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Peace Ring should protect vs. Seizures, too, as it seems to have the whole "Calm" vibe.
I'm pretty sure in FF6 seizure refers to being physically seized, not epileptic seizure.
Nope. Caused by Thornlet and drains HP in the normal game. Now, if they just rename the status to "Bleeding" or even "Sap" (as banal as that would be), the suggestion is also handled.
I take a good share of blame for the lack of activity. RL has been tough for most of 2011, but I'm trying to get back into it.
Here's a complicated suggestion, but I think it would be most appropriate given what has been provided before.
If any of you have not played Seiken Densetsu 3, well, you should go play it. One of the more interesting features of SD3 is when you have the God Beasts quest. The bosses and monsters in the areas that they are in to increase in level (with appropriate related stat changes) as soon as a god beast dies.
A similar concept could be accomplished in here... increasing the monster's levels and stats (probably using some sort of multiplier or table) when events are accomplished. These could be in the form or getting another character back or killing a boss, such as the 8 dragons, or even treasure chests like the Gem Box/Soul of Thalmasa. In that way, you can allow for going in any direction you would want to (like in CT... and a CT hack would stand to gain a lot from this concept) w/o forcing a particular/linear route and still manage something useful.
However, accomplishing this would most likely expand the monster bits (to either have certain monsters opt in/out of this system or have a degree of scaling from this method). So, it would be possible to run the Tower of Kefka with the bare minimum of 4 characters but also become scale to be harder when the whole complement of characters and other things are accomplished.
)
I was just curious how much effort you guys actually put in and what sorts of punishments you decided on. I got cheats working fine after a false start or two.

