Sometime i'll post some feature added to the hack...
(Since the site was down for a while, i'm gonna put a bunch of details)
I just finished to customize all esper lv up bonus, now there will be as bonus/malus:
1) HP - 25%
2) HP - 50%
3) HP - 100%
4) HP - 200%
5) MP - 25%
6) MP - 50%
7) MP - 100%
8) Vigor + 1 & HP - 50%
9) Magic + 1 & HP - 50%
10) Speed + 1 & HP - 50%
11) Stamina + 1 & HP - 50%
12) Vigor + 2 & HP - 100%
13) Magic + 2 & HP - 100%
14) Speed + 2 & HP - 100%
15) Stamina + 2 & HP - 100%
16) Next lv EXP required - 50%
17) HP - 300% & Magic + 2 & bonus 16)
______________________________________
I totally changed the original settings of elements in the game:
Fire -> Fire;
Ice -> Melee;
Lightn. -> Ranged
Poison -> Earth (now the damage of poison status is earth)
Wind -> Wind
Pearl -> Curse (any source that involves the curse)
Earth -> Magic (non-elemental spells, like Flare will have a neutral element)
Water -> Water
And the other elements? They will be a combination of the 4 elements left unchanged... the logic is the same used in Grandia.
In the case you don't know Grandia, here's the scheme:
Fire + Wind -> Lightning (storms aren't counted as lightning)
Fire + Earth -> Explosion (lava, bursts, meteors)
Wind + Water -> Blizzard (ice, storms)
Earth + Water -> Forest (actual poison spells nature, only the status is linked to earth, or it would become annoying to handle...)
That's why i need to change the priority of elemental damage modifiers, besides Holy damage will be forced to have a weird type or being no elemental, unless i manage to assign a greater priority to "no change" for elemental damage...
If that will happen, then Holy will have all the 4 primary elements: it will double its damage quite easily, and it will be very hard to block.
Why all four elements?
Because this guy combines them to create the holy sword Kita Kita!

_______________________________________
Changes for status imp:
Kappa -> Curse(one of the many shapes)
Imp -> Hex(spell's name)
For allies:

Portrait image:

For enemies:

Yup, the size will be 4 times bigger than that ugly kappa monster model... and not only that: will still be a bad status for the enemy?