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Author Topic: Adding a New usable palette in the game  (Read 2925 times)

Poco Loco

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Adding a New usable palette in the game
« on: May 16, 2010, 08:37:02 PM »
Ok, so Zeemis and I have discovered a little trick to add a new palette, well give a little more variation that is, however we do not know how to change it exactly

don't get me wrong, I have the offsets

the over world offset starts at 268200 and ends at 268600

and the battle offset starts at 2D6500 and ends at 2D6600

the palette that will be used is #7 for the world map (0E) (in battle its the palette for magitek armor and chocobos)
and the battle palette is #9 (12) (for some reason it looks exactly like palette #0 with the exception of the last 4 unusable colors)

now we know how to go about changing the palettes (which is a simple matter of changing lets say Terra, who's palette is #2, which is 04 to 0E for example) the problem is finding her byte, like there are more then bit that has 04, and the same for the other characters who share the same palette, which is why we want to know what is the exact offset per character like whats the offset for each playable character

I can assume the offset starts with Terra, but what do we do? do we need to skip every other byte (odd ones mess everything up after all) or what?

if we learn that much we can simply figure the rest out and take care of the rest

"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: Adding a New usable palette in the game
« Reply #1 on: May 17, 2010, 08:07:45 PM »
It would be wicked to change their palettes. Personally I just wish they all had their own unique palette to work with. That would be best!

Poco Loco

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Re: Adding a New usable palette in the game
« Reply #2 on: May 18, 2010, 09:37:29 AM »
yea no doubt about that man :)

but unfortunately that would never be the case due to the limitations
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: Adding a New usable palette in the game
« Reply #3 on: May 30, 2010, 06:52:44 PM »
Why can't you just use the monster-sprites color palettes? And then say, monster sprites 1~30 are in use. Don't edit them.

Poco Loco

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Re: Adding a New usable palette in the game
« Reply #4 on: May 31, 2010, 06:54:08 PM »
I think they mess up the game =/

other then that its only either battle or over world palette it wont be both unfortunately =/
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: Adding a New usable palette in the game
« Reply #5 on: June 01, 2010, 12:56:07 PM »
Why can't you just use the monster-sprites color palettes? And then say, monster sprites 1~30 are in use. Don't edit them.

There can only be 16 palettes loaded at one time, there simply isn't any way of adding more anywhere. They were so pressed for space they limited the playable characters to 12 colors in battle so that the 4 color palettes used by the cursor, damage, and reflect (plus an unused one) could be loaded. Even then some of the flashier battle graphics overwrite these (see Crusader fix, which was needed because they forgot to restore reflect's afterward).

There is only one palette per character in battle. There are three monster palettes, palettes for the window background and text colors, two lines (I think) for the battle background, and some scratch space for weapon and magic graphics. Out of battle the situation is similar, the overworld uses Mode 7 so palettes are handled differently there, and the area maps load every possible character palette and the rest is dedicated to the background tiles and textbox. You're up against a hardware limit here, if it was as simple as not having ROM space for more palettes it would've been taken care of a long time ago.

Poco Loco

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Re: Adding a New usable palette in the game
« Reply #6 on: June 01, 2010, 07:53:37 PM »
I see what you mean, but the 2 dummy palettes I pointed out (7 and 9/over world and battle) are perfectly able to be changed and are unused, so changing those would screw up how the game would look if there were to be 4 different character palettes in a battle? I mean I doubt that because look @ it this way, you can have Terra, Celes, Locke, and Mog in battle together and they each use different palettes and there is clearly no issue with them
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: Adding a New usable palette in the game
« Reply #7 on: June 05, 2010, 01:42:51 PM »
I was only replying to Odbarc suggestion of overwriting monster palettes to get more space for palettes, which won't work. You should be able to load those other two palettes in battle with no problem.

Odbarc

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Re: Adding a New usable palette in the game
« Reply #8 on: June 05, 2010, 02:53:34 PM »
I wouldn't mind just changing who uses which palettes.

Get rid of Edgar/Sabin/Celes, ect. being grouped with the same colors.

I'd love to change Mog/Umaro and put out a new color set. Or have Terra share hers.
(I mean, you 'could' to Mog/Umaro into regular looking people, but Mog/Umaro would be the only ones using them where I would want their colors on Shadow and Celes and Strago?)

Poco Loco

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Re: Adding a New usable palette in the game
« Reply #9 on: June 06, 2010, 01:21:17 AM »
I was only replying to Odbarc suggestion of overwriting monster palettes to get more space for palettes, which won't work. You should be able to load those other two palettes in battle with no problem.

yea I kinda figured after I double checked the comment lol :p

but yea we managed to figure it out :)

we are currently testing out the spare ones
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC