øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=195e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb987-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexb987-2.html.zxʼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȬ° OKtext/htmlISO-8859-1gzip0|Ö ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:25 GMT0ó°° ®0®P®€§²ð®ɼg^ÿÿÿÿÿÿÿÿÄ”  Show Posts - Pinkpuff

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Messages - Pinkpuff

196
I'm not sure that it will be a simple matter. I could be wrong though, and it would be nice, but I don't think the Item Magic Pointer (which is a bit further down the normal Magic Pointer) actually includes the "Is it Black/White/Summon?" Changing it to do so, if even just for Summons, would be a rather simple task though if you'd like that done.

Thanks, but at least for now, I think I'll just assign them different spells.

Bows get x3 Critical Hit Rate and base Critical Hit Rate is Innate+Level/?8+Weapon(x2)/Bow/(x3). It would require custom coding, but having a way for equipment to add to Critical Hit Rate doesn't seem improbable.

I think for now I'll leave it alone. It makes Kain's Blizzard spear a bit worse... but it does give Cid some access to an ice weapon.

Oh, Tellah's in the Magnes Cave, well now I know where to go to get him! So let's see... Edward/Tellah/Yang... Cid and Rosa are apparently still in the airship at the moment. Palom and Porom, Rydia's still in the Feymarch... alright then. That leaves one other location where it could be.

I guess it's not clear from the plot scene (which I recognize still needs a little touching up), but Cid and Rosa never came on the airship with you. It seems you found Cid, but since I haven't updated the Dwarves' text yet you might have trouble finding Rosa. In future versions they'll give a hint as to where she is. Should I tell you or leave you to explore?

Is the purpose of that purely to free up an optional slot?

Besides the treasure raid, yep.

Tellah joins back at Level 20, but with some decent equipment at least.

I was completely out of shadow slots, so I was like, "who doesn't mind joining at a fixed level", and I figured, given the fact that you're unlikely to level him much if at all during the first part with him, and even if you do, it makes sense that he might go back down a little after draining himself with that Meteo casting, Tellah seemed like the best choice. It also makes this dungeon more challenging despite having weaker foes.

Hah... I see that's the point of the Wooden Shield.

 :wink:

Oh, oh wow! The Break Blade turns immediately to Stone! That's quite incredible!

Deathbringer but better! But also not better. Deathbringer deals much more damage on a hit and enables a completely ridiculous dark wave.

Venom Axe is still metallic... but I just noticed that the Flame Spear (or probably any Elemental Weapon) is not!

Spears are non metallic. Kain would otherwise have literally nothing to do. At least Cecil and Edge can cast spells and such, Cid gets a wooden hammer in the dungeon, Yang can punch, everyone else can cast magic or use some kind of command or something. I suppose alternatively I could put a wooden spear in a chest on that first floor or something...

Much better done that time. Berserked Cecil, Hasted Porom, slowed the Dark Elf, I managed to get him before he cast Quake and Meteo. I do have to mention I like the reference that he has all of this powerful magic because of the tome. Nice touch.

Thanks! That's what I was trying to go for. Now I just need to remember to make a new palette-swap graphic for the "Wizard" chest guards.

Haha! I should have known, as mention it completes the reference. Also let me know if you'd like me to edit out anything pertaining to the Floater Stone's Location, just in case you don't want it given away. I tried to be vague about it, though maybe it's a little too vague especially for those who didn't get the reference, I think someone, somewhere should mention something about it.

Someone in Tomra maybe. Like the "I am a miner" guy. Maybe after Golbez activates the tower he can start saying something like "I found a strange rock in the mines and didn't know what to do with it so I gave it to the King"

You did mention that the Serpent Road is still a little incomplete though the Elder did mention it as a location now, somehow making "Travel easier".

Ah... it was a way to get rid of the Twins from the party. As you mentioned the Serpent Road isn't complete yet. I suppose I will leave things there alone as I reload my save, dequip the Twins, and then re-get rid of them... or not... hmm, maybe this playthrough I'll use the Twins and Tellah. But how do I get rid of Kain? Maybe something around Baron will help with that.

Inside there are a bunch of teleporters which in future will lead to all the different major locations on the overworld. Each is guarded by a Trap Door. Most of them work but some of them don't; however most of them also don't have a way back to Mysidia. If this is 0.4 you're playing and not 0.5 then even going forward might not work and the trap doors might deactivate the wrong placements. But you can certainly use it as a quick way to grind f.ex. Tellah (or Paladin if you go that route) up a few levels.

Haha! "This is your trial Cecil..." (Avenger makes it impossible to deal more than 1 Damage to Undead or to change equipment.)

Pff yes, yes it does...

"How can darkness overcome darkness..." With Ice-Balls and Lit-Bolts of course!

Not to mention... FireBombs! And Flame Blade (just don't forget to de-equip it at the last fight if you want Paladin to have access to it).

While I'm going to reset after this "But I don't wanna be a Paladin, Daddy!" It was a really neat sequence, I do think you may want to throw more enemy formations in there, but the Zombie one is pretty cleverly made, "IF Formation is X than use Bio" Nice touch!

Trouble with adding more formations in there is I would need to free up more solobattles, which, as you will probably see later, are currently being used for something much more interesting.

While I love the use of music in this fight, it does cut out eventually and restarts rather abruptly.

It's "Ending Part 3" so unfortunately it doesn't loop. My options are: (a) don't use it, (b) do what I'm doing, (c) let it run out, leaving silence for the rest of the fight. So I opted for B.

Well, I did win the fight with just Kain, and a vastly underleveled Tellah, but I do need to suggest that there's a Yes/No Option for this as well. Since losing access to the Dark Swords without much prior warning for instance a normal player, if they didn't want to become a Paladin would go there to loot the place and then find themselves being turned into a Paladin against their will.

Good idea. Also in that fight, Cecil's cover is key. That dragon hits everyone else for like 3 digit damage but Cecil usually only takes 2 digit damage if that, thanks to his Paladin Shield being strong vs. Zombies (and since you did Edge's sidequest you probably have the Defender to equip mid-battle to give him a Vit buff too). "Protect your friends"  :wink:

Also I noticed the entire point of Agart's conversations is Gone since they now have no plot relevance compared to the "puzzle" they originally had, perhaps they should mention the sidequest areas? The original Agart (as in the proper translations) had a lot of "Rumor has it..." so it would fit quite perfectly, in my opinion.

Good idea; I'll probably do that!

197
The warning will eventually be replaced with flags tracking whether you have room in your team or not and automatically prevent you from adding someone to a full party. It will probably still ask if you want to add them though.

I'm not telling you where to find the Floater; but if you think about it carefully, you should know where it is.

Thor's hammer and Triton's dagger are trying to cast Ramuh and Leviathan respectively. I have yet to debug them.

Slasher is ice for now. In an ideal world I'd give it a large crit rate or something instead but I don't think that's a thing in this game is it?

Glad you're enjoying this part of the game! It's definitely the highlight of the hack IMO; it's almost like FF6's world of ruin, or like the part in Chrono Trigger where the world opens up and you can do anything in any order. Unfortunately the Serpent Road is not 100% working but that should be the only thing.

198
So things are moving along well. Also did the Coral Sword have its attack adjusted? I recall it being weaker than the Ancient Sword in the previous version, now it matches it.

I did adjust it.

Ah, in Troia now the boy in the Chocobo Stables has the girl's text and the girl has Dummy text.

Eh... now when Troia is attacked a text box shows "Zeromus' true form shows!"

I think "people" may be spelled wrong when the Doctor says "The crystal is safe, as is our pepole" or something like that. May have been a trick of the eyes.

Ah, slight typo. When Golbez says "loyal lieutenant" there's an extra "n" in the middle of lieutenant.

