These sisters were a pain in the ass back in the day.. and I hated them alot. Then years after I discovered emulation and FF4, I started to think they were retarded.
Well, let's look at their individual battle scripts, and you'll see my point:
Sandy - the amazonish sister
Battle script 0xA3
( $4 $0 $1 $AE )
Cast Charm
(End of Turn)
Cast Bersk
(End of Turn)
Cast Slow
(End of Turn)
Target Self
Cast Cure2
Always
Battle Message $64
Target Enemy Group 1
Cast Wall
Basically, this script boils down to.. while the middle sister is alive, cast Wall/Refect on her.
When her middle sister is dead, cast a small list of White Magic spells. However.. WHY OH WHY does she cast Berserk? It would never work.
This isn't a great battle script, so I'll forgive this one. The Cure2 is actually cast on the entire party (so the shortest sister benefits as well, but this healing is pathetic).
Onto the shortest sister, Mindy:
Battle script 0xA4
( $4 $0 $1 $AE )
Cast Fire1
(End of Turn)
Cast Lit-1
(End of Turn)
Cast Ice-1
(End of Turn)
Cast Venom
Always
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast Fire2
(End of Turn)
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast Lit-2
(End of Turn)
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast Ice-2
(End of Turn)
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast Virus
Until her chubby sister dies, she casts a host of level 2 elementals, followed by Virus/Bio. That's not bad since damage dealt can be considerable given the current party. However, if the middle sister dies, she decides for forget how to cast strong black magic? That's madness.
Onto the middle sister, Cindy:
Battle script 0xA5:
If only one Enemy alive
Fight
(End of Turn)
Target 戦闘不能のモンスター全員
Cast Remedy ($AC)
( $4 $0 $1 $AD )
Fight
(End of Turn)
Target 戦闘不能のモンスター全員
Cast Remedy ($AC)
( $4 $0 $1 $AF )
Fight
(End of Turn)
Target 戦闘不能のモンスター全員
Cast Remedy ($AC)
Always
Battle Message $2D
Fight
Well, she's the "most evil" of the girls, but she's not even that special. All she does is attack and revive if either or both sisters die, which in theory would be great.
What kinda bothers me is this... why is the tallest sister not able to cast Life2 (or the monster version for that matter since that's reliable in all versions)? The other problem is that Reflect doesn't always match up with the other character's timing, leaving ol' Cindy to occasionally take Bio/Virus and Ice2 damage. It's funny, and yet it is sad. I'm not sure if this is in the battle engine, but if a check to see another target is Reflected would be nice. I know the CPU does absolutely nothing while under Reflect status... hmmm..
Heck, shouldn't Sandy just randomly cast Holy for kicks? It's not as her magic power was exceptional. (Her spell multiplier is 3, so she has a good chance of killing the old man and/or a character with less than 1000 HP, which would be a fun challenge.. at least maybe dumbing down a multiplier would help balance this out).