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Author Topic: Suggestions  (Read 99479 times)

Dragonsbrethren

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Re: Suggestions
« Reply #225 on: August 19, 2009, 08:50:56 PM »
Whoa, whoa, we know the smileys are awesome, but you don't have to use every one of them in your post. :laugh:

Anyway, if you mean changing the names of the menus/skills, that's a simple matter of using a hex editor and table file to edit the text. The simplest of the simple, when it comes to ROM hacking. Check out the getting started section at RHDN, there are several guides on the subject. Once you know what you're doing, I'd suggest using WindHex32 as your hex editor, several of the documents there are old and there are better programs available than what they suggest.

If you want to change the skills themselves, it's not so much a matter of adding skills than it is editing them to your liking. There's really no (easy) way to add anything to a game - instead you edit what's already there, replacing things you don't want in your hack with new things you do. You can use FF3usME for that, it's one of the nicest game-specific editors out there and can do a lot.

Deathlike2

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Re: Suggestions
« Reply #226 on: October 10, 2009, 06:35:21 PM »
Here's a suggestion I had thought of, but I have no idea how much work would be required (it probably is a lot).

Gau's Rages only replicate the weapon-visuals that the enemy uses in battle. Gau normally equips nothing unless he has the Merit Award.

It would be interesting if Gau's weapon-visuals would actually reflect the weapons that he is emulating in terms of their properties.

For instance, the Templar monster IIRC uses a Trident as a weapon. When Gau uses his rage, he would inherit the weapon property of a Trident (it being water elemental) and attack enemies like that.
Gau would not gain the attack power of the weapon, nor the stat bonuses of it. He would only gain the elemental and random magic attack property (and other special weapon effects).

The basic idea is to override his fists property, but not if he has a weapon equipped (via the Merit Award or whatever).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: Suggestions
« Reply #227 on: November 14, 2009, 07:25:54 AM »
Here's a more complex idea...

Allow Mug/Capture from the enemy to be able to steal weapons or armor at random.

Stealing weapons will allow the enemy to throw them back at you assuming it can be thrown.
If it cannot be thrown, it will be part of the monster drop when the monster stealing it dies... but before that, the monster inherits some of the weapon bonuses and properties of said weapon.

Stealing armor will allow the enemy to increase it's defensive stats based on the armor's stat info, and maybe as the kicker, inherit the elemental properties of said armor.
It will be gotten back after the end of the battle after defeating said monster.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Imzogelmo

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Re: Suggestions
« Reply #228 on: November 25, 2009, 10:32:48 AM »
That's actually an interesting idea. It would take a huge re-write to do that though, and it would really suck if the monster stole your one-of-a-kind uber-weapon and then threw it at you.
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

Poco Loco

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Re: Suggestions
« Reply #229 on: November 29, 2009, 07:06:14 PM »
hmmmm that IS a sick idea :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: Suggestions
« Reply #230 on: November 30, 2009, 10:11:29 PM »
That's actually an interesting idea. It would take a huge re-write to do that though, and it would really suck if the monster stole your one-of-a-kind uber-weapon and then threw it at you.
Uber-one-of-a-kind flag on those items making them unstealable.

Poco Loco

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Re: Suggestions
« Reply #231 on: December 07, 2009, 10:14:00 AM »
I have a few ideas, point any of these out if they have been requested

make crossbow weapons (I have the necessary coding for FF6MDE if needed)

I also looked back into the requests for Siegfried & Daryl I have both 100% complete sprite sheets (bin files) as well as mugshots for them if they are needed

I have an idea similar to the stealing suggestion, certain enemies have 2 steal-able weapons, items, etc. I was thinking if certain enemies (for example the Marshal in Narshe has a Guardian for a steal-able  weapon that's 75% and a Flail for 25% lets say you steal the flail his attack would be reduced, seeing as how he should be much stronger then any other Narshe Guards) or their attack pattern changes if something is stolen, like they can go into a frenzy or they use completely different attacks

another suggestion would be (seeing as how we have the new level editor) is to change the climate of some places in the WOR, for example make Mobliz have a winter feel to it, seeing as how the land mass changed and it was kinda relocated and give it a snow battle background when u fight Phunbaba (so that the ice dragon is not the only fight where u can get the snow background)

lets hear some feedback, I can throw a few more out there when I can
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Panzer88

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Re: Suggestions
« Reply #232 on: December 09, 2009, 01:43:47 PM »
I like Deathlike's idea a lot.

