øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=2970e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexbe15.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexbe15.html.zx"žh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P./»OKtext/htmlISO-8859-1gzip8:Ö/»ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:31:54 GMT0ó°° ®0®P®€§²ð®!žh^ÿÿÿÿÿÿÿÿÈ,/» Show Posts - Deathlike2

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Messages - Deathlike2

2971
Ugh, well, I guess that makes sense. That also explains why Haste is a huge boost, and Slow is a massive penalty. I suspected the Plague hasting Haste on the entire party was to make the death countdown go faster, and this pretty much confirms it.

Acrtually, I don't think that's the case. I believe Count uses a separate timer, independant of everyone's relative ATB.
The Plague using Haste on you would succeed more often vs low magic defense multipliers and evade, which implies it favoring lower levels.
In fact, that "attack" is meant to help low level groups succeed.

If you use the PAR code 7E1800FE and 7e180101, you will fight the Plague battle.
The order in which the characters die is in the battle order I have listed for leveling up.

Middle, Uppermost, Lowermost, Middle-Upper, Middle-Lower

This always occurs in that order, regardless of their Agility stat.
This is also why Count works effectively the same regardless the level you have in the game.

Edit: Whoever propagated the Count/Haste rumor is a total douchbag.

2972
Did you ever wonder why equipping either the Bow or Arrow in either hand  gives you 1 attack power?

The attack power listing of the "fists" is 1. This is never used in any another physical damage algo in the game.

When you equip either the Bow or Arrow, your attack power is increased by 1, which has been documented.
However, it is the empty hand that uses "these fists". It is changable within the game's data...

There is a similar behavior that goes with armor, where "empty armor" sections imply 0 defense, 0 magic defense, and 0 magic evade.
However, evade is 10%. These values can be changed internally...

Ok, back to your regular programming.

2973
Gaming Discussion / Re: Why Do I Bother?
« on: March 08, 2008, 02:39:15 PM »
Well, the guy had a legitimate counterpoint, which was consistant with the game.. for the most part. However, his point doesn't really prove/disprove success or failure.
Well, that could be disputed. How many times have you played FF6, gotten to the Magitek Research Facility, and noticed Proto Armor using TekMissile or Launcher, have them visually hit you hundreds of thousands of times, and that magical "miss" message still pops up? If later games are doing it, you know the earlier games are doing it. :tongue: Yes, that's a bit of a stretch... I have to admit though, seeing that brought up fond memories of "what can actually miss," regarding things that clearly hit you. "World Destruction Attack!" *miss* Sephiroth does Super Nova! *miss*

[/ramble]

I hate cosmetic attacks. I don't understand the logic to a 2x hit in FF4 (or FF4A) that deals 1 damage total.

 :banonsmash:

2974
Updated to describe FF4A's behavior against monsters with high defense.

2975
Something worth considering... assuming you are running normal battle speed, and comparing Cecil vs Rydia at level 1, you can see how it is possible for Cecil to execute up to 3 commands before Rydia gets her turn.

2976
Final Fantasy IV Research & Development / Re: Meteo WTF?!
« on: March 08, 2008, 02:01:15 PM »
I forgot about the Cursed Ring making radical damage changes... heh. It does actually affect him for that battle.

2977
General Discussion / Re: Snow...in...Texas?!
« on: March 08, 2008, 01:40:46 PM »
Import it from New England. In fact, tell her to live here. She won't miss it then.

2978
Gaming Discussion / Re: Why Do I Bother?
« on: March 08, 2008, 01:39:07 PM »
Well, the guy had a legitimate counterpoint, which was consistant with the game.. for the most part. However, his point doesn't really prove/disprove success or failure.

2979
Final Fantasy IV Research & Development / Holy/White Spell Effect
« on: March 08, 2008, 12:04:51 PM »
It is worth noting that the spell Holy is perhaps the only spell effect that still has a visual, even if the target was Silenced.

Seeing that I've hacked the game a little to remove the boss bit, it becomes apparent.
It isn't like Flare/Nuke where it fails to be cast and you get no visual at all
(although that spell is one of the other few that has a strange effect of seeing some red flashes in the background, even if it misses its target).

2980
Bumping this off the second page so I remember  to test it later.

Bump, test reminder.