These should be fixed now.

We worked out the bugs with the patch through the week but somehow, something undid the fix for the final battle freezing. Today I went into the thread now that the forum is back up and re-applied the fix and re-inserted the battles into the final sequence, but now the jumps are going wonkee again.

http://timecave.net/ff4kster/crisis/Unprecedented%20Crisis%200.5%20Alpha.zip


*Epic Facepalm* It's not broken, it's doing exactly what it's designed to do. It encounters an "if" statement and goes, "oh hey, an if statement. Is everyone dead? YES THEY ARE! ON TO THE NEXT EVENT!"

So that's fixed... heart attack averted! ^_^

199
Not really, at least not any time soon. But in the zip should be a save file next to the final battle. When it activates, there's a part where it conditionally toggles visibility of an actor but instead it jumps back to the battle with Odin.

200
It's probably a bit late in the process as far as Crisis is concerned to go back and do this now, but I've adopted the practice of adding !!! to the end of anything I've used in the config files to avoid stuff like that happening.
I don't know if I've ever expressed this before, but your idea to make the config files part of FF4kster was nothing short of genius.

It probably is; once I'm done the ending I'll probably do one more playthrough to iron out that kind of thing. And thanks  :blush: It came from wishing I had such a thing in FFHackster.

So.. speaking of the ending... I want to tear my hair out and cry right now. Grimoire, your flag branching patch is the most amazing thing ever, and I've been using it all over the place, especially to make the ending something truly special. But I'm at the point where I need to figure out what's causing it to jump to strange places, and if it's not possible/practical to fix, at least figure out how to get a handle on its behaviour. Is it possible that the save file saves something related to events? So that when I change the event space somewhere nearby, it thinks the branching instruction should send it somewhere different? The reason I speculate this is because when I loaded up the ending again, having changed nothing with the ending event's code, but having changed code in other events, it suddenly started misbehaving.

201
Haha King Giott came up from the underground to lay siege to Damcyan! This is what happens when you go replacing NPCs you thought were unused...

202
Now that is troubling... yes I had no idea anything was wrong so I played and saved as normal. I guess that means I'll have to start a new game then...

That makes me sad :(
Now I'll have to wait a long time to hear your continued adventures...
You should probably keep multiple saves going though just in case, as this is an alpha version after all and still under active development and has had very little in the way of debugging.

I'll get to that later today.

Glad to hear you're not too disheartened...

I am worried though that there is something wrong with my conditional routines then... they should not be able to go backwards, the only thing I can imagine is that the Event Progress Placement could somehow be going awry with jumping around too often? I'm rather at a loss for how such a thing could occur though.

I'll have to mess around with it a bit more to be able to give you any more detail I'm afraid. Even that might be difficult because it usually works just fine out of the gate; it's only certain specific instructions in certain specific events which trying to skip them causes it to jump backward.

Seeing as I have a hefty chunk of free time today and can't really mess around on my computer much today, I'll give this bad boy a go and give some feedback (as well as play through more of Chillyfeez's Threat From Within).

I'm always up for another romp through FF4's world, especially when there are new experiences to have!

More feedback is always appreciated!

203
http://timecave.net/ff4kster/crisis/Unprecedented%20Crisis%200.4%20Alpha.zip

Ok that part's fixed, though it does bring up something odd that I've noticed with the conditional flag patch. Every now and then, it will cause the event to jump backwards instead of forwards, by a strange amount, sometimes going back into previous event scripts. 99% of the time it's fine, but once in a while that happens. Sometimes jimmying things around in the event fixes it but sometimes it doesn't. I wish I could be more precise.

 :edit: If you downloaded before this edit, please re-download and re-patch to a clean rom. I fixed the Edge NPC bug. Also I forgot to mention, I hope you didn't save when you got to the overworld, or at least if you did that you didn't save over your regular save file... if you did, I think you're trapped.

204
You weren't supposed to end up in the Giant just then. Looks like something is still wrong with that trigger. Odd, as it was just fine on my last playthrough and I don't recall touching it since then... I'll have to load up my closest save and debug it. I'll post again when it's fixed.

205
I have one suggestion to make on this, I wonder if you might want to have Cecil be the one who falls under Desert Fever? He ostensibly carried a young girl through what was no doubt a stupor since he had just been blasted by Quake and afterwards fought an intense battle to keep her safe and as such have Rosa as the temporary main character who goes to the Antlion's Den to receive the SandRuby for Cecil? This is actually a rather small change as far as the gameplay is concerned where as your Fabul and beyond is a nearly completely different set of events, but it could be neat and would keep the veterans on their toes (it would also supply Some use for the Shortbow you can buy in Kaipo)

I appreciate the input but I think I'm still going to stick to the original plan of everything being the same plot-wise until the ship scene other than what absolutely needs changing due to the gameplay changes. The shortbow, much like the dreamer harp, is there just in case you accidentally sold or dropped your weapon somehow, then you're not completely screwed.

If I may make a suggestion... I believe Porom starts with Haste, if not, she gains it very shortly thereafter. Perhaps you may want to make Haste a later learned ability like Blink is making a casting of Haste through this still a welcome boon.

Maybe. I think either way, by the time the player gets the Mystic Hammer she'll probably have both Blink and Haste no matter how I do it unless I start giving them ridiculous spells early like Comet and such. Bonk is free and difficult for it to go wrong. You can even bonk a dead guy for a 25% chance of full revival.

First, let's see if the Flame Spear is worth picking up... yep! Looks like it, a nice attack upgrade for a relatively low price at this point in the game. Kain is also equipped quite well with an Aegis Shield, Diamond Armor, and Zeus Gauntlets.

He also has nearly double the HP of anyone else in the party.

He's definitely the tank.

Giott still mentions the other Crystals. Should there be new lines for him at this point for this mod?

Yup. You'll also notice Luca is still looking for her dolls. I haven't updated the Dwarves' speeches for after the epic battle.

Heh, an odd effect of still having access to the Airship when the Tanks are on the ground, they appear to grow in size with the Airship.

Yeah I guess they were never meant to appear when you had an airship. Not much I can do about it other than not having them appear at all, which I think would be worse.

And back to the Tower of Babil!

3 Eggs and a Queen Lamia? I don't recall any encounter in FFIV having ever more than one egg.

That's an original encounter.

Oh. Do the Lamia no longer count as Undead? A Cure3 from Porom cured them.

I didn't change them in that respect.

Hmm, a Rune Ring from that, that's some decent selling fodder.

Whoa, the Armlet increases Vitality by 10 and provides a great boost to Defense all around! Definitely a worthy replacement to the Magic Gloves.

Hmm, maybe it's just my imagination but was the first floor of the tower's layout changed slightly?

Unchanged.

Wow, Ice-3 is a nasty counter from the Ghost Knights, thankfully they can be silenced.

Cecil makes fools of the Alerts in the Tower of Babil making getting some ordinarily tricky chests a breeze.

I might give the regular alerts more HP. I didn't strengthen the regular monsters in the tower because it's so dang long. Each encounter is fairly easy but it's a bit of a grind getting all the way up.

Eh? Look like all of Edge's best equipment is here?

Something like that ^_^

New sword for Edge, thankfully I didn't have enough to buy the one in the Feymarch!

Hey! Alright! Palom finally learned Bio!

Hmm, Porom learned Harm! I wonder how useful that would have been against Ciriatto...

Would probably have done a number on those Reapers, that's for sure.

The Ogre Axe is a pretty good upgrade for Kain.

Was this part of the dungeon always separated like this? Is my memory of the Tower of Babil really That bad?

I cut off the part that used to be the cannon; it's now the crystal room.

Ah? The two parts of the tower are connected in this?

What a fine choice!

Thanks! I wanted the tower to seem as tall on the inside as it does on the outside.

