°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=703.msg7018e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb963.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=1920e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb963.html.zxЛаh^                    ╚0P.{XOKtext/htmlISO-8859-1gzip8:╓{X        Wed, 11 Mar 2020 08:42:11 GMT0є░░ о0оPоАз▓ЁоКаh^        ╥*{X FF3USHT Bug Fixing?

Author Topic: FF3USHT Bug Fixing?  (Read 63635 times)

I.S.T.

  • i doesnt no how 2 blits
  • *
  • Posts: 482
  • Gender: Female
  • Global Moderator
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #210 on: August 24, 2008, 12:46:01 AM »
So, I take it that's a dwarf rather than a child?

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #211 on: August 24, 2008, 02:27:43 AM »
-Gau seems to be able to use Learn Float (for whatever reason) instead of Gogo  <--- this needs to be fixed?

That's inconsistant behavior with the Learn Relics. Why is Gau the exception to the rule, and Gogo screwed out of this option?

learn fire2 1/4 damamge from fire

Not possible by design. There is no quarter reduction resistance option.

Quote
learn meteor makes you randomly cast it when you attack through"fight'(is this possible?)

Since you weren't really testing the other badly design hack, you would find out that this is impossible. Only weapons can use the property, not armor. The best thing you can do is add the ignore mblock property since that is what the spell avoids in the first place.

Sadly, I still forget what GForce does..

Quote
learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)

Do you remember such an option in the game? It doesn't exist. The only thing you may add is add the back guard's property, so you are able to escape more effectively by preventing pincer attacks (with exceptions in some formations of course).

woo! glad i can help. :happy: :happy: as for meteor and exit, i just kinda throw those in with the "real" suggestions.  i figured there was no real was to do them, but i might as well throw pout more ideas rather than less.  :tongue:

also, this needs to be fixed:
http://img180.imageshack.us/img180/9188/ff3ff3usht000qe8.png

"i'll have your head," maybe

+1  Agreed. 

Wasn't that part of the original script? Hmm...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: FF3USHT Bug Fixing?
« Reply #212 on: August 24, 2008, 02:31:19 AM »
Quote
learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)

Do you remember such an option in the game? It doesn't exist. The only thing you may add is add the back guard's property, so you are able to escape more effectively.

That's not a bad idea. I'll go through and set some properties on these tomorrow, if you have any other suggestions let me know. I plan to do the elemental stuff (Level 1 and 2 will share 50% reduction) and any statuses that make sense.

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #213 on: August 24, 2008, 02:33:26 AM »
Quote
learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)

Do you remember such an option in the game? It doesn't exist. The only thing you may add is add the back guard's property, so you are able to escape more effectively.

That's not a bad idea. I'll go through and set some properties on these tomorrow, if you have any other suggestions let me know. I plan to do the elemental stuff (Level 1 and 2 will share 50% reduction) and any statuses that make sense.

I was thinking more towards level 1 elementals = 1/2, level 2 = null, level 3 = absorb.. but whatever works I guess.

Let me go through the list though...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

bond697

  • FF4 Archivist
  • *
  • Posts: 624
  • Gender: Male
  • is NOT a spoony bard!
    • View Profile
    • The FF4 Reference Book
Re: FF3USHT Bug Fixing?
« Reply #214 on: August 24, 2008, 02:40:04 AM »
learn quake = nullify quake/earth attacks
learn flare = absorb fire
learn virus=null poison
learn infect = absorb poison
learn holy = absorb holy(i'd say null, but you have at least one relic for pretty much everyone that can already do that.)

hmmm..

there's no earring in this game, right? maybe give gforce that property since it seems to be so rare?
« Last Edit: August 24, 2008, 02:52:07 AM by bond697 »
The FF4 Reference Book - Now with new hosting!

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: FF3USHT Bug Fixing?
« Reply #215 on: August 24, 2008, 02:41:22 AM »
I was thinking more towards level 1 elementals = 1/2, level 2 = null, level 3 = absorb.. but whatever works I guess.

