenu, CommandMenu, Print Position Main Change/Parry.  (A0) 40 00 [80 E2]
    11CB7 = BattleMenu, Parry/Change Window, Spaces above or to right.  FF FF FF FF FF FF     to clear out box
    11CBD = BattleMenu, CommandMenu, Parry Window, Spell out function.  E4 E5 E6 E6 E7
                                                                               ^this is how it prints the extra "r".
    11CC2 = BattleMenu, Change/Parry Window, Spaces above or to right.  FF FF FF FF FF FF FF  to clear out box
    11CC9 = BattleMenu, CommandMenu, Change Window, Spell out function. E8 E9 E5 EA EB EC
                                                                               ^this is how it prints the extra "a".
    11D78 = BattleMenu, MainCommand Cursor, effects cursor Position.    (C0) 06 00 [D0 F2] 68 {60}
    11DDA = BattleMenu, Parry/Change Windows, Effects Printed Borders.  (A9) 40 [85 28]
    13B68 = BattleMenu, Change Window, Cursor Position Hort.            (A9) 0C  [4C 56 BA]
    13B81 = BattleMenu, Parry Window, Cursor Position Hort.             (A9) 4C  [4C 56 BA]
    13B8E = BattleMenu, Command Window, Cursor Position Hort.           (A9) 28  [20 56 BA]  to  18
    13B9F = BattleMenu, Command Window, Pointer to what cursor refers.  (BD) BA 20 1D B9
« Last Edit: August 30, 2009, 01:28:19 AM by HHIPDragonFox »
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HHIPDragonFox

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #2 on: November 10, 2008, 06:45:00 AM »
 :cycle:
Info Window Data:
Code: [Select]
   114D9 = BattleMenu, "Nothing Happened"/Info Window, PstnFormat.     (A2) E6 DA [8E 5A EF]  
    114DF = BattleMenu, "Nothing Happened"/Info Window, Position.       (A2) 03 00 [8E 56 EF]  to 01 00
    114E5 = BattleMenu, "Nothing Happened"/Info Window, Size.           (A2) 1A 04 [8E 58 EF]  to 20 04
    114F8 = BattleMenu, "Nothing Happened"/Info Window, Text Position.  (A2) 2E DB [8E 52 EF]  to 2A DB
    11507 = BattleMenu, EnemySide UsedItemCommand Window, PstnFormat.   (A2) E6 DA [8E 5A EF]
    1150D = BattleMenu, EnemySide UsedItemCommand Window, Position.     (A2) 02 00 [8E 56 EF]  to 02 00
    11513 = BattleMenu, EnemySide UsedItemCommand Window, Size.         (A2) 0A 04 [8E 58 EF]  to 0D 04
    11526 = BattleMenu, EnemySide UsedItemCommand Window, TextPosition. (A2) 2C DB [8E 52 EF]  
    11535 = BattleMenu, Middle? UsedItemCommand Window, PstnFormat.     (A2) E6 DA [8E 5A EF]
    1153B = BattleMenu, Middle? UsedItemCommand Window, Position.       (A2) 0B 00 [8E 56 EF]  to 0B 04
    11541 = BattleMenu, Middle? UsedItemCommand Window, Size.           (A2) 0A 04 [8E 58 EF]  to 0D 04
    11554 = BattleMenu, Middle? UsedItemCommand Window, Text Position.  (A2) 3E DB [8E 52 EF]  
    11563 = BattleMenu, AllySide UsedItemCommand Window, PstnFormat.    (A2) E6 DA [8E 5A EF]
    11569 = BattleMenu, AllySide UsedItemCommand Window, Position.      (A2) 14 00 [8E 56 EF]  to 14 00
    1156F = BattleMenu, AllySide UsedItemCommand Window, Size.          (A2) 0A 04 [8E 58 EF]  to 0D 04
    11582 = BattleMenu, AllySide UsedItemCommand Window, Text Position. (A2) 50 DB [8E 52 EF]  
    1158E = BattleMenu, Ally UsedItemCommand Text&Window, Position.     (A2) E6 DA [8E 9E EF]  to E8 DA (moves left)
    11594 = BattleMenu, Ally UsedItemCommand Text&Window, Position?.    (A2) E0 78 [8E A0 EF]  
    115E9 = BattleMenu, InfoMessageWindow, Position pointer/length.     (18 69) 40 00 [8D 9E EF] [AD A0 EF]
    115F3 = BattleMenu, InfoMessageWindow, Position pointer/length.     (18 69) 20 00 [8D A0 EF] [80 16]
    11601 = BattleMenu, InfoMessageWindow, Position pointer/length.     (38 E9) 40 00 [8D 9E EF] [AD A0 EF]
    1160B = BattleMenu, InfoMessageWindow, Position pointer/length.     (38 E9) 20 00 [8D A0 EF] 7B

Used Window Data:
Code: [Select]
   13C86 = BattleMenu, Parry/Change Window, Position reference.        (BF) 95 BA 02 [85 0E]
    13C8C = BattleMenu, Parry/Change Window, Position reference.        (BF) 96 BA 02 [85 0F]
    14D46 = BattleMenu, Used Command Window, every Command #.         --(A9) 05 [85 28]   (20 60 85 7B A8 A6 2A)     to 07 true
    14D51 = BattleMenu, Used Command window, Command name Pointer.      (BF) C6 A7 0F (7A7C6 nohead(7A9C6 head)). (BF) E4 A7 0F
    14D5A = BattleMenu, Used Command Window, length value.              (C0) 05 ## (00 D0 F2 7B 99 FD 74 4C A0 BC)   to 07  true.
    14D74 = BattleMenu, Used Item window, every Item #.               --(A9) 09 [85 28]   (20 60 85 7B A8 A6 2A)     to OB  true.
    14D80 = BattleMenu, Used Item window, Item name pointer.            (BF) 00 80 0F (78000 nohead(78200 head)). (BF) 00 80 0F
    14D89 = BattleMenu, Used Item window, value length.                 (C0) 08 ## (00 D0 F2 7B 99 FD 74 4C A0 BC)   to 0B  true.
    14DA4 = BattleMenu, Casted Monster Spell, generate every #.       --(A9) 08 [85 28]   (20 60 85 A6 2A 7B A8)     to ??  true.
    14DAF = BattleMenu, Casted Monster Spell, M-Spell name Pointer.     (BF) B0 8A 0F (78AB0 nohead(78CB0 head)). (BF) 40 8D 0F
    14DB8 = BattleMenu, Casted Monster Spell, given length value.       (C0) 08 ## (00 D0 F2 7B 99 FD 74 4C A0 BC)   to ??  true.
    14DC9 = BattleMenu, Casted Spell Window, every Spell #.           --(A9) 06 [85 28]   (20 60 85 7B A8 A6 2A)     to 08  true.
    14DDA = BattleMenu, Casted spell window, Spell name Pointer.        (BF) 00 89 0F (78900 nohead(78B00 head)). (BF) 00 8B 0F
    14DE3 = BattleMenu, Casted Spell Window, length value.              (C0) 07 ## (00 D0 F2 7B 99 FD 74 4C A0 BC)   to 09  true.

Main Window Data:
Code: [Select]
   11C52 = BattleMenu, Three Menues, Window Text Position.             [A5 00] (18 69) 40 00 [85 00] 7B  to ?3E 00?
    11CED = BattleMenu, AllSelectMenu, Efx Border Graphics.             (A9) 7E DA A6 02 20 75 86 FA
    11D7F = BattleMenu, Window Borders, effects graphics of windows.    (A6) 04  to 08 for effect
    11D99 = BattleMenu, Window Elements & Alignments, Chr$ to be Printed from Pointer Calls.    
                      ,                 10 11 12 0B FF 0C 0D 0E 0F F7 F8 F9 FA FF FB FC FD FE 16 17 18 FA FF FB FC FD FE
    11E19 = Battle, Main Windows, effects window border top-right.      [A5 08] (9D) 00 00
    11E2E = Battle, Main Windows, seems to offset window borders?       [A5 00] (18 69) 40 00 [85 00] {7B}
    11E3F = Battle, Main Windows, seems to offset left window borders?  [A5 06] (9D) 00 00
    11E44 = Battle, Main Windows, seems to offset left window borders?  [A5 02] (9D) 01 00
    11E4D = Battle, Main Windows, effects window border bottom-mid.     [A5 07] (9D) 00 00
    11E52 = Battle, Main Windows, effects window border bottom-mid.     [A5 02] (9D) 01 00
    11E5C = Battle, Main Windows, effects window border bottom-mid.     [A5 08] (9D) 00 00
    11E61 = Battle, Main Windows, effects window border bottom-mid.     [A5 02] (9D) 01 00
    11E70 = Battle, Main Windows, offsets window border bottom-whole.   [A5 00] (18 69) 40 00 [85 00] {7B}
    11E7B = Battle, Main Windows, effects window border bottom-mid.     [A6 00] (AD) 58 EF A8
    11E81 = Battle, Main Windows, effects window border bottom-left.    [A5 06] (9D) 00 00
    11E86 = Battle, Main Windows, effects window border bottom-mid.     [A5 02] (9D) 01 00
    11E8F = Battle, Main Windows, effects window border bottom-mid.     [A5 07] (9D) 00 00
    11E94 = Battle, Main Windows, effects window border bottom-mid.     [A5 02] (9D) 01 00
    11E9E = Battle, Main Windows, effects window border bottom-mid.     [A5 08] (9D) 00 00
    11EA3 = Battle, Main Windows, effects window border bottom-mid.     [A5 02] (9D) 01 00 {60}
    1267D = BattleMenu, Three MainMenus, effects starting positions.    (A0) 00 00 B2 30 [F0 14]

Miscellanious Window Data:
Code: [Select]
   11643 = BattleMenu, AllSelectMenu, Graphic arrangement.             [BD 24 18] {48} [BD 26 18] {A8} [BD 28 18] [85 0E] {7B}
    11654 = BattleMenu, AllSelectMenu, Graphic arrangement.             (A9) 7E {20} [9A 86] [CE 25 18] [D0 03] [9C 24 18] {20}
    11949 = BattleMenu, ??, Pointer of ??.                              (BF) 0C FE 16
    1194D = BattleMenu, ??, Pointer of ??.                              (99) 24 18 {C8 E8}
    11952 = BattleMenu, ??, Pointer of ??.                              (C6) 00 [D0 F3] {60}
    11957 = BattleMenu, ??, Pointer of ??.                              (60) 00 1C 38 54 70     +1C each Step?
    12B08 = BattleMenu, Main Menus, Line Printing Formats.               (C0) 20 00 [D0 ED]
    12B0D = BattleMenu, Main Menus, Line Printing Formats.               [A5 0E] (18 69) 20 00 [8D 3F] {18}
    12B16 = BattleMenu, Main Menus, Line Printing Formats.               [A5 10] (18 69) 20 00 [8D 41] {18} {7B}
    12B46 = BattleMenu, Main Menus, Line Printing Formats on exit menu.  (C0) 20 00 [D0 EF]
    12B4B = BattleMenu, Main Menus, Line Printing Formats on exit menu.  [A5 0E 38] (E9) 20 00 [8D 3F 18]
    12B54 = BattleMenu, Main Menus, Line Printing Formats on exit menu.  [A5 10 38] (E9) 20 00 [8D 41 18] {7B}
    129FB = BattleMenu, Item/Spell, Menu Scrolling line type.            (18 69) 04 00
    129FF = BattleMenu, Item/Spell, Menu Scrolling line type.            (A0) 0C 00
    12A54 = BattleMenu, Item/Spell, Menu Scrolling line type.            (A0) 0C 00 [8C 67 EF] [AE 65 EF]