And Palom learned Quake! Looks like things could be getting a bit easier from hereon out.

Living up to his boasts...

That was... odd... I went through the door where the Falcon would be and I was shown another map for a brief instant before I was warped to the other side of the Super Cannon bridge.

Umm... when I went into this room the scene from Zot's Crystal Room started to play... I cannot think this was intentional.

And that's as far as I can go... well so far it's been fun. The tower's been a bit easy, but I am well equipped at this point.

Just checked the event script for the "falcon" door and it said "If Defeated Malacoda is ON, do the next 0 actions"  :isuck:

Anyway that's fixed now, among some other things:

http://timecave.net/ff4kster/crisis/Unprecedented%20Crisis%200.3%20Alpha.zip

206
New version:

http://timecave.net/ff4kster/crisis/Unprecedented%20Crisis%200.2%20Alpha.zip

I re-removed the magic evasion. It was causing strange things, like jump to miss and such. Basically the hack is designed with the original game mechanics in mind and I think I'm too far along to go back over it all, even if it would be for the best.

This is a minor detail, but...
I think it would look cool if, in the scene where Rydia bombs the ice,  you used simultaneous NPC movements to make the ice wall scatter... Like if you made sure the ice on the left was "facing left" and the ice on the right was "facing right" then made them all "jump sideways" when the bomb explodes, then blink out... Or something like that.
Like I said, it's minor, and just a suggestion.

Sounds cool, I'll give it a try and see what I can come up with ^_^

Did you eliminate the water hag battle just to save on events, by the way,, or is there a story-driven reason?

Neither; it was to free up a solobattle.

Bug report: if you walk onto the Fabul dock before the battle of Fabul, the game softlocks.

This will be fixed when I re-separate the ship scene.

So I'm up to the Antlion's den at this point.
The only extra thing I have to contribute to the conversation is that you might want to consider including at least a minor "reversal" earlier in the hack.
I mean, I'm enjoying it so far, but so far it's really just been FFIV with some minor modifications. And I'm OK with that, but if I didn't know that I was on the precipice of some major differences, I'm not sure I would still be playing.
So, seeing as how one of the gameplay goals was to have seasoned FFIV players say, "oh, wow, that's not what I was expecting," you might want to offer a taste of that up front.
And I don't really want to suggest what you might do differently - obviously from what Grimoire's saying, a lot has been done beginning shortly after where I am currently in the game, and from his reactions it seems like you've done a lot of cool stuff, so I don't wanna screw with your grand scheme - just some food for thought.

Sorry to hear that, but I don't think that's in the cards right now. I think it's in a pretty good place, and the fewer significant changes I have before that turnabout, the more impact it will have for people not expecting it. I'm sure there will be some people disappointed no matter what I do.

Actually, now that I think about it, I do have a question:
I'm curious about Edward's Sing ability... What ability is it replacing? Clearly it can't be regular Sing, or else it wouldn't be opening a submenu, but I also don't understand how the game tells me "can't use" when I try to look at his spell list from the menu screen...

Sing replaces Ninja. Edward has a spellset assigned in battle but none in the menu; that's how that effect is achieved.

It didn't seem to be all that useful. Very little damage capability outside of Demi and Slow/Haste are 100% thus the Spirit boost from it was not very pronounced. Maybe that will change though.

Maybe. I'll certainly consider giving the effect spells a lower hit rate to make Will do more.

Yes, both from a gameplay standpoint (A devoted healer! Finally!) and personality standpoint the Twins really stand out in this mod. I like the idea of Porom somehow trying to explain where they were warped all over the place. You could even include a flashback scene of it Literally happening before ending up in the Dwarf Castle.

I'll see what I can do ^_^

Is that a new Shuriken? Shuriken/Fuma/Yagyu then?

Yup, another FFT reference (Yagyu Darkness)

A Fairy Rod? I wonder if it will let me cast Charm like it does in the original...

Yup!

Oh hey! It's Rydia!

That... makes a lot of sense that the Sylphs would come to her aid. Is the scene supposed to switch to Cecil though, it is a very short scene though, so possibly not? Also, another good use of themes, here using Rydia's own.

Thanks, I think that one can be left alone.

So I need to remember that Rydia is recovering in the Feymarch... that will likely be important later.

 :wink:

Oh, you did not show this part in the video! I did not expect a 1st Ciriatto!

Gotta keep some surprises!

And now I understand what you mean about the Ice Mines design, they are a literal copy (in most places) of the Ice Cave of FFI, impressive!

Down to the warp trick! Even the treasures are almost identical. I'm glad you figured it out.

At Level 30 Cecil finally breaks 1000 HP!

You were tackling Ciriatto before Level 30? Wow, I'm impressed you lasted as long as you did!

Ah, but he did yield the Avenger Sword! Let's see how that is in this mod...

Wow! It is either unchanged or even better in this! Raising Strength, Agility, and Vitality by 10!

1500 Damage from his normal attack alone! This may be a turning point.

Two-handed, auto-berserk, and even dark-elemental are overall negatives it has to compensate for.

Ah, hey! The Rune Bow! Thank goodness I didn't buy it from the Feymarch, I even made a note to do so.

Hmm, a little more power, but doesn't have the stat boost of the Killer Bow. I take it it still deals x4 damage to Mages though?

Yes indeed!

Does the Mystic Hammer also deal x4 Damage to Mages? It dealt a 700 damage hit from the backrow to a DarkTree, more than respectable amount!

Yes indeed!

Alright! Porom has learned the almighty Cure 3! I can feel my chances of success rising with each level!

Porom is now amazing. Once Palom learns Quake they'll be an unstoppable powerhouse.

Ah? The Wisdom Bonus was taken away from the MageMasher? That seems like an odd choice.

I'll probably give it one again.

Oh! Bonk! has random buffs! I see now.

It randomizes between Esuna "come to your senses", Blink "became blurry", Haste "go faster", and Arise "wake up".

I've said it before, I love the idea of a False Prophet, and to tie that into the lore of Bahamut is very well conceived!

Thanks!

Wow. We can dish out damage, but Comet brings us low! Thankfully we now have enough levels to recover from this... I think.

Oh. Cecil with the Avenger Sword wrecked him pretty badly. I didn't even get the chance to recover from Comet!

Avenger really does a number on him. Even with his blink...

Fantastic, the White and Black Robes!

Seemed like an appropriate place to put them.

Whew, thank goodness you kept that back exit. Otherwise it would have bee a long trek back!

Haha, I can be cruel, but not that cruel...

I'll keep them around, but possibly another waste of 20,000 Gil for me.

You'll get other heavy armor wearers.

And I lost I ran out of MP for Porom and didn't realize it until it was too late... it's also what I get for going in with Cecil wielding the Avenger.

I think Cecil had the Avenger accidentally equipped in the demo video too.

It's finally over! Porom was able to keep us mostly healed, but then Ciriatto just seemed to focus in on her at the end, but it was too late for him, a Throw already in progress and a Berserked Cecil with the Sleep Blade put him to rest! I have to say, it was the first time in an FF game where I threw all of my X-Potions at the enemy!

Hah, I never though of doing that!

That is neat! I like that you're showing Cid as just more then mechanically minded, also "using the power of the Bolt Crystal" kind of brings to mind Bravely Default, hehe.

I was picturing him using it in conjuction with his technology. A-la FF5 Cid kinda.

Y'know... this scene works a lot better with Edge than it does with Yang. Yang, prior to that scene had no "intuition" or anything like that. It's not he who sees that Baigan was a monster, nor was it he who saw the King was a fake. It does come out of nowhere, but since Edge is a Ninja it is much more believable he could tell things like this.

Thanks!

