øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=585e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb96a-4.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb96a-4.html.zx“âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬*OKtext/htmlISO-8859-1gzip@øÕ*ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:38 GMT0ó°° ®0®P®€§²ð®’âg^ÿÿÿÿÿÿÿÿ«!* Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

586
Gaming Discussion / Re: Retro Gamer
« on: July 04, 2009, 08:04:56 PM »
Sounds cool, I can't think of anything specific to look for though.

587
Game Modification Station / Re: MM5 Hack: Mega Man Powered Down
« on: July 04, 2009, 07:49:23 PM »
I liked those games, but the last time I played them the timing felt really off (this was right after I played through the entire NES series, so that probably made any flaws more obvious).

588
Gaming Discussion / Re: Gaming Progress Thread
« on: July 03, 2009, 10:08:10 PM »
Glide64 is the best N64 plugin out there right now, it's the only one that does a large number of "special effects" in games (one I can think of right off the bat are the scrolling skies in GoldenEye, which are entirely black in Jabo's plugin, and static in others). You might want to take a look on their forums and see if there's any specific reason it can't do higher resolutions; most of these just use whatever your video cards tells them it can do.

589
Gaming Discussion / Re: Gaming Progress Thread
« on: July 03, 2009, 09:37:43 PM »
http://glide64.emuxhaven.net/

To save you some time, you need to put the wrapper in the same directory as the emulator, and the actual plugin in the emulator's plugin directory. Unless you happen to have a Glide card, in which case you don't need the wrapper.

590
Gaming Discussion / Re: Gaming Progress Thread
« on: July 03, 2009, 09:08:03 PM »
What graphics plugin are you using? Glide64 Napalm should give you the best results graphically, and saves its screenshots as bitmap.

591
Game Modification Station / Re: MM5 Hack: Mega Man Powered Down
« on: July 03, 2009, 03:41:27 PM »
I figure that it would probably be faster to program the thing my way instead of reverse engineering Capcom's code.

Heh, I highly doubt it. My one suggestion if you decide to go that route is to continue reverse engineering MM5's physics engine until you can clone it perfectly. No Mega Man fangame to date has had correct jumping physics.

As for NESicide, it looks awesome, but the complete lack of documentation is really disappointing.

592
Damn, I did not succeed in overflowing the Dbi news subject box. I need to try harder before I finally get around to scrapping the current layout and implementing a scalable one...

593
Gaming Discussion / Re: Gaming Progress Thread
« on: July 02, 2009, 04:48:04 AM »
I'd much rather be limited to only carrying 99 of a specific item if I have room for every item in the game. That was a change I was really hoping for in the GBA version, since it made it into FF2, only to be disappointed. I'm glad they decided to finally see the light in the DS version, I never felt the need to carry more than 99 of any item before; I heal using magic, which is much more cost effective in the DS version. There was nothing more irritating than having to toss items only because I was carrying half a dozen different arrows, multiple elemental weapons and armor, plus a whole stash of items.

594
This is a simple patch which corrects a mistake in the Carrington Institute training setup file. You were originally supposed to be able to press the B button while looking at one of the guns from GoldenEye 007 in the firing range display cases to have its name displayed in the bottom left corner of the screen. This feature, while correctly implemented, never functioned because the guns lack the bitflag which allows them to be activated.

The guns, with the exception of the PP7, all use short variations of their real world names, rather than the names they were given in PD. This is odd, considering these strings are relatively new; they are not present in the text file from the 4.4 beta version of the game. If this feature actually made it in, they would use the same names as they do elsewhere in PD. This archive contains a patch to make the guns use their correct PD names.



Download (Readme)

595
Gaming Discussion / Re: Gaming Progress Thread
« on: July 01, 2009, 01:20:23 PM »
Yeah, the GBA version of FF2 was actually enjoyable, unlike the past versions. Honestly, Square just needs to bite the bullet and bring out a version of FF2 with the traditional exp and level systems, plus limit different types of equipment to different characters (or give each type of equipment different strengths and weaknesses, more so than the originals). I really expected that with the GBA version, since they implemented the MP system into FF1. At least they killed the inventory limit, and made leveling equipment and magic easier at lower levels.

Final Fantasy IV: The After Years (Wii)

[spoiler]The next three tales are out next week, so I've been trying to finish up the first two (not that it really matters, only the last tale makes use of their clear data). I've had no luck getting the tails, but I ran back through the challenge dungeon in the main game and picked up two new weapons. The sledgehammer for Cid, which is two-handed like all hammers, more powerful than the ogre killer I had on him, and inflicts confuse on hit. A very cool weapon, overall. I also got the demon slayer, it's a sword so I gave it to Ceodore, even though it outclasses Kain's dragoon lance. I haven't had a chance to use it, it says it does extra damage to demons, which must be a new type of enemy (or they renamed one of the existing types).

I tried running through the challenge dungeon in Rydia's tale again, but only got a worthless item again. Still, if anyone else has finished these parts of the game it's definitely worth doing a few more runs through the dungeons to see what you get.[/spoiler]

596
Gaming Discussion / Re: Latest purchase?
« on: July 01, 2009, 01:02:02 PM »
Yeah, I hate sellers like that. I've never dealt with them before, but I've heard stories of people buying high cost products (consoles, mostly, also game prototypes) for a really cheap price only to have the same thing happen. I suppose it's the same thing in the end, guy didn't get the price he wanted, so he thinks he can just give you your money back and relist.

597
Gaming Discussion / Re: Lost Odyssey
« on: June 29, 2009, 11:36:47 AM »
I'll put it on my list of things to pick up if I ever get a 360 (I don't see it happening, but who knows).

598
Gaming Discussion / Re: Are you serious?
« on: June 29, 2009, 11:34:34 AM »
Admins: We NEED a facepalm GIF for stuff like this.

The sad thing is, we already have three of them... (LM, try clicking that [more] link :wink: )

599
General Discussion / Re: Billy Mays dead at the age of 50
« on: June 28, 2009, 01:45:53 PM »
That was definitely unexpected. I've been watching his show on Discovery, it's actually pretty entertaining.

600
Pandora's Box / Re: Suggestions
« on: June 26, 2009, 02:42:15 PM »
Well, it's possible to do anything, but our item list is finalized. Same goes for spells and espers, we struggled to get everything we wanted into the allowed space. There are only 256 entries, and expanding this would be an absolute nightmare.