°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1050e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb868.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb868.html.zxЭтg^                    ╚Ем8'OKtext/htmlISO-8859-1gzip@°╒8'        Tue, 10 Mar 2020 19:11:49 GMT0є░░ о0оPоАз▓ЁоЭтg^        п 8' Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1051
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 11:05:23 PM »
learn meteor makes you randomly cast it when you attack through"fight'(is this possible?)

No.

learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)

Also not possible.

I had similar items in my FF6 hack, which were merged into PB (relatively) recently, that act similar to what you're suggesting with the elements. They weren't learn relics though, they were...something else. :wink:

1052
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 23, 2008, 09:07:52 PM »
Can't learn Lores this way... was this even tested?

I'm pretty sure you already know the answer to that.

1053
Gaming Discussion / Re: FF3/6 - SrBehemoth
« on: August 23, 2008, 09:05:20 PM »
Quote
The undead behemoth's death animation is incorrect because the non-present living one is technically still "alive" at the end of the battle.

if it's considered alive, then how's it coughing up any prize?


Because you defeated slot 1 in the first formation, the same reason you get that useless ThunderBlade/Jewel Ring from an empty slot in the unmodified battle. It's reading treasure drop data from slot 1 in the second formation regardless of whether there's an enemy in it or not. I don't know exactly how the game treats non-present enemies but it seems to count them as being alive for the death check at the end of the battle. Changing the undead behemoth's death script to only check for the monster in slot 2 being defeated makes it work correctly again.

1054
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 12:43:45 PM »
Anyone care to explain the relic issues I've brought up though?

Quote
Found the following while I was at it:
Gau seems to be able to use Learn Float (for whatever reason) instead of Gogo
Gog seems to not be able to use Learn Ice3 (even though the bulk of the Learn spells series includes Gogo and yet Gogo will never be able to benefit from "Learning")
Any reason why the Paladin's Ring can't be equipped on Locke (or Umaro for that matter)?
Any reason why the Elemental or Sniper Glove can't be equipped on Umaro?

The former two seems like an error.. the latter two is something I was wondering about.

I'll give JCE a chance to chime in about these before I change them.

Also, is it out of the question to disable highlighting of the Hack Version item? It's kinda eerie when it does that. Echo Screen falls into the same boat (though neither are gamebreaking or anything... I wonder if there's an unused Mute status icon...?)

I actually like it highlighted. Should be possible to disable it, would require a code change though.

As for the icons:


No silence icon, although there is a blank space where one could have been. :hmm:
This reminds me, I hate vanish's icon. Why is it a question mark wearing a top hat? :lame:

1055
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 11:32:06 AM »
It wasn't in the battle script, there was an empty slot present in that battle, it was reading garbage data as a script.

1056
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 23, 2008, 09:17:38 AM »
I suppose that could work.. I think that's done for the Whelk replacement though.

If one really wanted to do it correctly it wouldn't be hard at all to recreate the FF4 transition completely by hiding the mist monster while it's a dragon and the dragon while it's mist.

I've seen this before...


It seems that the error starts appearing after Gogo joins the party. I wonder WTF is the actual issue...

Too many commands in his list, they're most likely moving down past the bottom of the screen and being redrawn over there for whatever reason.

1057
Dbi News / SrBehemoth Fix
« on: August 23, 2008, 09:11:09 AM »
I completely forgot to post about this here, I released a simple fix for the SrBehemoth battle in Final Fantasy VI yesterday. The designers of said battle obviously intended for you to get two BehemothSuits from it but due to the way the game works when it swaps formations you end up with one BehemothSuit and one garbage item from an empty slot. This corrects it by adding a non-present copy of the first SrBehemoth to the second formation and includes a detailed walkthrough of recreating the fix in the readme.



Download
(Readme)

1058
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 23, 2008, 08:54:35 AM »
Just approved your review. Somehow I missed your other post, that mist dragon palette swap is actually pretty cool looking, too bad he didn't shift the mist sprite down where it was supposed to be.

1059
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 02:17:19 AM »
I meant to say "out of battle." :blush:

1060
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 01:22:03 AM »
It doesn't do anything in battle because JCE changed which spell slot it uses.

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13g.zip

1061
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 01:13:13 AM »
Does that updated hack have that fixed or no?

No, but I've got them fixed now if you want another patch.

1062
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 12:00:22 AM »
For the equipment I was hoping JCE would post his opinion on what it was supposed to do. Dispel isn't doing anything because JCE forgot to assign statuses for it to cure.

1063
Gaming Discussion / Re: FF3/6 - SrBehemoth
« on: August 22, 2008, 11:53:42 PM »
That would only switch it over to the other. As far as I'm concerned the game is working correctly when it gives you the items from the empty enemy slot in the second formation, but that's obviously not what they intended to happen when they designed the battle.

1064
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 22, 2008, 11:41:39 PM »
http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13f.zip

If the version number exceeds 1.3z it's getting bumped up to 1.4 :laugh:

1065
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 22, 2008, 11:34:43 PM »
There's something wrong with one of the battle scripts.. either Xlom3000 or ????? (a Brachiosaur, monster #38)

The monster "throws a Blue Veil" for whatever reason, and that's glitchy in itself.

Additionally, there's something wrong with the formation, that it is causing a "bugged SrBehemoth" drop.

 :edit:

Here's a savestate, with the next battle being that formation -  http://rapidshare.com/files/139271992/FF3Hack3.7z.html

This should be fixed, it wasn't either of the monsters causing a problem but instead there was an empty slot present, which also caused the glitchy drops.