Your Cecil is a bit more likable in terms of gender roles. Throughout FFIV he's continually like "No Rosa, no you can't go..." etc. Yours trusts Rosa enough to stand with Cid and fight, granted your Rosa is a bit more competent than the original one as well.

Agreed, that always kinda bugged me as well. "Stay home and make sandwiches while we men go to the moon"

Golbez? He is everywhere in this mod!

You can never quite forget about him.

Way to go Kain!!

That was quite awesome, sure we haven't seen him for a while, but one of his first actions back is to prevent Golbez from getting the other four crystals.

This scene is supposed to call to mind the events in the sealed cave in the original; only, reversed.

Oh wow! Malocoda was definitely made tougher since the videos. She physically attacks a lot more frequently.

By the sounds of it you might be a lower level than I was in that demo.

Whew! By all rights I Should have lost, she killed my entire party, except for Kain, but she could only deal one damage to Kain (or 110 rarely) and the timing just Happened to be so Perfect that he was Jumping when she used Bolt 3.

I don't know whether that was a flaw in design or just dumb luck on my part.

Either way, as I said before, I'm not too concerned if Malacoda isn't the most difficult battle as it's in the middle of such a long plot scene.

Cecil's leadership abilities here are shown in full force, he lists each role that the party will play and how they will assist in the recovery operation. It really lends credence to him Being an army commander.

Thanks, I'm pretty proud of that scene myself ^_^

And that's the Eight Fiends Down! As you mentioned, I should remind you to update the patch at this point.

Link at the top. Remind me again when you're about to tackle the Lunar Subterranne.

It's been a wild ride so far! I don't remember the last time an FFIV game Forced me to grind in order to get past a certain part. That's not a bad thing mind you.
That was Incredible use of that Visual Effect! I mean, Wow!

The "intended" order is Alichino, Draghinazzo, Ciriatto. You can do them out of order, but probably only if you treasure raid everywhere first. Either way, the freedom to just go anywhere is fun.

I like that Porom knows that the Calbrena belong to Luca, establishing that the Twins became acquainted with the Dwarves while there.

Thanks ^_^

I figure the twins would have hung out with and played with Luca.

207
Alright!

ROM - 0190D7 9D 2A 20 - Change that to 9D 29 20 to have Evasion Actually put in Evasion and for Magical Evasion...
ROM - 0190EF  9D 24 20 - Change that to 9D 23 20 to have Magical Evasion put into its designated spot.

And... fixed! Thanks ^_^

I thought it was a great moment. Though I always wondered... are we stuck to having the Crystals being Blue? If not, perhaps it may be best to change them to their corresponding colors if possible?

We're not stuck... I thought all the overworld crystals were blue while the underworld ones were gold... was I mistaken? They're just NPCs so they can use any of the NPC palettes. The thing is, if I get too diverse with it, it might be annoying when they're all in a room together.

You make a good point. Some concept art shows the Tower of Zot being similar to the Flying Fortress from FFI I always assumed it was Barbariccia's domain and because of its relative inaccessibility Golbez holed up there (in which he could have also stayed in the Tower of Babil)

I agree that's what they were going for, but, it just was poorly executed. There's no indication of a flying fortress anywhere. Kain just says after you get the crystal "come to the Tower of Zot" and you're like "The wha... ?" and your airships just float up into oblivion and you're like "Oh so... I could have flown higher all this time, or... not?" Then suddenly you're in this mystery tower. I dunno, I guess having some kind of representation of it on the overworld would have mitigated a lot of the problems. Even if it was just a little cloud with a tower floating above that lake with the waterfall next to Troia or whatever.

I merely meant changing the layout of those maps so that they aren't so blatantly the Tower of Zot. But if you wanted to keep that connection to the original game, then you may as well keep them looking the same.

It's more out of laziness. I might change it in a future version or something but I think for this release I'll leave it as is unless there's a more pressing reason to change it.

But speaking of the Backrow, did you patch in the Long Range Bit fix, that fixes the bug so you don't always have Long Range advantage?

Yup! Fear not.

Hmm... why does King Giott let some travelers who he never met take his treasures? (Mention by the Dwarf in the 2nd floor of the West Tower)

Meh, the Dwarves are generous and trusting. They were like that in the original too.

Another Judo Uniform, will probably give that to Rosa when I get a good bow.

Ah yes, due to lack of bow your Rosa is on mage build currently isn't she... how is that by the way? I haven't done much testing of her in that mode.

Ah well, I picked up an Aura staff for now. I wonder what that will do?

Will + 10 & casts shell

Also picked up the Sleep Blade because in FFIV this things was downright abusable, let's see if it is still here... ( I do have to say I always preferred the name Slumber Blade, personally. It felt more unique)

10 more power than the Flame Blade, always nice.

It doesn't cast Sleep if that's what you're wondering. It's Cecil's last neutral-element sword for a while.

"Giott: a sovreign nation..." that should be "a sovereign nation..."

Fixed.

I do like this "next set of missions" blurb we're getting here. Bolt is with the Dwarves, Ice is in Tomra, Shadow is in the Feymarch and the Holy Crystal is... in a new dungeon? Or is the Shrine to Bahamut a renamed Sylph's Cave? Since Sylphs are just normal summons in this game.

Correct.

Ah, so that's their proper introduction to the party. It works well, interesting to see how wrong a Warp can go though, hehe. I do like how Cecil just resigns himself "Come along, kids."

I was going to give the twins a line mentioning how the warp caused them to end up getting shunted to all these strange places (a-la the warp stack overflow glitch) but I decided against it. I may or may not put something like that back in if I can find a way to word it sensibly but still get the idea across...

And yeah Cecil's not too happy about Giott handing him responsibility for these kids at first but they grow on him. How can they not? Everyone loves those two.

That Airship fixing scene was worthy of the classic similar scenes from FFIV from Cid jumping over the Twins to enlisting them to help in fixing the airship all in wordless comedy that is understood by the limited range of animations you had to play with, again, amazing work!

Thanks! Not sure if you picked up on it, but you can see him counting off "one, two, three" before they all "fix" together.

Haha! The Red Dwarf it is. Good reference to the actual star-type.

Actually it's more than that. The original game named its airships after famous sci-fi spaceships. "Enterprise" is the ship in Star Trek, "Falcon" is the Millenium Falcon from Star Wars. So I did the same in the hack, just, with different spaceships. "Red Dwarf" is the ship from, well, Red Dwarf and the other one I'll explain if needed once you get it.

Yikes, the Twins are outfitted terribly, back to the shop ASAP!

Well they're only trainees, and kids at that. The Elder doesn't want them going around with the good expensive stuff. But you do.

Palom can equip Knives... I'm glad to see that was kept as it seems that could be much more useful in this version.

Gives him some speed, and I suppose you could attack with it?

Poison Rod raises Wisdom by 10! Very impressive.

Gives him a boost to get up to speed with the rest of the party. Even though they start at a higher level than the original it's still a low level compared to where they should be for where you are. Gives the player a good excuse to go grinding and treasure hunting among the various dungeons before delving into the bosses.

That's right! Porom can equip hammers! I should've outfitted her for that...

3 attack multipliers x 90 damage should give her a decent attack rate.

POW!  :relom:

You'll probably miss the Will boost from the staff, but it enables "Bonk!" (not to mention "Fight"), and if you kept your Gaia hammer, she can Quake things...

So I'm given free reign to acquire any of these three crystals as I like, eh? How refreshing!

Thanks! Welcome to the semi-modular section of the game. The fully modular part is yet to come.

Stopped by Kokkol's ransacked the place. Didn't see too much changed there.

Actually that's a sidequest that's not complete yet... ^_^

Oh... King Santos is Santa Claus, haha! Was not expecting that!

Not too meta or cheezy I hope... the idea was less that he is Santa and more like, maybe throughout the ages afterwards, stories were told and details got more distorted and fantastical.