Also you say your weapon, armor, and item lists are already final and capped out but you're saying you wouldn't want to remove some of the more or less insignificant many swords and spears for a little more item variety? like bows, axes, et cetera?

also, on the topic of the whole, level 99, HP9999 MP999

To me it's not so much the issue of wanting higher HP or MP values, as it is hitting the HP, MP, and Level caps before I'm done with the game and before my stats max out.

A simple solution would be to lower HP and MP values so they are worth more so you don't have to have as much.


To solve the level cap you could increase the level cap to 256 but then make levels happen more frequently and have less gain so it's more of a gradual process and you are designed to not hit the caps of things on a regular play through.

This way the player doesn't feel limited to 9999 health, not only that but this way things that allow you to have a certain percentage more health wouldn't be artificially capped, and also your weapons will always do their full damage and not have the damage capped. This would more realistically seprate and show how much better some weapons really are rather than having all the best weapons do the same amount of damage.

I understand it would take a lot of value releveling and rebalancing but I think it'd be worth it to have no artificial limits in the game, and so that the weapons would have more diversity in the damage they do at the end of your game.

Deathlike2

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Re: Suggestions
« Reply #233 on: December 10, 2009, 06:50:37 PM »
I have an idea similar to the stealing suggestion, certain enemies have 2 steal-able weapons, items, etc. I was thinking if certain enemies (for example the Marshal in Narshe has a Guardian for a steal-able  weapon that's 75% and a Flail for 25% lets say you steal the flail his attack would be reduced, seeing as how he should be much stronger then any other Narshe Guards) or their attack pattern changes if something is stolen, like they can go into a frenzy or they use completely different attacks

I think you can do that already (I could be wrong), but the monsters can react to Steal or Capture, and you could simply set the appropriate bits to make the monster run a different script altogether. It simply may be that their battle scripts were not written to do it, even though it is an option. This can already be accomplished with FF4 (and probably FF5 as well), but I see it as a novelty feature.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Poco Loco

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Re: Suggestions
« Reply #234 on: December 11, 2009, 06:38:50 AM »
yeah it is more of a novelty sort of thing when u think about it

but it does keep things more interesting
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: Suggestions
« Reply #235 on: February 07, 2010, 11:14:07 AM »
Here's one way out there;
What are the chances you'd get to play Terra (assuming she still uses Morph) and get to fly around the world map like an airship while in her morphed form?

Poco Loco

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Re: Suggestions
« Reply #236 on: February 08, 2010, 12:31:18 AM »
that would be fun to see
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Lenophis

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Re: Suggestions
« Reply #237 on: February 08, 2010, 04:39:37 AM »
I have an idea similar to the stealing suggestion, certain enemies have 2 steal-able weapons, items, etc. I was thinking if certain enemies (for example the Marshal in Narshe has a Guardian for a steal-able  weapon that's 75% and a Flail for 25% lets say you steal the flail his attack would be reduced,
AI does not touch the stats (except HP/MP), though it certainly would not be difficult to add a command to reduce a stat by a percentage, or even to a specific number.

Quote
seeing as how he should be much stronger then any other Narshe Guards) or their attack pattern changes if something is stolen, like they can go into a frenzy or they use completely different attacks
This is certainly do-able. Trust me, the AI of monsters and bosses alike will throw everyone for a loop. :wink:

Quote
another suggestion would be (seeing as how we have the new level editor) is to change the climate of some places in the WOR, for example make Mobliz have a winter feel to it, seeing as how the land mass changed and it was kinda relocated and give it a snow battle background when u fight Phunbaba (so that the ice dragon is not the only fight where u can get the snow background)
I'm not sure if Mobliz shares its palette with another area (pretty sure it does though) and I don't think that tileset is compatible with another palette, though I could be wrong.

Here's one way out there;
What are the chances you'd get to play Terra (assuming she still uses Morph) and get to fly around the world map like an airship while in her morphed form?
For that event, Terra = the airship. In its current format, allowing that would tamper with the airship's current position, though there's nothing to say we couldn't just set it again after a mini-game as an example.

Curious though, what would this be for, other than novelty?

119 bugs fixed and counting.

Odbarc

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Re: Suggestions
« Reply #238 on: February 08, 2010, 09:42:22 AM »
Quote
Curious though, what would this be for, other than novelty?
If you edit in a side quest for Terra only, say, immediately after you reacquire her from her Esper form.


Poco Loco

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Re: Suggestions
« Reply #239 on: February 08, 2010, 08:06:56 PM »

I'm not sure if Mobliz shares its palette with another area (pretty sure it does though) and I don't think that tileset is compatible with another palette, though I could be wrong.


my boy Nattack actually tested it out and it worked perfectly

I'm not sure if he abandoned that but he did put up a video in youtube
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC