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Deathlike2

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Mystic Quest general discussion
« on: August 14, 2009, 05:32:28 PM »
I haven't tested your hack, and I'll get around to it at some point, but there's some worthy things of note that I recall when using your editor.

1) HP scales with damage dealing - I don't know why, but it does.

2) Last digits of the HP changes the counter the enemy makes, I think - This allows you to add counters to monsters that didn't have them in the first place.

Things worth investigating:

1) Why is wind+water weaknesses/resistance tied to Thunder? It is not actively represented in game, but it is implied though usage and the enemies.

2) Make enemy HP tied to level. That would require a dramatic rewrite of the monster HP system, but it would create the ultimate hardtype.

3) Find out why the last version of Phoebe casts Aero on random enemies (not weak against Aero) while on Auto.

4) The only really random damage component in the game is how Drain affects Phoebe's special shield (the damage she absorbs)... why is this the case?
« Last Edit: August 15, 2009, 12:14:08 PM by JCE3000GT »
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JCE3000GT

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Re: Mystic Quest HardType V1.2b *beta release
« Reply #1 on: August 14, 2009, 08:00:19 PM »
I haven't tested your hack, and I'll get around to it at some point, but there's some worthy things of note that I recall when using your editor.

1) HP scales with damage dealing - I don't know why, but it does.

2) Last digits of the HP changes the counter the enemy makes, I think - This allows you to add counters to monsters that didn't have them in the first place.

Things worth investigating

1b) Why is wind+water weaknesses/resistance tied to Thunder? It is not actively represented in game, but it is implied though usage and the enemies.

2b) Make enemy HP tied to level. That would require a dramatic rewrite of the monster HP system, but it would create the ultimate hardtype.

3) Find out why the last version of Phoebe casts Aero on random enemies (not weak against Aero) while on Auto.

4) The only really random damage component in the game is how Drain affects Phoebe's special shield (the damage she absorbs)... why is this the case?

1. So the more HP the Hero has the more DMG monsters do, or the more HP the monster has the more DMG they do?
2. Already putting counter on every monster.  :D

1a. I'll look into that.
2a. Can you give me an example?
3. I'd bet that is part of the AI routine and that which someone with some ASM knolwedge will have to investigate for me. 
4. I have no idea.   :eek:

I definately want this to be a true hardtype hack and not just some random increase monsters stuff here and there.  Thankfully counter has given me a tool that wasn't really utilized before.  Plus blocking the use of Cure/Life to kill enemies has removed this cheap trick.  Its like that was the Vanish+Doom/X-Zone of MQ. 

Deathlike2

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Re: Mystic Quest HardType V1.2b *beta release
« Reply #2 on: August 15, 2009, 01:48:50 AM »
1. So the more HP the Hero has the more DMG monsters do, or the more HP the monster has the more DMG they do?

Latter.

Quote
2. Already putting counter on every monster.  :D

I meant, you can do all the various counters.. like HP damage, petri-touch, para-touch, psychoshield (only for magic of course), poison-touch... I think that's most of them anyways.

Quote
2a. Can you give me an example?

I'm not sure what you're addressing...

Like, if it's for the HP-to-monster damage thing, increasing the HP like double increases the damage output of the monster (it's probably not double)... I remember running Demoplay through them just to see how much harder the monsters were to the overpowered AI.

It would also be worth looking into haxing in switching your ally's weapon (with a button)... now that would be something.

Have you ever seen the FFMQ box? It shoulds a Phoebe character named T with a Morning Star... that's what I'd thought I'd see in game, but that was from a beta probably.

Also, make sure Cure doesn't work on the final boss. It is not characterized as a Zombie attack, but it's probably messing with overflow or something to actually take damage.
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JCE3000GT

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Re: Mystic Quest HardType V1.2b *beta release
« Reply #3 on: August 15, 2009, 02:37:42 AM »
1. So the more HP the Hero has the more DMG monsters do, or the more HP the monster has the more DMG they do?

Latter.

Quote
2. Already putting counter on every monster.  :D

I meant, you can do all the various counters.. like HP damage, petri-touch, para-touch, psychoshield (only for magic of course), poison-touch... I think that's most of them anyways.

Quote
2a. Can you give me an example?

I'm not sure what you're addressing...

Like, if it's for the HP-to-monster damage thing, increasing the HP like double increases the damage output of the monster (it's probably not double)... I remember running Demoplay through them just to see how much harder the monsters were to the overpowered AI.

It would also be worth looking into haxing in switching your ally's weapon (with a button)... now that would be something.

Have you ever seen the FFMQ box? It shoulds a Phoebe character named T with a Morning Star... that's what I'd thought I'd see in game, but that was from a beta probably.

Also, make sure Cure doesn't work on the final boss. It is not characterized as a Zombie attack, but it's probably messing with overflow or something to actually take damage.

I can give the ally any weapon I choose, obviously, but changing the weapon with a button would probably require some extensive ASM hacking since the ally only has 1 weapon slot. 

And here is the back of my MQ box with 2 semi-clear pics of the screenshots.  Tea was her name and she had the morning star for some reason--probably like you said in the beta. 

Cure shouldn't work on any monster outside of the undead.  But I may have accidently removed that as well...  Need testing! 