The Farmer in Tomra became a Miner... which makes a lot more sense, also the store room had a lot of nice goodies this time around!

At the Equipment Shops... Wow. Expensive items, and there's that bow... but I have no money, haha.

I like this! High grade equipment which is probably outside the player's price range at the moment gives them incentive to return to buy this gear. Good work!

Thanks! Players who didn't buy 100 shurikens can probably afford a bow ^_^

The Sealed Cave is not even recognizable! It was a full on transformation and it looks great!

I can't take too much credit for that one. It should be recognizable, just not as the sealed cave... I'll leave it up to you to figure it out.

I am clearly playing a dangerous game leaving Porom in the front row like that.

Front row white mage hammer damage! POW!  :relom:

Can't Multi-target the Sleep Blade, heh. That's... reasonable.

Wait... multi-target? It shouldn't be casting anything at all, let alone something multitargetable...

Monsters in a chest, hmm? The Dark Elf?! Hmm, named Wizard... well I'll see what I can do.

Death, yikes! I guess also a reference to Astos from FFI.

That was done before I knew how to properly palette swap boss sprites. In future that will be a palette swapped Dark Elf. It's supposed to actually be referencing the Dark Wizards in FF1, the guys who look like Astos but are much scarier.

Ah, the Chaos Blade can Charm! That is very useful! Especially since the means of Charm have been lost since Edward.

I thought it made sense given the name. It causes chaos in the enemy ranks ^_^

VampLady's Red Feast though deals Significant damage! 200-250 easily. This may be the first mod where Resistance to Absorb would actually mean something.

Ice Armor, hmm... if I give that to Cecil he'll lose an Attack Multiplier... I'll hold off on that.

Warp in front of the Crystal House, hmm? What a neat idea!

No Float...! Here comes the pain!

If you want to grind for float you'll be there for quite some time.

I think for now I should turn Porom back into a healer, this place is just a bit much for physical attacks.

Don't worry I'm sure you'll find a good time for the hammer build.

Haha! Wow you did! You made a true puzzle in FFIV that requires the use of a Spell! I don't want to spoil this one, that one was Too good!

Once again I can't take too much credit for that one. Also there is a way to get there "manually" without casting Warp if for some reason you can't or don't want to or didn't think of it.

I enjoyed how Cecil is just basically rolling his eyes at Ciriatto pretending to be Santos.

What, he's Cagnazzo's "twin" so of course he tries to impersonate a king!

Reflect, hmm? (At this point I've tried to block out what I saw in the videos)

It's a very shiny ice wall. So shiny it reflects magic. It wears off though so you can squeeze in a well-timed Fire 2 if you're careful.

Gaahh! That Blizzard nearly wiped out my party!

Blizzard is caster's-HP-based.

I see, Fire Magic does not break the Ice Wall... and I lost.

Much like the new Cagnazzo, the wall cannot be broken by the player, but eventually he will take it down himself.

Whew! An intense fight! Down to the wire really. I defeated him before he started cycling back through. I Berserked Cecil with the Flame Blade, kept him healed up with continually dying Porom and Palom, threw Shurikens, and then was met with Blizzard which wiped out everyone but Cecil and Rosa once more, but I revived Porom, had her heal Cecil and Rosa, Rosa revived Palom and Edge in turn, Edge threw more Shurikens, Palom healed Rosa and Porom healed Rosa and finally Rosa used Haste on the re-Berserked Cecil (since Blk. Hole got rid of it.) The Chakra that he uses almost lends an air of inevitability that you Cannot win. It's rather powerful psychologically. Cecil eventually overpowered Ciriatto and that was that.

All in all a very tense battle all throughout. Another instance of needing to come back from the brink against the odds to obtain victory. A great new boss, well done!

Challenging but achievable. That's what I like to hear ^_^

That's one Crystal down! Next time I will chase after the Shadow Crystal in the Feymarch!

Good luck! Just a heads up though, the Feymarch is one place where people definitely say messed up things (i.e. unchanged from the original) when they really should be saying new things, I just haven't written the dialogue yet. So don't be too alarmed if you talk to someone and they're like "Hi, Rydia!". The "main plot" scenes that take place there have the correct dialogue, but the rest is just leftover garbage.

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Alright. Got it. Out of curiosity would you have an option to re-implement Evasion into the game? Since it Is referenced in the Enemy Data after all, it would seem a rather strange thing to leave as is. (I wouldn't suggest to automatically fix it because they didn't bother balancing Evasion at all, but to have it as an option in "Features" could be desirable) It's literally a two byte change.

Would love to ^_^

I think 75% is good enough, too low and it's worthless. 75% chance seems fair to the player.

Fixed.

That is an interesting detail! You should have an NPC mention that in Mist. (I always found that guy who knows that Odin is sleeping under Baron as a bit of a strange thing to say)

Agreed! Also fixed.

I wonder if more things like that should be mentioned by an NPC somewhere, with the Rods its pretty clear what's doing what. With the Status Healing Staffs, it's all the same animation so its very difficult by sight to see what is being changed. Maybe have a White Mage in Baron mention it?

Good idea!

I'll remind you,  I suppose reaching the moon would be a good place to remind you.

Let me know when you've defeated Malacoda, just in case...

Yes, I couldn't quite tell but was the place less beat up than it normally is?

No, the outward appearance is the same; just the fact that it's being ransacked by monsters is different.

Nice FFIII reference there at the end, heh. I had assumed since the Daggers were more expensive (120 compared to 100) that they were stronger than Shurikens... so I just wasted 12000 Gil, my own fault really I didn't test out the power of Shurikens. The Throw formula is very simple... Level x Weapon Power + 0,99. That's it. That means Shuriken will do around 800 damage a Throw. I wonder if that's a Bit too much especially at the 100 GP Price.

I guess my logic is more like, the shurikens are for throwing. The other weapons can be thrown, but really you wouldn't want to buy a ton of them specifically for that. And don't worry, the regular shuriken will get pretty useless pretty soon.

I was wondering it it may be best for Edge to mention that he needs to go back to the hideout and tells the party where it is. It will give the experienced player the idea that the castle basement will not lead to the exit for one and two Edge just says he's looking for Rubicante. There's not much hint on where to go at that particular juncture. I thought I was still on a treasure raid, not progressing the plot, since knowing FFIV I thought the next part of the plot would be to go to Magnes Cave (to possibly store the crystals for safekeeping or some such) I *probably* should have guessed something was up in Eblan though so it may just be my lack of attention.

I'll be sure to go there once I get out of Eblan though.

Good point, I'll be sure to put in something like that.

That is Very useful to know! I would not have guessed that since the Katanas sometimes double as Dark Swords in some games. (Even in FFIV the Murasame is referred to as "The Blade of Black".

Depends on the particular katana in this one. Ashura is holy, Kotetsu is dark, Murakumo is Air, and I think the rest are neutral.

And back to the game...

 :childish:

First point of business is to sell those Daggers back and buy 100 Shurikens...

Wow you really like Throw ^_^

I did not expect that departure point for Yang, but the way you set it up makes Perfect sense! I like how you're dismissing the party members in less than grandiose terms rather than the original's "everybody dies!"

"Dies"... I wouldn't have even minded if they actually died, but it gets old when everyone who seemed dead just... wasn't... and for like no real reason other than "yay so and so is back"

A smart plan as well showing Edge as a decent tactician.

Thanks! It also shows that Cecil doesn't always have to be "the leader" at all times, even if he is the main character. He knows when to defer to the expertise of others.

I think the music changes throughout the event were also very well chosen.

Thanks ^_^

Geez, those Bloodbats are even more annoying now... they actually Absorb your HP now at a more than decent tick.

Oh yeah, Red Feast is a beast! The bats were just annoying in the original, but in this they're a threat.