Extended Window Data:
Code: [Select]
   B7D87 = BattleMenu, Magic Window, text half case "mp".              76 78
    B7D89 = BattleMenu, Magic Window, text separator "/".               C7  
    B7D8A = BattleMenu, Magic Window, text "NeedMP".                    4F 60 60 5F 4E 51
    B7D90 = BattleMenu, Command Window, text "Pary".                    51 5C 6D 74
    B7D94 = BattleMenu, Command Window, text "Chnge".                   44 63 69 62 60
    B7E3C = BattleMenu, Item/Spell Select, Scoll Arrow Up Head Posit.   EC 90 [4F] {B1}  to F1 90
    B7E40 = BattleMenu, Item/Spell Select, Scoll Arrow Up Shaft Posit.  EC 98 [4E] {B1}  to F1 96
    B7E44 = BattleMenu, Item/Spell Select, Scoll Arrow Down Shft Posit. EC CC [4E] {31}  to F1 D0
    B7E48 = BattleMenu, Item/Spell Select, Scoll Arrow Down Hd Posit.   EC D4 [4F] {31}  to F1 D6
    B7E56 = BattleMenu, Spell Selection, Cursor Hort Positions.         04 3C 74       to 04 44 84
    B7E59 = BattleMenu, Items Selection, Cursor Hort Positions.         0C 7C          to 00 7C
    B7FB4 = BattleMenu, Command/EnemyName/PlayerName/Item/Magic Window Data Start?
    B7FD6 = BattleMenu, MainMenu, Window Frame BackTop Position Format. (66 BE) 00 70 [40 03]
    B7FDC = BattleMenu, MainMenu, Window Frame FrontTopPosition Format. (A6 C1) A0 71 [40 03]
    B7FE2 = BattleMenu, ItemMenu, Window Frame Position Format.         (E6 C4) 00 74 [00 04]
    B7FE8 = BattleMenu, ItemMenu, Window Frame Position Format.         (E6 C8) 00 76 [00 04]
    B7FEE = BattleMenu, SpellSelect, Window Frame Position Format.      (E6 CC) 00 7C [C0 04]
    B7FF4 = BattleMenu, ItemEquipMenu, Window Frame Position Format.    (A6 D1) 00 78 [C0 01]
    B7FFA = BattleMenu, NeedMP/Parry/Change Window Position Format.     (66 D3) 60 5E [40 03]
    B8000 = BattleMenu, UseOnMenu, Window Top Frame Position Format.    (A6 D6) 80 79 [40 03]
    B8006 = BattleMenu, Pause, Window Frame Position Format.            (E6 DB) 80 7E [00 01]
    B800C = BattleMenu, MainMenu, Window Frame Position Format.         (A6 BE) 20 70 [80 02]
    B8012 = BattleMenu, MainMenu, Window Frame Position Format.         (E6 C1) C0 71 [80 02]
    B8018 = BattleMenu, SpellSelect, Window Frame Position Format.      (26 C5) 20 74 [00 04]
    B801E = BattleMenu, ItemMenu, Window Frame Position Format.         (E6 C4) 00 74 [00 04]
    B8024 = BattleMenu, ItemMenu, Window Frame Position Format.         (E6 C8) 00 76 [00 04]  
    B802A = BattleMenu, ItemMenu, Window Frame Position Format.         (E6 CC) 00 7C [40 04]  
    B8030 = BattleMenu, SpellSelect, MPneeded Frame Position Format.    (66 D3) 60 5E [40 01]
    B8036 = BattleMenu, ItemEquipMenu, Window Frame Position Format.    (A6 D1) 00 78 [C0 01]
    B803C = BattleMenu, UseOnMenu, Window Side Frame Position Format.   (E6 D6) A0 79 [80 02]
    B8042 = BattleMenu, Enemy Name/Count Position & Format?.            (14 08) 1E BB [AA BE]  to (14 08) 1E BB [A8 BE]
    B8048 = BattleMenu, Player Name Position & Format.                  (0C 0A) 66 B9 [C2 BE]  to (0C 0A) 66 B9 [C0 BE]   Length?
    B804E = BattleMenu, Player HP Position & Format.                    (12 0A) DE B9 [D0 BE]  to (12 0A) DE B9 [D2 BE]   Length?
    B8054 = BattleMenu, Command Text Side? Position & format.           (0A 0A) B2 8C [F4 C1]  to (0E 0A) B2 8C [F0 C1]   Length?
    B805A = BattleMenu, Comm-EnemyName Window, Position & Size.         01 00  0C 0D [A6 C1]  to  00 00  0C 0D
    B8060 = BattleMenu, Comm-PlayerName Window, Position & Size.        0D 00  12 0D [A6 C1]  t0  0D 00  14 0D
    B8066 = BattleMenu, Command Window, Position & Size.                06 00  07 0D [A6 C1]  to  04 00  09 0D  A6 C1
    B806C = BattleMenu, Main-EnemyName Window, Position & Size.         01 00  0C 0D [66 BE]  to 00 00  0D 0D
    B8072 = BattleMenu, Main-PlayerName Window, Position & Size.        0D 00  12 0D [66 BE]  to 0D 00  13 0D
    B8078 = BattleMenu, Item Window, Position & Size.                   01 00  1E 33 [E6 C4]  to 00 00  20 33
    B807E = BattleMenu, EquipItem Window, Position & Size.              01 00  1E 07 [A6 D1]  to 00 00  20 07
    B8084 = BattleMenu, MagicNeed Window, Position & Size.              16 00  09 08 [66 D3]  to 1A 00  05 08
    B808A = BattleMenu, Change Window, Position & Size.                 00 09  08 04 [66 D3]  to 0
    B8090 = BattleMenu, Parry Window, Position & Size.                  18 09  08 04 [66 D3]  to 0
    B8096 = BattleMenu, UseOnSelect Window, Position & Size.            01 00  13 0D [A6 D6]  to 00 00  15 0D
    B809C = BattleMenu, UseOnInfo Window, Position & Size.              14 00  0B 0D [A6 D6]  to 15 00  0B 0D
    B80A2 = BattleMenu, Pause Window, Position & Size.                  0C 00  09 03 [E6 DB]  
    B80A8 = BattleMenu, Pause Window, Text.                             51 42 56 54 46 (P A U S E)
    B80F3 = BattleMenu, EquipedItem Window, If NoHanded    = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B80F8 = BattleMenu, EquipedItem Window, If NoHanded    = [??(R)Hand]    (Main-Font)
    B80FD = BattleMenu, EquipedItem Window, If NoHanded    = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B8102 = BattleMenu, EquipedItem Window, If NoHanded    = [??(L)Hand]    (Main-Font)
    B8107 = BattleMenu, EquipedItem Window, If LeftHanded  = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B810C = BattleMenu, EquipedItem Window, If LeftHanded  = SHand          (Main-Font)
    B8111 = BattleMenu, EquipedItem Window, If LeftHanded  = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B8116 = BattleMenu, EquipedItem Window, If LeftHanded  = LHand          (Main-Font)
    B810B = BattleMenu, EquipedItem Window, If RightHanded = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B8120 = BattleMenu, EquipedItem Window, If RightHanded = RHand          (Main-Font)
    B8125 = BattleMenu, EquipedItem Window, If RightHanded = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B812A = BattleMenu, EquipedItem Window, If RightHanded = SHand          (Main-Font)
    B812F = BattleMenu, EquipedItem Window, If BothHanded  = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B8134 = BattleMenu, EquipedItem Window, If BothHanded  = RHand          (Main-Font)
    B8139 = BattleMenu, EquipedItem Window, If BothHanded  = Line-Above-Main-Font (For Main Font of next set of 5 CHR$)
    B813E = BattleMenu, EquipedItem Window, If BothHanded  = LHand          (Main-Font)
    B8143 = BattleMenu, EnemyNameWindow, Print Frame Format.            FD 74  1E BB  
    B8147 = BattleMenu, EnemyNameWindow, Print Length.                --0A 00   to 0C 00
    B8149 = BattleMenu, PlayerNameWindow, Print Frame Format.           FD 74  66 B9  
    B814D = BattleMenu, PlayerNameWindow, Print Length.               --06 00   to 08 00
    B814F = BattleMenu, PlayerHPWindow, Print Frame Format.             FD 74  DE B9  
    B8153 = BattleMenu, PlayerHPWindow, Print Length.                 --09 00   to 09 00
    B8155 = BattleMenu, Comm-EnemyNameWindow, Print Frame Format.       FD 74  92 BA  
    B8159 = BattleMenu, Comm-EnemyNameWindow, Print Length.           --07 02   to 07 02??

1-Enemy name expanded but not generated every,  2-Only seem to have moved the name over.
« Last Edit: August 18, 2009, 07:37:17 AM by HHIPDragonFox »
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Dragonsbrethren

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #3 on: November 10, 2008, 04:26:34 PM »
Very nice finds! I never found much related to the battle windows, this data will save me a ton of time when I get back to work on my hack. :happy:

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #4 on: November 10, 2008, 06:30:06 PM »
Very nice finds! I never found much related to the battle windows, this data will save me a ton of time when I get back to work on my hack. :happy:

It would be an improvement over "ass Face".
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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #5 on: November 10, 2008, 07:25:17 PM »
Very nice finds! I never found much related to the battle windows, this data will save me a ton of time when I get back to work on my hack. :happy:

It would be an improvement over "ass Face".

I'll be sad to see that go... :sad:

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #6 on: November 11, 2008, 02:04:37 AM »
There's still more information to go thru.
$1,02,00  to  $1,13,FF refers to enemy/player sprite formats.
$1,14,00  to  $1,41,FF is where I found most useful information.
$1,42,00  to  $1,81,FF is uncharted and probably has other information connecting to the player/enemy and command data.
$1,82,00  to  $1,B5,6B is also uncharted for me.
$1,B5,6C  to  $1,ED,FF is reported as command pointers and subroutines.
&1,EE,00  to  $2,01,FF is also uncharted for me.

My calculations are that every $0,80,00 (or every $0,40,00) has something to do with a specific area the game in the first $2,02,00 offsets.
The data jumps around a lot and will be confusing unless written or texted down.

Quote
Deathlike2
It would be an improvement over "ass Face".

The Main issue is that you only changed the the printed length of the text and spaces:  
()()()()()()()() + Glass()Fa       [8 spaces + 8 Letters]
The Expanded Printed Length wasn't properly wrapped in the print area for the line(s) so it looks like:
()()()()()()()() + ()()ass()Face [10 spaces + 10 Letters]
The Extra spaces got wrapped to the next part of the Printed Line.
    129DE = BattleMenu, EnemyName, Space/CHR$ Print Length.            --(A9) 08 [85 00]  to 0A  true.    
The Printed Area Format is located in the headered address of the rom (I do believe it's the same for FFIV_J2E-Trans, and FF2us_v1.0) (I haven't Checkedthe HD/EZ versions yet)
    B8042 = BattleMenu, Enemy Name/Count Position & Format?.            (14 08) 1E BB [AA BE]  to (18 08) 08 BB [A8 BE]
                                                                                                                                                    ^shows 20 Prt Chr$  to     ^shows 24 Prt Chr$
    B8143 = BattleMenu, EnemyNameWindow, Print Frame Format.            FD 74  1E BB  0A 00
    B8145 = BattleMenu, EnemyNameWindow, Print Area.                             --1E BB   to 08 BB
    B8147 = BattleMenu, EnemyNameWindow, Print Length.                        --0A 00   to 0C 00

   The 1E BB  to  08 BB in the 2 fields are to change to memory field without changing the rest.

These will Expand the Printed and Max Print Areas
So It Should Look Like:
()()()()()()()()()()()()                       12 Spaces
G l a s s () F a c e {}#                      12 Letters Max Print Area
                                                               24
Got it yet?  Hopefully easy, but I Still have to deal with that extra data being printed with the Expanded Print Window.

I'm still searching and will update the main code windows of the post when available information is found.
This much information took 7 months to figure out with lots of trials and too many errors.

*Note* Missing data for Enemy name printing length of array and area size.   Enemy and Player names are in the $1,14,00 to $1,81,FF & $B,02,00 to $B,81,FF .  When you change the Print Area, need to Change the Print Length/Wrap check and tweak other relational data(which is the hard parts to find and tweak).

It seems you found one of the Relation data (Print length/wrap check) and Print Area. that's the same problem I had with the Item Select/Equip menus where when I changed the Length of CHR to Print it wrapped the extra spaces over the next line and moved the count number over, then when changing the max length of name and number it moved the count number over  more, so you got to find the total print of both lines and the number, not just the print out area. too much to go thru, but it'll be there.

Look for 08 to 0A (which you have done), 0A to 0C (the total length of the name and number)(possibly 2 set types), 14 to 18 (print area of both lines 2 x 0A to 0C)(@ $B,80,42 - 14 08 print area{0A spaces & 0A CHR} & max lines{2 lines each * 4 enemies}), and some other type of relational data that would move the name along the line or in the boxed two lines.
That name is "Glass Face" and is 0A long, right?, plus the 2 space used for enemy count number = 0C, by changing the window size data you can still have the name and numbers shown(and max area).
[spaces, letters, wrapping, printout, print area, window data].

Still searching.
For Player name, even if you change the sizes and arrays it will have overlaps from the next name even if you did find and change the memory of holding the names. this is because the menu uses the original format of names and not the extended format as would be easily found at $7,A9,10. If you know where the original format is then please assist/tell me. thanks.

