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Author Topic: FF5 Bugs & Glitches  (Read 23831 times)

samurai goroh

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Re: FF5 Bugs & Glitches
« Reply #120 on: April 02, 2018, 11:14:34 AM »
There's also a Walk Through Walls in Sunken Walse Tower, that is displayed here:


And there's the Skip Kelb Town glitch that might or might not be considered part of this:


And this might be a bit of stretch, but using teleport on either Kelb or Ancient Library have some relation to the world map.
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Squall

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Re: FF5 Bugs & Glitches
« Reply #121 on: April 02, 2018, 05:34:30 PM »
I have seen the second video (or similar one).

The Sunken Walse Tower trick is interesting ... so you can reach Gogo right from a top level?

samurai goroh

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Re: FF5 Bugs & Glitches
« Reply #122 on: April 02, 2018, 09:02:25 PM »
At the Sunken Walse Tower, the map is only the crystal room, so you cannot reach other rooms (other than using the usual stairs). However, there's a side effect & that is that the counter will remain. With that in mind (and if you remember how Odin's fight goes), you can win a battle at the cost of your life & what better use than to reach Exdeath!

I'm the best in the universe! Just remember! [F-zero X]

Squall

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Re: FF5 Bugs & Glitches
« Reply #123 on: April 03, 2018, 02:40:20 AM »
WOAAH impressive!!!

I'm not into the glitchy things, but I guess that is 'mana from heaven' to speedrunners  :laugh:

BTW what is the mechanics of that timer? When it reach 0 you die, yet you won???

samurai goroh

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Re: FF5 Bugs & Glitches
« Reply #124 on: April 03, 2018, 12:06:11 PM »
This is from memory, but here's what happens:

When the timer runs out, the game will use the attack "Terminate" (which is what Odin and the Movers use to abort the battle). If you were to use this glitch with any other monster, then when you return from the battle you will see the animation of your character drowning (even if you're not in the water anymore) & you'll go back to the Title Screen (If you're in the world, then you will simply see the drowning animation & IIRC if you opened the menu, the counter will reach 0:00 but nothing will happen until you return to the world).

However, in the case of Exdeath the credits will play before you actually die, as you're not supposed to get out of the battle unless you won (dying takes you to the title screen). But due to this, there's a side effect that happens when you are watching the stats & this is that since you're dead the "battle" there ends too (and is not shown on the video, but instead of seeing the 4 characters with "THE END", you will go back to the title screen as you would with a game over).

Once you triggered this bug (escaping from the Sunken Walse Castle with the counter) there is only a way to fix this, find something that triggers a time event. Easiest is to go back to the sunken castle, but there are alternatives such as fighting Odin or going to Jacohl Cave's entrance... If you happen to save the game and cannot stop the timer, then you just soft-locked the game XD

Note: Is not really useful for speedrunners considering the setup you need (having the submarine) and that it can only be effectively used on Exdeath (and you would have to clear your way or else you wouldn't be able to reach him on time). Perhaps it counts as a cheap victory if you're doing a 4 Job fiesta or something and are stuck...
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Xardas

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Re: FF5 Bugs & Glitches
« Reply #125 on: April 03, 2018, 01:11:31 PM »
And this might be a bit of stretch, but using teleport on either have some relation to the world map.
I know not everyone here has the time or possibility to read every post or check the contents of every post. (I am referring to my own post about Inu's fixes)
Speaking of, both glitches (Teleport in Kelb and Teleport in Library) have already been fixed by this very Inu, and I tested the fixes also on RPGe's translation. They work.
« Last Edit: April 04, 2018, 08:55:30 AM by Xardas »

Squall

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Re: FF5 Bugs & Glitches
« Reply #126 on: April 04, 2018, 02:37:27 AM »
Speaking of, both glitches (Teleport in Kelb and Teleport in Library) have already been fixed by this very Inu, and I tested the fixes also on RPGe's translation. They work.
IF our goal is to make a patch that fixes all map-related bugs, or IF we want to make slick the best FF5 resource on the net, Xardas you might contact Inu and ask for permission for the code that fixes the bugs. If we have that we can compile whatever patch we want. The other option is to as for permission to upload his patch here. For me the best will be if he is willing to join us here :) It is never enough to have people with extended knowledge around  :cycle:

What do you think, guys?

Xardas

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Re: FF5 Bugs & Glitches
« Reply #127 on: April 04, 2018, 09:09:16 AM »
Xardas you might contact Inu and ask for permission for the code that fixes the bugs. If we have that we can compile whatever patch we want. The other option is to as for permission to upload his patch here.
I thought of contacting him, but the last time he updated his homepage was 2010, and I haven't seen an account of him somewhere. I got his patches from RHDN, but he doesn't seem to have a forum account though. Still, his profile was updated just last year - maybe I'll give it a shot!

Squall

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Re: FF5 Bugs & Glitches
« Reply #128 on: April 05, 2018, 03:07:16 AM »
I got his patches from RHDN, but he doesn't seem to have a forum account though

OK, I thought you have found him in a Japanese site, that's why I asked you :D

noisecross

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Re: FF5 Bugs & Glitches
« Reply #129 on: April 05, 2018, 08:43:43 AM »
There's also a Walk Through Walls in Sunken Walse Tower [...]

Nice one! I can see Walse Tower map (0x137) have a bug. The exit tile (actually is an 'Event', not an 'Exit') which connect with the next room is in a wrong position.

To fix this, two changes should be done:
  • First, moving the event in the location 0x137 to tile [0x08,0x11]. Currently, the position is [0x08,0x12]
  • Second, moving the destination of the exit in the location 0x138 to tile [0x08,0x10]. Currently, the destination is [0x08,0x11]
I'll fix this in the next release of the patch. It can be done easily with the FF5e_Map_Editor.
Do we know any other place where the PC can walk on air/through walls?


About the "Skip Kelb Town" and the teleport bugs, unfortunately, those are out of the scope of this fix.
« Last Edit: April 05, 2018, 10:23:23 AM by noisecross »

13375K31C43R

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Re: FF5 Bugs & Glitches
« Reply #130 on: April 08, 2018, 10:03:58 PM »
Do we know any other place where the PC can walk on air/through walls?

Check out these links:
http://finalfantasy.wikia.com/wiki/Walking_through_walls_glitch#Final_Fantasy_V
http://finalfantasy.wikia.com/wiki/Walking_in_air_glitch#Final_Fantasy_V

I think the only occurrence of walking on air has been fixed, though.
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assassin

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Re: FF5 Bugs & Glitches
« Reply #131 on: April 09, 2018, 03:55:09 AM »
^ joey scarbury does not like being called defective.

Lumiere77

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Re: FF5 Bugs & Glitches
« Reply #132 on: April 11, 2018, 12:19:55 PM »
I think this is unintended but, you make a weapon double grip only & set it to be double grip OK, the double grip ability will apply it's bonus. Unfortunately, this only works on weapons that are double grip only anyway.