And as for the counters I haven't actually tested them fully yet, sometime in the next 7 days I'll take a look.   :laugh:


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Re: Mystic Quest HardType V1.2b *beta release
« Reply #4 on: August 15, 2009, 09:48:19 AM »
Tea was her name and she had the morning star for some reason--probably like you said in the beta.  

Most people don't pick up on it (it was pointed out to me by someone else), but Benjamen's name is B and Phoebe's name is Tea: With a little rearranging, their names spell beta.

Also, those shots have a few floor tiles in the Ice Pyramid that aren't present in the final game (or ROM, IIRC).

JCE3000GT

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Re: Mystic Quest HardType V1.2b *beta release
« Reply #5 on: August 15, 2009, 12:12:03 PM »
Tea was her name and she had the morning star for some reason--probably like you said in the beta.  

Most people don't pick up on it (it was pointed out to me by someone else), but Benjamen's name is B and Phoebe's name is Tea: With a little rearranging, their names spell beta.

Also, those shots have a few floor tiles in the Ice Pyramid that aren't present in the final game (or ROM, IIRC).

Funny thing is Benjamin is the Japanese name given but the US and English UK release his name is DemoPlay.  :D  I don't know French or German well enough to know what those translate out to. 

Deathlike2

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Re: Mystic Quest HardType V1.2b *beta release
« Reply #6 on: August 15, 2009, 12:44:15 PM »
Tea was her name and she had the morning star for some reason--probably like you said in the beta.  

Most people don't pick up on it (it was pointed out to me by someone else), but Benjamen's name is B and Phoebe's name is Tea: With a little rearranging, their names spell beta.

Also, those shots have a few floor tiles in the Ice Pyramid that aren't present in the final game (or ROM, IIRC).

Funny thing is Benjamin is the Japanese name given but the US and English UK release his name is DemoPlay.  :D  I don't know French or German well enough to know what those translate out to. 

It's still Benjamin in the manual, but Demoplay in the demo-game. I hate the haxor known as Demoplay!  :banonsmash:
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JCE3000GT

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Re: Mystic Quest HardType V1.2b *beta release
« Reply #7 on: August 15, 2009, 12:53:33 PM »
Tea was her name and she had the morning star for some reason--probably like you said in the beta.  

Most people don't pick up on it (it was pointed out to me by someone else), but Benjamen's name is B and Phoebe's name is Tea: With a little rearranging, their names spell beta.

Also, those shots have a few floor tiles in the Ice Pyramid that aren't present in the final game (or ROM, IIRC).

Funny thing is Benjamin is the Japanese name given but the US and English UK release his name is DemoPlay.  :D  I don't know French or German well enough to know what those translate out to. 

It's still Benjamin in the manual, but Demoplay in the demo-game. I hate the haxor known as Demoplay!  :banonsmash:

DemoPlay is now JCE.   :omghax:

Deathlike2

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Re: Mystic Quest general discussion
« Reply #8 on: August 15, 2009, 01:04:35 PM »
One other thing I do recall...

Increasing Magic Defense (or Defense for that matter) is only useful if the target is not weak vs anything.

You'll see a little change in damage when you expose a weakness with a maxed out Defense/Magic Defense stat.
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Deathlike2

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Re: Mystic Quest general discussion
« Reply #9 on: August 16, 2009, 12:20:56 AM »
Hmmm... has anyone confirmed that actually obtaining 9000GP for the Elixir allows you to get the Dragon Claw early? I remember reading that as a rumored effect, but since we're discussing it, it's worth confirming it.
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bond697

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Re: Mystic Quest general discussion
« Reply #10 on: August 16, 2009, 12:36:49 AM »
i just did 30 seconds of work with zsnes and found the location of the party's gold: 7e0e84

that's for the low byte.  let me fool around with the bytes next to it and see what happens.

i've never used the zsnes cheat thing before, that was unbelievably easy.

:edit:

to give yourself 65535 gold, use these 2 par codes:

7e0e84ff
7e0e85ff

gonna try it out with vanilla mq now and see what happens in the sand temple.

:edit: 2

no, you can not buy the elixir from tristam is the sand temple to get the dragon claw.
« Last Edit: August 16, 2009, 12:44:24 AM by bond697 »
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Deathlike2

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Re: Mystic Quest general discussion
« Reply #11 on: August 16, 2009, 01:29:16 AM »
Figures, it would take virtually forever at 9GP IIRC per battle at the time (~1000 battles... a few less because of the first battle I think).
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JCE3000GT

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Re: Mystic Quest general discussion
« Reply #12 on: August 16, 2009, 01:38:18 AM »
Funny thing is people swear that you could.  IE GameFAQs. 

bond697

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Re: Mystic Quest general discussion
« Reply #13 on: August 16, 2009, 01:40:46 AM »
lies.    :banonsmash:
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Dragonsbrethren

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Re: Mystic Quest general discussion
« Reply #14 on: August 16, 2009, 07:12:51 AM »
Figures, it would take virtually forever at 9GP IIRC per battle at the time (~1000 battles... a few less because of the first battle I think).

This is going to sound really pathetic, but...I've done it before. Well, me and my mom; we took turns wasting our lives. The fact that having the gil changed nothing was disappointing, but at the same time it's exactly what I expected would happen.