Thieves would get a damage boost, but I would argue that they don't need it.
Not really. The STR and AGL / 256 makes knifes based weapons worst also to Thieves (I explain it in Reply #54)
Thieves are mainly used for stealing or their numerous innate abilities.
The Thief job ends becoming obsolete in combat. I am with Digitsie in this class is underpowered compared with the same on FFIV and FFVI. Again, looks like original designers wanted to reward the Agility of the knives users but if we fix the "looks-like-original-formula" that results in unbalancing the game...
So, we have 6 approaches here:
- Bugged
M = (STR * Lv)/128 + (0..1) + 2
Balanced but bugged formula.
- Chicken Knife (first approach)
M = (STR * Lv)/128 + (AGL * Lv)/128 + 2
Broken formula. Overpowered compared with the original in a proportion near to 2x
- Jorgur's
M = (STR * Lv)/128 + 2
Balanced formula. A little bit underpowered compared with the original.
- Instructrtrepe's
if (STR > AGL)
M = (STR * Lv)/128 + (AGL * Lv)/256 + 2
else
M = (STR * Lv)/256 + (AGL * Lv)/128 + 2
Unbalanced formula. Overpowered in a proportion near to 1.5x
- Assassin's

M = (STR * Lv)/256 + (AGL * Lv)/256 + 2
Balanced formula. A little bit underpowered compared with the original.
Little reward to Agility based classes.
- Noisecross's
if (STR > AGL)
M = (STR * Lv)/128 + 2
else
M = (AGL * Lv)/128 + 2
Balanced formula. A little bit underpowered compared with the original.
Rewards agility based classes