Aslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=1320e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexbca5.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexbca5.html.zxh^0 OKtext/htmlISO-8859-1gzip@Wed, 11 Mar 2020 08:31:04 GMT0 0Ph^5 Show Posts - Deathlike2

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Deathlike2

1321
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 16, 2009, 02:08:31 PM »
Easy solution!  Just grind until you can survive it.  :wink:

I'm sure that's an option, but with what I did, grinding away 10 (though, it's more like 3 in my case) more levels than my current group isn't an optimal solution.

1322
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 16, 2009, 01:13:17 PM »
While testing...


I've had more trouble in trying to tweak this than originally imagined.   :hmm: :isuck: :blits:

1323
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 07:56:53 PM »
casting slow isn't supposed to cause him to use different dialogue?  maybe it was a fluke then.  he only ever said "ouch" that one time in this one battle when i casted slow, though.

It is supposed to cause him to use that dialogue (although, it's ironic Slow doesn't actually "hurt" him).

The magicial counter script follows the damage counter script.. so that only "non-damaging magic attacks" are the only one that is applied.


Quote
i think i see what you're saying about ff4.  the battle ended the same way-hitting him after his second kick. the difference was that his hp was 65000.

and, yes, i did notice the difference in the conversation.  very cool.

I took a look back at the FF4 stats... I've actually given more than the original (FF4's version is 62000HP).

So multiple castings of Safe work together?  Is it the same with Haste and Slow?

It's always been that way for Safe/Shell up to 255 of either stat (but that doesn't bring invincibility though).

Haste and Slow only affect a speed modifier and it is capped. The speed modifier by default is 16. The possible range is between 12 and 32. Having a lower value makes a character/monster attack more frequently and vice versa is true. Haste normally decreases the speed modifier by 3 (in this hack, it is 4). Slow normally increases the speed modifier by 8.

At this point, I'd suggest reading my FF4 Algo FAQ and/or magic FAQ for supplemental info (although, mind you some spells have changed in the hack, but that's besides the point).

1324
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 04:17:34 PM »
hmm...  so in the original ff4, the battle doesn't stop after cecil hits yang after his second kick?  you actually have to drain all his hp?  i haven't played through j2e's translation in years, so i don't remember.

No.. it was just the HP was set to 65000.

Quote
i know that no animation doesn't mean it didn't work, thus this: "or is he casting it but there's no animation, so i don't know it's happening?"

Think of the weapon-spells.. animation is an optional component.

Quote
i didn't really think about it before, but i started using some utility spells(as opposed to attack/healing spells), and it's really helping.  safe seriously trimmed yang's damage down to nothing, and blink helped me build up the safe barrier.

also, i ended up hitting him with slow as an experiment.  he used a different battle message, so i take it that i got the right spell to cause him to use the speedsong counter, but he still seems slowed down.  maybe it's just me.

I'm pretty sure this is not the case...

Quote
i finally got this to a manageable level.  it took like 4 or 5 castings of safe and a half dozen uses of blink by tella to get me there, but he finally can barely hurt me.  now i can just keep plinking his hp down slowly...

Going to straight Safe casting is easier IMO. Eventually the Kick starts being ineffective, and then it's smooth sailing from there.

It's worth pointing out, that you see the entire convo that was intended to be posted, but was originally missing. That wasn't fixed in FF4A IIRC. It was also translated for some reason...

1325
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 03:32:34 PM »
do i actually have to drain yang's 65k hp?  the battle doesn't end the normal way, so i take it that i do.

You had to do this in FF4 (and not any other version, including FF4A IIRC).

Quote
and i'm looking at his attack script, and i don't see it ending, so i guess i do. also, this:

If Casted on by Character
    Battle Message $12
    Cast <$36>SpdSong ($BD)

doesn't seem to be happening when i hit him with a spell.  is that what's supposed to trigger it? i hit him with a spell, he says something, and casts that spell?  or is he casting it but there's no animation, so i don't know it's happening?

If you read the Tower of Bab-il docs, reaction scripts rely on the order they go in. Think about which spells can actually be applied here.

No animation does not always mean doesn't work.... particularly for monster spells.

