Changes made to make Focus more effective.
1. In the Fight Routine - Changed it so Focus does not lose potency when attacking the backrow. (03C564)
2. In the Fight Routine - Changed it so Focus no longer divides defenses by 2. (Instead this has been put on Berserk) (03C740)
That completes Yang
And that leaves only Boast... Boast is a fine enough skill that I might leave it alone, but I don't want it to do the same thing, hmm...
I think I'll give it to Tellah, change it to a x2 store, and make it cycle through the Elements. "Ele(Sword)" symbol should do... or maybe just have it call a random number between 1-20 and apply it to the sword. That way it won't be "all right, let's use this 4 times for Holy Elemental..." and is a bit more freeform...
And that's what I decided on.
So... looks like I didn't Really keep Boast in any fashion after all.
Boast to Elemental Weapon
EAC3 A2 01 00 LDX #$0001 A:0003 X:0022 Y:0000 P:envMxdizc - Load 0001 into X.
$03/EAC6 A9 40 LDA #$40 A:0003 X:0001 Y:0000 P:envMxdizc - Load 40 into A (01-40 is the amount that can be reached)
$03/EAC8 20 79 83 JSR $8379 [$03:8379] A:0040 X:0001 Y:0000 P:envMxdizc - Jump to RNG Routine.
$03/EACB A6 A6 LDX $A6 [$00:00A6] A:001D X:0000 Y:0000 P:eNvMxdizc - Load Slot into X.
$03/EACD 9D 19 20 STA $2019,x[$7E:2099] A:001D X:0080 Y:0000 P:envMxdizc - Store New Weapon Element into A.
$03/EAD0 A9 81 LDA #$81 A:001D X:0080 Y:0000 P:envMxdizc - Load Magnet graphic into A.
$03/EAD2 8D C5 33 STA $33C5 [$7E:33C5] A:0081 X:0080 Y:0000 P:eNvMxdizc - Store A Audiovisual Cue.
$03/EAD5 A9 12 LDA #$12 A:0081 X:0080 Y:0000 P:eNvMxdizc - Load Message 12 (Forces swirl around weapon) into A.
$03/EAD7 8D CA 34 STA $34CA [$7E:34CA] A:0012 X:0080 Y:0000 P:envMxdizc - Store A in Message
$03/EADA 4C A6 85 JMP $85A6 [$03:85A6] A:0012 X:0080 Y:0000 P:envMxdizc - Jump to Message Display Routine
And there we go! That is the final basic routine that had yet to be modified (not that you can call some of the things I've done "modifying" allowing Focus to deal full damage to the back row and not take increased damage isn't really modification) There's still a bit of free space, especially in regards to the Crash command which could have a new home eventually)
With the preliminary work all but complete, I think I can legitimately get to work on my project, now that I am confident it won't be seen as too similar to the base game.

85A6 not 81A6! And I was wondering why Elemental Sword was crashing the game... how absolutely stupid of me.