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Messages - Dragonsbrethren

541
Gaming Discussion / Re: Gaming Progress Thread
« on: August 05, 2009, 05:13:25 AM »
Final Fantasy IV: The After Years (Wii)

[spoiler]I planned on doing a summery of the three new tales, but I'm starting to feel awful again (I've been sick since Monday morning), and just don't want to right now.

Anyway, I finished all three tales, and thankfully none of them were really disappointing like Yang's was. Edward's was the least enjoyable, and Golbez's the Lunarians' was probably the most fun.[/spoiler]

 :edit:

[spoiler]Completely finished Golbez's Tale. His challenge dungeon is easily the shortest of them all - there are only three screens total! I reached the level cap with both characters. Strangely, Fusoya caps at 40, while Golbez can go up to 45. None of the other characters were like that, but I haven't hit the caps in Porom or Edward's tales yet.

I played a bit of Porom's challenge dungeon, and I don't really like it. The monsters are overpowered for the level my party is at, and the treasure at the end gets better based on how many people you help in a certain time limit. It's not exactly a ripoff of Rosa's trial in the GBA version though, since Porom's MP and supplies are actually consumed when using them.

I finished Edward's challenge dungeon, his was a bit better than Porom's, but I really prefer the "pure" gameplay that most of the other tales offered. His is based around getting gil, and using it to "buy" the chest at the end of the game. You find gil the normal ways, plus there are some key items to find that you can sell to various NPCs. Annoyingly, any gil you find in the dungeon gets taken from you after leaving, so you're just as broke coming out as going it. I'm hoping the cap in this one is 25-30, because I already finished this, and I just don't see it being all that much fun to do again. Those damn nameless guards are in the party stealing EXP from Edward and Harley, so they better show up in the final tale. I'd kill them off but the monsters are just too strong to not have them fighting...

Speaking of that, the same thing is true for Porom's challenge dungeon. She's stuck with the nameless white and black mages, plus Kain's dark side who will definitely not be appearing...bad design here, really.[/spoiler]

542
Gaming Discussion / Re: Final Fantasy IV The After Years
« on: August 02, 2009, 05:43:05 PM »
Looks like I forgot to update this topic with information about last month's tales.

[spoiler=Character Info - Yang's Tale]
Yang: It's Yang, and he really needs to trim his mustache. He no longer has the gird/brace command, instead he now has cover counter. This works like Cecil's cover command, but Yang will counterattack after taking the hit. He does not auto-cover like Cecil, and won't counter if you tell him to cover himself (good catch there, if this was FF4 Advance I'm sure he would).

Sheila: Yang's wife has a name now. She's not playable, I just figured I'd point that out.

Ursula: Yang's daughter, who is basically a clone of him, like all of the monks. She lacks the focus and cover counter commands, but has the Chakra command from FF5. She also gains the Tenketsu command later in the game which hits an enemy's weak point for massive damage (yes, that's what the description says...).

Monk A, B, C: Yay, more pointless unnamed characters. I believe these are the weakest monks in Final Fantasy history. They all have the kick command, in addition to the standard attack and items commands. Expect to be picking them up off the ground a lot.[/spoiler]

[spoiler=Character Info - Palom's Tale]
Palom: Palom's assholishness has certainly increased since the original... Anyway, he's the same as always, but without the twincast command since Porom's not around for his tale. His bluff command seems to do something to the enemies, since it occasionally makes them turn blue during its animation, but I have no idea what it's actually doing.

Leonora: Leonora is the girl Palom was talking to by the lake in FF4's ending. Yeah, retcons are to be expected, but it still seems really forced. Anyway, she's basically a white mage, who learns a bit of black magic from Palom (and learns a bit on her own through leveling). Overall an uninteresting character in terms of abilities.[/spoiler]

[spoiler=Character Info - Edge's Tale]
Edge: I'll say one thing, Edge's ninja buddies actually make him seem like a strong character. They just suck all around, I guess to balance out the fact that you have a five character party for the second half of this tale. Anyway, the only change made to Edge is that he's lost his steal command and gained smash and grab. This is the same as Plunder in FF4 Advance.

Gekkou: Gekkou looks more like a samurai than a ninja, based on his armor. He equips katanas, axes, and hammers, but can only carry one weapon. I'm not sure if he can use shields or not; I haven't found a single shield in this tale. In addition to ninjutsu, he has a shuriken command, which is like throw but only works with shurikens. He learns what is probably the most (only?) useful offensive ninjutsu in the game: payback wave. This is like ???? in the other games, it does damage based on how much HP Gekkou has lost.

