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Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: November 01, 2012, 01:32:42 AM »
Weapon elemental weaknesses from the Flame/Ice Armor sets still work like FF4... so it was "fixed" in FF4A.
I've noticed some odd fidgeting that Kain does when he's the middle character... and it usually happens after he jumps. I don't know what to make of that.

There is no monster chest for the Defender.... go figure.
Also, I found it really odd that putting the Bog Witch into Toad status causes her to be "difficult to target" (this is the 6 TinyToad battle version, where she is surrounded by the Toads). This occurs as well in FF4A... but it never happened in the SNES versions.

I never quite understood why Asura's "radius" was moved. Magic and physical attacks still look OK, but it's not centered at all, like the original.
I've noticed some odd fidgeting that Kain does when he's the middle character... and it usually happens after he jumps. I don't know what to make of that.

There is no monster chest for the Defender.... go figure.
Also, I found it really odd that putting the Bog Witch into Toad status causes her to be "difficult to target" (this is the 6 TinyToad battle version, where she is surrounded by the Toads). This occurs as well in FF4A... but it never happened in the SNES versions.

I never quite understood why Asura's "radius" was moved. Magic and physical attacks still look OK, but it's not centered at all, like the original.