Skuldier's are as tricky as they ever were. I did notice you changed their Lit-2 to Fire-2 though. I suppose to give some repose to the players equipped with the new Flame armor?

Exactly. No sense giving the player a bunch of stuff that's only useful for like one battle.

These encounters are brutal! I better go back and heal and take this bit by bit.

Tornado actually deals Very nicely with those Bats.

Shurikens at 800 Damage a throw takes care of pretty much everything.

He should be dealing more than that with the Ashura, at least to the skeletons, assuming you put him up front?

Ah, Cecil learned Berserk! That should make him that much more useful.

Does the Flame Sword also deal x4 Damage to Undead? Because Cecil went from dealing maybe 300 with the Coral Sword to 2000+ with the Flame Sword.

More like the skeletons take x4 damage from fire...

Tornado deals very nicely with the Slimes.

Split Fire 2 should do the trick as well if I recall correctly... I think they're the same cost anyways so, 6 of one half dozen of the other.

Ah, so this is where the Viking Helm was originally supposed to be obtained.

The Mythril town sells them too.

Yes! Rydia Finally learned Sylph! Another means of mass healing! (If it hasn't been nerfed)

Sylph Costs 00, seems to have a longer charge time, but deals decent enough damage and recovers a good amount. Still a solid choice.

I wish I could make it cost a positive amount. Then I could reduce the casting time to something more reasonable... but I did my best to work with what I was given.

Giant's Gloves? I didn't expect to see these in a chest!

Also sold at Mythril town.

And she's down. Compared to Rubicante and Scarmiglione they didn't seem as difficult. It didn't help that their patterns got a bit messed up with dead Sandy being unable to cast Reflect so Cindy was hitting Mindy with spells.

The sisters are pretty much unchanged and thus pretty much a gimmie. I might beef 'em up or I might not. They're sort of a tutorial on Reflect, since this is really the first time you see it in action as there's no Baigain battle, and no Tellah to have the player toy with it. Of course, the main target audience would know the ins and outs of reflect from having played the original game, but whatever.

After you defeat the Magus Sisters, the Tower of Zot music starts to play instead of Babil.

Fixed.

Oh, Secret Agent Kain! This plot just gets better and better!

Thanks! I wasn't sure how you'd react to that particular change. I never liked the whole "hypnosis" theme in the original. Kinda cheapened the baddies a little IMO.

I did forget to mention I liked how when Cecil is running towards "Rosa" Kain is still in constant motion, very good use of that "simulataneous" event instruction.

Thanks! I like playing with the event animations.

...Wha? Is Sylph now Air Elemental? It dealt great damage against Barbariccia and recovered a more than decent amount. That is So neat that you made that a viable strategy here.

I figured Whispering Wind should be Air.

Whew, much better this time around. I did have to use my 1 Hi-Potion because of the Weak she got off near the start, but after that I managed to time everything correctly and I'm seeing in this mod that Timing against bosses is Paramount to success. And it provides a fully unique feel to this mod.

Kain's set up is interesting, protection from Flame, and a Thunder spear to deal with those weak to Thunder since the Coral Sword is a bit weak at this point. Well thought out.

Thanks! Incidentally, Kain also can't use swords in this one, not sure if you noticed. His choices are Spear or Axe.

And that's all four crystals and all four of the first round of fiends!

Hmm, the Ice Lizard when alone just tried to cast Fire on me...

That's a bug, it's supposed to be petrify... Fixed!

Haha, I see you implied that strange reference in the original translation that Barbariccia enjoyed seeing Rosa tied up and used that in this plot.

I leave that part up to the player to interpret what happened  :wink:

Wha? We're trying to one-up Golbez to get to the moon before him? This is very unexpected!

Oh, placing the crystals into their altars like this, is cool!

Thanks! I really wanted the player to have a sense of excitement and satisfaction of having collected "all" four crystals and putting them into their chambers and stuff... It seems to have done it's job I take it?

Graphic Palette Bug after placing the crystals and going back to the middle of the room.

Fixed.

Heh, Rydia is a bit of a wisecracker. It's quite adorable.

Did not expect to be going to the Underworld in this fashion. I am still confused on what Kain's goals are at this moment, but I think that's sort of the plot you've been leading up to.

More or less.

I'm still not sure how we lost Rydia when we all fell, unless she wasn't standing on part of the Trapdoor...

You will see.

Though I love how you've balanced this plot so far! You made Rydia into the de facto main character, as far as the Fiends were concerned.

Main sidekick anyway...

You should be learning Ramuh about the time you reach Cagnazzo, you should be learning Ifrit just about when you reach Scarmiglione, you've already known Shiva for a long time, and you'll be learning Sylph just as you reach Barbariccia.

Especially in the Barbariccia fight her usefulness is in sync with Kain's own for this battle.

I tried to time it so that if you blaze through, you'll learn them either barely in time or just a little too late and go "oh man that would have been useful to have 2 battles ago" but if you wait around and grind you'll have an awesome spell for the dungeon and the boss. So that way it's up to you, you can challenge yourself and live on the edge, or take it slow and conservative and enjoy blowing away everything in your path ^_^

And I must mention how you made Edge the star of the show from Eblan through the Tower of Babil with his ability to deal Massive amounts of damage he carries the team unlike the original game where he feels like a hanger-on for a rather long time, from Tornado in dealing with the Bats and Flans to a Fire2 here and there to deal with some of the more vulnerable enemies he was ever useful.

As I think I mentioned before there are a lot of "reversals" of sorts in this game.

Rydia did leave with a lot of good stuff though, oh well. I'll make do.

I sure wish I kept a bow now...

I guess that's just part of not knowing when someone will leave or join... you don't know ahead of time to de-equip them. Same as when you first played the original. You didn't know your ship was going to be attacked so why would you think to de-equip everyone?

And this seems like an ideal place to call it! All of these twists and turns continue to astound me, but I do have a few suggestions...

Glad to hear a positive reception to them! Sometimes when I write drastic changes like that I get worried that I'll do the fans wrong. And suggestions are always appreciated!

Since the Tower of Zot is presumably not appearing you may want to change the layout in the map editor of what is now essentially the first six floors of the Tower of Babil (you can leave the sixth floor and Central Command alone though). I somewhat imagine you planned to do that since this is just an Alpha after all.

I'm not sure what you mean by this... you mean make entirely new maps instead of reusing the Zot maps and calling it Babil?

On that note, I never liked the whole idea of the Tower of Zot in the original. It was never really explained nor visible on the overworld; I always felt it would have been better to just have the Tower of Babil be the enemy headquarters.

Your skills continue to impress me though and I cannot wait to proceed onwards! (Though I do kind of like this chapter format I've been doing, hehe)

Thanks! As always I look forward to your reactions!

209
Final Fantasy IV Research & Development / Re: exit/smoke?
« on: May 11, 2015, 04:36:45 PM »
There is absolutely more to it than that. Try running from Breath or Mind. You're permitted to flee but it takes forever.

I take it back, after some more thorough testing, it was my imagination after all...

210
Not exactly. when Evasion and Magic Evasion are placed for monsters into their data in battle they are entered into Magic Defense and Defense and a few instructions later are replaced. So either someone at Square was really stupid not to have noticed this, or it was done purposely because of a failure to ever balance out evasion.

Ok, in that case, the answer to your original question is, no I did not re-include magic evasion. I didn't touch the battle mechanics in any way; only data.

I think Allure may be just a bit too good, yes. I think lowering its hit rate would be a better option than increasing its casting time. Out of curiosity what is its current hit rate? It seems near 100%.

Upon inspection, yes it is 100... What do you think would be good? 50? 60? 75? 80?

Ah. I had assumed since the Staff was unchanged the Mythril Staff would be also. I stand corrected and that would have been great to know a little earlier, hehe.