2981
A thread that explains the boss bit in detail (not sure if you actually read it): http://slickproductions.org/forum/index.php?topic=376.0

2982
Gaming Discussion / Why Do I Bother?
« on: March 08, 2008, 04:37:05 AM »
Why Do I Bother Communicating With People on Gamefaqs? See thread: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=929937&topic=41775031

Why do I even bother? Man, I probably should stop. :bah: :lame:

2983
Final Fantasy IV Research & Development / Metallic Oddities
« on: March 08, 2008, 12:41:42 AM »
Right now, I'm at the metallic cave and I almost forgot to do some testing before I killed the Dark Elf. Here's some fun facts.

1) Yes, you can use your metallic weapon... but for one measily pathetic attack.
Then, you immediately become disabled and useless for the rest of the battle.
Whoever wrote that you can use metallic weapons in battle was only half correct.... those douchebags.

2) You cannot use items or item-spells after you swap for a metallic weapon/shield. The item will be used up instead (so be weary of this).

3) Cecil will still auto-cover while under "metallic paralysis". This is the stupidest and strangest thing I've seen happen, but it is what it is.

4) Cecil is still able to cast magic for that turn after swapping for a metallic weapon/shield in battle.

5) It is impossible to get all 4 characters into metallic paralysis during a battle if they were not paralyized at the start of battle.
Yang has no metallic claws, so he's the lone savior.

6) Speed up the game by equipping your metallic equipment prior to talking to the Dark Elf.
This may be important for those of you doing speed runs of the game.

Edit: I haven't tested this on FF4A, but most of these points should apply.

2984
It's no secret that when you fight the monsters around Baron while you are at level 99, those monsters never seem to compete.

However, there is a logical explanation. All enemies have some sort of speed range. The problem is that if there is a mismatch,
the ATB bar totally favors the faster group. It also changes significantly how some things behave.

For instance, if you were to fight the EvilMask (FF2US name) @ a lower level, the Reflect spell it casts seems to last pretty damn long..
to the point when he casts a second Reflect on itself, it is being reflected.

Now, if you were to fight the Evilmask at level 99, while everyone's Agility stat is maxed out as much as possible, you may find that the
Evilmask's Reflect spell that it cast on itself may have already disappeared already and you will watch it proceed to kill itself with its
own magic.

So, if you are hacking the Agility/Speeds of the monster, make sure to note the average Agility of the party that should be engaging that monster.
Having the monster's speed go too high is game changing (though not many enemies exhibit this behavior as far as I can tell)
 as much as speed going to too low (like the Behemoth).

2985
Final Fantasy IV Research & Development / Random Lesser Known Facts
« on: March 07, 2008, 11:21:17 PM »
I might as well keep a thread that details random details most people don't know and those that look through the number of threads here may have missed or probably don't want to read (I mean, seriously, I have lots of say). I guess this post can serve as something useful that many don't know this info.

So... let's see:

In the Elementals battle, it is not as known that Rubicante has the Mage attribute.

Yang's Endure/Gird command is powered by Spirit.

Yang's Endure command (FF4 only) can always fail while he's Silenced.

When enemies use beneficial spells on you, they are factored against your magic evade, which is why they don't hit.  :lame:

The Screamer (FF2US name) monster has two enemy type/race attributes. This is how I found out that the enemy type multiplier doesn't stack.

Most Spirits are weak vs Holy. The Weeper (FF2US name) monster is the only type that is not weak vs Holy.

Scarmaglione (aka Milon Z in FF2US) is weak vs Holy (and Fire and Aerial attacks)... he absorbs Holy in the Elementals battle.
He's the only undead that absorbs Holy in the game. D. Bone (FF2US Name) is the only undead that isn't weak vs Holy AFAIK.

Aerial elemental is treated like the all the other elementals in the damage algo.
This sucks because I found out that Kain's Blizzard Spear did effectively the same damage than Cecil's Icebrand Sword...
which also means Rosa with her lame Ice arrows look worse than they should.

When a target is weak and absorb the same elemental... it implies the following:

1) When magic is cast on the target, the target is healed. Absorb is prioritized in this instance.

2) When a physical matching elemental attack is made on the target, the target will take damage as if it were weak. Elemental weakness is prioritized in this instance.

The Dark Elf is not the best example, but if you had Holy accessible at that point in time, you would see how it would heal this target, while being massively hurt by the Legend Sword (those types of weapons use the Holy element)

Who's dumb idea was it to have Tellah speak in the Dark Elf's battle? He is the first to die in that tri-elemental sequence of attacks.
The only way to make his speech sound legitimate is to cast Reflect/Wall on Tellah. I don't know why he was even scripted to talk normally.