So, you've probably noticed that characters walk a couple pixels up from the tile they inhabit.
I didn't until just now. Thanks for the heads up!
These wall tiles were probably originally purposed in such a way that a character would never be standing directly below them as they will be now.
Actually, they used to be the cracked floor tiles you'd normally see inside Damcyan and Giott's basement areas. Maybe turning floor tiles into wall tiles wasn't such a great idea...
You can try playing with the tile properties... Specifically "walk behind,"
Lol that's what I've been doing, but so far no dice. What's odd is that the normal wall tiles on that tileset
only have the "Walk Behind" bit set.
I meant to play around with it some more last night, but I got sidetracked and ended up playing around with the Airship tileset for 2+ hours so I could walk around on it properly hahaha.
but I think it actually has to do with the graphical formation data. One of those bits there determines if a tile masks characters or vice-versa (the "priority" bit).
Are you referring to the byte that determines the palette and other priorities? If so, I made these 2 new wall tiles use the palette/priority of a normal wall.
so let me know if you need more info than that.
Actually, if you have more info I'd greatly appreciate it! I've dicked around a good bit with actual graphics, but when it comes to graphical formation data I'm still getting the hang of things. Gerdankchild shared some info regarding it in the past, but outside of that golden piece of information (that I copy-n-pasted to my notes for quick reference) I don't really know a whole lot when it comes to what limitations there are to a tileset, etc.
Hmm, maybe I'm having this problem because:
1:placement of these tiles on the tileset. Maybe the tiles I picked to use are only meant to be floor tiles or something.
or:
2:perhaps the actual graphics I'm using to cobble these new tiles together are too far apart from one-another. The normal wall graphics are located near the middle of the chunk of loaded graphics, wheras the "solid line" wall graphics are on the EX and FX rows of the chunk.
I'm going to try messing around with it some more either this afternoon or later tonight. If worse comes to worse I can always just try making them into more floor types or something.