øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=106;area=showposts;start=60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc057.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexc057.html.zxz2h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>­’OKtext/htmlISO-8859-1gzip0|Ö­’ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 00:52:35 GMT0ó°° ®0®P®€§²ð®z2h^í’ Show Posts - C. V. Reynolds

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Messages - C. V. Reynolds

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61
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 20, 2016, 11:16:35 PM »
Thanks. :3 I know I've been away for a bit. I must update the patches to add the new fixes soon.

I'm not experiencing the same problem you cite, though. I actually use that very same title screen mod in my personal hack which includes the bug-fix comp as well. It works fine for me. :/

EDIT: Oh, and that title screen patch is for headered ROM images. You should use the headered version of the comp patch (or do what I did: convert the title screen patch to non-headered). :3

62
Final Fantasy V Research & Development / Re: Monsters die slowly...
« on: November 27, 2016, 12:49:31 AM »
Hoi.

I'm getting the black flashing on the top half of the screen during enemy death too. I'm using the most recent build of bsnes-plus, which uses a modern bsnes/higan core. That pretty much confirms the presence of an error in the patch.

(And likely a zsnes error, if that's what you use...)

63
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: November 22, 2016, 05:46:03 PM »
Updated again today. Turns out the patch did have an error after all. :sad:

Added/Updated: Imp's Retort (Leet Sketcher)

That should fix the confusion-related error in the patch. Should all be good now. :3

64
Game Modification Station / Re: New patch: Imp's Retort Bug fix
« on: November 22, 2016, 05:37:59 PM »
Ohhh... Understood. Now, anyway. I'll need to update the omni-patch again. :eek: Thank you.

65
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: November 22, 2016, 07:34:43 AM »
Hoi again there. :3

I decided to go ahead with it, just get it done.

Added: Bridge Correction (Gi Nattak)

Note that the bug-fix patches are now zipped up. Didn't have a choice, as they would otherwise exceed the file-size limit at last. GASP. :childish:

66
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: November 22, 2016, 07:20:04 AM »
Hoi. :3

The compatibility is great because I keep it very up-to-date. Sometimes problems with the patches that are included are found, but I'm quick to add the fixes to those patches as they're released. There are no known conflicts at the moment. I haven't tested to see if it's fully playable from beginning to end, but we should assume it is until shown otherwise.

The script fix patch is based on Ted Woolsey's original English translation. I just cleaned it up, fixing the obvious errors.

I'll be adding Gi Nattak's Bridge Correction patch shortly. Maybe today. I'm a little tired after wrestling with Windows 10. Stupid anniversary update wiping most of my settings and glitching everything out. Leaving me to fix the mess...

67
Game Modification Station / Re: New patch: Imp's Retort Bug fix
« on: November 22, 2016, 07:15:00 AM »
Hoi.

I notice the regular patches in this update are changed, but the ones that are for compatibility with Jump Megafix are not. They are the same as before. Is this intended? Do the Jump Megafix compatible versions lack the error you fixed?

:3

68
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: November 13, 2016, 04:54:37 AM »
Hoi. :3 Been frustrated, depressed, and hard at work on my annual New Years story. But I'm back. This might not have every patch out now. Been trying to keep up.

Added:

Auction Chocobo Fix (Madsiur)
Frozen Terra Fix (Madsiur)
Precious Jewels (Leet Sketcher)
Status Unknown (Leet Sketcher)
Tritoch Animation Fix (bydoless)
Turn Around (Leet Sketcher)
Zozo Sign Petty Fix (Madsiur)

The script patch was also updated, but I can't keep up with the changes made. Mostly little things. Going to work more script fixes from other patches into my script fix patch later.

My old C. V. Reynolds Patch Pack (if you can find it on the board) has been updated to make the readme less mean and make the zip file smaller. Whataver.

Happy patching.

69
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: October 21, 2016, 07:00:53 PM »
Hm... I came back to this? :sad: I know the presidential debates were just raging, but... come on. ;P I hope you two weren't really that angry with each other. Be happy like Relm here: :childish:

Not to take sides on anything, but I was thinking I shouldn't make this change to the script patch. I think it's an error, but I'm also thinking it isn't my place to fix it. While I don't really want to argue about this, I'll state my position quickly through three things. This is because the script fix is my patch, and I feel I have to give reasoning for additions/omissions. Sorry if any of it disappoints anyone. This was my thought process while reading here:

I agree that it's a puzzle and don't like that it's inconsistent. It's a video game. The fact that people give you clues in the first place means they wanted you to figure it out. I think the arbitrary guessing IS sign of bad design in a puzzle of deduction. And the game is FULL TO THE BRIM with errors. It's not unreasonable to think there would be an error here, too. This made me think I SHOULD fix it.

