øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=474.0;prev_next=nexte:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb8f5-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=474.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb8f5-2.html.zxm¡g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ)^LOKtext/htmlISO-8859-1gzip8:ÖLÿÿÿÿÿÿÿÿTue, 10 Mar 2020 14:33:41 GMT0ó°° ®0®P®€§²ð®m¡g^ L Zeromus Notes

Author Topic: Zeromus Notes  (Read 1472 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Zeromus Notes
« on: June 07, 2008, 02:45:26 PM »
Other than the obvious battle script stuff.. there's a few things worthy or note in them.

The first Big Bang's damage can be altered dramatically, since the magic power of it doesn't reset after countering against magic/summons. This is fixed in FF4A. Strangely enough, the attack doesn't seem to be evadable at all even with the lowered spell multiplier... but is at least minimized to a 1x spell multiplier hit. It's worth looking into further.

Apparently the HP refill is very obvious if you don't see a counter vs magic/summons midway through attacks... it seems that the HP check takes precedent over the counter check.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3