øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=203e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb55c-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=203e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb55c-3.html.zxɃh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ00WwrOKtext/htmlISO-8859-1gzip8:ÖwrÿÿÿÿÿÿÿÿWed, 11 Mar 2020 06:39:30 GMT0ó°° ®0®P®€§²ð®Ƀh^ˆwr Show Posts - Mikey

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Messages - Mikey

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1
Game Modification Station / How to check target for death protection
« on: April 14, 2011, 06:45:23 PM »
I want my spell ability to check the target for death protection, then toggle "factor 1/16" if found, using ASM.

I'm trying to make a spell that divides a target's HP, but if it's protected from death I want it to do damage like a normal spell.

Example where 8 is the spell power:

Monster not protected from death, divide HP by half (8/16)

Monster protected from death, do normal damage using spell power of 8.

2
General Discussion / Re: Gamefaqs + eternal stupidity
« on: October 13, 2010, 09:42:12 PM »
I had an idea about swdtech, I'll post it here, seems relevant.

Make the Swdtech gague use a combination of a stat(I chose Stamina) and Level so it can be sped up as Cyan gets higher in level. I wrote up this:

Current gague tics per second+(Stam/32)+(Level/32)=New tics per second

Also, making the swdtechs more useful would help.

Quadra slam\slice could use the currently held weapon's attack power as the spell's spell power, so that better swords would improve the ability.

I had an elaborate idea for Cleave, basically it would deal defense-ignoring damage to targets immune to Death. I suppose the weapon power could be a good value too.

3
Game Modification Station / Re: Making a hack, some questions.
« on: October 05, 2010, 10:52:07 PM »
Relating to my above post, the new Swdtech effect only applies to the last 3 strikes instead of all 4. It's also not using weapon power for spell power like I intended.

I want Quadra slam\slice to use the currently equipped weapon's battle power as the spell's spell power.

Code:

A9 03              LDA #$03
8D 70 3A         STA $3A70
A9 40              LDA #$40
04 BA              TSB $BA
9C A9 11         STZ $11A9
BF 14 50 D8    LDA $D85014,X
8D A6 11         STA $11A6
60                   RTS

4
Game Modification Station / Re: Making a hack, some questions.
« on: September 30, 2010, 02:33:27 PM »
Messing around with Swdtech. Got Quadra slam\slice to use Vigor value for spell power, but I was looking for where to load the currently held weapon's attack power from instead :isuck:

Also, my thank yous are cluttering the thread, so just assume I'm grateful for your help from now on :P

5
Game Modification Station / Re: Making a hack, some questions.
« on: September 28, 2010, 11:00:33 AM »
Thanks again. I think I've got it figured out now.

6
Game Modification Station / Re: Making a hack, some questions.
« on: September 27, 2010, 12:54:05 PM »
Where can I find the monster attributes? (HP, MP, Special bytes, status immunities, etc)

7
Game Modification Station / Re: My Dischord spell effect
« on: September 24, 2010, 08:36:11 PM »
Works perfectly! Thanks a lot.

8
Game Modification Station / Re: My Dischord spell effect
« on: September 24, 2010, 11:47:45 AM »
I want to check the target of the spell. If you can't run from the target, I want the spell to miss. If you CAN run, I want it to cut the target's level in half like Dischord does.

So it'll miss when used on a GtBehemoth, but hit an Evil Oscar\Great Malboro and halve it's level.

9
Game Modification Station / Re: My Dischord spell effect
« on: September 23, 2010, 08:34:55 PM »
Just tried something. Changing the BEQ to BNE makes it work, but it works on everything, even stuff you can't run from.

Is BIT #$04 the problem?

10
Game Modification Station / Re: My Dischord spell effect
« on: September 23, 2010, 08:31:05 PM »
Tried that, now it just branches to 'miss'

I'll post my hex, sorry for any head-smashing it may cause  :isuck:

BB                TYX
BD 80 3C     LDA $3C80,X
89 04          BIT #$04
F0 15          BEQ $6688 (I added a branch to 'miss' further on, I'll try branching to RTS again)
FE 18 3B     INC $3B18,X
5E 18 3B     LSR $3B18,X
60               RTS

FF FF FF (Blank to help me seperate visually)

A3 05 (experimental stuff, ignore from here...)
AA
BD 80 3C
89 04
D0 01
60 (...to here)

4C 1B 3B (jump to 'miss')
60

11
Game Modification Station / Re: My Dischord spell effect
« on: September 23, 2010, 04:33:42 PM »
Nevermind, doesnt work, the spell effect affect targets with can't run bit.

I'm trying to make a special spell effect check for the Can't Run bit in a monster, and then miss if it's set. Right now it's affecting all targets :(

12
Game Modification Station / Re: My Dischord spell effect
« on: September 23, 2010, 09:32:14 AM »
Thanks. I want to check the bit in the target\monster being affected by the spell I guess.

13
Game Modification Station / Re: My Dischord spell effect
« on: September 22, 2010, 01:03:25 PM »
I'm having trouble finding where said flag is held. I'm using assassin's C2 doc as a reference.

14
Game Modification Station / My Dischord spell effect
« on: September 18, 2010, 05:58:30 PM »
I'm new to a lot of this, and I'm having some trouble getting this to work. I have a feeling I missed something crucial.

BB             TYX
89 04        BIT #$04      <Check for Can't Run bit. Did I do this correctly?
F0 06        BEQ $6676   <Should branch to RTS
FE 18 3B   INC $3B18,X <Level
5E 18 3B   LSR $3B18,X <Halves level
60             RTS

I put the location for this into the Pointer Table for spell effects under 25(??? Crusader in FF3usme) and used the editor to apply it to Dischord. Now ingame it does nothing.

15
Pandora's Box / Re: Holy!
« on: September 12, 2010, 09:17:48 PM »
Black. I don't consider "black magic' in FFVI to mean the same as in other games.

White=Healing
Black=Attack
Grey=Status

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