General Discussion / Re: We are back in business!
« on: August 29, 2016, 05:04:59 AM »I haven't done anything to FF4MapEdit since the site's been down, but I haven't been idle, either. My other project took off like a rocket.
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It makes it so you can't walk from the north side of a plateau onto the non-plateau tile above it, essentially.
#define LDF_WALK 0x0001
#define LDF_UNKNOWN1 0x0006
#define LDF_SAVEPOINT 0x0008
#define LDF_UNKNOWN2 0x00F0
#define LDF_WALKDAMAGE 0x0100
#define LDF_UNKNOWN3 0x0200
#define LDF_HIDECHARACTER 0x0400
#define LDF_TOPHALFCHARACTER 0x0800
#define LDF_EXIT 0x1000
#define LDF_UNKNOWN4 0x6000
#define LDF_ENTRANCE 0x8000
#define WDF_CHARAWALK 0x0001
#define WDF_CHOCOWALK 0x0002
#define WDF_BLACKCHOCOFLY 0x0004
#define WDF_BLACKCHOCOLAND 0x0008
#define WDF_HOVERCRAFTMOVE 0x0010
#define WDF_AIRSHIPFLY 0x0020
#define WDF_CHARAWALK2 0x0040
#define WDF_BIGWHALEFLY 0x0080
#define WDF_BATTLEBACKGROUND 0x0700
#define WDF_SHOWCHARATOPHALF 0x0800
#define WDF_AIRSHIPLAND 0x1000
#define WDF_UNKNOWN2 0x2000
#define WDF_ENEMYENCOUNTERS 0x4000
#define WDF_ENTRANCE 0x8000
Wait, and what the hell is CHARAWALK2?!
Thanks!
Mainly what I was confused about is detailed here:
http://slickproductions.org/forum/index.php?topic=1866.msg25002#msg25002
Perhaps you can confirm if I was on the right track?
I'm reading the tileset from the ROM. Here's the code: https://github.com/Entroper/FF4MapEdit/blob/0.3.1/FF4MapEdit/MainWindow.xaml.cs#L176
Thanks! This was the only real thing holding me back from implementing world map editing in FF4kster. Hopefully I can make sense of the code ^_^