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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on November 09, 2008, 05:10:24 AM

Title: Fataleye Battle Script?
Post by: Deathlike2 on November 09, 2008, 05:10:24 AM
Can someone provide me this info? I wanted to test something out, but apparently I'm not entirely familiar with it.
Title: Re: Fataleye Battle Script?
Post by: Phoenix on November 09, 2008, 09:36:30 AM
Here you go:

Code: [Select]
27   if all characters have Count status
 13   Cast Fast (pause) Cast Berserk (pause) Cause Charm  [hex data: 08 FE 09 FE 03 FF]
01   if Charmed
 12   Attack  [hex data: C0 FF]
00   otherwise
 11   Cast Count [hex data: 6A FF]

This is from FF2us 1.0, I believe.
Title: Re: Fataleye Battle Script?
Post by: Deathlike2 on November 09, 2008, 09:48:16 AM
Here you go:

Code: [Select]
27   if all characters have Count status
 13   Cast Fast (pause) Cast Berserk (pause) Cause Charm  [hex data: 08 FE 09 FE 03 FF]
01   if Charmed
 12   Attack  [hex data: C0 FF]
00   otherwise
 11   Cast Count [hex data: 6A FF]

This is from FF2us 1.0, I believe.

Ah, ok. It looked strange to me when they execute something different altogether... I thought it was some bug.

The Charm script is useless though.