The trouble is when I found 5 corresponding data routines such as [C9 05] and changed them and got wierd algorythm issues.
There's three  C9 05 before the A9 05 .. A9 14 .. C0 07 routines, then one after, and one near the Spell Data A9 06.
This is why I didn't include them in the code sections of the findings.
Here's what the dilemma looks like:

In focus of the situation: the first picture does show the routine somewhat working, the second picture shows that it doesn't work completely, the third picture is what I get for moving things around without expanding other window data (the names and hpmax are under the invisible window borders[those are normal spaces and can be seen when you change the first window element for FF space to something else], it can be removed by expand the total print out routine).
For the multiple commands, usually you will get a multiple Fight command, and yes the commands do initiate fight, and if you parry or change row then your player will "act" like they're attacking something or themselves.
« Last Edit: August 18, 2009, 07:42:00 AM by HHIPDragonFox »
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HHIPDragonFox

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #7 on: April 25, 2009, 04:26:11 AM »
 :laugh:
New Data Found!

Basically for the Enemy Name.  2009-04-25
Command Data & Spell Menu Data Completed.  2009-04-27

Please Enjoy for now, more is to be presented soon.
« Last Edit: April 27, 2009, 08:48:52 AM by HHIPDragonFox »
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JCE3000GT

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #8 on: April 26, 2009, 04:59:22 PM »
This is some great stuff!

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #9 on: April 28, 2009, 12:56:10 AM »
 :yabin:
Yes I do my best with what knowledge I do come across.
This is an open invitation and permission to use anything I find for all projects at hand, thus the postings here.

 :hmm:
......and Bond697 can up his net posting too (http://bond697.110mb.com/data/window_data.txt)

Edit:

 Thanks for the Clarification that it belonged to Dragonsbrethren.
« Last Edit: May 04, 2009, 06:10:09 AM by HHIPDragonFox »
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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #10 on: April 28, 2009, 07:06:28 AM »
that's dragonsbrethren's.  i'm gonna have to add names somewhere more visible on there.  i'll do that tonight.
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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #11 on: January 30, 2010, 07:38:03 AM »
Every One Wants More Gil (Gold) Right?

