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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: avalanche on November 01, 2015, 07:36:00 AM

Title: Hidden spell/action name, monster flashing
Post by: avalanche on November 01, 2015, 07:36:00 AM
Does anyone know why some spell/action names do not display?  How about whether or not monsters flash when using them?  Is it a number range thing, or a table flag thing, or custom assembly thing..?
Title: Re: Hidden spell/action name, monster flashing
Post by: chillyfeez on November 01, 2015, 08:14:12 AM
99% sure it's a number range thing. The monster not flashing part, anyway, since I'm pretty sure they're all spells at the end of the list. The name not showing up might be a special exception thing. I've pondered this a little before, but for my purposes, the easy out was just to take over the spell that had the one of these properties I needed at the time.
Title: Re: Hidden spell/action name, monster flashing
Post by: avalanche on November 01, 2015, 09:16:16 AM
Hm.  I'm sure A9/AA (invincibility) do not flash, as per D.Mist.  I also suspect AD-BF do not flash.  But do Recover(AB) and Remedy(AC)?  If they do flash, then it makes it not a single range.  I bet a few earlier special ones don't flash either, like Disrupt(73).  Well I think I may have to just hardcode which of the spells have these properties for my project.  Sad, but doable.

As for the name, I briefly wondered if it was just not showing any name that started with a "D", like the Dummys (Disrupt, Dancing, DullSong)... but then there's Demolish and Digest that show.  So that hypothesis didn't pan out.
Title: Re: Hidden spell/action name, monster flashing
Post by: chillyfeez on November 01, 2015, 09:56:18 AM
I'll have some time to look into this tomorrow if you want. Are you going for accuracy above indistinguishable results?
Title: Re: Hidden spell/action name, monster flashing
Post by: avalanche on November 01, 2015, 12:09:12 PM
Usually adherence to how the original data or assembly does things, but in this case since the list of them is relatively short, it's not that big of a deal.  So here I'm willing to set some hard-coded overrides if I can just find which are affected.  I appreciate the offer to look into it, but I don't want to ask you to do any work on this one.  I'll save it for something bigger.  : )

Thanks though!