Izayoi: Outside of Edge, Izayoi is definitely the best character in this tale. She equips katanas, whips, and (most importantly) bows, so she works well as a back row fighter. She's also strong enough to hold her own in the front row, more so than worthless Zangetsu. She has the most useful assortment on ninjutsu in the game, including a Cura and Raise clones (heal salve and smelling salts), plus stealth kill, an instant death technique. She has an illusions command; it makes her dance and confuse a single enemy, which is extremely useful. All in all, a good character; she's definitely weaker than Edge but her skills more than make up for it.

Tsukinowa: An Edge clone, who has the ability to run across the ocean from Mysidia to Eblan. That automatically makes him awesome. He can equip katanas, including some the other characters except for Edge can't, and boomeranges. I gave him two boomerangs and stuck him in the back, but I'm sure he could hold his own in the front. He has Edge's lost steal command (and does a happy dance after stealing successfully), but nothing else that makes him special. He's the only other ambidextrous ninja.

Zangetsu: Zangetsu in one word: worthless. He's trying to be Kain, he equips spears in addition to katanas, and has a human kite command which is a clone of jump. Flying around on a gigantic kite to divebomb enemies should just make him awesome by default, but his poor performance in battle quickly proves how worthless he is. I had to place Zangetsu in the back row so he would stop dying every battle, and it took him until his late 30's to catch up with Izayoi enough to replace her in the front row.[/spoiler]

543
Gaming Discussion / Re: Gaming Progress Thread
« on: July 30, 2009, 08:04:55 PM »
Final Fantasy IV: The After Years (Wii)

[spoiler]The month sure went by fast, the next three stories are due out Monday. I figured I'd better finish Palom and Edge's Tales, since I don't think I'll be getting back to them before the final story is out. Anyway, I finally made some progress in Palom's Tale. Rather than trying to complete the challenge dungeon, I headed back into the lodestone cavern and leveled up there. The monsters were much more manageable, but you get stuck there and have to play through the whole ending again, which is kind of irritating. Luckily there's a healing pot right next to the chest that contained the faerie claws in the original, and I just gained a bunch of levels there, rather than needing to sit through the whole ending so I could go back to Troia and restock. Once Palom learned Bio things really turned in my favor and I was able to get through the challenge dungeon. The moon phase really has an effect on this party, even maxed out at level 40 I can only get through during the full moon (which lowers physical attack power and raises black magic damage). It hasn't been a really big deal with any of the others so far.

I'm maxed out in this one now, but I need to get 99999 gil. This is the developers' way of taunting you; you'll have maxed out gil in every other tale, and nothing to buy with it. This one, you need the money, but the monsters drop so little that the only option you have is to slog through the challenge dungeon fifty times... The reason you need the gil: If you buy the member's writ in Troia's pub and watch the show, you can buy a member's card in the dressing room for 50000 gil. This one lets you into a new area where you can watch another pointless show, but in one of the dressing rooms after the show you can buy new "Queen's" equipment for Leonora. The three pieces of armor have low stats, but block just about every status effect in the game when combined. The Queen's whip is like the piggy stick, it turns enemies into pigs on hit. I think that was a poor choice; you're not worried about magic at all in this tale, a weapon that inflicted mini or toad would be much, much more useful. Anyway, you've spent about 65000 gil now (price of the card and equipment combined), but there's a VIP card available for 99999 gil. I'm hoping this one gives access to equipment a little better than the rest, since it's going to take forever to get that much gil again.

No real progress in Edge's Tale. All I need to do, really, is get the party up to level 40 or whatever the max is. I could go for a tail, too, but I haven't had any luck with those yet. Since there are five characters in this party it takes a really long time to gain levels, but they're all so weak that killing one or two of them off isn't exactly a great idea.[/spoiler]

 :edit:

[spoiler]Finished both of these. The 99999 gil gets you a black tail, which is completely reasonable compared to how hard they are to get in the other tales. That probably means the black tale won't get you anything worth using, though.[/spoiler]

544
Game Modification Station / Re: FF6 Improvement Project
« on: July 30, 2009, 05:48:43 PM »
1) Which 8x8 character should I use in front of consumable items to make sure they show up as items?
0xFE
$FF, actually. $FE is needed for spaces inside of the item name, but the game checks icon $FF when sorting.