The equipment in general has be re-done from the ground up. Things may have similar names and happen to have similar stats but that is not due to "keeping" them per se. When I started I erased/renamed every single item based on what I wanted to include (from this game and other FFs) and then did up what I thought to be appropriate stats, based on what makes sense to me flavor-wise as well as what it should be for where you are in the game when you are likely to get it. So in general, if you see a piece of equipment and say "aha I know what that is" you may be right or you may not. It also could be that whatever differences you do see are not the only ones ^_^

Seeing the fruits of our labors played out in our various hacks and mods always brings me joy and you have made a wonderful showcase of the editor with this mod thus far.

And back to the game...

 :childish:

Hmm, the Handaxe has been reinstated but it doesn't seem to have its +3 Strength bonus anymore. It is a little more accurate than the Hammer though.

With a bit of arranging Cecil is equipped mostly with Shadow gear and a Headband whereas Cid has the Kenpo Gi and a bunch of Mythril Armor, a Handaxe, and a Mythril Shield.

What many people may not realize about Cid by default is because he is limited to two-handed weapons he won't ever get any Defense Multipliers since Shields are needed for them. Hence why he takes a lot harder hits than Cecil or even Yang, Yang makes up for his lack of Defense Multipliers with Agility.

I did know that actually; I made sure Cid's two main weapon types gave him an interesting choice. Huge damage from hammer but takes more damage, glass cannon style; or smaller damage from axe but takes less damage, more of a tank. Most characters I tried to make sure they had multiple interesting builds.

Made it back through the Misty Cave and onto Mist.

FireBombs in Mist are much more useful than the Bomb Fragments of the original at this time.

FireBomb in this one is HP-based so it should be about equally useful throughout the game. That way I was able to ditch the other attack items and just have one of each for a much less cluttered inventory. I was even thinking of having the player start with one FireBomb, one Lit-Bolt, and two Ice-Balls to give the idea that Cecil originally had two of each but he used a FireBomb and Lit-Bolt in the battle in the intro. ^_^

I'll give the GaiaGear to Rydia since she has the Rune Ring to keep her from Silence so she'll no longer need the Bard Robe.

Rune Ring does not prevent silence (Bard Robe does) but it does protect against Mage-race monsters.

Looks like Rydia's Mom stored some pretty good equipment away this time around.

...And I wasted 1200 GP on the Fire Rod, haha!

I'm surprised you didn't check there first before shopping ^_^

Whoa! You did a fantastic job with this place! You used the Cave Tileset strategically enough that it works really well and seems fully unique!

Thanks! The only slight detail(s) that are off are that the mist doesn't animate at the border of the map, and that the mist becomes opaque when tenting. Actually when the screen tint changes at all, the mist becomes opaque, that's why I removed the tinting from the Scarmiglione scene.

Looks like we're fighting Magnes Cave foes, a good time to do so actually.

There's a mishmash of foes on the mountain. Notably, you should see your share of imps, bombs, birds, and mage/flayer enemies. The summoners learned to summon those as opposed to other regular monsters because they were the monsters in the nearby mountain. ^_^

As far as I can tell the Fairy Harp does not have a Status Ailment to inflict... I could be wrong though. It does deal some decent physical damage though.

You are correct. It also deals extra damage to ogres, or anything else that's considered "giant".

Roc Baby's hmm? Well this could be interesting (Use Blind, they proceed to Petrify my party..) Run!!!

Dark Wave is a good solution to those guys. Watch out for back attacks though.

I did not expect to run into Scarmiglione up here!

That's... a rather powerful drain, much moreso than originally.

...You did not fool around when designing Scarmiglione! That Bio is some powerful stuff!

I... lost. Hah, now I know how to approach this though. Do Not Kill all 4 Ghasts or You Will Die!

What, he likes mountains with giant bridges! ^_^

Anyway I tried to make him a litte more interesting and challenging as well as more thematic so it feels like you're fighting the Earth Fiend, not the Dark Fiend, especially since that actually is a monster later on. So he uses things like Quake, Petrify/Calcify, Demi (Gravity), etc.

Oh Scarmiglione counters Any attack with Calcify, that could be real trouble.

Whew, that was close, not so much because of Scarmiglione's attack, but because of Calcify continually. When you attacked you had to make sure it counted!

Cid's Rage can get him to hit pretty hard, but it means he won't be available for remedy-ing if needed.

But I've played this RPG before! I'm going back, saving, switching my rows, before fighting his second form.

Imp Captains and Needler formations in a dungeon? It works well enough. It does provide some good fodder for the Dark Wave.

I noticed also that the GaiaGear doesn't prevent Calcify any longer. I imagine that was done to prevent a basic invulnerability during the Scarmiglione fight so I can't really blame your choice.

Mages know Wave? What? It dealt only 2-3 damage as well.

That was a recent change I haven't had the opportunity to test. They seem like water creatures so I wanted them to have a water attack. If it's only dealing 2-3 then maybe they should cast something else. Big Wave is probably too strong, especially when they show up in pairs... I'll think about it.

Oh geez! He opens with Quake! That weakened my party significantly.

He also has Demi and a physical counter. He could be rather difficult.

Ah, I accidentally still had the Dreamer Harp equipped to Edward rather than the Mythril Knife and Rune Ring, I was wondering why he was taking loads of damage from Quake.

If you time it right, Ed can just hide from the quakes (I don't know about the first one but definitely the subsequent ones).

Gah! He can Curse as well?! This is an intense battle, and one I may not have been prepared for as far as Remedy's are concerned! Which means... I may have to trek all the way back to Baron to get some.

Like I said, items are definitely a thing in this. Also I know it would have been helpful to know before this, but Wooden Staff heals calcify and petrify.

Wow! A lucky "Help!" Got me Leviathan who ended up taking him out, I think without that I was facing a slow defeat.

Help! is great sometimes. Other times you get Odin vs a boss and then you're like... oh... wish I had that 45 MP back...

This is a new scene, I like the role of informants, I especially enjoy when the governments in FFIV are Actually governments. This has been the second hack now where the Mysidian  Tower of Wishes is also treated as a seat of governance.

Is the Elder's line "Truly?!" A reference to the two or three times a leader says that in the original translation of FFIV?

Not specifically, but I did try to get characters' new dialogue to sound like them as best I could.

It went by a little quickly but did the Elder say "do the mages tell you" instead of "do as the mages tell you."? It may have just been quick reading on my part.

It wasn't your imagination, good catch! Fixed!

On that note, remind me to update the patch again soon. There are some things (mostly near the end) that were dummied/imped out for debugging/testing purposes that have to be put back in!

I enjoy this scene of the Twins seeking to learn more about the world, I somewhat imagine that this is how the conversation went when they got word that the villainous Dark Knight was back in their town seeking help.

Well that seemed a little cruel. So Leviathan does get his revenge after all (and to think I just summoned him to beat Scarmiglione) if that was indeed Leviathan, I noticed the name wasn't dropped as in the original.

It's not Leviathan. It's just "a sea monster". I always thought it was kinda silly in the original how he violently trashes your boat for no reason, leaves everyone but Rydia to presumably drown, but then you meet him later and he's all civilized and friendly and like "oh yeah summon me whenever you want".

And ridden down the Misty Mountain falls! You even threw us on the side of Troia that has the Chocobo Forest you need to cross the river into Troia, great use of the area!

Thanks! It is a pretty vast area that had no use in the original. Despite not having any changes to the overworld, I did my best to make different uses of it. A big part of that though is not just giving out airships willy nilly 1/4 of the way through the game.

Dark Wave + Gaia Hammer's Quake + Kick = Good crowd clearing.

Fun doing that, isnt' it? ^_^

Because of this combo the Gaia Hammer is infinitely more useful than the (I'm around for three more battles!) original.