I can do that, I'm just afraid it might be a bit too powerful, I forget how many of the level 3 learn relics you can get.

bond697

  • FF4 Archivist
  • *
  • Posts: 624
  • Gender: Male
  • is NOT a spoony bard!
    • View Profile
    • The FF4 Reference Book
Re: FF3USHT Bug Fixing?
« Reply #216 on: August 24, 2008, 02:42:29 AM »
I was thinking more towards level 1 elementals = 1/2, level 2 = null, level 3 = absorb.. but whatever works I guess.

I can do that, I'm just afraid it might be a bit too powerful, I forget how many of the level 3 learn relics you can get.
i've got 3 or 4 ice3 relics already just from the floating continent. lv 3 absorbing was my first thought, but it just seems too powerful for the relic. i know that you an't do 1/4 powered spells, but i was just following the chain down as an example. what i wrote wasn't exactly gospel.

as for exit, obviously i knew that that property didn't exist in the original game. it was one of those things that, if it's possible in some way that i don't know about, cool. if not, fine, i'll come up with something else.

like i was saying to jce, it doesn't hurt to submit all of your ideas. even if they aren't all viable, an not-viable idea may lead to a really good one in the end. 
« Last Edit: August 24, 2008, 03:00:14 AM by bond697 »
The FF4 Reference Book - Now with new hosting!

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #217 on: August 24, 2008, 03:12:10 AM »
Virus - 1/2 Poison
Infect - 1/2 + Absorb Poison (you get this way too late in the game)
Zombie - undead and/or resist Zombie
Stone - resist Stone
Death - resist Death
Holy - null or absorb Holy (there is a Holy Ring after all)
Holy+ - absorb Holy and/or 1/2 MP reduction option
Nuke - ignore Mblock
Nuke+ - 4x hit
Reduce - resist Death and/or 1/2 Earth
Gravity - resist Death and/or Absorb Earth
Quake - null Earth
X-Zone - resist Death
Meteor - ignore Mblock
Tornado - null Wind and/or resist Weak + once weak, always weak
Flare - 1/2 Fire and/or 1/2 Wind and/or ignore MBlock
Scan - 1/2 all elementals (the idea is to remove all weaknesses on yourself)
Mute - resist Mute
Sleep - resist Sleep
Conf - resist Conf
Stop - add Haste+Slow status (so it prevents other time statuses, as inflicting initial Stop status is the stupidest possible idea ever, especially if it's permanent)
Imp - resist Imp
Wall - add Wall status
Dispel - add resistances that can be normally be dispelled (Vanish, Image?, Berserk)
Slow2 - prevent back attack
Haste2 - raise preemptive strike
Vanish - (shouldn't it do more than add Shell?) add Image status
Attack - add magic damage boost
Cure+Life spells - add Weak status
Heal - resist Poison and/or 1/2 Poison damage
Remedy - too bad we already have the neutralizer... maybe resist a smaller subset of status, primarily those that prevent command of a character (Sleep, Stone, Berserk, Muddle) or those that don't prevent commanding a character (Poison, Seizure, Blind, Mute)
Rasp - (if it didn't have the HP/MP boosts.. or in addition to those boosts) adding one of the MP reduction options

I was thinking more towards level 1 elementals = 1/2, level 2 = null, level 3 = absorb.. but whatever works I guess.

I can do that, I'm just afraid it might be a bit too powerful, I forget how many of the level 3 learn relics you can get.

You start picking them up late WOB via steals, and you have full access to them @ Thalmasa in the WOR once you get the Airship.

I don't see the logic behind MP Absorber having Psych as its spell attached... maybe Rasp would make more sense there...
« Last Edit: August 24, 2008, 07:18:16 AM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #218 on: August 24, 2008, 09:27:54 AM »
http://rapidshare.com/files/139755105/FF3Hack3.7z.html - putting another dragon on ice...  :wink:

Is the relic by learn rate-icon going to be implemented?
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: FF3USHT Bug Fixing?
« Reply #219 on: August 24, 2008, 10:08:55 AM »
Is the relic by learn rate-icon going to be implemented?