Code: [Select]
    0126F2 = BattleMenu, ??, Point References?                           (29) 7F  [D0 06]
    0126F6 = BattleMenu, ??, Set X-Pnt Rfrnc & JumpTo Print ## Chr$.     (A2) 00 00         {4C} 01 A6 ((to 012801)) 
    0126FC = BattleMenu, ??, Point References?                           (C9) 01  [D0 06]
    012700 = BattleMenu, ??, Set X-Pnt Rfrnc & JumpTo Print ## Chr$.     (A2) 03 00         {4C} 01 A6 ((to 012801)) 
    [    [ 012700 = BattleMenu, ??, Set X-Pnt Rfrnc & JumpTo Print ## Chr$.     (A2) 04 00         {4C} 01 A6 ((to 012801)) 
    012706 = BattleMenu, EnemySkill, Point Reference to ??               (C9) 02  [D0 03]   {4C} B4 A5 ((to 0127B4)) 
    01270D = BattleMenu, EnemySkill, Point Reference to Item Usery?      (C9) 03  [D0 03]   {4C} 90 A5 ((to 012790)) 
    012714 = BattleMenu, EnemySkill, Point Reference to Attack & Spells? (C9) 04  [D0 03]   {4C} 3F A5 ((to 01273F)) 
    01271B = BattleMenu, AbStat, ?                                       (AD) 9A 35   0A AA 
    012720 = BattleMenu, AbStat Pointer for Enemy?                       (BF) 00 B4 0F  [85 00]  loads 07B400/07B600
    012726 = BattleMenu, AbStat Pointer for Enemy? (compliment)          (BF) 01 B4 0F  [85 01]  loads 07B401/07B601
    01272C = BattleMenu, AbStat, ?                                       (A9) 0F        [85 02]  sets  07YYXX
    012730 = BattleMenu, AbStat, ?                                       [A7 00]  [F0 0A]
    012734 = BattleMenu, AbStat, Function Routine Call Space Print?      {20} 9F A4 ((to 01269F)) 
    012737 = BattleMenu, AbStat, ?                                       [A6 00]  {E8}  [86 00]  [80 F2]   {60}
    }-----------------------------------------------------------------------------------------------------------------{
    012801 = BattleMode, WonGilExpGained    , ?                          (BD) 9A 35   [85 00]
    012806 = BattleMode, WonGilExpGained    , ?                          (BD) 9B 35   [85 01]
    01280B = BattleMode, WonGilExpGained    , ?                          (BD) 9C 35   [85 02]
    [    [ [    [ 012801 = WonGilExpGained    , ?                          (BD) 98 35   [85 00] 
    [    [ [    [ 012806 = WonGilExpGained    , ?                          (BD) 99 35   [85 01] 
    [    [ [    [ 01280B = WonGilExpGained    , ?                          (BD) 9A 35   [85 02] 
    [    [ [    [ 01280B = WonGilExpGained    , ?                          {22} 4E FF 03 (to 02014E)  [EA] 
    [    [ [    [ [    [ 02014E = WonGilExpGained    , ?                          (BD) 9A 35   [85 02] 
    [    [ [    [ [    [ 020153 = WonGilExpGained    , ?                          (BD) 9B 35   [85 03] 
    [    [ [    [ [    [ 020158 = WonGilExpGained    , ?                          {6B} 
    [ [  [ [ [  [ 012801 = WonGilExpGained    , ?                          (BD) 9A 35   [85 00] 
    [ [  [ [ [  [ 012806 = WonGilExpGained    , ?                          (BD) 9B 35   [85 01] 
    [ [  [ [ [  [ 01280B = WonGilExpGained    , ?                          (BD) 9C 35   [85 02] 
    [ [  [ [ [  [ 01280B = WonGilExpGained    , ?                          {22} F0 FE 03 (to 0200F0)  [EA] 
    [ [  [ [ [  [ [    [ 0200F0 = WonGilExpGained    , ?                          (BD) 9C 35   [85 02] 
    [ [  [ [ [  [ [    [ 0200F5 = WonGilExpGained    , ?                          (BD) 9D 35   [85 03] 
    [ [  [ [ [  [ [    [ 0200FA = WonGilExpGained    , ?                          {6B} 
    012810 = BattleMode, WonGilExpGained    , ?                          {22} 9C F2 03 (to 01F49C) 
    012814 = BattleMode, WonGilGained    , ?                           --{20} 3B 87 ((to 1093B)) 
        }------------------------------------------------------------------------------------------------------------{
    [    [ 01093B = BattleMode, WonGilExpGained , ?                             (A2) 00 00  (BD) AD F4 
    [    [ 010941 = BattleMode, WonGilExpGained , Check If ##### is (0)Zero?    (C9) 80     [D0 0B]     
    [    [ 010945 = BattleMode, WonGilExpGained , Print Chr$ Else (0)Zero?      (A9) FF     (9D) AD F4 
    [    [ 01094A = BattleMode, WonGilExpGained , ?                             {E8} 
    [    [ 01094B = BattleMode, WonGilExpGained , Print Chr$ Length?         ---(E0) 07 00  [D0 EE]     to (E0) 09 00 
    [    [ 010950 = BattleMode, WonGilExpGained , ? End & Return.               {60} 
        }------------------------------------------------------------------------------------------------------------{
    012817 = BattleMode, WonGilExpGained    , ?                        ??(BD) AD F4            to (BD) AD F4??
    01281A = BattleMenu, ??, Function Routine Call Space Print??         {20} 9F A4 ((to 1269F)) 
    01281D = BattleMode, WonGilExpGained    , ?                          {E8}
    01281E = BattleMode, WonGilExpGained    , ?                        --(E0) 08 00  [D0 F4]   to (E0) 0A 00 
    012823 = BattleMode, WonGilExpGained    , ?                          {60}
    }-----------------------------------------------------------------------------------------------------------------{
    0128E9 = ? {AA} {68}  [85 03]  {8A}
    0128EE = ? [A6 0A]
    0128F0 = BattleMenu, PlayerHPstat, HP Current.                        (C9) 01   [D0 07]   [64 02]
    0128F6 = BattleMenu, PlayerHPstat, RamLocation of HP Current.         (A9) 07    {4C} 4E A7 (to 01294E) 
    0128FB = BattleMenu, PlayerHPstat, HP Maximum.                        (C9) 02   [D0 07]   [64 02]
    012901 = BattleMenu, PlayerHPstat, RamLocation of HP Maximum.         (A9) 09    {4C} 4E A7 (to 01294E) 
    012906 = BattleMenu, PlayerMPstat, MP Current.                        (C9) 03   [D0 09]
    01290A = BattleMenu, PlayerMPstat, MP Current.                        (A9) 01  [85 02]
    01290E = BattleMenu, PlayerMPstat, RamLocation of MP Current.         (A9) 0B    {4C} 32 A7 (to 012932) 
    012913 = BattleMenu, PlayerMPstat, MP Maximum.                        (C9) 04   [D0 09]
    012917 = BattleMenu, PlayerMPstat, MP Maximum.                        (A9) 01  [85 02] 
    01291B = BattleMenu, PlayerMPstat, RamLocation of MP Maximum.         (A9) 0D    {4C} 32 A7 (to 012932) 
    012920 = ? {4C} 20 A7 (to 012920) 
    012923 = ? (A9) FF
    012925 = ? (8D) 0C 18 (8D) 0D 18 (8D) 0E 18 (8D) 0F 18   
    [    [ 012925 = ? (8D) 0C 18 (8D) 0D 18  {22} E6 FE 03 (to 200E6)  [EA EA] 
    [    [ [    [ 200E6 = ? (8D) 0E 18  (8D) 0F 18  (8D) 10 18 
    [    [ [    [ 200E6 = ? {6B}
    012931 = ? {60}
    }-----------------------------------------------------------------------------------------------------------------{
    018A4A = ??? (A0) 00 00    [84 AB]   (8C) 9C 28   (8C) 9E 28 
    018A55 = ??? [A4 AB]  (B9) 88 35   {AA} 
    018A5B = ??? [86 A9]  [06 A9]  [26 AA]  [A6 A9] 
    018A63 = ??? (BF) 00 A0 0E (loads 070200)    (8D) 3D 39 
    018A6A = ??? (BF) 01 A0 0E (loads 070201)    (8D) 3E 39 
    018A71 = ??? (B9) F0 38  {AA}  (8E) 3F 39 
    018A78 = ??? {20} B9 83 (to 0185B9) 
    018A7B = ??? {18} 
    018A7C = ??? (AD) 41 39  (6D) 9C 28  (8D) 9C 28 
    018A85 = ??? (AD) 42 39  (6D) 9D 28  (8D) 9D 28 
    018A8E = ??? (AD) 43 39  (6D) 9E 28  (8D) 9E 28 
    [    [ 018A8E = ???        (AD) 43 39  (6D) 9E 28  {20} 43 F2 (to 01F443)   
    [    [      [ 01F443 = ???                         (8D) 9E 28 
    [    [      [ 01F446 = ??? (AD) 44 39  (6D) 9F 28  (8D) 9F 28 
    [    [      [ 01F44F = ??? {60}
    [    [ 018A8E = ???        (AD) 43 39  (6D) 9E 28  {20} FB F1 (to 01F3FB)   
    [    [      [ 01F3FB = ???                         (8D) 9E 28 
    [    [      [ 01F3FE = ??? (AD) 44 39  (6D) 9F 28  (8D) 9F 28 
    [    [      [ 01F407 = ??? {60}
    018A97 = ??? [E6 AB]  [A5 AB]  (C9) 03  [D0 B6]
         ? [    [ 018A97 = ??? [E6 AB]  [A5 AB]  (C9) 04  [D0 B6]
    018A9F = ??? (4E) 9E 28  (6E) 9D 28  (6E) 9C 28 
    018AA8 = ??? (4E) 9E 28  (6E) 9D 28  (6E) 9C 28 
    [    [ 018A9F = ??? (4E) 9F 28  (6E) 9E 28  {20} 50 F2 (to 01F450) 
    [    [ 018AA8 = ??? (4E) 9F 28  (6E) 9E 28  {20} 50 F2 (to 01F450) 
    [    [      [ 01F450 = ??? (6E) 9D 28     (6E) 9C 28   
    [    [      [ 01F456 = ??? {60} 
    [    [ 018A9F = ??? (4E) 9F 28  (6E) 9E 28  {20} 08 F2 (to 01F408) 
    [    [ 018AA8 = ??? (4E) 9F 28  (6E) 9E 28  {20} 0F F2 (to 01F40F) 
    [    [      [ 01F408/0F = ??? (6E) 9D 28     (6E) 9C 28   
    [    [      [ 01F40E/15 = ??? {60} 
    018AB1 = ??? (AD) 9C 28  (0D) 9D 28  [F0 67]
    [    [ 018AB1 = ??? (AD) 9C 28  {20} 57 F2 (to 01F457)   [F0 67]
    [    [      [ 01F457 = ??? (0D) 9D 28   (0D) 9E 28   (0D) 9F 28   
    [    [      [ 01F460 = ??? {60} 
    [    [ 018AB1 = ??? (AD) 9C 28  {20} 16 F2 (to 01F416)   [F0 67]
    [    [      [ 01F416 = ??? (0D) 9D 28   (0D) 9E 28   (0D) 9F 28   
    [    [      [ 01F41F = ??? {60} 
    018AB9 = GilCount, RamLocate Check? (AD) A0 16  (0D) A1 16  (0D) A2 16  [F0 5C]
    018AC4 = GilCount, RamLocate Check? (AD) A0 16  [85 A9]  (AD) A1 16  [85 AA] 
    018ACE = GilCount, RamLocate Check? {38}
    018ACF = GilCount, RamLocate Check? (AD) A0 16  (ED) 9C 28  (8D) A0 16 
    018AD8 = GilCount, RamLocate Check? (AD) A1 16  (ED) 9D 28  (8D) A1 16 
    018AE1 = GilCount, RamLocate Check? (AD) A2 16  (ED) 9E 28  (8D) A2 16  [B0 13]
    018AEC = GilCount, RamLocate Check? [A5 A9]  (8D) 9C 28 
    018AF1 = GilCount, RamLocate Check? [A5 AA]  (8D) 9D 28
    018AF6 = GilCount, RamLocate Check? (9C) A0 16  (9C) A1 16  (9C) A2 16
    018AFF = GilCount, RamLocate Check? (AD) 9C 28  (8D) 9A 35
    018B05 = GilCount, RamLocate Check? (AD) 9D 28  (8D) 9B 35
    018B0B = GilCount, RamLocate Check?             (9C) 9C 35 
    [    [ 018AB9 = GilCount, RamLocate Check?        (AD) C0 16  (0D) C1 16  {20} 00 F2 (to 01F400)  [F0 5C]
    [    [ [    [ 01F400 = GilCount, RamLocate Check?     (0D) C2 16  (0D) C3 16 
    [    [ [    [ 01F406 = GilCount, RamLocate Check?     {60} 
    [    [ 018AB9 = GilCount, RamLocate Check?        (AD) C0 16  (0D) C1 16  {20} 20 F2 (to 01F420)  [F0 5C]
    [ [  [ [    [ 01F420 = GilCount, RamLocate Check?     (0D) C2 16  (0D) C3 16 
    [ [  [ [    [ 01F426 = GilCount, RamLocate Check?     {60} 
    [ [  [ 018AC4 = GilCount, RamLocate Check?        (AD) C0 16  [85 A9]   {20} 07 F2 (to 01F407)   [85 AC] 
    [    [ [    [ 01F407 = GilCount, RamLocate Check?     (AD) C1 16  [85 AA]    (AD) C2 16  [85 AB]    (AD) C3 16 
    [    [ [    [ 01F414 = GilCount, RamLocate Check?     {60} 
    [ [  [ 018AC4 = GilCount, RamLocate Check?        (AD) C0 16  [85 A9]   {20} 27 F2 (to 01F427)   [85 AC] 
    [ [  [      [ 01F427 = GilCount, RamLocate Check?     (AD) C1 16  [85 AA]    (AD) C2 16  [85 AB]    (AD) C3 16 
    [ [  [      [ 01F434 = GilCount, RamLocate Check?     {60} 
    [    [ 018ACE = GilCount, RamLocate Check?        {38}
    [    [ 018ACF = GilCount, RamLocate Check?        (AD) C0 16  (ED) 9C 28  (8D) C0 16 
    [    [ 018AD8 = GilCount, RamLocate Check?        (AD) C1 16  (ED) 9D 28  {20} 17 F2 (to 01F417)   
    [    [ [    [ 01F417 = GilCount, RamLocate Check?     (8D) C1 16   (AD) C2 16  (ED) 9E 28  (8D) C2 16 
    [    [ [    [ 01F423 = GilCount, RamLocate Check?     {60} 
    [ [  [ 018AD8 = GilCount, RamLocate Check?        (AD) C1 16  (ED) 9D 28  {20} 35 F2 (to 01F435)   
    [ [  [ [    [ 01F435 = GilCount, RamLocate Check?     (8D) C1 16   (AD) C2 16  (ED) 9E 28  (8D) C2 16 
    [ [  [ [    [ 01F441 = GilCount, RamLocate Check?     {60} 
    [    [ 018AE1 = GilCount, RamLocate Check?        (AD) C3 16  (ED) 9F 28  (8D) C3 16  [B0 13]
    [    [ 018AEC = GilCount, RamLocate Check?        [A5 A9]  (8D) 9C 28 
    [    [ 018AF1 = GilCount, RamLocate Check?        [A5 AA]  {20} 24 F2 (to 01F424) 
    [    [ [    [ 01F424 = GilCount, RamLocate Check?     (8D) 9D 28    [A5 AB]  (8D) 9E 28    [A5 AC]  (8D) 9F 28
    [    [ [    [ 01F431 = GilCount, RamLocate Check?     {60} 
    [ [  [ 018AF1 = GilCount, RamLocate Check?        [A5 AA]  {20} 42 F2 (to 01F442) 
    [ [  [ [    [ 01F442 = GilCount, RamLocate Check?     (8D) 9D 28    [A5 AB]  (8D) 9E 28    [A5 AC]  (8D) 9F 28
    [ [  [ [    [ 01F44F = GilCount, RamLocate Check?     {60} 
    [    [ 018AF6 = GilCount, RamLocate Check?        (9C) C0 16  (9C) C1 16  {20} 32 F2 (to 01F432)   
    [    [ [    [ 01F432 = GilCount, RamLocate Check?     (9C) C2 16  (9C) C3 16