1326
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 02:35:13 PM »
ah damn, i should've looked in the editor first.  every time i would try to hit them with a spell, there wouldn't  be a zero, nothing happened. it seemed wrong, because i haven't played through in so long.    definitely forgot about that.  thanks.

The only monster that normally takes advantage of this is Barbariccia/Valvalis.

Quote
you know, i pretty much never use bows when i play, but they're certainly turning out to be pretty invaluable here.

The way I've been setting this up... I'm indirectly endorsing that setup, but was aiming more for Quake immunity.

Quote
i just went back to read the post, and i take it i'm done once i recruit yang? i see the monsters in the waterway are still being worked on.  or do you have baigan and the king done too?

The monsters are a work in progress (my version has it more or less done, but they are radically different than what was last posted). I test my own hack "as I go", so it's imperative for me to test out monster balance first. Bosses get their own special time and treatment. Baigan's currently just perfectly annoying and evil... still beatable though. Cagnazzo/Kainazzo is still being developed though.

1327
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 09:27:34 AM »
why can i not kill the ghasts after killing milon?   i've tried pretty much every way possible between physical and magic, and i can't seem to hurt them.

Keep in mind that while they have high magic defense, the Ghasts still have the same elemental properties.

255 Magic Defense = Magic Immunity

1328
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 01:43:53 AM »
this is me right now, by the way:



i'm on mt. ordeals and (obviously) not yet a paladin.

:edit:
tella just joined at lv. 34!  pretty cool.

I have a level 30 Palom and Porom for testing on Baigan...

Quote
err... i just ran into a group of 2 souls, 2 zombies, and 2 revenants.  a little bit into it, a message came up from an officer to attack.  is that on purpose, like the souls are ordering the zombies, et al?  cause if it is, that's really fucking cool.

It's intentional. I'm using existing scripts and it's supposed to be a small joke (the undead repeat the actions of the previous life). It doesn't have much impact though in like 2 formations.

1329
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 12:28:38 AM »
hmm... so the editor has it wrong then?  i'm just reciting what i read in zyr's new(er) editor.  i'm not insinuating you're wrong, god knows i trust you over the editor, but how much is the difference between the 2?  attack power over 2 means the attack still needs to be multiplied out, so it won't necessarily be 1/2 of the normal damage, right?  whereas dam/4 is just that?

If you don't believe it, here's a simple test. Put a character under Mini/Toad status in the front row vs a monster of a racial type. See how much damage they do... it's technically raw damage (0 defense) * 2 since the monster's attack power is doubled when targeting a character with either status. Then, equip the character with a racial protection piece of equipment. It happens that this consequently decreases the attack power of the monster... to the point that it negates the monster's attack power boost due to the character's Mini/Toad.

A monster that has a potential max of 127 is not as threatening as a monster that has 255 attack power.... even if the multiplier for the monster with the 127 attack power has double the attack multiplier than the monster that has 255 attack power.

1330
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 12:10:12 AM »
also, while i'm on the subject, i've only ever run into evil palom solo, never evil porom.  i've seen them together a few times, but porom never shows up alone.  is that just a fluke?

Fluke. If the monster distribution info is correct, there should be pretty equal probability.

Quote
what are the other wizard helm advantages?  i didn't see anything except dmg/4 from undead? is that what you're referring to?

It's not damage/4... it is undead monster's attack power/2. It's a significant difference.

1331
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 15, 2009, 12:00:47 AM »
:edit:

one of the evil twins just hit me with virus and it did 30 dmg on average.  can you bump their stats up a bit?  this would be super cool if they were tougher. burst just hit me for 31.  yeah, they definitely need a boost.

I'll have to rethink it. It was to factor in the slight chance in lower levels and solo Cecil.

Quote
also, granted it's more of a girl thing, but why can't palom equip the tiara?  it boosts wisdom by 10, so he could use it.  unless, of course, that's exactly why he can't use it.    between it and the black robe, his wisdom goes up by, what, 15?  that's a lot for this part of the game.  plus, it gives a nice def. boost.  and he does have the wizard helm as an option, too, but then again so does porom.
* Deathlike2 wants to know how a boy wants to start wearing a Tiara...