Probably not, it would be a pain to keep track of and I don't see much of a point to it. If I did that I might as well make all the weapons order by attack power, items by usefulness, etc. If you really want it in I suppose I could do it.

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #220 on: August 24, 2008, 10:12:20 AM »
Is the relic by learn rate-icon going to be implemented?

Probably not, it would be a pain to keep track of and I don't see much of a point to it. If I did that I might as well make all the weapons order by attack power, items by usefulness, etc. If you really want it in I suppose I could do it.

When you're selecting spells to learn, ideally you want to learn them as fast as possible. Sorting them by learn rate helps in this matter and improves management of the number of learn spell relics that exist.

The sort button was "improved" in FF6A.. only for making sure all the relics are sorted by ID (I think) so all the 0 defense relics aren't scattered all over the place like its predecessor. I forget the exact number of relics that have a defense power in FF6A, but there's 4 by default in FF3/6.

 :edit:

The number of relics that have a defense power in FF6A is 5.

http://rapidshare.com/files/139768472/FF3Hack3.7z.html - Mmmm.. Frozen Esper...
« Last Edit: August 24, 2008, 10:38:57 AM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: FF3USHT Bug Fixing?
« Reply #221 on: August 24, 2008, 10:41:25 AM »
When you're selecting spells to learn, ideally you want to learn them as fast as possible. Sorting them by learn rate helps in this matter and improves management of the number of learn spell relics that exist.

You can easily sort them however you want manually and it'll keep your order for the most part, unless you're equipping one-of-a-kind relics.

The sort button was "improved" in FF6A.. only for making sure all the relics are sorted by ID (I think) so all the 0 defense relics aren't scattered all over the place like its predecessor. I forget the exact number of relics that have a defensive power in FF6A, but there's 4 by default in FF3/6.

Yeah, the Advance games sort by type and ID instead of just type.

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #222 on: August 24, 2008, 11:13:05 AM »
When you're selecting spells to learn, ideally you want to learn them as fast as possible. Sorting them by learn rate helps in this matter and improves management of the number of learn spell relics that exist.

You can easily sort them however you want manually and it'll keep your order for the most part, unless you're equipping one-of-a-kind relics.

Sorting them is a pain in the ass. If the Esper screen had espers littered around like the item list (and worse if it were unsortable), it would be painful. Remember the number of relics is all the spells and then some. That's too many to manage given the high use of relic swapping.. you would never really have this happen in the normal game!

That and most relics in this game do not ever fall in the one-of-a-kind status.

Quote
The sort button was "improved" in FF6A.. only for making sure all the relics are sorted by ID (I think) so all the 0 defense relics aren't scattered all over the place like its predecessor. I forget the exact number of relics that have a defensive power in FF6A, but there's 4 by default in FF3/6.

Yeah, the Advance games sort by type and ID instead of just type.

Unfortunately, the relic screen sorts by defense power, and then the order of the relic in the items list. Same goes with the weapon+armor list except defense+attack power are being compared against (I suspect they share the same spot in the data anyways). This is still true in FF6A.

http://rapidshare.com/files/139776540/FF3Hack3.7z.html - That was a quick accident.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3USHT Bug Fixing?
« Reply #223 on: August 24, 2008, 11:35:48 AM »
Instead of doing the icon thing I mentioned, you could just assign defense points to each of them based on their learn rate since it gets auto-sorted by defense values. That will guarentee them sorted ideally w/o having to do anything major.

The number of defense points should be equal to the spell learn rate.

http://rapidshare.com/files/139780989/FF3Hack3.7z.html - The Yeti aren't as tough as they used to be.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: FF3USHT Bug Fixing?
« Reply #224 on: August 24, 2008, 12:08:37 PM »
Instead of doing the icon thing I mentioned, you could just assign defense points to each of them based on their learn rate since it gets auto-sorted by defense values. That will guarentee them sorted ideally w/o having to do anything major.

Nah, I think I'll do the icon thing after all, I'll just throw them in the font in a way that it's clear to anyone working on this in the future which is which. If there are any other icon change suggestions now's the time to make them.