Not exactly. when Evasion and Magic Evasion are placed for monsters into their data in battle they are entered into Magic Defense and Defense and a few instructions later are replaced. So either someone at Square was really stupid not to have noticed this, or it was done purposely because of a failure to ever balance out evasion.
Ok, in that case, the answer to your original question is, no I did not re-include magic evasion. I didn't touch the battle mechanics in any way; only data.
I think Allure may be just a bit too good, yes. I think lowering its hit rate would be a better option than increasing its casting time. Out of curiosity what is its current hit rate? It seems near 100%.
Upon inspection, yes it is 100... What do you think would be good? 50? 60? 75? 80?
Ah. I had assumed since the Staff was unchanged the Mythril Staff would be also. I stand corrected and that would have been great to know a little earlier, hehe.
The equipment in general has be re-done from the ground up. Things may have similar names and happen to have similar stats but that is not due to "keeping" them per se. When I started I erased/renamed every single item based on what I wanted to include (from this game and other FFs) and then did up what I thought to be appropriate stats, based on what makes sense to me flavor-wise as well as what it should be for where you are in the game when you are likely to get it. So in general, if you see a piece of equipment and say "aha I know what that is" you may be right or you may not. It also could be that whatever differences you do see are not the only ones ^_^
Seeing the fruits of our labors played out in our various hacks and mods always brings me joy and you have made a wonderful showcase of the editor with this mod thus far.
And back to the game...

Hmm, the Handaxe has been reinstated but it doesn't seem to have its +3 Strength bonus anymore. It is a little more accurate than the Hammer though.
With a bit of arranging Cecil is equipped mostly with Shadow gear and a Headband whereas Cid has the Kenpo Gi and a bunch of Mythril Armor, a Handaxe, and a Mythril Shield.
What many people may not realize about Cid by default is because he is limited to two-handed weapons he won't ever get any Defense Multipliers since Shields are needed for them. Hence why he takes a lot harder hits than Cecil or even Yang, Yang makes up for his lack of Defense Multipliers with Agility.
I did know that actually; I made sure Cid's two main weapon types gave him an interesting choice. Huge damage from hammer but takes more damage, glass cannon style; or smaller damage from axe but takes less damage, more of a tank. Most characters I tried to make sure they had multiple interesting builds.
Made it back through the Misty Cave and onto Mist.
FireBombs in Mist are much more useful than the Bomb Fragments of the original at this time.
FireBomb in this one is HP-based so it should be about equally useful throughout the game. That way I was able to ditch the other attack items and just have one of each for a much less cluttered inventory. I was even thinking of having the player start with one FireBomb, one Lit-Bolt, and two Ice-Balls to give the idea that Cecil originally had two of each but he used a FireBomb and Lit-Bolt in the battle in the intro. ^_^
I'll give the GaiaGear to Rydia since she has the Rune Ring to keep her from Silence so she'll no longer need the Bard Robe.
Rune Ring does not prevent silence (Bard Robe does) but it does protect against Mage-race monsters.
Looks like Rydia's Mom stored some pretty good equipment away this time around.
...And I wasted 1200 GP on the Fire Rod, haha!
I'm surprised you didn't check there first before shopping ^_^
Whoa! You did a fantastic job with this place! You used the Cave Tileset strategically enough that it works really well and seems fully unique!
Thanks! The only slight detail(s) that are off are that the mist doesn't animate at the border of the map, and that the mist becomes opaque when tenting. Actually when the screen tint changes at all, the mist becomes opaque, that's why I removed the tinting from the Scarmiglione scene.
Looks like we're fighting Magnes Cave foes, a good time to do so actually.
There's a mishmash of foes on the mountain. Notably, you should see your share of imps, bombs, birds, and mage/flayer enemies. The summoners learned to summon those as opposed to other regular monsters because they were the monsters in the nearby mountain. ^_^
As far as I can tell the Fairy Harp does not have a Status Ailment to inflict... I could be wrong though. It does deal some decent physical damage though.
You are correct. It also deals extra damage to ogres, or anything else that's considered "giant".
