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Author Topic: FF3USHT Bug Fixing?  (Read 63625 times)

JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #180 on: August 22, 2008, 05:30:24 PM »
The Doom statue casts Force Field in the original FF3us/FF6. 

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #181 on: August 22, 2008, 09:55:27 PM »
I remember that, but I don't recall it happening with Doom in this hack. I usually go about it the same way in the hacks.. just waiting it out after hurting the boss enough.
« Last Edit: August 22, 2008, 11:05:31 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #182 on: August 22, 2008, 11:34:43 PM »
There's something wrong with one of the battle scripts.. either Xlom3000 or ????? (a Brachiosaur, monster #38)

The monster "throws a Blue Veil" for whatever reason, and that's glitchy in itself.

Additionally, there's something wrong with the formation, that it is causing a "bugged SrBehemoth" drop.

 :edit:

Here's a savestate, with the next battle being that formation -  http://rapidshare.com/files/139271992/FF3Hack3.7z.html

This should be fixed, it wasn't either of the monsters causing a problem but instead there was an empty slot present, which also caused the glitchy drops.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #183 on: August 22, 2008, 11:37:28 PM »
There's something wrong with one of the battle scripts.. either Xlom3000 or ????? (a Brachiosaur, monster #38)

The monster "throws a Blue Veil" for whatever reason, and that's glitchy in itself.

Additionally, there's something wrong with the formation, that it is causing a "bugged SrBehemoth" drop.

 :edit:

Here's a savestate, with the next battle being that formation -  http://rapidshare.com/files/139271992/FF3Hack3.7z.html

This should be fixed, it wasn't either of the monsters causing a problem but instead there was an empty slot present, which also caused the glitchy drops.

Well, I do need the fix soon.  :tongue:

Plus, it's my early source of Big Guard!  :wink:
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #184 on: August 22, 2008, 11:41:39 PM »
http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13f.zip

If the version number exceeds 1.3z it's getting bumped up to 1.4 :laugh:

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #185 on: August 22, 2008, 11:46:42 PM »
Have you looked into the other issues I've posted about? I'm talking about the equipment and Dispel bugs (not the minor script errors, though there's a couple of those anyway).
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #186 on: August 23, 2008, 12:00:22 AM »
For the equipment I was hoping JCE would post his opinion on what it was supposed to do. Dispel isn't doing anything because JCE forgot to assign statuses for it to cure.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #187 on: August 23, 2008, 12:09:31 AM »
Dispel doesn't do what it is supposed to do outside of battle either (removing Float and Vanish)...
Although, I suppose they could be tied at the hip (though, I'm unsure of that, but whatever I guess).

Well, there's the unfixed spell description (L4 Flare)

The weapon description screenshot is mainly WTF for me.
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #188 on: August 23, 2008, 12:11:36 AM »
Did I break Dispel?

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #189 on: August 23, 2008, 12:15:54 AM »
It does nothing, since you moved the spell over AFAIK.

I assume you want the keep the spell properties...

 :edit:

Does that updated hack have that fixed or no?
« Last Edit: August 23, 2008, 12:32:22 AM by Deathlike2 »
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #190 on: August 23, 2008, 12:54:28 AM »
It does nothing, since you moved the spell over AFAIK.

I assume you want the keep the spell properties...

 :edit:

Does that updated hack have that fixed or no?

Speaking of spells...that's what was wrong with 2.0b2 of the FF2usHT. 

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #191 on: August 23, 2008, 01:13:13 AM »
Does that updated hack have that fixed or no?

No, but I've got them fixed now if you want another patch.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #192 on: August 23, 2008, 01:15:55 AM »
Sure, did you check Dispel's effect outside of battle?
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #193 on: August 23, 2008, 01:22:03 AM »
It doesn't do anything in battle because JCE changed which spell slot it uses.

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13g.zip

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #194 on: August 23, 2008, 01:53:05 AM »
It doesn't do anything in battle because JCE changed which spell slot it uses.

I figured that was the case.. but I was speaking outside battle...

Sure, did you check Dispel's effect outside of battle?

Did you remember to readjust all the equipment that have those spells...?
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