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Author Topic: FF4 - Magus Sisters Not So Magical  (Read 5359 times)

Deathlike2

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FF4 - Magus Sisters Not So Magical
« on: June 06, 2008, 06:49:26 PM »
These sisters were a pain in the ass back in the day.. and I hated them alot. Then years after I discovered emulation and FF4, I started to think they were retarded.

Well, let's look at their individual battle scripts, and you'll see my point:

Sandy - the amazonish sister

Battle script 0xA3
Code: [Select]
( $4 $0 $1 $AE )
    Cast Charm
    (End of Turn)
    Cast Bersk
    (End of Turn)
    Cast Slow
    (End of Turn)
    Target Self
    Cast Cure2
Always
    Battle Message $64
    Target Enemy Group 1
    Cast Wall

Basically, this script boils down to.. while the middle sister is alive, cast Wall/Refect on her.
When her middle sister is dead, cast a small list of White Magic spells. However.. WHY OH WHY does she cast Berserk? It would never work.

This isn't a great battle script, so I'll forgive this one. The Cure2 is actually cast on the entire party (so the shortest sister benefits as well, but this healing is pathetic).

Onto the shortest sister, Mindy:

Battle script 0xA4
Code: [Select]
( $4 $0 $1 $AE )
    Cast Fire1
    (End of Turn)
    Cast Lit-1
    (End of Turn)
    Cast Ice-1
    (End of Turn)
    Cast Venom
Always
    Battle Message $65
    Battle Message $66
    Target Enemy Group 1
    Cast Fire2
    (End of Turn)
    Battle Message $65
    Battle Message $66
    Target Enemy Group 1
    Cast Lit-2
    (End of Turn)
    Battle Message $65
    Battle Message $66
    Target Enemy Group 1
    Cast Ice-2
    (End of Turn)
    Battle Message $65
    Battle Message $66
    Target Enemy Group 1
    Cast Virus

Until her chubby sister dies, she casts a host of level 2 elementals, followed by Virus/Bio. That's not bad since damage dealt can be considerable given the current party. However, if the middle sister dies, she decides for forget how to cast strong black magic? That's madness.

Onto the middle sister, Cindy:

Battle script 0xA5:
Code: [Select]
If only one Enemy alive
    Fight
    (End of Turn)
    Target 戦闘不能のモンスター全員
    Cast Remedy ($AC)
( $4 $0 $1 $AD )
    Fight
    (End of Turn)
    Target 戦闘不能のモンスター全員
    Cast Remedy ($AC)
( $4 $0 $1 $AF )
    Fight
    (End of Turn)
    Target 戦闘不能のモンスター全員
    Cast Remedy ($AC)
Always
    Battle Message $2D
    Fight

Well, she's the "most evil" of the girls, but she's not even that special. All she does is attack and revive if either or both sisters die, which in theory would be great.

What kinda bothers me is this... why is the tallest sister not able to cast Life2 (or the monster version for that matter since that's reliable in all versions)? The other problem is that Reflect doesn't always match up with the other character's timing, leaving ol' Cindy to occasionally take Bio/Virus and Ice2 damage. It's funny, and yet it is sad. I'm not sure if this is in the battle engine, but if a check to see another target is Reflected would be nice. I know the CPU does absolutely nothing while under Reflect status... hmmm..

Heck, shouldn't Sandy just randomly cast Holy for kicks? It's not as her magic power was exceptional. (Her spell multiplier is 3, so she has a good chance of killing the old man and/or a character with less than 1000 HP, which would be a fun challenge.. at least maybe dumbing down a multiplier would help balance this out).
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Dragonsbrethren

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Re: FF4 - Magus Sisters Not So Magical
« Reply #1 on: June 06, 2008, 06:57:28 PM »
These sisters were a pain in the ass back in the day.. and I hated them alot.

Well, that right there proves the script was good enough for most players. I used to think they were hard for some reason too, I remember it being a lot more work to kill Cindy than it actually is.

Deathlike2

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Re: FF4 - Magus Sisters Not So Magical
« Reply #2 on: June 06, 2008, 07:04:07 PM »
These sisters were a pain in the ass back in the day.. and I hated them alot.

Well, that right there proves the script was good enough for most players. I used to think they were hard for some reason too, I remember it being a lot more work to kill Cindy than it actually is.

Well, it has a lot to do with not knowing/abusing the back row bug.. since that affects hit rate significantly. This forces you normally to attack Mindy first so that the middle sister is an easier target.
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Re: FF4 - Magus Sisters Not So Magical
« Reply #3 on: June 06, 2008, 07:13:49 PM »
I never bother with Mindy, everyone (barring Tellah, of course) does enough damage to take Cindy down in a few rounds, then I just finish the other two off with no problem. Sandy trying to kill you by berserking Yang is pretty funny.

Deathlike2

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Re: FF4 - Magus Sisters Not So Magical
« Reply #4 on: June 06, 2008, 07:17:03 PM »
I never bother with Mindy, everyone (barring Tellah, of course) does enough damage to take Cindy down in a few rounds, then I just finish the other two off with no problem. Sandy trying to kill you by berserking Yang is pretty funny.

I'm trying to recall if Berserk targeting uses the default targeting.. I think it was berserking the enemy (which is your guys)... not a bright idea to begin with anyways..
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Re: FF4 - Magus Sisters Not So Magical
« Reply #5 on: June 06, 2008, 07:19:34 PM »
It's definitely targeted towards the party in the GBA version, as I just played through that part about a week ago and had it happen. Pretty sure it's that way in every version.