Roc Baby's hmm? Well this could be interesting (Use Blind, they proceed to Petrify my party..) Run!!!
Dark Wave is a good solution to those guys. Watch out for back attacks though.
I did not expect to run into Scarmiglione up here!
That's... a rather powerful drain, much moreso than originally.
...You did not fool around when designing Scarmiglione! That Bio is some powerful stuff!
I... lost. Hah, now I know how to approach this though. Do Not Kill all 4 Ghasts or You Will Die!
What, he likes mountains with giant bridges! ^_^
Anyway I tried to make him a litte more interesting and challenging as well as more thematic so it feels like you're fighting the
Earth Fiend, not the
Dark Fiend, especially since that actually is a monster later on. So he uses things like Quake, Petrify/Calcify, Demi (Gravity), etc.
Oh Scarmiglione counters Any attack with Calcify, that could be real trouble.
Whew, that was close, not so much because of Scarmiglione's attack, but because of Calcify continually. When you attacked you had to make sure it counted!
Cid's Rage can get him to hit pretty hard, but it means he won't be available for remedy-ing if needed.
But I've played this RPG before! I'm going back, saving, switching my rows, before fighting his second form.
Imp Captains and Needler formations in a dungeon? It works well enough. It does provide some good fodder for the Dark Wave.
I noticed also that the GaiaGear doesn't prevent Calcify any longer. I imagine that was done to prevent a basic invulnerability during the Scarmiglione fight so I can't really blame your choice.
Mages know Wave? What? It dealt only 2-3 damage as well.
That was a recent change I haven't had the opportunity to test. They seem like water creatures so I wanted them to have a water attack. If it's only dealing 2-3 then maybe they should cast something else. Big Wave is probably too strong, especially when they show up in pairs... I'll think about it.
Oh geez! He opens with Quake! That weakened my party significantly.
He also has Demi and a physical counter. He could be rather difficult.
Ah, I accidentally still had the Dreamer Harp equipped to Edward rather than the Mythril Knife and Rune Ring, I was wondering why he was taking loads of damage from Quake.
If you time it right, Ed can just hide from the quakes (I don't know about the first one but definitely the subsequent ones).
Gah! He can Curse as well?! This is an intense battle, and one I may not have been prepared for as far as Remedy's are concerned! Which means... I may have to trek all the way back to Baron to get some.
Like I said, items are definitely a thing in this. Also I know it would have been helpful to know before this, but Wooden Staff heals calcify and petrify.
Wow! A lucky "Help!" Got me Leviathan who ended up taking him out, I think without that I was facing a slow defeat.
Help! is great sometimes. Other times you get Odin vs a boss and then you're like... oh... wish I had that 45 MP back...
This is a new scene, I like the role of informants, I especially enjoy when the governments in FFIV are Actually governments. This has been the second hack now where the Mysidian Tower of Wishes is also treated as a seat of governance.
Is the Elder's line "Truly?!" A reference to the two or three times a leader says that in the original translation of FFIV?
Not specifically, but I did try to get characters' new dialogue to sound like them as best I could.
It went by a little quickly but did the Elder say "do the mages tell you" instead of "do as the mages tell you."? It may have just been quick reading on my part.
It wasn't your imagination, good catch! Fixed!
On that note, remind me to update the patch again soon. There are some things (mostly near the end) that were dummied/imped out for debugging/testing purposes that have to be put back in!
I enjoy this scene of the Twins seeking to learn more about the world, I somewhat imagine that this is how the conversation went when they got word that the villainous Dark Knight was back in their town seeking help.
Well that seemed a little cruel. So Leviathan does get his revenge after all (and to think I just summoned him to beat Scarmiglione) if that was indeed Leviathan, I noticed the name wasn't dropped as in the original.
It's not Leviathan. It's just "a sea monster". I always thought it was kinda silly in the original how he violently trashes your boat for no reason, leaves everyone but Rydia to presumably drown, but then you meet him later and he's all civilized and friendly and like "oh yeah summon me whenever you want".
And ridden down the Misty Mountain falls! You even threw us on the side of Troia that has the Chocobo Forest you need to cross the river into Troia, great use of the area!
