Yeah, Grimoire, the whole thread was pretty much you and Phoenix, but it was several years ago.
I can't make heads or tails of what to do with the NPC placement document, but the event triggers (which includes exits and treasure chests) is actually very easy to use. The trigger data is located in A8500 to A981F. Each trigger is comprised of five bytes: x-position, y-position, type of trigger (exit, treasure, event), trigger details (x/y, treasure contents, event pointer). Phoenix even breaks them down by which map they're (originally) located in.