    [    [ [    [ 01F438 = GilCount, RamLocate Check?     {60} 
    [ [  [ 018AF6 = GilCount, RamLocate Check?        (9C) C0 16  (9C) C1 16  {20} 50 F2 (to 01F450)   
    [ [  [ [    [ 01F450 = GilCount, RamLocate Check?     (9C) C2 16  (9C) C3 16
    [ [  [ [    [ 01F456 = GilCount, RamLocate Check?     {60} 
    [    [ 018AFF = GilCount, RamLocate Check?        (AD) 9C 28  (8D) 9A 35
    [    [ 018B05 = GilCount, RamLocate Check?        (AD) 9D 28  {20} 8E FF (to 02018E)  (((8D) 9B 35 ((({20} 39 F2)))
    [    [ [    [ 02018E = GilCount, RamLocate Check?     (8D) 9B 35   (AD) 9E 28  (8D) 9C 35   (AD) 9F 28 
    [    [ [    [ 02019A = GilCount, RamLocate Check?     {60} 
    [ [  [ 018B05 = GilCount, RamLocate Check?        (AD) 9D 28  {20} 57 F2 (to 01F457) 
    [ [  [ [    [ 01F457 = GilCount, RamLocate Check?     (8D) 9D 35   (AD) 9E 28  (8D) 9C 35   (AD) 9F 28 
    [ [  [ [    [ 01F463 = GilCount, RamLocate Check?     {60} 
    [    [ 018B0B = GilCount, RamLocate Check?                                     (8D) 9D 35         
    018B0E = ? GilCount, RamLocate Check?? (A9) 37  (8D) CA 34
    018B13 = ? GilCount, RamLocate Check?? {20} 9B 85 (to 01879B) 
    018B16 = ? GilCount, RamLocate Check?? (A9) FF  (8D) CC 34
    018B1B = ? GilCount, RamLocate Check?? (A9) 05
    018B1D = ? GilCount, RamLocate Check?? {20} 85 80 (to 018285) 
    018B20 = ? GilCount, RamLocate Check??, Return {60}
    }-----------------------------------------------------------------------------------------------------------------{
    01EE58 = (from 01895D)? 7B  AA 
    01EE5A = ? (8E) 91 35  (8E) 93 35
    [    [ 01EE5A = ? (8E) 90 35  (8E) 92 35
    01EE60 = ? (8E) 94 35  (8E) 95 35  [86 B5]  [86 B7]
    [    [ 01EE60 = ? (8E) 94 35  (8E) 96 35  [86 B5]  [86 B7]
    01EE6A = ? [A6 B7]  (BD) 85 35  [85 B1]  [D0 03] 
    01EE73 = ? {4C} 4E ED (to 01EF4E)   
    01EE76 = ? [A6 B7]  (BD) 8B 35  [85 AF]  [64 B0]
    01EE7F = ? [06 AF]  [26 B0]  [A6 AF]  {18} 
    01EE86 = BattleMenu, WonExpGained, Exp From Enemies Pointer?         (BF) C0 A1 0E (loads 0723C0)  (6D) 91 35  (8D) 91 35 
    01EE90 = BattleMenu, WonExpGained, Exp From Enemies Pointer?         (BF) C1 A1 0E (loads 0723C1)  (6D) 92 35  (8D) 92 35 
    01EE9A = BattleMenu, WonExpGained, Exp From Enemies Pointer?         (AD) 93 35                    (69) 00     (8D) 93 35 
    [    [ 01EE86 = ?        (BF) C0 A1 0E (loads 0723C0)  (6D) 90 35  (8D) 90 35 
    [    [ 01EE90 = ?        (BF) C1 A1 0E (loads 0723C1)  (6D) 91 35  (8D) 91 35 
    [    [ 01EE9A = ?        (AD) 92 35                    (69) 00     (8D) 92 35
    [    [ [    [ 01EE9A = ?        {20} 9B FF (to 02019B)      (69) 00              (8D) 74 35
    [    [ [    [ [    [ 02019B = ?        (AD) 73 35 EA                 EA (69) 00  (8D) 73 35
    [    [ [    [ [    [ 0201A5 = ?        (AD) 74 35 EA                 EA (EA) EA   
    [    [ [    [ [    [ 0201AC = ?        {60} 
    [ [  [ [    [ 01EE9A = ?        {20} 11 FF (to 020111)      (EA) EA              (8D) 93 35
    [ [  [ [    [ [    [ 020111 = ?        (BF) 00 EC 12 (loads 096E00)  (6D) 92 35  (8D) 92 35
    [ [  [ [    [ [    [ 02011B = ?        (BF) 01 EC 12 (loads 096E01)  (6D) 93 35   
    [ [  [ [    [ [    [ 020122 = ?        {60} 
    01EEA2 = ? A6 B7  BD 88 35  85 AF  64 B0  06 AF  26 B0  A6 AF  18
    01EEB2 = BattleMenu, WonGilGained, Gil From Enemies Pointer?         (BF) 00 A0 0E (loads 072200)  (6D) 94 35  (8D) 94 35 
    01EEBC = BattleMenu, WonGilGained, Gil From Enemies Pointer?         (BF) 01 A0 0E (loads 072201)  (6D) 95 35  (8D) 95 35 
    01EEC6 = BattleMenu, WonGilGained, Gil From Enemies Pointer?         (AD) 96 35                    (69) 00     (8D) 96 35 
    [    [ [    [ 01EEC6 = ?        {20} AD FF (to 0201AD)      (EA) EA              (8D) 97 35
    [    [ [    [ [    [ 0201AD = ?        (AD) 96 35 EA                 EA (69) 00  (8D) 96 35
    [    [ [    [ [    [ 0201B7 = ?        (AD) 97 35 EA                 EA (EA) EA   
    [    [ [    [ [    [ 0201BE = ?        {60} 
    [ [  [ [    [ 01EEC6 = ?        {20} 23 FF (to 020123)      (EA) EA              (8D) 97 35
    [ [  [ [    [ [    [ 020123 = ?        (BF) C0 ED 12 (loads 096FC0)  (6D) 96 35  (8D) 96 35
    [ [  [ [    [ [    [ 02012D = ?        (BF) C1 ED 12 (loads 096FC1)  (6D) 97 35   
    [ [  [ [    [ [    [ 020134 = ?        {60} 
    01EECE = ? [A6 B7]  (BD) 8E 35  [85 B3]   (BD) 8E 35   (29) C0  (C9) C0  [F0 17]  (C9) 40  [D0 04] 
    01EEE2 = ? (A9) 05  [80 06]  (C9) 80  [D0 5B]  (A9) 19  [85 B4] 
    01EEE2 = ? {20} 8B 85 (to 01878B) 
    01EEE2 = ? [C5 B4]  [B0 50]  [06 B3]  [06 B3]  [A5 B3]  {AA}  {7B}  {A8} 
    01EEE2 = ? [84 A9]
    01EF00 = ? (BF) 00 9F 0E (loads 072100) 
    01EF00 = ? (99) 9C 28
    01EF00 = ? E8 C8
    01EF00 = ? E6 A9  A5 A9  C9 04  D0 EF
    01EF00 = ? AD A3 16  65 97  85 97
    01EF00 = ? 20 93 85 (to 018793) 
    01EF00 = ? C9 80  B0 04
    01EF00 = ? A9 00  80 12
    01EF23 = ? C9 D0  B0 04
    01EF23 = ? A9 01  80 0A
    01EF23 = ? C9 FC  B0 04
    01EF23 = ? A9 02  80 02
    01EF23 = ? A9 03
    01EF23 = ? AA
    01EF23 = ? BD 9C 28
    01EF23 = ? A6 B5
    01EF3B = ???? E0 08 00  F0 05
    01EF40 = ? (9D) 04 18
    01EF43 = ? [E6 B5]  [C6 B1]  [A5 B1]  [F0 03]
    01EF4B = ? {4C} 76 EC (to 01EE76) 
    }-----------------------------------------------------------------------------------------------------------------{
    01EF4E = ? [E6 B7]  [A5 B7]
    01EF52 = ? (C9) 03 [F0 03]
    [    [ 01EF52 = ? (C9) 04 [F0 03]
    01EF56 = ? {4C} 6A EC (to 01EE6A) 
    }-----------------------------------------------------------------------------------------------------------------{
    01EF59 = BattleMenu, GilGainCounter, ?        {18}   
    01EF5A = BattleMenu, GilGainCounter, ?        (AD) A0 16  (6D) 94 35  (8D) A0 16 
    01EF63 = BattleMenu, GilGainCounter, ?        (AD) A1 16  (6D) 95 35  (8D) A1 16 
    01EF6C = BattleMenu, GilGainCounter, ?        (AD) A2 16  (6D) 96 35  (8D) A2 16 
    [    [ 01EF5A = BattleMenu, GilGainCounter, ?        (AD) C0 16  (6D) 94 35  (8D) C0 16 
    [    [ 01EF63 = BattleMenu, GilGainCounter, ?        (AD) C1 16  (6D) 95 35  (8D) C1 16 
    [    [ 01EF6C = BattleMenu, GilGainCounter, ?        (AD) C2 16  (6D) 96 35  {20} 00 FF (to 020100) 
    [    [ [    [ 020100 = BattleMenu, GilGainCounter, ?        (8D) C2 16   (AD) C3 16  (6D) 97 35  (8D) C3 16 
    [    [ [    [ 02010C = BattleMenu, GilGainCounter, ?        {60} 
    [ [  [ 01EF6C = BattleMenu, GilGainCounter, ?        (AD) C2 16  (6D) 96 35  {20} 35 FF (to 020135) 
    [ [  [ [    [ 020135 = BattleMenu, GilGainCounter, ?        (8D) C2 16   (AD) C3 16  (6D) 97 35  (8D) C3 16 
    [ [  [ [    [ 020141 = BattleMenu, GilGainCounter, ?        {60} 
    01EF75 = BattleMenu, GilGainCounter, ?        {38}
    01EF76 = BattleMenu, GilGainCounter, ?        (AD) A0 16  (E9) 7F 
    01EF7B = BattleMenu, GilGainCounter, ?        (AD) A1 16  (E9) 96 
    01EF80 = BattleMenu, GilGainCounter, ?        (AD) A2 16  (E9) 98 
    01EF85 = BattleMenu, GilGainCounter, ?        [90 0F]
    01EF87 = BattleMenu, GilGainCounter, ?        (A9) 7F  (8D) A0 16 
    01EF8C = BattleMenu, GilGainCounter, ?        (A9) 96  (8D) A1 16 
    01EF91 = BattleMenu, GilGainCounter, ?        (A9) 98  (8D) A2 16
    [    [ 01EF76 = BattleMenu, GilGainCounter, ?        (AD) C0 16  (E9) FF 
    [    [ 01EF7B = BattleMenu, GilGainCounter, ?        (AD) C1 16  (E9) C9 
    [    [ 01EF80 = BattleMenu, GilGainCounter, ?        {20} 0D FF (to 02010D)   (E9) 3B 
    [    [ [    [ 02010D = BattleMenu, GilGainCounter, ?        (AD) C2 16   (E9) 9A    (AD) C3 16 
    [    [ [    [ 020115 = BattleMenu, GilGainCounter, ?        {60} 
    [ [  [ 01EF80 = BattleMenu, GilGainCounter, ?        {20} 42 FF (to 020142)   (E9) 3B 
    [ [  [ [    [ 020142 = BattleMenu, GilGainCounter, ?        (AD) C2 16   (E9) 9A    (AD) C3 16 
    [ [  [ [    [ 02014A = BattleMenu, GilGainCounter, ?        {60} 
    [    [ 01EF85 = BattleMenu, GilGainCounter, ?        [90 0F]
    [    [ 01EF87 = BattleMenu, GilGainCounter, ?        (A9) FF  (8D) C0 16 
    [    [ 01EF8C = BattleMenu, GilGainCounter, ?        (A9) C9  (8D) C1 16 
    [    [ 01EF91 = BattleMenu, GilGainCounter, ?        (A9) 9A  {20} 18 FF (to 020118) 
    [    [ [    [ 020118 = BattleMenu, GilGainCounter, ?        (8D) C2 16   (A9) 3B    (8D) C3 16
    [    [ [    [ 020120 = BattleMenu, GilGainCounter, ?        {60} 
    [ [  [ 01EF91 = BattleMenu, GilGainCounter, ?        (A9) 9A  {20} 4B FF (to 02014B) 
    [ [  [ [    [ 02014B = BattleMenu, GilGainCounter, ?        (8D) C2 16   (A9) 3B    (8D) C3 16
    [ [  [ [    [ 020153 = BattleMenu, GilGainCounter, ?        {60} 
    01EF96 = ? {7B} {AA}
    01EF98 = ? [86 A9]  [86 AB]  [86 AD] 
    01EF98 = ? (8E) 5F 40  (8E) 61 40 
    01EFA4 = ? (8E) 63 40  (8E) 65 40  (8E) 67 40 
    01EFAD = ? [A6 A9] 
    01EFAF = ? (E0) 05 00  [B0 05]
    01EFB4 = ? (BD) 40 35  [D0 1C]
    01EFB9 = ? [A6 AD] 
    01EFBB = ? (BD) 00 10  (29) 1F  [F0 13] 
    01EFC2 = ? (BD) 03 10  (29) C0  [D0 0C] 
    01EFC9 = ? [A6 A9] 
    01EFCB = ? (FE) 5F 40 
    01EFCE = ???? -(E0) 05 00  [B0 02] 
    01EFD3 = ? [E6 AB] 
    01EFD5 = ? [C2 20] 
    01EFD7 = ? {18} 
    01EFD8 = ? [A5 AD]  (69) 40 00  [85 AD] 
    01EFDF = ? {7B} 
    01EFE0 = ? [E2 20] 
    01EFE2 = ? [E6 A9] 
    01EFE4 = ? [A5 A9]  (C9) 0A  [D0 C3] 
    01EFEA = ? (AD) 91 35  (0D) 92 35  (0D) 93 35 
    [    [ 01EFEA = ? (AD) 90 35  (0D) 91 35  {20} 54 FF (to 020154) 
    [    [ [    [ 020154 = ? (0D) 92 35  (0D) 93 35 
    [    [ [    [ 02015A = ? {60} 
    01EFF2 = ? [F0 31] 
    01EFF5 = ? {7B}  {AA} 
    01EFF7 = ? [86 AD]  [86 AF] 
    01EFFB = ? (AD) 91 35  (0D) 92 35  (0D) 93 35 
    [    [ 01EFFB = ? (AD) 90 35  (0D) 91 35  {20} 5B FF (to 02015B) 
    [    [ [    [ 02015B = ? (0D) 92 35  (0D) 93 35 
    [    [ [    [ 020161 = ? {60} 
    01F004 = ? D0 08 
    01F006 = ? [64 AD]  [64 AE]  [64 AF] 
    [    [ 01F006 = ? [64 AD]  {20} 62 FF (to 020162)  EA 
    [    [ [    [ 020162 = ? [64 AE]  [64 AF]  [64 B0] 
    [    [ [    [ 020168 = ? {60} 
    01F00C = ? [80 04] 
    01F00E = ????? {22} 5F FF 13 (to 0A015F) 
    01F012 = ? [A5 AD]  [05 AE]  [05 AF] 
    [    [ 01F012 = ? [A5 AD]  {20} 69 FF (to 020169)  EA 
    [    [ [    [ 020169 = ? [05 AE]  [05 AF]  [05 B0] 
    [    [ [    [ 02016F = ? {60} 
    01F018 = ? [D0 02] 
    01F01A = ? [E6 AD] 
    01F01C = ? [A6 AD]  (8E) 91 35 
    01F021 = ? [A5 AF]  (8D) 93 35 
    [    [ 01F01C = ? [A6 AD]  (8E) 90 35 
    [    [ 01F021 = ? [C2 20]  {20} 70 FF (to 020170) 
    [    [ [    [ 020170 = ? [A5 AF]  (8D) 92 35  [E2 20] 
    [    [ [    [ 020177 = ? {60} 
    01F026 = ? {20} FD B2  (to 01B4FD) 
    01F029 = ? {20} 9B 85  (to 01879B) 
    01F02C = ? (AD) 94 35  (8D) 9A 35 
    01F032 = ? (AD) 95 35  (8D) 9B 35 
    01F038 = ? (AD) 96 35  (8D) 9C 35 
    01F03E = ? (AD) 91 35  (8D) 9D 35 
    01F044 = ? (AD) 92 35  (8D) 9E 35 
    01F04A = ? (AD) 93 35  (8D) 9F 35 
    [    [ 01F02C = ? (AD) 94 35  (8D) 9A 35 
    [    [ 01F032 = ? (AD) 95 35  (8D) 9B 35 
    [    [ 01F038 = ? (AD) 96 35  (8D) 9C 35 
    [    [ 01F03E = ? (AD) 97 35  (8D) 9D 35 
    [    [ 01F044 = ? (AD) 90 35  (8D) 9E 35 
    [    [ 01F04A = ? (AD) 91 35  {20} 78 FF (to 020178) 
    [    [ [    [ 020178 = ?             (8D) 9F 35 
    [    [ [    [ 02017B = ? (AD) 92 35  (8D) A0 35 
    [    [ [    [ 020181 = ? (AD) 93 35  (8D) A1 35 
    [    [ [    [ 020187 = ? {60} 
    01F050 = ? {7B}  {AA} 
    01F052 = ? (AD) 94 35  (0D) 95 35 
    [    [ 01F052 = ? (AD) 94 35  {20} 88 FF (to 020188) 
    [    [ [    [ 020188 = ? (0D) 95 35  (0D) 96 35  (0D) 97 35 
    [    [ [    [ 020191 = ? {60} 
    01F058 = ? [F0 06] 
    01F05A = ? (A9) 1F     (8D) CA 34 
    01F05F = ? {E8} 
    01F060 = ? (AD) 91 35  (0D) 92 35 
    [    [ 01F060 = ? (AD) 90 35  (0D) 91 35 
    [    [ 01F060 = ? (AD) 90 35  {20} 92 FF (to 020192) 
    [    [ [    [ 020192 = ? (0D) 91 35  (0D) 92 35  (0D) 93 35 
    [    [ [    [ 02019B = ? {60} 
    01F066 = ? [F0 06] 
    01F068 = ? (A9) 20  (9D) CA 34 
    01F06D = ? {E8} 
    01F06E = ? {8A} 
    01F06F = ? [F0 05] 
    01F071 = ? (A9) 05 
    01F073 = StatusMenu, ExperienceCount, ?                 {20} 85 80 (to 018285)   