Thanks! It is a pretty vast area that had no use in the original. Despite not having any changes to the overworld, I did my best to make different uses of it. A big part of that though is not just giving out airships willy nilly 1/4 of the way through the game.
Dark Wave + Gaia Hammer's Quake + Kick = Good crowd clearing.
Fun doing that, isnt' it? ^_^
Because of this combo the Gaia Hammer is infinitely more useful than the (I'm around for three more battles!) original.
Though there's still the lack of shield to consider, since you're about to get into some hard hitters.
I was one level away from Rydia having learned Ifrit in the Misty Mountains, heh.
Ifrit vs. Scarmiglione's "children" is pretty sick.
Cursed Weapons? That's a new one to me.
I think she says "Cursed or Blood items"; usually armor is cursed and weapons are blood, but the idea is the same, they absorb damage at the cost of lowering your stats.
The little boy in the Black Chocobo Farm says the title of a book "Stars of Dream".
Thanks! Fixed (or, should be)!
Since I'm in a village...
Buy 99 Remedies!
Can't go wrong.
So... let's go to Troia Castle!
Oh... Oh that's unexpected.
Golbez?!
Well, the whole point of coming here was to try to stop him from stealing the crystal. Scarmiglione was just there to slow you down.
Tellah! You hero for the ages!!
Now that was awesome. I also noticed that Meteo was a White Magic now, I suppose that goes along with it being classified as a Time Magic, I wonder if that means a certain Archer will be learning it in the future...
Thanks! I'm particularly proud of that scene. I figure by now the player has forgotten all about Tellah's existence. Also I wanted to make Golbez super intimidating, like at this point trying to take him on directly is just suicide. Even Tellah needs Meteo to put a dent in him... and even then, a dent is all it is; it just makes him retreat.
Tellah's quip back to Cecil is fantastic. "I was, wasn't I?"
Aw... I'm losing Edward for now? Ah well. He was a great character though. I loved what you did with him.
Thanks! Since you've already seen and reacted to the "eight fiend battle" I guess it's no spoiler to say that I think you'll also like what I did with "Edward 2" if your choices take you to him.
A Tome with every known spell? I'll keep a look out!
I went with that instead of him "remembering" spells he had "forgotten".
I did noticed you used the "hooded monster" sprite for the Shadow Dragon, out of curiosity would a changed palette "dancer's leg in water" make any kind of convincing Dragon?
Maybe, but it won't work for other practical reasons which I'll explain once you've finished the game.
Two of the Clerics still say "What's that?!" as if responding to Kain's voice. The rest have appropriate dialogue, smart way to segue into that. I also like this line of reasoning, a peaceful country doesn't want any trouble so they hand over their crystal for the moment to a party that they can see has kept the Crystal of Water safe from Golbez.
It's funny, the character animations are all the same, only the dialogue is different in that scene (what, I was lazy and it still works) ^_^
Anyway I fixed that message on my copy.
Well with that wrapped up now am I hitching a ride on a Black Chocobo?
Now I am free to fly anywhere I like!
Almost. I don't think you can access the Kaipo/Waterfall/Damcyan area. I guess you could
walk back over Mt. Hobs... Also you can't access places needing a hovercraft like the Mythril Mine or the cave next to Eblan Castle.
While I'm in the area I may as well check out Mt. Ordeals and Mysidia.
Fire blocking me at Mt. Ordeals...
Hah! Drop of a Thunder Rod from Mini-Mages that could be useful early on.
When you go to Mysidia there is a neat introspection scene, but it is displayed with whatever character you have up front. Perhaps that is intended. I enjoy that "Suspicion" continues to play even after the event is done.
It's "Sad 2" but yeah, it evokes the "washed up on shore" scene in the original where the music plays after the event is over and you're headed to town. Anyway I fixed that detail. I sure am glad you seem to be going around with different party leaders! It's something I have a notorious neglect of doing, and as a result I often forget to put "change character graphic" into the events that definitely need it.
Dark Wave is great for taking out the trash, and now that I see this I have to wonder why they decided to not replace it with any sort of equivalency. It's dealing pretty good damage here at Level 21 it is dealing 180-220 damage to all foes, which is more than respectable.