I don't want to hear about what's "realistic" in THIS game regardless of which side is using it as an argument. Take Zozo. You fight giants in the streets of a town full of liars while on your way to find your half-human half-esper friend who flew through the sky previously. And in this game you can suplex a train. Whether the people in town should be synchronized on a puzzle or not should be the least of one's concerns on the subject of realism. These arguments had no bearing on my decision at all.

I came to this conclusion: What the Japanese version says should probably Doom Darts everything else. I think it's possibly an error regardless, but there's no real way to tell unless the Japanese version is different. My goal with the script-fix patch was to fix WOOLSEY'S errors foremost. I've actually been thinking about this while I was away, and I realized I probably shouldn't make a judgment call on something like this. It's Schrodinger's error. So though I WANT to change this, I'm thinking it doesn't fit with the patch's purpose unless the Japanese version begs to differ. That is something I'd like to find out (And no, I don't think the GBA localization counts here). If the Japanese text is different, I'm going to change it in my patch. If not, then... c'est la vie.

I was thinking I'd do a second script patch that fixes some extra things such as this, though. I'd also change that darned "slit his mama's throat for a nickel" thing I've always hated. This patch will be much more open to changes, so if anyone has suggestions... I'm taking them. I was even considering a patch that changes the names of enemies/items to match the GBA version as closely as possible. People need to understand that it might take me a while to get around to it, of course. :3

New bug-fixes coming. Just have been working on other things like writing, research, going to the hospital, and goofing around.

70
Game Modification Station / Re: Possible FF6 event bug on game reloading
« on: October 16, 2016, 04:02:35 PM »
Hoi. Congratulations on the discovery and fix, Madsiur. :3

I'm interesting in using this fix. I see two patches here, though. What is the difference between Free Moving Terra and Frozen Terra Fix? Do they fix the same bug in different ways? Does each fix different aspects of the bug? Is one an obsolete mule that should be deleted?

71
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: October 14, 2016, 12:11:39 AM »
Hoi. :3

Update is just to fix a single-byte error related to Save Point Switch. Otherwise is the same. You'll almost definitely need this update, though.

72
Game Modification Station / Re: New patch: Save Point Glitch fix
« on: October 13, 2016, 11:29:07 PM »
Weird...the "new" byte, as you claim, is what it's supposed to be in order to point to an RTS. I don't remember it ever being anything different.

Yeah, it's always been the same in the headered file. Only the old non-headered version was affected. There's nothing to fix now because you already fixed it. Must have been some sort of IPS corruption before?

73
Game Modification Station / Re: New patch: Save Point Glitch fix
« on: October 13, 2016, 11:10:37 PM »
There's a difference between the non-headered FF3 patch in the old versus the new versions of this. Specifically, this byte:

Old:
6D70: 05

New:
6D70: B4

This check is for the sfc files after they've been patched, rather than the ips files.

EDIT: On reflection, the old archive contains a headered patch and a non-headered patch that give different outputs. The non-headered one in the old archive is the only one with the 05 in the 6D70 byte. The old headered one matches the new archive's example. I assume the old archive had the faulty file, then. I'll need to update the omni-patch.

74
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: October 04, 2016, 10:07:00 PM »
Hoi. :3

Added: Chain of Command (Leet Sketcher)

Haven't gotten around to the Zozo thing yet. Been busy with a lot of writing lately.

(And it takes motivation to dig through my script in the buggy old FF3usME. Not that I'm not grateful for it, though)

75
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 18, 2016, 07:31:24 PM »
Hoi! :3

Added:

Castle Party (Leet Sketcher)
Shadow Copy (Leet Sketcher)

Updated:

Stone Zombie (Leet Sketcher) updated to 1.1. (I forgot to update this one before... The update concerns compatibility with Assassin's The Force Overrunneth, though that patch isn't included in this compilation)
Returner's Day Off (Leet Sketcher) updated to 1.3.

Thank you!

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