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Author Topic: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)  (Read 15906 times)

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #150 on: November 17, 2017, 10:31:07 PM »
Hoi. :3

Updated:

Menu Malarky (Leet Sketcher) (to version 1.3)

I'm in and out of the topic in a blink. ;P
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

Chronosplit

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #151 on: November 19, 2017, 10:34:15 PM »
It is indeed, the top tier upper echelon of bug fix mega-patches currently in existence.
Agreed.  You want all the fixes, it's all here.  Every single thing in existence.

Bonesy

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #152 on: December 18, 2017, 01:00:42 AM »
Recently got back into FF6 using the unheadered version but I have a MAJOR PROMBLE:

Gau appearing in the Veldt softlocks the game! If need be, I can upload my SRM and/or a savestate of some sort.

EDIT: Forgot to mention I was using snes9x 1.55 for this.
« Last Edit: December 20, 2017, 02:40:39 AM by Bonesy »

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #153 on: December 22, 2017, 09:54:01 PM »
Hoi. I've been away from the boards. Sorry for lateness.

Bonesy, the SRM file would absolutely be great, if you'd please. I couldn't diagnose the problem otherwise, as I don't have a save file.
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

Bonesy

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #154 on: December 23, 2017, 11:54:48 AM »
Would've gotten it to you sooner if I hadn't gone to sleep like an hour before you posted your reply lol:
http://www.mediafire.com/file/bxbwi4da3e34dn3/Final%20Fantasy%20III%20-%20BUGFIX.srm

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #155 on: December 23, 2017, 03:56:21 PM »
Hoi. :3

Thank you, Bonesy. Thanks to you and your supplied save, I diagnosed the problem successfully. The culprit was not any of the patches I suspected. It was Soul Saved B, for reasons I currently don't understand. I've removed it for the time being. The current comp patch doesn't have the softlocking problem and should be good to play.

Removed:

Soul Saved B (Leet Sketcher) ... I'll put it back when the problem is fixed.


Added:

Precious Jewels (Leet Sketcher) ... Despite my claims to the contrary in the readme file, I never actually added this before! :lame: Now it's in. :childish:

Happy patching. ;P

(Also thanks for all the kind words directed at this "project" everyone.)

EDIT: It seems I have a poor understanding of the Soul Saved readme. It doesn't say what order I should be applying the patches in. I must have used the wrong patch. I'm not entirely sure how to resolve this, but I think I can figure it out. Maybe.  >~<

EDIT 2: Nope. My attempts to patch in a different order are still failing. So I need to leave the Soul Saved B patch out of the comp until something is figured out.

If anyone finds any other bugs, please be sure to let me know. You're helping the patch writers, too. :3
« Last Edit: December 23, 2017, 04:53:29 PM by C. V. Reynolds »
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #156 on: December 24, 2017, 06:49:50 AM »
Did you happen to apply both the "Cursed Shield" and the "Dead in the Air" versions of the Soul Saved patch?

You should ONLY apply "Dead in the Air". Sorry that wasn't clear.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #157 on: December 24, 2017, 04:32:03 PM »
Do you mean applying ONLY the Dead in the Air version and no others? Because that was how I did it first when Bonesy found the softlock. :( I just tried it again, and it still locks the game when Gau shows on the Veldt.
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

lilpuddy31

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #158 on: December 25, 2017, 02:38:38 PM »
Graphic bug report.

During Locke's scenario, when stealing the first green guard's clothes, Locke's guard clothes sprite becomes corrupted until the fight ends.  Normal gameplay and any battles after that though, the sprite is displayed properly

http://www.mediafire.com/file/cbtqnne4qduplv6/Final_Fantasy_III_%28U%29_%28V1.0%29_%5B%21%5D.srm

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #159 on: December 25, 2017, 11:53:25 PM »
Hoi. :3

Thanks, lilpuddy31. I appreciate all of the bug-testers!

I quickly guessed correctly that the cause of the graphic corruption you mentioned is the Banon Riding patch. I may remove it from the comp, but I'm not in a rush to do so, as it isn't a game-breaking error. Perhaps Leet Sketcher will fix the problem before I can remove it anyway. ;P
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #160 on: December 26, 2017, 06:58:53 AM »
OK, Soul Saved and Banon Riding are both fixed now. Thank you lilpuddy31 and Bonesy! :childish:
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Bonesy

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #161 on: December 26, 2017, 02:26:54 PM »
Thank you very much for your efforts and swift replies. I haven't been able to get back to FF6 to verify if there are any more issues, my neighbor lent me his Wii U and then Final Fantasy Blackmoon Prophecy 2 came out.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #162 on: December 28, 2017, 05:48:38 PM »
Hoi. :3

Updated: Banon Riding (Leet Sketcher) (to version 1.5)

Added (again): Soul Saved B (Leet Sketcher) (version 1.3)

Big thanks to the bug-testers. They're a valuable resource for the patch writers in the fight against programming bugs. I hope my comp patch makes it easier to test their patches. :3
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

lilpuddy31

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #163 on: December 28, 2017, 11:07:15 PM »
Hey C.V., I have a question for you. I just noticed your script fix patch.  I was reading over the changes, but I noticed VICKS wasn?t changed to BIGGS?  Is there a reason why? Just curious...

PS, if this was already answered in this thread, my apologies. I admittedly haven?t read through all 11 pages...

Edit: typos everywhere
« Last Edit: December 28, 2017, 11:17:40 PM by lilpuddy31 »

Chronosplit

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #164 on: January 02, 2018, 11:01:46 PM »
The script patch doesn't really do uncensoring on purpose, and Vicks was a Star Wars refrence that no one wanted to get in trouble for IIRC.
« Last Edit: January 10, 2018, 04:07:12 PM by Chronosplit »