°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1020e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexbabf.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexbabf.html.zxЭтg^                    ╚ЕмиOKtext/htmlISO-8859-1gzip8:╓и        Tue, 10 Mar 2020 19:11:48 GMT0є░░ о0оPоАз▓ЁоЬтg^        ╩ и Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1021
The GBA game uses 16 colors for most sprites/tiles, the SNES version used 8 with a few exceptions.

1022
General Discussion / Re: Post Interesting Links Here!
« on: August 30, 2008, 09:50:12 PM »
Your link's busted. :clocke:

1023
Gaming Discussion / Re: Movies of playthrus
« on: August 30, 2008, 09:19:23 PM »
Recorded some demos in Chocolate Doom earlier to test my new mouse settings:

E1M8
E2M8
E3M8

Should play with anything compatible with vanilla demos.

 :edit:

I forgot to mention, these were record on ultra violence with fat monsters.

1024
Gaming Discussion / Sonic 1 GBA
« on: August 30, 2008, 02:39:04 PM »
No, not that awful "Sonic Genesis" abomination, Stealth made his own accurate port:



Thread at Sonic Retro

Going to give it a try on my flashcart in a few minutes, to be honest I'd much rather see a public release of the C source, doubt that'll ever happen though. :sad:

1025
Gaming Discussion / Re: gba flash carts?
« on: August 29, 2008, 06:46:01 PM »
Invisible. You could've made the other two visible by screwing around with the layers, I forget the settings you need to use though.

1026
Gaming Discussion / Re: gba flash carts?
« on: August 29, 2008, 05:10:16 AM »
Super Metroid was my example game, it's fully playable up until Phantoon--no amount of layer swapping will make it visible.

1027
Gaming Discussion / Re: gba flash carts?
« on: August 28, 2008, 04:53:19 PM »
Emulators I use fairly regularly:

JenesisDS - Very nice Genesis emulator, has worked with everything I've tried except Sonic 3 & Knuckles. Has the nicest interface of any of the emulators I've tried, something that is definitely neglected by most of these.

LameboyDS - Game Boy (Color) emulator, was inferior to Goomba Color on the GBA until the two most recent releases, now it runs everything Goomba does and faster in a few cases. :happy:

nesDS - Inferior to PocketNES but you might want to take a look at it anyway, it has nicer scaling but doesn't remember any of your settings and doesn't work with as many games.

PocketNES - This is for the GBA, make sure you get the menu maker because it can't read ROMs from your card, they need to be merged into pocketnes.gba, that's what the menu maker does. This is far more accurate than nesDS and is updated fairly regularly.

SNEmulDS - SNES emulator, grab version 0.6. Not many games are enjoyable with this unfortunately because of how layering is done, you'll get into a game and then find you can't kill a boss because it's completely invisible or something. Does work great with a handful of games though, BS Zelda is nearly perfect on it.

If you want any other systems they probably exist, check here.

 :edit:

For homebrew:

DSOrganize - Seems fairly popular, I've never had much use for it but you might.

Colors! - Fun drawing application, even if you're not interested check the gallery, you won't believe what some people can do with this.

QuakeDS - Awesome ports of Quake and Quake II, if you like those games be sure to get these.

1028
Gaming Discussion / Re: gba flash carts?
« on: August 28, 2008, 03:22:51 PM »
Mirror of the latest stable firmware is here. You can always get them from the official site but the server is in China and it can be really slow at times. Stick ezsys.bin and the cht and moonshl folders on the root of your SD card and you should be good to go. I'd right click each of them and hide them too so they don't show up as files and directories in the file browser. Grab GBA ExpLoader  and throw it on there too, the latest open beta is writing garbage files to my card when I use it with GBA games, this program has a much nicer interface anyway. The EZ5 auto DLDI patches so you don't need to worry about that for homebrew.

Green thing looks like some sort of adapter, not sure what it's for though. When I bought mine you got a card and that was it, they didn't start bundling things with it until about a year ago.

 :edit:

Oh, and this is the semi-official English forum. I post there occasionally but the number of people whining about every tiny problem and not appreciating all the improvements its gotten lately make it painful to read at times.

If you need help with anything else, or want some suggestions for stuff to put on there, just let me know.

1029
That's mentioned in the readme:

Quote
Annoyances:
* General: when dealing with big strings, multiline is not taken in account, resulting in text overlapping controls (eg item editor)

1031
Game Modification Station / Re: Yay, I'm so happy!
« on: August 28, 2008, 12:41:20 PM »
Nah, no one here minds. I can merge this into the other thread if you want, but there's really no need to. That other thread should be in this section though.

1032
Gaming Discussion / Re: FF3/6 - Open Ended Question On Gau+Weapon
« on: August 28, 2008, 10:56:09 AM »
Not the answer you're looking for but I never gave him anything, I didn't even realize he would be able to equip weapons with the merit award when I last played through FF3us. Only version I've played since I learned he could was FF6 Advance, which fixed this oversight.

1033
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 28, 2008, 04:01:59 AM »
Yeah, I'll add it the next time I work on it.

1034
General Discussion & Support / Re: FF2usHT V2.0 outtakes and odd bugs
« on: August 27, 2008, 04:04:15 AM »
From the first beta:


1035
The tiles start at headered offset 0x46EB0, they're in 3BPP mode.