    01F076 = StatusMenu, ExperienceCount, ?                 (A9) FF  (8D) CB 34 
    01F07B = StatusMenu, ExperienceCount, ?                 {7B}  {AA} 
    01F07D = StatusMenu, ExperienceCount, ?                 [86 A9]  [86 AB] 
    01F081 = StatusMenu, ExperienceCount, ?                 [A6 A9] 
    01F083 = StatusMenu, ExperienceCount, ?                 (BD) 5F 40  [F0 3F] 
    01F088 = StatusMenu, ExperienceCount, ?                 [A6 AB] 
    01F08A = StatusMenu, ExperienceCount, ?                 {18} 
    01F08B = StatusMenu, ExperienceCount, LoadRamLocate1 ?  (BD) 37 10  (6D) 91 35  (9D) 37 10 
    01F094 = StatusMenu, ExperienceCount, LoadRamLocate2 ?  (BD) 38 10  (6D) 92 35  (9D) 38 10 
    01F09D = StatusMenu, ExperienceCount, LoadRamLocate3 ?  (BD) 39 10  (6D) 93 35  (9D) 39 10   
    [    [ 01F08B = StatusMenu, ExperienceCount, LoadRamLocate1 ?         (BD) 37 10  (6D) 90 35  (9D) 37 10 
    [    [ 01F094 = StatusMenu, ExperienceCount, LoadRamLocate2 ?         (BD) 38 10  (6D) 91 35  (9D) 38 10 
    [    [ 01F09D = StatusMenu, ExperienceCount, LoadRamLocate3 ?         (BD) 39 10  (6D) 91 35   {20} 9C FF (to 02019C) 
    [    [ [    [ 02019C = StatusMenu, ExperienceCount, LoadRamLocate3 ?                          (9D) 39 10   
    [    [ [    [ 02019F = StatusMenu, ExperienceCount, LoadRamLocate3 ?  (BD) 3A 10  (6D) 93 35  (9D) 3A 10   
    [    [ [    [ 0201A8 = StatusMenu, ExperienceCount, LoadRamLocate3 ?  {60} 
    01F0A6 = StatusMenu, ExperienceCount, ?                 {38} 
    01F0A7 = StatusMenu, ExperienceCount, LoadRamLocate1 ?  (BD) 37 10  (E9) 7F 
    01F0AC = StatusMenu, ExperienceCount, LoadRamLocate2 ?  (BD) 38 10  (E9) 96 
    01F0B1 = StatusMenu, ExperienceCount, LoadRamLocate3 ?  (BD) 39 10  (E9) 98 
    [    [ 01F0A7 = StatusMenu, ExperienceCount, LoadRamLocate1 ?         (BD) 37 10              (E9) FF 
    [    [ 01F0AC = StatusMenu, ExperienceCount, LoadRamLocate2 ?         (BD) 38 10              (E9) C9 
    [    [ 01F0B1 = StatusMenu, ExperienceCount, LoadRamLocate3 ?         {20} A9 FF (to 0201A9)  (E9) 3B 
    [    [ [    [ 0201A9 = StatusMenu, ExperienceCount, LoadRamLocate3 ?  (BD) 39 10              (E9) 9A 
    [    [ [    [ 0201AE = StatusMenu, ExperienceCount, LoadRamLocate3 ?  (BD) 3A 10 
    [    [ [    [ 0201B1 = StatusMenu, ExperienceCount, LoadRamLocate3 ?  {60} 
    01F0B6 = StatusMenu, ExperienceCount, ?                 [90 0F] 
    01F0B8 = StatusMenu, ExperienceCount, LoadRamLocate1 ?  (A9) 7F  (9D) 37 10 
    01F0BD = StatusMenu, ExperienceCount, LoadRamLocate2 ?  (A9) 96  (9D) 38 10 
    01F0C2 = StatusMenu, ExperienceCount, LoadRamLocate3 ?  (A9) 98  (9D) 39 10 
    [    [ 01F0B8 = StatusMenu, ExperienceCount, LoadRamLocate1 ?         (A9) FF  (9D) 37 10 
    [    [ 01F0BD = StatusMenu, ExperienceCount, LoadRamLocate2 ?         (A9) C9  (9D) 38 10 
    [    [ 01F0C2 = StatusMenu, ExperienceCount, LoadRamLocate3 ?         (A9) 9A  {20} B2 FF (to 0201B2) 
    [    [ [    [ 0201B2 = StatusMenu, ExperienceCount, LoadRamLocate3 ?           (9D) 39 10 
    [    [ [    [ 0201B5 = StatusMenu, ExperienceCount, LoadRamLocate3 ?  (A9) 3B  (9D) 3A 10 
    [    [ [    [ 0201BA = StatusMenu, ExperienceCount, LoadRamLocate3 ?  {60} 
    01F0C7 = StatusMenu, ExperienceCount, ?                 [C2 20]
    01F0C9 = StatusMenu, ExperienceCount, ?                 {18}
    01F0CA = StatusMenu, ExperienceCount, ?                 [A5 AB]  (69) 40 00  [85 AB]
    01F0D1 = StatusMenu, ExperienceCount, ?                 {7B}
    01F0D2 = StatusMenu, ExperienceCount, ?                 [E2 20]
    01F0D4 = ? [E6 A9] 
    01F0D5 = ? [A5 A9]  (C9) 0A  [D0 A5] 
    01F0DC = ? {7B}  {AA} 
    01F0DE = ? [86 98]
    01F0E0 = ? [86 A6] 
    01F0E2 = ? [A6 98] 
    01F0E4 = ? (BD) 5F 40 
    01F0E7 = ? [D0 03] 
    01F0E9 = ? {4C} DC EF (to 01F1DC) 
    }-----------------------------------------------------------------------------------------------------------------{
    01F0EC = ? A6 A6 
    01F0EE = ? BD 00 10
    01F0F1 = ? 29 1F
    01F0F3 = ? 3A  0A  AA
    01F0F6 = ? (BF) 00 B5 0F (loads 07B700)  [85 80] 
    01F0FC = ? (BF) 01 B5 0F (loads 07B701)  [85 81] 
    01F102 = ? (A9) 0F (   ) (            )  [85 82]
    01F106 = ? [A6 A6]
    01F102 = ? BD 02 10
    01F102 = ? C9 46  90 02
    01F102 = ? (A9) 45  {3A}  [85 DF]
    01F102 = ? (A9) 05        [85 E1]
    01F102 = ? {20} E0 83
    01F102 = ? A4 E3
    01F102 = ? 7B  AA  B7  80
    01F121 = ? 9D 9C 28 
    01F121 = ? C8 E8
    01F121 = ? E0 05 00  D0 F4
    01F121 = ? A6 A6
    01F121 = ? BD 02 10
    01F121 = ? (C9) 46  90 1C
    01F121 = ? 5A
    01F121 = ? (A2) 00 00
    01F121 = ? (A9) 07
    01F121 = ? {20} 79 83 (018579) 
    01F121 = ? AA
    01F121 = ? [86 AD]
    01F140 = ? 7A
    01F141 = ? [C2 20]
    01F143 = ? {98} {18}  [65 AD]
    01F147 = ? {A8}  {7B}
    01F149 = ? [E2 20]
    01F14B = ? [B7 80]
    01F14D = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (8D) 9C 28
    01F150 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (AD) 9F 28  [85 AD] 
    01F155 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (AD) A0 28  [85 AE] 
    [    [ 01F150 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (AD) A0 28  [85 AD] 
    [    [ 01F155 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (AD) A1 28  [85 AE] 
    01F15A = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (AD) 9E 28 
    01F15D = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   {20} 83 84 (018683) 
    [    [ 018683 = ?                                                   4A 4A 4A 4A 4A  {60} 
    01F160 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   [85 AF] 
    01F162 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   [A6 A6]
    01F164 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   {18} 
    01F165 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 3D 10  [65 AD]  [85 AD]
    01F16C = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 3E 10  [65 AE]  [85 AE]
    01F173 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 3F 10  [65 AF]  [85 AF]
    [    [ 01F173 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 3F 10  [65 AF]  [85 AF]
    01F17A = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   {38}
    01F17B = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 37 10  [E5 AD] 
    01F180 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 38 10  [E5 AE] 
    01F185 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 39 10  [E5 AF] 
    [    [ 01F185 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   {20} BB FF (to 0201BB)   [E5 B0] 
    [    [ [    [ 0201BB = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   (BD) 39 10  [E5 AF]  (BD) 3A 10 
    [    [ [    [ 0201C3 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   {60} 
    01F18A = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   [90 50]
    01F18C = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   [A5 AD]  (9D) 3D 10
    01F191 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   [A5 AE]  (9D) 3E 10
    01F196 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   [A5 AF]  (9D) 3F 10
    [    [ 01F196 = BattleStatusMenu, ExperienceCount, LoadRamLocate3 ?   [A5 AF]  (9D) 3F 10
    01F19B = BattleStatusMenu, LevelCount     , LoadRamLocate3 ?   (BD) 02 10  (C9) 63  [B0 3A]  (FE) 02 10
    01F1A5 = ? {20} 14 F0 (01F214) 
    01F1A8 = ? [A5 98]
    01F1AA = ? (C9) 05  [B0 2B]
    01F1AE = ????? (8D) 9A 35 ?? 
    [    [ 01F1AE = ????? (8D) 9A 35 ?? 
    01F1B1 = ? A9 21  8D CA 34
    01F1B6 = ? A9 05
    01F1B8 = ? 20 85 80 (to 018285) 
    01F1BB = ? A9 23
    01F1BD = ? 8D CA 34
    01F1C0 = ? 7B AA
    01F1C2 = ? 86 AF
    01F1C4 = ? A6 AF
    01F1C6 = ? BD 1C 29 
    01F1C9 = ? C9 FF  F0 0C
    01F1CD = ????? (8D) 9A 35 ?? 
    [    [ 01F1CD = ????? (8D) 9A 35 ?? 
    01F1D0 = ? A9 05
    01F1D2 = ? {20} 85 80 (to 018285) 
    01F1D5 = ? E6 AF
    01F1D7 = ? 80 EB
    01F1D9 = ? {4C} EC EE (to 01F0EC) 
    }-----------------------------------------------------------------------------------------------------------------{
    01F49C = WonGilExpGained    , ?                                      {7B} {AA}
    01F49E = WonGilExpGained    , ?                                      (9E) AD F4 
    01F4A1 = WonGilExpGained    , ?                                      {E8}
    01F4A2 = WonGilExpGained    , Length of Chr$ to Print?             --(E0) 08 00  [D0 F7]                to (E0) 0A 00 
    01F4A7 = WonGilExpGained    , ?                                      (A2) 00 00  {DA} {8A}  {0A} {0A} {AA}
    01F4AF = WonGilExpGained    , ?                                      (BF) 80 F2 03 (loads 01F480)  [85 04] 
    01F4B5 = WonGilExpGained    , ?                                      (BF) 81 F2 03 (loads 01F481)  [85 05] 
    01F4BB = WonGilExpGained    , ?                                      (BF) 82 F2 03 (loads 01F482)  [85 06] 
    [    [ 01F4AF = WonGilExpGained    , ?                                   (BF) 78 F2 03 (loads 01F478)  [85 04] 
    [    [ 01F4B5 = WonGilExpGained    , ?                                   (BF) 79 F2 03 (loads 01F479)  [85 05] 
    [    [ 01F4BB = WonGilExpGained    , ?                                   {20} 6D F2 (to 01F46D)  [EA]  [85 07] 
    [    [ [    [ 01F46D = WonGilExpGained    , ?                                (BF) 7A F2 03 (loads 01F47A) [85 06] 
    [    [ [    [ 01F473 = WonGilExpGained    , ?                                (BF) 7B F2 03 (loads 01F47B) 
    [    [ [    [ 01F477 = WonGilExpGained    , ?                                {60} 
    01F4C1 = WonGilExpGained    , ?                                      {20} DC F2 (to 01F4DC) 
    01F4C4 = WonGilExpGained    , ?                                      {FA}
    01F4C5 = WonGilExpGained    , Load Numeric Print Count?              [A5 08]  {18} (69) 80  (9D) AD F4 
    01F4CD = WonGilExpGained    , ?                                      {E8} 
    01F4CE = WonGilExpGained    , Length of Prime Chr$ Printed?        --(E0) 07 00  [D0 D7]                to (E0) 09 00 
    01F4D3 = WonGilExpGained    , Load Remainder & Print?                [A5 00]  {18} (69) 80  (8D) B4 F4  to (8D) B6 F4   
    01F4DB = WonGilExpGained    , ?                                      {6B} 
    }-----------------------------------------------------------------------------------------------------------------{
    01F4DC = WonGilExpGained    , ?                                      [64 08] 
    01F4DE = WonGilExpGained    , ?                                      [A5 00]  {38} [E5 04]  [85 00] 
    01F4E5 = WonGilExpGained    , ?                                      [A5 01]       [E5 05]  [85 01] 
    01F4EB = WonGilExpGained    , ?                                      [A5 02]       [E5 06]  [85 02] 
    [    [ 01F4EB = WonGilExpGained    , ?                                      [A5 02]  {20} FB FE (to 0200FB)  [EA] 
    [    [ [    [ 0201FB = WonGilExpGained    , ?                                                  [E5 06]  [85 02] 
    [    [ [    [ 0201FF = WonGilExpGained    , ?                                      [A5 03]     [E5 07]  [85 03] 
    [    [ [    [ 020105 = WonGilExpGained    , ?                                      {60}
    01F4F1 = WonGilExpGained    , ?                                      [E6 08] 
    01F4F3 = WonGilExpGained    , ?                                      [B0 E9] 
    01F4F4 = WonGilExpGained    , ?                                      [C6 08]
    01F4F7 = WonGilExpGained    , ?                                      [A5 00]  {18} [65 04]  [85 00] 
    01F4FE = WonGilExpGained    , ?                                      [A5 01]       [65 05]  [85 01] 
    01F504 = WonGilExpGained    , ?                                      [A5 02]       [65 06]  [85 02] 
    [    [ 01F504 = WonGilExpGained    , ?                                      [A5 02]  {20} 06 FF (to 020106)  [EA] 
    [    [ [    [ 020106 = WonGilExpGained    , ?                                                  [65 06]  [85 02] 
    [    [ [    [ 02010A = WonGilExpGained    , ?                                      [A5 03]     [65 07]  [85 03] 
    [    [ [    [ 020110 = WonGilExpGained    , ?                                      {60}
    01F500 = WonGilExpGained    , ?                                      {60}

