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Author Topic: Imp Summon  (Read 2124 times)

Deathlike2

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Imp Summon
« on: March 08, 2008, 04:48:59 PM »
One of the few summon spells that many tend to ignore... with good reason.

The summon spell itself is actually decent for a low-Chocobo MP version, but far weaker.

The spell base power is 8, which is half the power of any level 1 basic elemental.

The only interesting pecularity of the spell is that the hit rate of 50% is completely ignored in damage calculations.

Go figure.
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JCE3000GT

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Re: Imp Summon
« Reply #1 on: March 08, 2008, 06:43:58 PM »
Doesn't the damage x 16 versus other Goblin/Imp enemies?

Deathlike2

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Re: Imp Summon
« Reply #2 on: March 08, 2008, 07:52:48 PM »
Doesn't the damage x 16 versus other Goblin/Imp enemies?

Nope, no such luck.  :bah: :lame:

The summon meant to be half a level 1 elemental in power (being non-elemental). There are no special properties that I can tell otherwise.
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JCE3000GT

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Re: Imp Summon
« Reply #3 on: March 08, 2008, 08:31:07 PM »
I could of SWORN the Imp call spell does more damage to other Imps.  Test it again, I'm 99.98% positive it does.

Deathlike2

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Re: Imp Summon
« Reply #4 on: March 08, 2008, 09:01:18 PM »
I could of SWORN the Imp call spell does more damage to other Imps.  Test it again, I'm 99.98% positive it does.

I tested against all the Imp enemies. There is no bonus.

If you plugged in the numbers to the magic formula, the damage range when Rydia's Wisdom is at 99 (meaning 25x spell mutliplier) is 200-300.

Every Imp varient, except for the Imp Captain takes full damage.. but that's because they have 0 magic defense.
The Imp Captain has a magic defense of 7, which limits the damage output significantly.

The other enemies around Baron, excluding the SwordRat have 0 magic defense.

In fact, the SwordRat has enough magic defense (11) to fend off the Imp summon, which means the damage dealt is always 1.

There is no multiplier, and feel free to test that yourself.
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