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Print Page - Catching cheating?
Board of Slick
Kingdome of Kefak => Pandora's Box => Topic started by: kveldolf on January 15, 2012, 03:34:19 PM
Title: Catching cheating?
Post by: kveldolf on January 15, 2012, 03:34:19 PM
:laugh: I WAS just going to run through and enjoy the Pandora's Box, more or less as intended, but you went and threw down ye olde gauntlet in the Training hall...
Now I just gotsta cheat, if only to see what you can catch. It's on your own head, I say! :bah: ed: I've gotta ask: did you actually boobytrap the save games? (I'm pretty sure that was me, but if so- hardcore.)
Title: Re: Catching cheating?
Post by: Odbarc on January 19, 2012, 08:49:22 AM
Save? Use the quick-save/quick-load.
Title: Re: Catching cheating?
Post by: Lenophis on January 19, 2012, 11:16:20 AM
ed: I've gotta ask: did you actually boobytrap the save games? (I'm pretty sure that was me, but if so- hardcore.)
Like we'll tell you what we're looking for. :tongue:
Title: Re: Catching cheating?
Post by: kveldolf on February 13, 2012, 07:15:34 PM
Pfft. :laugh: I was just curious how much effort you guys actually put in and what sorts of punishments you decided on. I got cheats working fine after a false start or two.
I did notice several in-script catches and dead-end loops you guys set up, as well as some locking down on your preferred sequence. A few were clearly intentional. (e.g. Gilgamesh.) The opera house just seemed like buggy event coding. The save blanking seemed more likely to be my doing. :lame: I was curious if I found intentional or unintentional glitches, as well as how much of the cheat protection was familiar.
I will await a more complete version of the hack before restarting it.
Title: Re: Catching cheating?
Post by: Imzogelmo on February 14, 2012, 01:21:14 AM
TBH, there's only so much one can do to try to catch cheating, but there's a large space between *that* and what we've done.
So, room for improvement? I guess.
Title: Re: Catching cheating?
Post by: kveldolf on February 15, 2012, 10:38:44 PM
Fair enough. There are always plenty of things that can be done, of course, but the question of how much effort makes sense always remains.
If you care, I'll trickle notions in. (Unrelated: This is a pretty technically capable formatting system for a forum. It's rather fun. Yes, :bored: )
(But why a marquee?)
Title: Re: Catching cheating?
Post by: Deathlike2 on February 15, 2012, 11:08:44 PM
I think it's kinda fair to assume that using Game Genie codes would probably fail. Given how the drop system has been reworked, you don't want to imagine the side effects of said changes with such codes.
Title: Re: Catching cheating?
Post by: Imzogelmo on February 18, 2012, 08:45:39 PM
Game Genie would fail, at least, it would not do as advertised. Those things are highly sensitive to location. That's not to say other ones can't be generated (yes, generating codes is pretty easy).
But there are things within the code itself that can be done.