Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=189.0;prev_next=nexte:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb603.htmldelayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=189.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb603.html.zxbg^ЋԍOKtext/htmlISO-8859-1gzip8:ԍHTue, 10 Mar 2020 15:07:38 GMT0 0Pbg^ԍ Agility and ATB Speed - Theory of Relativity

Author Topic: Agility and ATB Speed - Theory of Relativity  (Read 7184 times)

Dragonsbrethren

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Re: Agility and ATB Speed - Theory of Relativity
« Reply #15 on: March 09, 2008, 05:45:18 AM »
Count has go to be the most evil of all statuses... and unblockable to boot.

Which makes it even more ironic that they gave Easy Type Zeromus the ability to use it...

Deathlike2

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Re: Agility and ATB Speed - Theory of Relativity
« Reply #16 on: March 09, 2008, 05:49:24 AM »
Count has go to be the most evil of all statuses... and unblockable to boot.

Which makes it even more ironic that they gave Easy Type Zeromus the ability to use it...

Yes. That's the problem with the FF4ET "being FF2 in Jap" undeserved reputation...
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Deathlike2

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Re: Agility and ATB Speed - Theory of Relativity
« Reply #17 on: March 17, 2008, 10:08:19 PM »
Linking old thread: http://slickproductions.org/forum/index.php?topic=118.0
Different related thread: http://slickproductions.org/forum/index.php?topic=425.0

Slow certainly seems to have an impact, although it seems to emphasized with slower characters in the party.

It seems to only max out twice according to the math. Speed can be slowed down by a max of 16 more points. The item that slows down targets (Spider's Silk or whatever it is called) maxes on this aspect. Slow (spell power of 8) needs to be cast twice to max it as well. These values seem to factor against Agility to an extent (unlikely involving multiplication, but more of a cumulative effect).

I will have to check Slow against Split targeting though to be sure.

Similarily goes with Haste/Fast, but with a lesser impact. You can only max it out twice as via the Haste/Fast spell. Haste decreases the critical value by 3. The item that hastes the item user (Hermes Shoes) attempts to decrease the value by 8, but the cap is at 4 only.

The math against the internal value is easy (I thought it was some magical formula, but obviously I was wrong). If the value is > 128, 256-spell power for use in subtraction... Otherwise, use that spell power value for addition.
« Last Edit: March 17, 2008, 10:27:16 PM by Deathlike2 »
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Deathlike2

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Re: Agility and ATB Speed - Theory of Relativity
« Reply #18 on: March 22, 2008, 09:27:36 AM »
I'm just doing post-70 leveling up in FF4 (it is painful, mind you) and have fought many of those Count inducing floating POS monsters.

The Count attribute as far as I can tell is simply an individual timer that goes down as time passes, irrevelent of Haste/Slow/Agility. Nothing influences it other than Stop, so go figure. I don't know what you guys have seen, but you need to find a way to reproduce the behavior you describe so I can test this properly.
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Deathlike2

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Re: Agility and ATB Speed - Theory of Relativity
« Reply #19 on: April 18, 2008, 07:28:00 PM »
Ok, well testing was done and these are the results:

Count status does is not affected by Slow or Haste, only Stop.
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