The Tiara serves a much different purpose. You also have a choice between the Gaea Hat and the Wizard Hat... so don't complain about the benefits. The Wizard Hat is more than just a Will Power booster.

Quote
i think i have the evil twins straightened out now.  evil palom has the orange cape, while evil porom has the green cape, right?

I never really bothered to notice their capes. Palom has a more reddish hue on the face.

1332
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 11:33:01 PM »
also, i just noticed that porom comes with stone.  why is stone a white magic spell?  not that i mind at all, i think it's great!  i just thought it's odd to have an id spell in the white category.  although, rydia has magic fists...  and it's nice that porom has some good offense for the time being.  she's usually pretty worthless as soon as you get her.  although, once she learns cure2, she's much more worthwhile.  that and a bow, and she contributes a fair amount.  actually, in this case, i can give her a headband(instead of gaea) to get some more damage out of her...

This may have not occured to you, but what significance do you think Stone has?

Quote
:edit: 3
err... evil twin... hmm...  ok. here goes...  this ought to be interesting.

ooooohhh... they drop niiiice things.  also, though, he didn't really do very much during the battle.  evilpalom casted mute on actual palom, cure3-ed himself twice, and didn't do much after that.  it was kinda disappointing.

Admittedly, that wasn't the most inventive script. Ultimately it served as a testing ground. I also think you've got the twin scripts mixed up.

1333
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 10:52:56 PM »
shield bonus?  it's +5 to str and -5 to everything else.  i have one on cecil right now, but everyone else is fine without one.   

or am i forgetting about something?

ooooh, wait, now i know.  you mean the late-game shields and their bonuses to evasion, etc? right?

No... I meant the shield bonus.. the bonus to the defense multiplier.

Quote
btw, it's not something i've ever thought about before, but now i am: is edward's harp a back row weapon? i've never stopped to consider it before, cause i never cared, but now that info will be mighty handy.

Yes in FF2US. No for every other version.

1334
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 10:19:25 PM »
I think you forgot about the shield bonus....  :tongue:

1335
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 14, 2009, 09:59:29 PM »
:edit:

well, i did quite a bit of leveling.  rydia is at lv. 24, cecil is at 25, and ed is at 23.  i'm just about to kill the antlion. hopefully that was enough levels through fabul...

Edward finished Fabul below level 20 for me...

Quote
btw, the edward fight is fucking cool.  :cycle:

I thought it was fun, and yet symbolic. Too bad Sing couldn't be used...

Quote
wow, white arrows are HANDY on mt. hobs.  i usually never hang on to them, but i decided to try something different this time around.  certainly glad i did.  rosa just hit a skeleton for 1002 damage when aim-ing with one.

It was always that useful. Most people don't try this on Mt. Ordeals probably because it took space and costs $$$. Making the money for it is nothing...


i like the changes to mombomb, the battle is more challenging and fun like that.  i managed it on my first try.  actually, the grinding is a bit more enjoyable now, too, since the monsters sometimes drop actually useful things!

I hated FF4's regular drops... It wasn't very thoughtful.

Quote
also, i got a few firetraps from some skeletons, and one of those really helped with making sure i got yang at full hp for the mombomb fight.  very cool.  :happy:

It would've been cheaper with a back row Kick. Then again, with the kind of stuff I changed, Kick is the most affected command... it makes regular battles in FF4 significantly easier... but that would probably fall on deaf ears...

Quote
btw, did you do anything to edward's weapons? he seems to inflict charm/sleep constantly as opposed to on occasion.

No. FF2US's version of the weapon is the best of the versions and it was left unchanged. Status inflictions with both weapons are connected to Edward's Agility, so it's very successful by default. It's that people whine about how bad it was didn't understand how great it truly was....  :tongue:

Quote
hmm, i think i know what the cursed shield does. it quarters race damage along with giving you the absorb property, right?

It doesn't quarter the damage.. racial protection affects a matching monster by reducing its attack power by 1/2. Unless you have a better idea of improving the protection (w/o turning it to an overpowered Hero's Shield), I'd be willing to listen.