545
Gaming Discussion / Re: Rockman 5 Endless
« on: July 29, 2009, 04:46:36 AM »
Has anyone given this a try yet? I'm completely out of practice, but from what I've played it's more fun than 3 was, and has more modes than 5. There's now unarmed mode, where you start without the master weapons (but you do have the Rush adapters, wire, and balloon), and near death mode. I think we were all in agreement that hardcore mode was never really hardcore; this is. You start with one unit of energy, and can't fill it, it'll just drop back down to one.

546
FF4 Advance supports using the character name control codes (seemingly) everywhere, including monster names. It's strange that they didn't take advantage of that; I can see leaving the enemies from older versions alone, but why not use it for Dark Kain? Oh, right, this is FF4 Advance - it's not supposed to make sense.

547
General Discussion / Re: Super Duper Stock Market Thread (Part Tres)
« on: July 28, 2009, 05:04:32 AM »

548
General Discussion / Re: Super Duper Stock Market Thread (Part Tres)
« on: July 27, 2009, 06:15:23 PM »
You made me post 667! :banonsmash:

You could go to the last page and delete one of your old posts every time you make a new one, rendering the old conversations unreadable... Something similar happened at another forum I used to go to.

549
Gaming Discussion / Re: Rockman 5 Endless
« on: July 27, 2009, 05:11:53 AM »

550
Game Modification Station / Re: FF6 Improvement Project
« on: July 26, 2009, 01:39:51 PM »
Edit -> Dump Binary Data. Then just enter a filename, starting offset, and ending offset.

551
I figured out how to remove multiple language support, no assembly is required. The script has a header much like the game's fonts do, which starts with the ASCII string TEXT. Directly after this are two bytes, $0506. Changing the first byte to $01 makes the game use one language, and the second must be changed to $8F to prevent character names from crashing the game. I figured out the first byte on my own, but I got the other byte from the US version, I have no idea what it actually does.

Anyway, if you want to insert a single language, you need to use slightly different steps. First, add this Atlas header before the first pointer write:

Code: [Select]
#VAR(Table, TABLE)
#ADDTBL("FF4Advance.tbl", Table)
#ACTIVETBL(Table)

#VAR(FF4pointer, CUSTOMPOINTER)
#VAR(FF4ptrTable, POINTERTABLE)

#CREATEPTR(FF4pointer, "LINEAR", $2EA458, 32)
#PTRTBL(FF4ptrTable, $2EA468, 4, FF4pointer)

#JMP($3048E0)

Now you need to do a find and replace, like before, but a little different.

Search for:
Code: [Select]
#W32
Replace with:
Code: [Select]
WRITE(FF4ptrTable) //
What this does is replaces the individual, hardcoded pointer offsets Cartographer gives us with writes to a pointer table, then comments out the hardcoded offset. If it wasn't for this you would need to manually update every pointer address, and probably wouldn't bother doing this at all.

Now just edit the batch file to use the correct script number and insert it. Everything will work fine except for the language screen (loads the wrong strings, changing languages will just offset the script by 1 per language) and the bestiary. For some reason the bestiary strings aren't getting dumped into the script, which wasn't obvious until I did this. I'll have to look into what's wrong, probably something simple.

 :edit:

Edit: Package updated, the bestiary strings will now be extracted. As expected the pointer end offset was wrong, $3F0 bytes off. I don't know if it was a typo or what, but it's been corrected now. I also updated the tables with a few characters I forgot to include.

552
General Discussion / Re: I'm fragged!
« on: July 25, 2009, 06:22:04 PM »
Yeah, I just saw that myself when I went to grab a link:

http://www.mydefrag.com/

553
Game Modification Station / Re: (Generic) Bloopers!
« on: July 25, 2009, 06:04:14 PM »
Here's what happens if you forget to replace the normal pointer writes with custom ones when inserting FF4 Advance's script:


554
All of the files needed for insertion are now included. Download the package from the first post again. I'll make my post into some actual documentation and make the package available on RHDN once RedComet finally adds Cartographer to the database.

555
Game Modification Station / Re: FF6 Improvement Project
« on: July 25, 2009, 03:25:32 PM »
The secret to using FF3Ed is to not use it on your good ROM. Make your dialogue changes in a separate ROM, then copy the new pointers and dialogue over using a hex editor (binary dump, not by hand).