Wait til you get the Deathbringer haha... (if you get it)
Wha? Enemies in Eblan Castle? I mean, I did the same thing in my hack as well, since it makes a good deal of sense, still caught me by surprise though.
The impression I got from the original is that Eblan was ransacked quite some time ago and you're just exploring the remnants of the castle. In this one, due to skipping the whole leviathan/mysidia thing you're intervening a lot earlier, so they're still kind of in the midst of trashing the place.
StaleMan dealt Massive damage to Cecil anywhere from 400-500, but only 20-80 to Edge who was in the Backrow, hmm... the GaiaGear doesn't protect against Giants does it? I noticed the GaiaHammer dealt really good damage against him so you may have turned the StaleMan into a Robot or change the Gaia Hammer's race advantage. And to think I was about to put Cid in the backrow for Edge in the front.
GaiaGear is good vs Giants, Slimes, and Zombies, and is resistant to Air. StaleMan and his palette-swaps are considered "constructs" (I expanded the concept of Robot to include anything that seems like something normally inanimate that was automated or animated in some way, such as golems), thus Gaia Hammer being a Hammer deals extra damage to "constructs".
Oh, a healing pot in Eblan itself? That is nice to know.
Without a dedicated healer, you're stuck between tents, hi-potions, and healing pots.
Ah right... Stalemen are weak to Fire and the Gaia Hammer is Fire Elemental, that makes sense then.
Er, actually, the hammer is neutral and the Stalemen are weak to Ice... I think you're just seeing the race thing come into play here.
You have the Flame gear stashed away in Eblan... that makes a great deal of sense when I think about it.
Decent option for Cid. And between the mail and the shield you can give both Cecil and Cid fire resistance for the Rubicante battle.
Oh that's neat. Edge joins the team with 5 Shuriken. Nice touch.
Thanks! It's an awkward party for putting a second person in back, though everyone has
something useful they can do back there. Cecil can cast spells or Dark Wave, Cid can Quake things, Yang can Kick, but Edge seems to be the most logical option. Thus since he'd probably be throwing a lot as opposed to attacking from back there I figured I'd start the player with some ammo.
I'll probably head back to Kaipo though, if given the opportunity pick up 99 Daggers for throwing since they deal 300-400 per throw.
Is that more than the Shurikens? It shouldn't be, based on their stats... Shuriken has 32 Atk, Dagger only has 12... how is throw damage computed?
Not picking up a Wightslayer to huck at something? j/k ^_^
Oh god! It's Rubicante! What is he doing at the bottom of Eblan?!
Waiting for you!!
Fire 2 is reasonable... Glare is still a killer!
Oh I see... those Fire2 Counters start to add up, and fast!
It only took like a literal six tries, but I managed to time a Shiva to hit him when his cloak was down!
If you cast Fire on him, he casts Raise on your party. Useful to know for future. Just be aware that apparently unconscious characters attempt to evade an enemy's Raise spell so it may not always work.
This... literally leads me to the Eblan Cave with no way out. I... did not expect to be trapped here. I wonder what else I missed on the Overworld...
You could reload your save... in any case since it's not documented I'm guessing you missed Mythril/Silvera town and attempting to enter Cave Magnes, but I think that's all other than revisiting old places like Baron or Fabul.
Finally! A Shop that sells Hi-Potions!
You'll probably need 'em.
Judo? I imagine that's the renamed Black Belt?
Uh, sure ^_^
You read my mind on the Daggers! This weapon shop is perfect for Edge (which you'd expect it to be)
Blind Dagger, always nice to see new items.
And you added a save point, wonderful...
Useful to know for the upcoming dungeon, Ashura (the sword) is holy.
Well the plot continues to thicken, but it is very late and this seems a good of a stopping point as any, I've dealt with Cagnazzo, Scarmiglione, and Rubicante, and of the original four all that remains is Barabariccia.
Once again, amazing work.
Thanks! Some exciting scenes ahead (at least, I hope you find them so). Glad you're enjoying playing; I'm certainly enjoying hearing your reactions ^_^