øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&topic=270.15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb4d3.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&board=4.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb4d3.html.zxVõg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ­+ OKtext/htmlISO-8859-1gzip0|Ö+ ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:31:41 GMT0ó°° ®0®P®€§²ð®Uõg^ÿÿÿÿÿÿÿÿ*%+  Screenshots!

Author Topic: Screenshots!  (Read 25785 times)

Panzer88

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Re: Screenshots!
« Reply #15 on: February 12, 2008, 11:35:47 AM »
How many of you remember this!?



The fun of discovering OAM, and messing with values. :happy:

I do! I do!

and I still think midge-tina deserves a chance, or how about this, in the flash back sequences have "kid" versions of the characters, like Edgar and Matthew :)

Lenophis

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Re: Screenshots!
« Reply #16 on: February 14, 2008, 02:46:47 PM »
A :cookie: to anybody that can explain the significance of this screenshot:



 :cycle:

119 bugs fixed and counting.

vivify93

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Re: Screenshots!
« Reply #17 on: February 14, 2008, 04:36:01 PM »
The palette seems to have changed slightly.
Also, there's a hole where a switch used to be.
Hacking is hard. :sad:

Lenophis

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Re: Screenshots!
« Reply #18 on: February 14, 2008, 04:42:31 PM »
No. :tongue: Here's a hint: Go to the Serpent Trench, and find this spot. There's a really obscure bug in the original at that spot, and unless you accidently find it, you probably never will.

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Deathlike2

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Re: Screenshots!
« Reply #19 on: February 14, 2008, 05:58:05 PM »
No. :tongue: Here's a hint: Go to the Serpent Trench, and find this spot. There's a really obscure bug in the original at that spot, and unless you accidently find it, you probably never will.

Beats me. My only guess is a hidden treasure chest or something you shouldn't be able to normally walkthrough...
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Dragonsbrethren

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Re: Screenshots!
« Reply #20 on: July 01, 2008, 05:29:59 PM »


The new dark-elemental icon, taken in FF3us since I haven't bothered copying it over to our other fonts yet.

Lenophis

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Re: Screenshots!
« Reply #21 on: August 27, 2008, 01:57:14 PM »
Some of you may remember this from a long time ago:



That was implementedmodified a very long time ago, not long before or after I made this. Recently though, we thought it would be a good idea to expand it, and make it more appealing.

I present this:



:cycle:

:edit:
Where's an idea when you need one?!
« Last Edit: August 27, 2008, 02:03:30 PM by Lenophis »

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Deathlike2

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Re: Screenshots!
« Reply #22 on: August 27, 2008, 02:43:07 PM »
Some of you may remember this from a long time ago:



That was implementedmodified a very long time ago, not long before or after I made this. Recently though, we thought it would be a good idea to expand it, and make it more appealing.

I present this:



:cycle:

:edit:
Where's an idea when you need one?!

It needs some revising.. IMO

"Throw" doesn't sound quite sane.. maybe "Throwable" would be more appropriate.

Does the ignore defense also check the ValientKnife bit/property too?

Is the 2x Jump damage property hardcoded or what? I remember reading that the new FF6A Lances don't have that property (not sure if it was fixed/changed in the Euro version).

Also, I wonder if there should be something that precedes the commands that get enabled by the weapon...
« Last Edit: August 27, 2008, 03:05:01 PM by Deathlike2 »
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Lenophis

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Re: Screenshots!
« Reply #23 on: August 27, 2008, 04:09:31 PM »
"Throw" doesn't sound quite sane.. maybe "Throwable" would be more appropriate.
:hmm:

Quote
Does the ignore defense also check the ValientKnife bit/property too?
Any weapon and every weapon that has a form of ignore defense will be reported on that screen.

Quote
Is the 2x Jump damage property hardcoded or what? I remember reading that the new FF6A Lances don't have that property (not sure if it was fixed/changed in the Euro version).
I don't remember if it was attached to the icon or the range of weapons. assassin would know, though. :happy:

Quote
Also, I wonder if there should be something that precedes the commands that get enabled by the weapon...
Come again?

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Deathlike2

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Re: Screenshots!
« Reply #24 on: August 27, 2008, 04:40:21 PM »
"Throw" doesn't sound quite sane.. maybe "Throwable" would be more appropriate.
:hmm:

Well, it's either that or "can be thrown" or something along those lines. Right now it's fine as is I guess, but it can be kinda confusing initially to what it means...

It could be confused with weapons that are thrown (Boomerangs, Dice, etc.).. hence my suggestion there.

Alternatively, you could actually move that to that command list over at the bottom. That way, you wouldn't have to rename it and can actually benefit from the highlighting aspect.

Quote
Quote
Also, I wonder if there should be something that precedes the commands that get enabled by the weapon...
Come again?

I was thinking that something like "Commands Enabled" above the three commands you've listed.. I'm just thinking out loud.

 :edit:

Added a suggestion.

 :edit:

On second thought, I wonder if two-handed could be worded better...

Maybe "2x Power With 2 Hands" or "2 Hands For 2x Power" or something along those lines.

 :edit:

Maybe "2-Handed Capable"... or FF6A's unoriginal "Two-Handed OK"...

Also, how about displaying the spell that the weapon randomly casts? Usually that's part of the description, but it would be helpful...
« Last Edit: August 27, 2008, 05:56:59 PM by Deathlike2 »
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assassin

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Re: Screenshots!
« Reply #25 on: September 06, 2008, 05:56:25 AM »
Quote from: Deathlike2
Is the 2x Jump damage property hardcoded or what? I remember reading that the new FF6A Lances don't have that property (not sure if it was fixed/changed in the Euro version).
I don't remember if it was attached to the icon or the range of weapons. assassin would know, though. :happy:

the SNES Bank C2 function to give 2x Jump damage for spears just did a hardcoded check of the item #s.  since the check apparently wasn't expanded for GBA's new lances, those weapons don't get the 2x damage (that's per GameFAQs users; i haven't tried out any new weapons on GBA).  dunno about the Euro version either, but i'll guess Square didn't catch or fix it.

Deathlike2

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Re: Screenshots!
« Reply #26 on: September 06, 2008, 08:37:15 AM »
IIRC, blame TOSE for the port.
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Imzogelmo

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Re: Screenshots!
« Reply #27 on: September 21, 2008, 05:24:03 PM »
Yet another reason why hardcoded checks are bad. Of course, even a hardcoded icon check would have worked here, but with some extra bits to spare, why not put it there instead? :P
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

Damonik

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Re: Screenshots!
« Reply #28 on: October 25, 2008, 10:18:29 AM »
seriously from what i have seen
this is gonna be worth the wait :D

Lenophis

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Re: Screenshots!
« Reply #29 on: February 19, 2009, 02:32:34 AM »
Prepare to cry:



If the hack were to be released today, that would be the size of the patch. Using WinRAR to compress that down as best it can, the size is 807 KB as a rar, 861 KB as a zip. That's not including everything else that will be included with the patch. So yeah, this is a threshold most translations don't even cross. :eek:

119 bugs fixed and counting.