hmmmm, Cecil must be Strong!?!?
« Last Edit: January 30, 2010, 09:11:46 AM by HHIPDragonFox »
Cool is the Holy feeling after being Iced by Hyper Plasma.

HHIPDragonFox

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #12 on: January 30, 2010, 09:22:05 AM »
OK, BTW or BTR:
Battle Damages are now Noted.  These Scripts are for the Non-Split, Normal Damages.
Done Mainly on Enemy, I Believe it's also on Players too.

Code: [Select]
    }----------------------------------------------------------------------------------------------------------------{
    01D5A7 = ? (AD) D2 26  (C9) C7  [F0 03]
    01D5AE = ? {20} 9F C9 (to 01CB9F) 
    01D5B1 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    }----------------------------------------------------------------------------------------------------------------{
    01D5C2 = ? {20} 1B E1 (to 01E31B) 
    01D5C5 = ? {20} 9F C9 (to 01CB9F) 
    01D5C8 = ? (AD) 2A 35  [D0 09]
    01D5CD = ? (AD) D2 26  (C9) 0B  [D0 10]  [F0 07]
    01D5D6 = ? (AD) D2 26  (C9) C8  [D0 07]
    01D5DD = ? (AD) 40 27  (29) 80  [F0 27]
    01D5E4 = ? (AD) 06 27  (09) 40  (8D) 06 27
    01D5EC = ? (A9) 09  [85 D6]
    01D5F0 = ? [A5 CF]
    01D5F2 = ? {20} 2C 9E (to 01A02C) 
    01D5F5 = ? (A9) 06
    01D5F7 = ? {20} C8 85 (to 0187C8) 
    01D5FA = ? (A9) 40  (9D) 06 2A 
    01D5FF = ? [A5 CF]
    01D601 = ? {0A} {AA}
    01D603 = ? (BD) EB 29  (09) 20  (9D) EB 29
    01D60B = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01D60C = ? (AD) 40 27  (29) 80  [F0 03]
    01D613 = ? {4C} AE D3 (to 01D5AE) 
    }----------------------------------------------------------------------------------------------------------------{
    01D616 = ? (AD) 2A 35  [D0 1E]
    01D61B = ? (AD) D2 26  (C9) 11  [D0 17]
    01D622 = ? (AD) 06 39  (C9) 01  [D0 10]
    01D629 = ? [C2 20]
    01D62B = ? {38}
    01D62C = ? (AD) 09 27  (ED) 07 27  [85 A4]
    01D634 = ? {7B}
    01D635 = ? [E2 20]
    01D637 = ? [80 03]
    01D639 = ? {20} 9F C9 (to 01CB9F) 
    01D63C = ? [A5 A5]  (09) 80  [85 A5]
    01D642 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01D643 = ? (A2) 01 00
    01D646 = ? (A9) 09
    01D648 = ? {20} 79 83 (to 018579) 
    01D64B = ? {AA} 
    01D64C = ? [86 A9]
    01D64E = ? [C2 20]
    01D650 = ? (AD) 07 27  [C5 A9]  [90 08]
    01D657 = ? [A5 A9]  (8D) 07 27
    01D65C = ? [E2 20]
    01D65E = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01D65F = ? {7B}
    01D660 = ? [E2 20]
    01D662 = ? {20} 18 E0 (to 01E218) 
    01D665 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01D666 = ? [A5 CD]  [C5 CE]  [F0 1B]
    01D66C = ? {20} 9F C9 (to 01CB9F) 
    01D66F = ? [A6 A4]  [86 A2]
    01D673 = ? (AD) 40 27  (29) 80  [F0 07]
    01D67A = ? [A5 A5]  (09) 80  [85 A5]
    01D680 = ? {60}
    01D681 = ? [A5 A3]  (09) 80  [85 A3]
    01D687 = ? {60}
    01D688 = ? [A5 CD]  [C5 CE]  [D0 01]
    01D68E = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01D68F = ? {20} 9F C9 (to 01CB9F) 
    01D692 = ? [A6 A4]  [86 A2]
    01D696 = ? (AD) 40 27  (29) 80  [F0 02]  [80 3D]
    01D69F = ? [C2 20]
    01D6A1 = ? {38}
    01D6A2 = ? (AD) 0B 27  [E5 A4]  [B0 0C]
    01D6A9 = ? (AD) 0B 27  [85 A4]  [85 A2]  (9C) 0B 27  [80 03]  (8D) 0B 27
    01D6B8 = ? {18}
    01D6B9 = ? (AD) 8B 26  [65 A4]  (8D) 8B 26
    01D6C1 = ? (AD) 8D 26  (CD) 8B 26  [B0 03]  (8D) 8B 26
    01D6CC = ? {7B}
    01D6CD = ? [E2 20]
    01D6CF = ? [A5 A5]  (09) 40  [85 A5]
    01D6D5 = ? [A5 A3]  (09) C0  [85 A3]
    01D6DB = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01D6DC = ? [C2 20]
    01D6DE = ? {38}
    01D6DF = ? (AD) 8B 26  [E5 A4]  [B0 0C]
    01D6E6 = ? (AD) 8B 26  [85 A4]  [85 A2]  (9C) 8B 26  [80 03]  (8D) 8B 26
    01D6F5 = ? {7B}
    01D6F6 = ? [E2 20]
    01D6F8 = ? [A5 A3]  [09 40]  [85 A3] 
    01D6FE = ? [A5 A5]  [09 C0]  [85 A5]
    01D704 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{

Code: [Select]
    }----------------------------------------------------------------------------------------------------------------{
    01CB9F = ? (AE) 02 39           (8E) 56 39  (8E) 58 39 
    01CBA8 = ? (4E) 57 39  (6E) 56 39 
    01CBAE = ? (AD) 57 39  [F0 06]
    01CBB3 = ? (A2) FF 00           (8E) 56 39
    01CBB9 = ? {7B}  {AA}
    01CBBB = ? (AD) 56 39
    01CBBE = ? {20} 79 83 (to 018579) 
    01CBC1 = ? {AA}
    01CBC2 = ? (8E) 56 39
    01CBC5 = ? {20} E3 84 (to 0186E3) 
    01CBC8 = ? (AE) 5A 39   [86 A4]
    01CBCD = ? (AD) FE 38
    01CBD0 = ? {20} 41 CA (to 01CC41) 
    01CBD3 = ? (AD) FF 38
    01CBD6 = ? {20} 41 CA (to 01CC41) 
    01CBD9 = ? (AD) 00 39   [F0 0E]
    01CBDE = ? {18}
    01CBDF = ? [A5 A4]  (6D) 01 39  [85 A4]
    01CBE6 = ? [A5 A5]  (69) 00     [85 A5] 
    01CBEC = ? {38} 
    01CBED = ? [A5 A4]  (ED) 04 39  [85 A4] 
    01CBF4 = ? [A5 A5]  (ED) 05 39  [85 A5]  [B0 04]  {7B}  {AA}  [86 A4]
    01CC01 = ? [A6 A4]              (8E) 3D 39
    01CC06 = ? (AD) FC 38   {AA}    (8E) 3F 39
    01CC0D = ? {20} B9 83 (to 0185B9) 
    01CC10 = ? (AE) 43 39  [F0 06]
    01CC15 = ? (A2) FF FF           (8E) 41 39
    01CC1B = ? (AE) 41 39           (8E) 45 39
    01CC21 = ? (AD) 06 39   {AA}    (8E) 47 39
    01CC28 = ? {20} 07 84 (to 018607) 
    01CC2B = ? (AE) 49 39           [86 A4]
    01CC30 = ???? --(E0) 0F 27      to (E0) 7F 3E / FF 3F // ((3F 9C / 5F EA)) 
    01CC33 = ? [90 05]
    01CC35 = ???? --(A2) 0F 27      to (A2) 7F 3E / FF 3F // ((3F 9C / 5F EA)) 
    01CC38 = ? [86 A4] 
    01CC3A = ? [A6 A4]  [D0 02]  [E6 A4]
    01CC40 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    018579 = ? [E2 10] 
    01857B = ? [86 96] 
    01857D = ? (E0) FF  [D0 02]  [80 33]
    018583 = ? (C9) 00  [F0 2F]  [C5 96]  [F0 2B]
    018583 = ? [A6 97]  {38}  [E5 96]
    018583 = ? (C9) FF  [D0 05]
    018583 = ? (BD) 00 19  [80 1D]  {1A}  (8D) 47 39  (9C) 48 39
    0185A0 = ? (BD) 00 19  {AA}           (8E) 45 39
    0185A7 = ? [C2 10]
    0185A9 = ? {20} 07 84
    0185AC = ? [E2 10]
    0185AE = ? {18}
    0185AF = ? (AD) 4B 39
    0185B2 = ? [65 96]
    0185B4 = ? [E6 97]
    0185B6 = ? [C2 10]
    0185B8 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    0186E3 = ? [C2 20]
    0186E5 = ? {18}
    0186E6 = ? (AD) 56 39  (6D) 58 39  (8D) 5A 39
    0186EF = ? (A9) 00 00  (69) 00 00  (8D) 5C 39
    0186F8 = ? {7B}
    0186F9 = ? [E2 20]   
    0186FB = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01CC41 = ? [D0 05]
    01CC43 = ? [64 A4]  [64 A5]
    01CC47 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    0185B9 = ? [C2 20]
    0185BB = ? (A2) 10 00  (9C) 41 39  (9C) 43 39  (6E) 3F 39  [90 0A]
    0185C9 = ? {18}
    0185CA = ? (AD) 3D 39  (6D) 43 39  (8D) 43 39  (6E) 43 39  (6E) 41 39  {CA}  [D0 E8]  {7B} 
    0185DD = ? [E2 20]
    0185DF = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    018607 = ? [C2 20]
    018609 = ? (9C) 49 39  (9C) 4B 39
    01860F = ? (AD) 45 39  [F0 2B]
    018614 = ? (AD) 47 39  [F0 26]
    018619 = ? {18}
    01861A = ? (A2) 10 00
    01861D = ? (2E) 45 39
    018620 = ? (2E) 4B 39
    018623 = ? {38}
    018624 = ? (AD) 4B 39  (ED) 47 39  (8D) 4B 39
    01862D = ? [B0 0A]
    01862F = ? (AD) 4B 39  (6D) 47 39  (8D) 4B 39
    018638 = ? {18}
    018639 = ? (2E) 49 39
    01863C = ? {CA}
    01863D = ? [D0 DE]
    01863F = ? {7B}
    018640 = ? [E2 20]
    018642 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{

« Last Edit: January 30, 2010, 09:28:42 AM by HHIPDragonFox »
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HHIPDragonFox

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #13 on: January 30, 2010, 09:30:16 AM »
This Script Set seems to affect the Damages on the Players.