Deathlike2

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Re: FF4 - Magus Sisters Not So Magical
« Reply #6 on: June 07, 2008, 12:07:55 AM »
It's not retargeted in the original.



Ok, here's some other analysis that I hadn't noticed before.

1) In the SNES version, Sandy targets everyone, and seems to heal using split damage.. for 3 people (including her 1 or 2 dead sisters).  :wtf:

2) In the GBA version, Sandy targets everyone.. and if she's alone, the healing numbers are normal for a single target... but if Mindy is there, it uses the split modifier and factors against magic defense:wtf:  :omg:

Who the fuck is coding this game?
« Last Edit: June 07, 2008, 12:53:40 AM by Deathlike2 »
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Deathlike2

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Re: FF4 - Magus Sisters Not So Magical
« Reply #7 on: June 07, 2008, 01:23:56 AM »
Hmmm, I probably have to write up another article on this new discovery. My original intention was to bitch+moan about this, but stumbling onto this was fun.

Thinking about this though, there are only a few monsters that use the Cure spell set other than the Magus Sisters and Asura.
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Re: FF4 - Magus Sisters Not So Magical
« Reply #8 on: June 09, 2008, 03:01:51 PM »
This is completely off-topic but is anyone else annoyed by Sandy and Cindy's sprites? Namely the obvious error on Sandy's left leg and Cindy's lack of coordinated pants?

Here's what I'm talking about, left are the originals, right are my simple edits:




Maybe these are intentional but it really seems like Taka the Pixel Artist was having an off-day to me...

Deathlike2

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Re: FF4 - Magus Sisters Not So Magical
« Reply #9 on: June 09, 2008, 03:28:31 PM »
This is completely off-topic but is anyone else annoyed by Sandy and Cindy's sprites? Namely the obvious error on Sandy's left leg and Cindy's lack of coordinated pants?

Here's what I'm talking about, left are the originals, right are my simple edits:




Maybe these are intentional but it really seems like Taka the Pixel Artist was having an off-day to me...

I never really noticed.. although Sandy's back hand looks weird because it's connected to some part of her clothing...

Maybe it's just me that thinks Mindy's cute evil smile with the knife says it all about this battle.

It looks intentional though, some people have clothing like that that alternate the look between a half of the body.
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Dragonsbrethren

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Re: FF4 - Magus Sisters Not So Magical
« Reply #10 on: June 09, 2008, 03:59:23 PM »
I never really noticed.. although Sandy's back hand looks weird because it's connected to some part of her clothing...

Yeah, it almost looks like she has a small staff in her hand. If I had any real artistic ability I'd angle her spear a bit and have both her hands holding it.

Maybe it's just me that thinks Mindy's cute evil smile with the knife says it all about this battle.

Heh, and Mindy's the only one I have no problem with, she can at least get her pants and shoes coordinated. :tongue:

It looks intentional though, some people have clothing like that that alternate the look between a half of the body.

Probably is, Amano did the concept art for these, clothing that makes absolutely no sense seems to be his style... I do really like the way mine look better though, I'm going to use them in my hack, along with some edits I'm doing to other monsters.

Deathlike2

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Re: FF4 - Magus Sisters Not So Magical
« Reply #11 on: June 09, 2008, 04:05:29 PM »
I never really noticed.. although Sandy's back hand looks weird because it's connected to some part of her clothing...

Yeah, it almost looks like she has a small staff in her hand. If I had any real artistic ability I'd angle her spear a bit and have both her hands holding it.

I meant, the hand on her backside, not the one on the spear/lance/staff. It's like a hankerchief or something but it makes her hand look kinda deformed.

Quote
Maybe it's just me that thinks Mindy's cute evil smile with the knife says it all about this battle.

Heh, and Mindy's the only one I have no problem with, she can at least get her pants and shoes coordinated. :tongue:

It's little red riding hood with a knife. I'd fear for the wolf here.

The pants+shoes issue is "ok" as a cosmetic thing, and I'm not for critiquing clothes but that mismatch concept is awful IMO.
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Dragonsbrethren

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Re: FF4 - Magus Sisters Not So Magical
« Reply #12 on: June 09, 2008, 04:17:33 PM »
I meant, the hand on her backside, not the one on the spear/lance/staff. It's like a hankerchief or something but it makes her hand look kinda deformed.

I knew which one you were talking about, it also looks like a small staff, granted she'd be holding it the wrong way and I know that's not what it's supposed to be, it just looks that way.

Reminds me of Siegfried's gun, although in that case I'm convinced it is supposed to be a gun, no matter how I look at it there's no way that's a part of his cape.

Deathlike2

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Re: FF4 - Magus Sisters Not So Magical
« Reply #13 on: June 09, 2008, 04:22:02 PM »
I meant, the hand on her backside, not the one on the spear/lance/staff. It's like a hankerchief or something but it makes her hand look kinda deformed.

I knew which one you were talking about, it also looks like a small staff, granted she'd be holding it the wrong way and I know that's not what it's supposed to be, it just looks that way.

Reminds me of Siegfried's gun, although in that case I'm convinced it is supposed to be a gun, no matter how I look at it there's no way that's a part of his cape.

It's a gun, but the use of the same color as the cape, although in theory that's also intentional since it would make killing people easier.
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Re: FF4 - Magus Sisters Not So Magical
« Reply #14 on: June 09, 2008, 04:27:26 PM »
That reminds me, at one point I was going to give the Narche guards guns like the PSX FMV for Pandora's Box. Lack of artistic ability put a damper on that too, but thinking about it I could probably just steal Siegfried's gun...