Author Topic: FF2/4 Unknown Weapon Bits  (Read 17183 times)

Dragonsbrethren

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FF2/4 Unknown Weapon Bits
« on: December 12, 2007, 10:10:36 PM »
There are a number of weapon bits that I've been unable to document:

  • Bit 1: Silence Staff, Whip, Chain Whip, Blitz Whip, Flame Whip, Dragon Whip, Dwarf Axe, Ogre Axe, Crystal Sword, Ninja Star, Dummy
  • Bit 2: HandAxe, Ogre Axe
  • Bit 3: Silver Hammer, Earth Hammer, Wooden Hammer
  • Bit 5: Lit Arrows

For reference, here are all the bits:

Bit 1: Unknown
Bit 2: Unknown
Bit 3: Unknown
Bit 4: Unknown
Bit 5: Unknown
Bit 6: Long Range
Bit 7: Throwable
Bit 8: Metallic

Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #1 on: December 12, 2007, 10:19:39 PM »
Bit 3 is consistant for being a Hammer... anti-Machine, but also 2 handed
Bit 5 is Lightning Arrows aren't special, other than being Lightning elemental+Anti-Mech
Bit 2 is confusing.. I've never used the HandAxe (I could probably hack that into a save and see if it did anything).. only thing that is common between the two is that they are one handed and I don't think the HandAxe is anti-Giant...
Bit 1 has nothing in common with any of the listed weapons
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Dragonsbrethren

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Re: FF2/4 Unknown Weapon Bits
« Reply #2 on: December 12, 2007, 10:21:18 PM »
Anti-machine and two handed are handled separately from these bits. The only thing I can think of for bit 1 is maybe an increased chance or critical hits.

Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #3 on: December 12, 2007, 10:26:37 PM »
My guess is that Bit1 prevents critical hits from doing 2x damage... then again, critical hits never seem to do more than like 25-50% and in some cases seem to do average attack damage at best.

Edit: I think that bit completely prevents critical hits.
« Last Edit: December 12, 2007, 10:43:50 PM by Deathlike2 »
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Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #4 on: December 12, 2007, 10:45:00 PM »
Anti-machine and two handed are handled separately from these bits. The only thing I can think of for bit 1 is maybe an increased chance or critical hits.

That could be it.. Cid's Hammers seem to do critical hits a lot, now that I think about it.
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JCE3000GT

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Re: FF2/4 Unknown Weapon Bits
« Reply #5 on: December 13, 2007, 12:08:22 AM »
Burn off that bit on every weapon and choose ONE weapon to test it to see if it PREVENT or INCREASES the crit rate..?

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Re: FF2/4 Unknown Weapon Bits
« Reply #6 on: December 13, 2007, 08:16:32 AM »
As long as I've used the above weapons (for bit 1).. I don't remember critical hits with said weapons... if at all but rare. Think about how often the Crystal Sword critical hits.. and that really dawned on me.
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JCE3000GT

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Re: FF2/4 Unknown Weapon Bits
« Reply #7 on: December 13, 2007, 09:47:52 PM »
Seems to me that Hammers have a higher crit rate...the only weapons I can remember that have actually crit'd for me before that aren't hammers are any of the "holy " class weapons.  Crystal Sword, Legend, Light Sword, Excalibur, White Spear.

Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #8 on: December 13, 2007, 10:06:27 PM »
Seems to me that Hammers have a higher crit rate...the only weapons I can remember that have actually crit'd for me before that aren't hammers are any of the "holy " class weapons.  Crystal Sword, Legend, Light Sword, Excalibur, White Spear.

I think you might want to try the Crystal Sword some more.. it critical hits rather infrequently.
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JCE3000GT

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Re: FF2/4 Unknown Weapon Bits
« Reply #9 on: December 13, 2007, 10:26:08 PM »
Seems to me that Hammers have a higher crit rate...the only weapons I can remember that have actually crit'd for me before that aren't hammers are any of the "holy " class weapons.  Crystal Sword, Legend, Light Sword, Excalibur, White Spear.

I think you might want to try the Crystal Sword some more.. it critical hits rather infrequently.

What I meant was the ONLY weapons I can remember doing a crit AT ALL were the holy weapons.  Yes it crit's rather infrequently, but I've never seen a knife or ninja sword crit.

Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #10 on: December 13, 2007, 10:34:05 PM »
Seems to me that Hammers have a higher crit rate...the only weapons I can remember that have actually crit'd for me before that aren't hammers are any of the "holy " class weapons.  Crystal Sword, Legend, Light Sword, Excalibur, White Spear.

I think you might want to try the Crystal Sword some more.. it critical hits rather infrequently.

What I meant was the ONLY weapons I can remember doing a crit AT ALL were the holy weapons.  Yes it crit's rather infrequently, but I've never seen a knife or ninja sword crit.

I've definately seen them crit.. I spent a lot of time with Edge using the Ninja Sword+Mute Knife just annihilating Wizards left+right.

However, I haven't really used Knives by themselves as often.. I attack with the Dancing Knife when the special attack is ineffective...
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Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #11 on: December 15, 2007, 11:14:33 AM »
My current guess for Bit2 is that Giants (well, maybe specifically Ogres/Mad Ogres) tend to target the wielder of said weapon. If Hand Axe weren't a dummied item, it would be usable by Cid so he could hold a shield as well. However, Hand Axe doesn't happen have the Giants attribute, but I get the feeling that this would have hurt Cid (while in the Dark Elf's Cave), given how he's built to simply take damage up the ass.
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Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #12 on: December 15, 2007, 06:06:40 PM »
Ok, after doing a lot of Mech trashing with Lightning Arrows, I've come to a conclusion.... I believe it is intended to insure a hit... without actually upping your hit rate and effectively your damage output.

This way, it would allow Fusoya with a Bow+Arrow combo (pick any bow and combine with Thunder/Lightning Arrows) and it wouldn't suck outright. This combo actually makes him useful. :omghax:
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Dragonsbrethren

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Re: FF2/4 Unknown Weapon Bits
« Reply #13 on: December 16, 2007, 03:46:58 AM »
Good finds. I might do some testing with bit 4 later, since it's not used by anything in the game. Of course that could just mean no effect was ever programed for it, but I'm hoping for some cool unused property.

I'll also test your bit 5 theory by sticking it on a weapon with a 0% hit rate.

Deathlike2

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Re: FF2/4 Unknown Weapon Bits
« Reply #14 on: December 16, 2007, 10:32:37 AM »
I'll tell you this much... ElvenBow+Lit Arrow on Fusoya == passable damage of ~1000 on any mech in the Giant.

That's awesome compared to the 0-150 pts of damage with the Silence Staff.
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