Though there's still the lack of shield to consider, since you're about to get into some hard hitters.

I was one level away from Rydia having learned Ifrit in the Misty Mountains, heh.

Ifrit vs. Scarmiglione's "children" is pretty sick.

Cursed Weapons? That's a new one to me.

I think she says "Cursed or Blood items"; usually armor is cursed and weapons are blood, but the idea is the same, they absorb damage at the cost of lowering your stats.

The little boy in the Black Chocobo Farm says the title of a book "Stars of Dream".

Thanks! Fixed (or, should be)!

Since I'm in a village...

Buy 99 Remedies!

Can't go wrong.

So... let's go to Troia Castle!

Oh... Oh that's unexpected.

Golbez?!

Well, the whole point of coming here was to try to stop him from stealing the crystal. Scarmiglione was just there to slow you down.

Tellah! You hero for the ages!!

Now that was awesome. I also noticed that Meteo was a White Magic now, I suppose that goes along with it being classified as a Time Magic, I wonder if that means a certain Archer will be learning it in the future...

Thanks! I'm particularly proud of that scene. I figure by now the player has forgotten all about Tellah's existence. Also I wanted to make Golbez super intimidating, like at this point trying to take him on directly is just suicide. Even Tellah needs Meteo to put a dent in him... and even then, a dent is all it is; it just makes him retreat.

Tellah's quip back to Cecil is fantastic. "I was, wasn't I?"

Aw... I'm losing Edward for now? Ah well. He was a great character though. I loved what you did with him.

Thanks! Since you've already seen and reacted to the "eight fiend battle" I guess it's no spoiler to say that I think you'll also like what I did with "Edward 2" if your choices take you to him.

A Tome with every known spell? I'll keep a look out!

I went with that instead of him "remembering" spells he had "forgotten".

I did noticed you used the "hooded monster" sprite for the Shadow Dragon, out of curiosity would a changed palette "dancer's leg in water" make any kind of convincing Dragon?

Maybe, but it won't work for other practical reasons which I'll explain once you've finished the game.

Two of the Clerics still say "What's that?!" as if responding to Kain's voice. The rest have appropriate dialogue, smart way to segue into that. I also like this line of reasoning, a peaceful country doesn't want any trouble so they hand over their crystal for the moment to a party that they can see has kept the Crystal of Water safe from Golbez.

It's funny, the character animations are all the same, only the dialogue is different in that scene (what, I was lazy and it still works) ^_^
Anyway I fixed that message on my copy.

Well with that wrapped up now am I hitching a ride on a Black Chocobo?

Now I am free to fly anywhere I like!

Almost. I don't think you can access the Kaipo/Waterfall/Damcyan area. I guess you could walk back over Mt. Hobs... Also you can't access places needing a hovercraft like the Mythril Mine or the cave next to Eblan Castle.

While I'm in the area I may as well check out Mt. Ordeals and Mysidia.

Fire blocking me at Mt. Ordeals...

Hah! Drop of a Thunder Rod from Mini-Mages that could be useful early on.

When you go to Mysidia there is a neat introspection scene, but it is displayed with whatever character you have up front. Perhaps that is intended. I enjoy that "Suspicion" continues to play even after the event is done.

It's "Sad 2" but yeah, it evokes the "washed up on shore" scene in the original where the music plays after the event is over and you're headed to town. Anyway I fixed that detail. I sure am glad you seem to be going around with different party leaders! It's something I have a notorious neglect of doing, and as a result I often forget to put "change character graphic" into the events that definitely need it.

Dark Wave is great for taking out the trash, and now that I see this I have to wonder why they decided to not replace it with any sort of equivalency. It's dealing pretty good damage here at Level 21 it is dealing 180-220 damage to all foes, which is more than respectable.

Wait til you get the Deathbringer haha... (if you get it)

Wha? Enemies in Eblan Castle? I mean, I did the same thing in my hack as well, since it makes a good deal of sense, still caught me by surprise though.

The impression I got from the original is that Eblan was ransacked quite some time ago and you're just exploring the remnants of the castle. In this one, due to skipping the whole leviathan/mysidia thing you're intervening a lot earlier, so they're still kind of in the midst of trashing the place.

StaleMan dealt Massive damage to Cecil anywhere from 400-500, but only 20-80 to Edge who was in the Backrow, hmm... the GaiaGear doesn't protect against Giants does it? I noticed the GaiaHammer dealt really good damage against him so you may have turned the StaleMan into a Robot or change the Gaia Hammer's race advantage. And to think I was about to put Cid in the backrow for Edge in the front.

GaiaGear is good vs Giants, Slimes, and Zombies, and is resistant to Air. StaleMan and his palette-swaps are considered "constructs" (I expanded the concept of Robot to include anything that seems like something normally inanimate that was automated or animated in some way, such as golems), thus Gaia Hammer being a Hammer deals extra damage to "constructs".

Oh, a healing pot in Eblan itself? That is nice to know.

Without a dedicated healer, you're stuck between tents, hi-potions, and healing pots.

Ah right... Stalemen are weak to Fire and the Gaia Hammer is Fire Elemental, that makes sense then.

Er, actually, the hammer is neutral and the Stalemen are weak to Ice... I think you're just seeing the race thing come into play here.

You have the Flame gear stashed away in Eblan... that makes a great deal of sense when I think about it.

Decent option for Cid. And between the mail and the shield you can give both Cecil and Cid fire resistance for the Rubicante battle.

Oh that's neat. Edge joins the team with 5 Shuriken. Nice touch.

Thanks! It's an awkward party for putting a second person in back, though everyone has something useful they can do back there. Cecil can cast spells or Dark Wave, Cid can Quake things, Yang can Kick, but Edge seems to be the most logical option. Thus since he'd probably be throwing a lot as opposed to attacking from back there I figured I'd start the player with some ammo.

I'll probably head back to Kaipo though, if given the opportunity pick up 99 Daggers for throwing since they deal 300-400 per throw.

Is that more than the Shurikens? It shouldn't be, based on their stats... Shuriken has 32 Atk, Dagger only has 12... how is throw damage computed?

Not picking up a Wightslayer to huck at something? j/k ^_^

Oh god! It's Rubicante! What is he doing at the bottom of Eblan?!

Waiting for you!!

Fire 2 is reasonable... Glare is still a killer!

Oh I see... those Fire2 Counters start to add up, and fast!

It only took like a literal six tries, but I managed to time a Shiva to hit him when his cloak was down!

If you cast Fire on him, he casts Raise on your party. Useful to know for future. Just be aware that apparently unconscious characters attempt to evade an enemy's Raise spell so it may not always work.

This... literally leads me to the Eblan Cave with no way out. I... did not expect to be trapped here. I wonder what else I missed on the Overworld...

You could reload your save... in any case since it's not documented I'm guessing you missed Mythril/Silvera town and attempting to enter Cave Magnes, but I think that's all other than revisiting old places like Baron or Fabul.

Finally! A Shop that sells Hi-Potions!

You'll probably need 'em.

Judo? I imagine that's the renamed Black Belt?

Uh, sure ^_^

You read my mind on the Daggers! This weapon shop is perfect for Edge (which you'd expect it to be)

Blind Dagger, always nice to see new items.

And you added a save point, wonderful...

Useful to know for the upcoming dungeon, Ashura (the sword) is holy.

Well the plot continues to thicken, but it is very late and this seems a good of a stopping point as any, I've dealt with Cagnazzo, Scarmiglione, and Rubicante, and of the original four all that remains is Barabariccia.

Once again, amazing work.

Thanks! Some exciting scenes ahead (at least, I hope you find them so). Glad you're enjoying playing; I'm certainly enjoying hearing your reactions ^_^