Code: [Select]
    }----------------------------------------------------------------------------------------------------------------{
    01D39A = ? {48}
    01D39B = ? [A5 CE]  [C5 CD]  [D0 0C]
    01D3A1 = ? (AD) 8B 26  (8D) 0B 27
    01D3A7 = ? (AD) 8C 26  (8D) 0C 27
    01D3AD = ? {68}
    01D3AE = ? {20} 97 D2 (to 01D497) 
    01D3B1 = ? (AD) 53 35  [D0 59] 
    01D3B6 = ? [A5 CD]
    01D3B8 = ? {20} 62 CA (to 01CC62) 
    01D3BB = ? (BD) D4 34  (1D) D5 34  [F0 42] 
    01D3C3 = ???? --[A5 A3]  (29) 3F  [85 A3] 
    01D3C9 = ???? --(BD) D5 34  {48}  (29) 80  [85 A9]  {68}  (29) 3F  (9D) D5 34
    [    [ 01D3C3 = ???? --[A5 A3]  (29) 5F  [85 A3] 
    [    [ 01D3C9 = ???? --(BD) D5 34  {48}  (29) C0  [85 A9]  {68}  (29) 5F  (9D) D5 34
    01D3D7 = ? {18}
    01D3D8 = ???? --(BD) D4 34  [65 A2]  (9D) D4 34
    01D3E0 = ???? --(BD) D5 34  [65 A3]  (9D) D5 34
    01D3E8 = ? [C2 20]
    01D3EA = ? (BD) D4 34
    01D3ED = ???? --(C9) 0F 27      to (C9) 7F 3E / 3F 9C / 5F EA 
    01D3F0 = ? [90 06]
    01D3F2 = ???? --(A9) 0F 27      to (A9) 7F 3E / 3F 9C / 5F EA 
    01D3F5 = ? (9D) D4 34
    01D3F8 = ? {7B}
    01D3F9 = ? [E2 20]
    01D3FB = ? (BD) D5 34  [05 A9]  (9D) D5 34  [80 0A]
    01D405 = ? [A5 A2]     (9D) D4 34
    01D40A = ? [A5 A3]     (9D) D5 34
    01D40F = ? [A5 CE]
    01D411 = ? {20} 62 CA (to 01CC62) 
    01D414 = ? (BD) D4 34  (1D) D5 34 
    01D41A = ? [F0 42]
    01D41C = ???? --[A5 A5]  (29) 3F  [85 A5]
    01D422 = ???? --(BD) D5 34  {48}  (29) 80  [85 A9]  {68}  (29) 3F  (9D) D5 34
    [    [ 01D41C = ???? --[A5 A3]  (29) 5F  [85 A3] 
    [    [ 01D422 = ???? --(BD) D5 34  {48}  (29) C0  [85 A9]  {68}  (29) 5F  (9D) D5 34
    01D430 = ? {18}
    01D431 = ???? --(BD) D4 34  [65 A4]  (9D) D4 34
    01D439 = ???? --(BD) D5 34  [65 A5]  (9D) D5 34
    01D441 = ? [C2 20]
    01D443 = ? (BD) D4 34 
    01D446 = ???? --(C9) 0F 27      to (C9) 7F 3E / FF 3F // ((3F 9C / 5F EA)) 
    01D449 = ? [90 06]
    01D44B = ???? --(A9) 0F 27      to (A9) 7F 3E / FF 3F // ((3F 9C / 5F EA)) 
    01D44E = ? (9D) D4 34
    01D451 = ? {7B}
    01D452 = ? [E2 20]
    01D454 = ? (BD) D5 34  [05 A9]  (9D) D5 34  [80 0A]
    01D45E = ? [A5 A4]  {9D) D4 34
    01D463 = ? [A5 A5]  {9D) D5 34
    01D468 = ? [A5 CE]  [C5 CD]  [D0 03]
    01D46E = ? (EE) 53 35
    01D471 = ? {20} 1A 85 (to 01871A) 
    01D474 = ? (CE) 4D 35
    01D477 = ? (AD) 4D 35  [F0 03]
    01D47C = ? {4C} 2E CF (to 01D12E) 
    }----------------------------------------------------------------------------------------------------------------{
    01D47F = ? [A5 CD]  [10 0A]
    01D483 = ? (AE) 96 28  (BD) C2 33  (C9) F8  [D0 03]
    01D48D = ? {20} 6E CA (to 01CC6E) 
    01D490 = ? (AD) 50 35  (8D) C5 34
    01D496 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01D497 = ? {0A} {AA} 
    01D499 = ? (BF) 7C E0 03 (loads 01E27C)  [85 80] 
    01D49F = ? (BF) 7D E0 03 (loads 01E27D)  [85 81] 
    01D4A5 = ? A9 03  85 82  DC 80 00  85 A9 
    01D4A5 = ? 20 0C 85
    01D4A5 = ? CA  F0 77
    01D4A5 = ? AD E7 38  D0 72
    01D4A5 = ? AD 2A 35  D0 1B
    01D4BE = ? AD D2 26
    01D4C1 = ? C9 13  F0 66 
    01D4C5 = ? C9 14  F0 62 
    01D4C9 = ? C9 AB  F0 5E 
    01D4CD = ? C9 AC  F0 5A 
    01D4D1 = ? C9 8F  F0 56 
    01D4D5 = ? C9 5C  F0 52
    01D4D9 = ? A2 05 00  86 AB 
    01D4DE = ? 7B AA A8
    01D4E1 = ? AD 4E 35  10 07
    01D4E6 = ? A2 05 00
    01D4E9 = ? A9 0D  85 AB
    01D4ED = ? BD 40 35  D0 34
    01D4F2 = ? DA 8A  85 DF
    01D4F6 = ? A9 80  85 E1
    01D4FA = ? 20 E0 83
    01D4FD = ? FA
    01D4FE = ? A4 E3
    01D500 = ? B9 03 20  29 C0  D0 0C
    01D507 = ? B9 05 20  29 02  D0 05
    01D50E = ? B9 06 20  10 13
    01D513 = ? DA
    01D514 = ? E0 05 00  90 05
    01D519 = ? 8A  38 E9 05  AA
    01D51E = ? A5 A9
    01D520 = ? 20 5A 85 
    01D523 = ? 85 A9 
    01D525 = ? FA  E8  E4 AB  D0 C2
    01D52B = ? A5 A9
    01D52D = ? 60
    }----------------------------------------------------------------------------------------------------------------{
    01CC62 = ? [85 A9]  [10 05]  (29) 7F  {18}(69) 05  {0A} {AA}
    [    [ 01CC62 = ? [85 A9]  [10 05]  (29) BF  {18}(69) 05  {0A} {AA}
    01CC6D = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01CC6E = ? [C2 20] 
    01CC70 = ? {7B} {AA} 
    01CC72 = ? [86 A9] {A8} 
    01CC75 = ? {98} {4A} {AA} 
    01CC78 = ? (BD) 40 35  (29) FF 00  [F0 03] 
    01CC80 = ? {4C} 22 CB (to 01CD22) 
    }----------------------------------------------------------------------------------------------------------------{
    01CC83 = ????  [A6 A9]     [     ]  (B9) D4 34  (29) 00 40  [F0 11] 
    [    [ 01CC83 = ????  [A6 A9]     [     ]  (B9) D4 34  (29) 00 60  [F0 11] 
    01CC8D = ????  (AD) 5B 35  [F0 0C]  (B9) D4 34  (29) FF BF  (99) D4 34 
    [    [ 01CC8D = ????  (AD) 5B 35  [F0 0C]  (B9) D4 34  (29) FF 9F  (99) D4 34 
    01CC9B = ? {4C} 22 CB (to 01CD22)   
    }----------------------------------------------------------------------------------------------------------------{
    01CC9E = ? (B9) D4 34
    01CCA1 = ? [10 11]
    01CCA3 = ? {18}
    01CCA4 = ????  (B9) D4 34  (29) FF 3F  (7D) 07 20  [90 37]
    [    [ 01CCA4 = ????  (B9) D4 34  (29) FF 5F  (7D) 07 20  [90 37]
    01CCAF = ? (A9) FF FF  [80 32]
    01CCB4 = ????  (B9) D4 34  (29) FF BF  (8D) 98 28
    [    [ 01CCB4 = ????  (B9) D4 34  (29) FF 9F  (8D) 98 28
    01CCBD = ? {38}
    01CCBE = ? (BD) 07 20  [F0 0E]  (ED) 98 28  [F0 02]  [B0 1C]
    01CCCA = ? [E2 20]
    01CCCC = ? (EE) 07 39
    01CCCF = ? [C2 20]
    01CCD1 = ? {98} {0A} {AA} {7B}
    01CCD5 = ? [E2 20]
    01CCD7 = ? (BD) 8E 33  (29) FE  (09) 80  (9D) 8E 33  ???? 
    [    [ 01CDD7 = ? (BD) 8E 33  (29) FE  (09) 80  (9D) 8E 33  ???? 
    01CCE1 = ? [C2 20]
    01CCE3 = ? {7B}
    01CCE4 = ? [A6 A9]     (9D) 07 20  (DD) 09 20  [90 08]
    01CCEE = ? (BD) 09 20  (9D) 07 20  [80 1D]
    01CCF6 = ? (BD) 09 20
    01CCF9 = ? {20} 86 84 (to 018686) 
    01CCFC = ? (DD) 07 20  [90 12]
    01CD01 = ? {98} {0A} {AA} {7B}
    01CD05 = ? [E2 20]
    01CD07 = ? (BD) 91 33  (09) 01  (9D) 91 33
    01CD0F = ? [C2 20] 
    01CD11 = ? [80 0F]
    01CD13 = ? {7B}
    01CD14 = ? [E2 20]
    01CD16 = ? [A6 A9]
    01CD18 = ? (BD) 06 20  (29) FE  (9D) 06 20
    01CD20 = ? [C2 20]
    01CD22 = ? [A6 A9]  {8A}  {18}(69) 80 00  {AA}  [86 A9]
    [    [ 01CD22 = ? [A6 A9]  {8A}  {18}(69) 80 00  {AA}  [86 A9]
    01CD2C = ? {C8} {C8}
    01CD2E = ? (C0) 1A 00  [F0 03]
    01CD33 = ? {4C} 75 CA (to 01CC75) 
    }----------------------------------------------------------------------------------------------------------------{
    01CD36 = ? {7B}
    01CD37 = ? [E2 20]
    01CD39 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    01867B = ? 0A 0A 0A 0A 0A 0A  60
    018682 = ? 4A 4A 4A 4A 4A 4A  60
    }----------------------------------------------------------------------------------------------------------------{
    01871A = ? (AD) 53 35  [D0 1D] 
    01871F = ? [A5 CD]  [10 05]  (29) 7F  {18}(69) 05
    [    [ 01871F = ? [A5 CD]  [10 05]  (29) BF  {18}(69) 05
    018728 = ? {20} 89 84 (to 018689)   
    01872B = ? [A6 A6]  {7B}  {A8} 
    01872F = ? (B9) 80 26  {9D} 00 20 
    018735 = ? {E8} {C8} 
    018737 = ? (C0) 80 00  [D0 F3] 
    [    [ 018737 = ? (C0) C0 00  [D0 F3] 
    01873C = ? [A5 CE]  [10 05]  (29) 7F  {18}(69) 05
    [    [ 01873C = ? [A5 CE]  [10 05]  (29) BF  {18}(69) 05
    018745 = ? {20} 89 84 (to 018689)   
    018748 = ? [A6 A6]  {7B} {A8}
    01874C = ? (B9) 00 27  (9D) 00 20
    018752 = ? {E8} {C8}
    018754 = ? (C0) 80 00  [D0 F3]
    [    [ 018754 = ? (C0) C0 00  [D0 F3]
    018759 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    018689 = ? (8D) 2F 35   [85 DF] 
    01868E = ? (A9) 80      [85 E1] 
    018692 = ? {20} E0 83 (to 0185E0) 
    018695 = ? [A6 E3]      [86 A6] 
    018699 = ? (AD) 2F 35   [85 DF] 
    01869E = ? (A9) 15      [85 E1]
    0186A2 = ? {20} E0 83 (to 0185E0) 
    0186A5 = ? [A6 E3]      (8E) 30 35 
    0186AA = ? (AD) 2F 35   [85 DF] 
    0186AF = ? (A9) 37      [85 E1] 
    0186B3 = ? {20} E0 83 (to 0185E0) 
    0186B6 = ? [A6 E3]      (8E) 32 35 
    0186BB = ? (AD) 2F 35   [85 DF]
    0186C0 = ? (A9) 1C      [85 E1]
    0186C4 = ? {20} E0 83 (to 0185E0) 
    0186C7 = ? [A6 E3]      (8E) 34 35
    0186CC = ? (AD) 2F 35  {AA}  (8E) 3D 39
    0186D3 = ? (A2) 20 01   (8E) 3F 39
    0186D9 = ? {20} B9 83 (to 0185B9) 
    0186DC = ? (AE) 41 39   (8E) 36 35
    0186E2 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    0185B9 = ? [C2 20]
    0185BB = ? (A2) 10 00  (9C) 41 39  (9C) 43 39  (6E) 3F 39  [90 0A]
    0185C9 = ? {18}
    0185CA = ? (AD) 3D 39  (6D) 43 39  (8D) 43 39  (6E) 43 39  (6E) 41 39  {CA}  [D0 E8]  {7B} 
    0185DD = ? [E2 20]
    0185DF = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
    0185E0 = ? [64 E0]  [64 E2]
    0185E4 = ? [C2 20]
    0185E6 = ? (A2) 10 00
    0185E9 = ? [64 E3]
    0185EB = ? (9C) 4D 39
    0185EE = ? [66 E1]
    0185F0 = ? [90 09]
    0185F2 = ? {18}
    0185F3 = ? [A5 DF]  (6D) 4D 39  (8D) 4D 39  (6E) 4D 39
    0185FE = ? [66 E3]
    018600 = ? {CA}
    018601 = ? [D0 EB]
    018603 = ? {7B}
    018604 = ? [E2 20]
    018606 = ? {60}
    }----------------------------------------------------------------------------------------------------------------{
Cool is the Holy feeling after being Iced by Hyper Plasma.

Dragonsbrethren

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Re: FF2us (IV) v1.1 s**s r*m Battle Window Data!
« Reply #14 on: January 30, 2010, 11:24:01 AM »
Wow, really cool. I never really liked the idea of breaking the damage/HP cap (9999 is more than enough; too much really), but this is still some impressive work.